doom-ios/code/iphone/BackgroundMusic.cpp

540 lines
17 KiB
C++

/*
* BackgroundMusic.cpp
* doom
*
* Created by John Carmack on 5/15/09.
* Copyright 2009 Id Software. All rights reserved.
*
*/
/*
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//==================================================================================================
// Includes
//==================================================================================================
// System Includes
#include <AudioToolbox/AudioToolbox.h>
#include <CoreFoundation/CFURL.h>
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#include <map>
#include <vector>
#include <pthread.h>
#include <mach/mach.h>
#include <string>
extern "C" {
#include "doomiphone.h"
}
enum {
kSoundEngineErrUnitialized = 1,
kSoundEngineErrInvalidID = 2,
kSoundEngineErrFileNotFound = 3,
kSoundEngineErrInvalidFileFormat = 4,
kSoundEngineErrDeviceNotFound = 5
};
#define AssertNoError(inMessage, inHandler) \
if(result != noErr) \
{ \
printf("%s: %d\n", inMessage, (int)result); \
goto inHandler; \
}
#define kNumberBuffers 3
static Float32 gMasterVolumeGain = 0.5f;
//==================================================================================================
// Helper functions
//==================================================================================================
OSStatus LoadFileDataInfo(const char *inFilePath, AudioFileID &outAFID, AudioStreamBasicDescription &outFormat, UInt64 &outDataSize)
{
UInt32 thePropSize;
CFURLRef theURL = CFURLCreateFromFileSystemRepresentation(kCFAllocatorDefault, (UInt8*)inFilePath, strlen(inFilePath), false);
if (theURL == NULL)
return kSoundEngineErrFileNotFound;
OSStatus result = AudioFileOpenURL(theURL, kAudioFileReadPermission, 0, &outAFID);
CFRelease(theURL);
AssertNoError("Error opening file", end);
thePropSize = sizeof(outFormat);
result = AudioFileGetProperty(outAFID, kAudioFilePropertyDataFormat, &thePropSize, &outFormat);
AssertNoError("Error getting file format", end);
thePropSize = sizeof(UInt64);
result = AudioFileGetProperty(outAFID, kAudioFilePropertyAudioDataByteCount, &thePropSize, &outDataSize);
AssertNoError("Error getting file data size", end);
end:
return result;
}
void CalculateBytesForTime (AudioStreamBasicDescription & inDesc, UInt32 inMaxPacketSize, Float64 inSeconds, UInt32 *outBufferSize, UInt32 *outNumPackets)
{
static const UInt32 maxBufferSize = 0x10000; // limit size to 64K
static const UInt32 minBufferSize = 0x4000; // limit size to 16K
if (inDesc.mFramesPerPacket) {
Float64 numPacketsForTime = inDesc.mSampleRate / inDesc.mFramesPerPacket * inSeconds;
*outBufferSize = (long unsigned int)numPacketsForTime * inMaxPacketSize;
} else {
// if frames per packet is zero, then the codec has no predictable packet == time
// so we can't tailor this (we don't know how many Packets represent a time period
// we'll just return a default buffer size
*outBufferSize = maxBufferSize > inMaxPacketSize ? maxBufferSize : inMaxPacketSize;
}
// we're going to limit our size to our default
if (*outBufferSize > maxBufferSize && *outBufferSize > inMaxPacketSize)
*outBufferSize = maxBufferSize;
else {
// also make sure we're not too small - we don't want to go the disk for too small chunks
if (*outBufferSize < minBufferSize)
*outBufferSize = minBufferSize;
}
*outNumPackets = *outBufferSize / inMaxPacketSize;
}
static Boolean MatchFormatFlags(const AudioStreamBasicDescription& x, const AudioStreamBasicDescription& y)
{
UInt32 xFlags = x.mFormatFlags;
UInt32 yFlags = y.mFormatFlags;
// match wildcards
if (x.mFormatID == 0 || y.mFormatID == 0 || xFlags == 0 || yFlags == 0)
return true;
if (x.mFormatID == kAudioFormatLinearPCM)
{
// knock off the all clear flag
xFlags = xFlags & ~kAudioFormatFlagsAreAllClear;
yFlags = yFlags & ~kAudioFormatFlagsAreAllClear;
// if both kAudioFormatFlagIsPacked bits are set, then we don't care about the kAudioFormatFlagIsAlignedHigh bit.
if (xFlags & yFlags & kAudioFormatFlagIsPacked) {
xFlags = xFlags & ~kAudioFormatFlagIsAlignedHigh;
yFlags = yFlags & ~kAudioFormatFlagIsAlignedHigh;
}
// if both kAudioFormatFlagIsFloat bits are set, then we don't care about the kAudioFormatFlagIsSignedInteger bit.
if (xFlags & yFlags & kAudioFormatFlagIsFloat) {
xFlags = xFlags & ~kAudioFormatFlagIsSignedInteger;
yFlags = yFlags & ~kAudioFormatFlagIsSignedInteger;
}
// if the bit depth is 8 bits or less and the format is packed, we don't care about endianness
if((x.mBitsPerChannel <= 8) && ((xFlags & kAudioFormatFlagIsPacked) == kAudioFormatFlagIsPacked))
{
xFlags = xFlags & ~kAudioFormatFlagIsBigEndian;
}
if((y.mBitsPerChannel <= 8) && ((yFlags & kAudioFormatFlagIsPacked) == kAudioFormatFlagIsPacked))
{
yFlags = yFlags & ~kAudioFormatFlagIsBigEndian;
}
// if the number of channels is 0 or 1, we don't care about non-interleavedness
if (x.mChannelsPerFrame <= 1 && y.mChannelsPerFrame <= 1) {
xFlags &= ~kLinearPCMFormatFlagIsNonInterleaved;
yFlags &= ~kLinearPCMFormatFlagIsNonInterleaved;
}
}
return xFlags == yFlags;
}
Boolean FormatIsEqual(AudioStreamBasicDescription x, AudioStreamBasicDescription y)
{
// the semantics for equality are:
// 1) Values must match exactly
// 2) wildcard's are ignored in the comparison
#define MATCH(name) ((x.name) == 0 || (y.name) == 0 || (x.name) == (y.name))
return
((x.mSampleRate==0.) || (y.mSampleRate==0.) || (x.mSampleRate==y.mSampleRate))
&& MATCH(mFormatID)
&& MatchFormatFlags(x, y)
&& MATCH(mBytesPerPacket)
&& MATCH(mFramesPerPacket)
&& MATCH(mBytesPerFrame)
&& MATCH(mChannelsPerFrame)
&& MATCH(mBitsPerChannel) ;
}
#pragma mark ***** BackgroundTrackMgr *****
//==================================================================================================
// BackgroundTrackMgr class
//==================================================================================================
typedef struct BG_FileInfo {
std::string mFilePath;
AudioFileID mAFID;
AudioStreamBasicDescription mFileFormat;
UInt64 mFileDataSize;
//UInt64 mFileNumPackets; // this is only used if loading file to memory
Boolean mLoadAtOnce;
Boolean mFileDataInQueue;
} BackgroundMusicFileInfo;
class BackgroundTrackMgr
{
public:
BackgroundTrackMgr();
~BackgroundTrackMgr();
void Teardown();
static void QueueCallback( void * inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inCompleteAQBuffer);
OSStatus SetupQueue(BG_FileInfo *inFileInfo);
OSStatus SetupBuffers(BG_FileInfo *inFileInfo);
OSStatus LoadTrack(const char* inFilePath, Boolean inAddToQueue, Boolean inLoadAtOnce);
OSStatus SetVolume(Float32 inVolume);
Float32 GetVolume() const;
OSStatus Start();
OSStatus Stop(Boolean inStopAtEnd);
AudioQueueRef mQueue;
AudioQueueBufferRef mBuffers[kNumberBuffers];
UInt32 mBufferByteSize;
SInt64 mCurrentPacket;
UInt32 mNumPacketsToRead;
Float32 mVolume;
AudioStreamPacketDescription * mPacketDescs;
static BG_FileInfo * CurFileInfo;
Boolean mStopAtEnd;
};
BG_FileInfo *BackgroundTrackMgr::CurFileInfo;
BackgroundTrackMgr::BackgroundTrackMgr()
: mQueue(0),
mBufferByteSize(0),
mCurrentPacket(0),
mNumPacketsToRead(0),
mVolume(1.0f),
mPacketDescs(NULL),
mStopAtEnd(false)
{ }
BackgroundTrackMgr::~BackgroundTrackMgr() {
Teardown();
}
void BackgroundTrackMgr::Teardown() {
if (mQueue) {
AudioQueueDispose(mQueue, true);
mQueue = NULL;
}
if ( CurFileInfo ) {
AudioFileClose( CurFileInfo->mAFID);
delete CurFileInfo;
CurFileInfo = NULL;
}
if (mPacketDescs) {
delete[] mPacketDescs;
mPacketDescs = NULL;
}
}
void BackgroundTrackMgr::QueueCallback( void * inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inCompleteAQBuffer ) {
// dispose of the buffer if no longer in use
OSStatus result = noErr;
BackgroundTrackMgr *THIS = (BackgroundTrackMgr*)inUserData;
UInt32 nPackets = 0;
// loop the current buffer if the following:
// 1. file was loaded into the buffer previously
// 2. only one file in the queue
// 3. we have not been told to stop at playlist completion
if ((CurFileInfo->mFileDataInQueue) && (!THIS->mStopAtEnd)) {
nPackets = THIS->mNumPacketsToRead;
} else {
UInt32 numBytes;
while (nPackets == 0) {
// if loadAtOnce, get all packets in the file, otherwise ~.5 seconds of data
nPackets = THIS->mNumPacketsToRead;
result = AudioFileReadPackets(CurFileInfo->mAFID, false, &numBytes, THIS->mPacketDescs, THIS->mCurrentPacket, &nPackets,
inCompleteAQBuffer->mAudioData);
AssertNoError("Error reading file data", end);
inCompleteAQBuffer->mAudioDataByteSize = numBytes;
if (nPackets == 0) { // no packets were read, this file has ended.
if (CurFileInfo->mLoadAtOnce) {
CurFileInfo->mFileDataInQueue = true;
}
THIS->mCurrentPacket = 0;
// we have gone through the playlist. if mStopAtEnd, stop the queue here
if ( THIS->mStopAtEnd ) {
result = AudioQueueStop(inAQ, false);
AssertNoError("Error stopping queue", end);
return;
}
}
}
}
result = AudioQueueEnqueueBuffer(inAQ, inCompleteAQBuffer, (THIS->mPacketDescs ? nPackets : 0), THIS->mPacketDescs);
if(result != noErr) {
result = AudioQueueFreeBuffer(inAQ, inCompleteAQBuffer);
AssertNoError("Error freeing buffers that didn't enqueue", end);
}
AssertNoError("Error enqueuing new buffer", end);
if (CurFileInfo->mLoadAtOnce) {
CurFileInfo->mFileDataInQueue = true;
}
THIS->mCurrentPacket += nPackets;
end:
return;
}
OSStatus BackgroundTrackMgr::SetupQueue(BG_FileInfo *inFileInfo) {
UInt32 size = 0;
OSStatus result = AudioQueueNewOutput(&inFileInfo->mFileFormat, QueueCallback, this,
CFRunLoopGetMain() /* CFRunLoopGetCurrent() */, kCFRunLoopCommonModes, 0, &mQueue);
AssertNoError("Error creating queue", end);
#if 0
// (2) If the file has a cookie, we should get it and set it on the AQ
size = sizeof(UInt32);
result = AudioFileGetPropertyInfo (inFileInfo->mAFID, kAudioFilePropertyMagicCookieData, &size, NULL);
if (!result && size) {
char* cookie = new char [size];
result = AudioFileGetProperty (inFileInfo->mAFID, kAudioFilePropertyMagicCookieData, &size, cookie);
AssertNoError("Error getting magic cookie", end);
result = AudioQueueSetProperty(mQueue, kAudioQueueProperty_MagicCookie, cookie, size);
delete [] cookie;
AssertNoError("Error setting magic cookie", end);
}
#endif
// channel layout
OSStatus err = AudioFileGetPropertyInfo(inFileInfo->mAFID, kAudioFilePropertyChannelLayout, &size, NULL);
if (err == noErr && size > 0) {
AudioChannelLayout *acl = (AudioChannelLayout *)malloc(size);
result = AudioFileGetProperty(inFileInfo->mAFID, kAudioFilePropertyChannelLayout, &size, acl);
AssertNoError("Error getting channel layout from file", end);
result = AudioQueueSetProperty(mQueue, kAudioQueueProperty_ChannelLayout, acl, size);
free(acl);
AssertNoError("Error setting channel layout on queue", end);
}
// volume
result = SetVolume(mVolume);
end:
return result;
}
OSStatus BackgroundTrackMgr::SetupBuffers(BG_FileInfo *inFileInfo) {
int numBuffersToQueue = kNumberBuffers;
UInt32 maxPacketSize;
UInt32 size = sizeof(maxPacketSize);
// we need to calculate how many packets we read at a time, and how big a buffer we need
// we base this on the size of the packets in the file and an approximate duration for each buffer
// first check to see what the max size of a packet is - if it is bigger
// than our allocation default size, that needs to become larger
OSStatus result = AudioFileGetProperty(inFileInfo->mAFID, kAudioFilePropertyPacketSizeUpperBound, &size, &maxPacketSize);
AssertNoError("Error getting packet upper bound size", end);
bool isFormatVBR = (inFileInfo->mFileFormat.mBytesPerPacket == 0 || inFileInfo->mFileFormat.mFramesPerPacket == 0);
CalculateBytesForTime(inFileInfo->mFileFormat, maxPacketSize, 0.5/*seconds*/, &mBufferByteSize, &mNumPacketsToRead);
// if the file is smaller than the capacity of all the buffer queues, always load it at once
if ((mBufferByteSize * numBuffersToQueue) > inFileInfo->mFileDataSize) {
inFileInfo->mLoadAtOnce = true;
}
if (inFileInfo->mLoadAtOnce) {
UInt64 theFileNumPackets;
size = sizeof(UInt64);
result = AudioFileGetProperty(inFileInfo->mAFID, kAudioFilePropertyAudioDataPacketCount, &size, &theFileNumPackets);
AssertNoError("Error getting packet count for file", end);
mNumPacketsToRead = (UInt32)theFileNumPackets;
mBufferByteSize = (UInt32)inFileInfo->mFileDataSize;
numBuffersToQueue = 1;
} else {
mNumPacketsToRead = mBufferByteSize / maxPacketSize;
}
if (isFormatVBR) {
mPacketDescs = new AudioStreamPacketDescription [mNumPacketsToRead];
} else {
mPacketDescs = NULL; // we don't provide packet descriptions for constant bit rate formats (like linear PCM)
}
// allocate the queue's buffers
for (int i = 0; i < numBuffersToQueue; ++i) {
result = AudioQueueAllocateBuffer(mQueue, mBufferByteSize, &mBuffers[i]);
AssertNoError("Error allocating buffer for queue", end);
QueueCallback (this, mQueue, mBuffers[i]);
if (inFileInfo->mLoadAtOnce) {
inFileInfo->mFileDataInQueue = true;
}
}
end:
return result;
}
OSStatus BackgroundTrackMgr::LoadTrack(const char* inFilePath, Boolean inAddToQueue, Boolean inLoadAtOnce) {
// OSStatus result = LoadFileDataInfo(CurFileInfo->mFilePath.c_str(), CurFileInfo->mAFID, CurFileInfo->mFileFormat, CurFileInfo->mFileDataSize);
// AssertNoError("Error getting file data info", fail);
OSStatus result;
UInt32 thePropSize;
CFURLRef theURL = CFURLCreateFromFileSystemRepresentation(kCFAllocatorDefault, (UInt8*)inFilePath, strlen(inFilePath), false);
if (theURL == NULL)
result = kSoundEngineErrFileNotFound;
else
result = 0;
AssertNoError("Error opening URL", fail);
CurFileInfo = new BG_FileInfo;
CurFileInfo->mFilePath = inFilePath;
result = AudioFileOpenURL(theURL, kAudioFileReadPermission, 0, &CurFileInfo->mAFID);
CFRelease(theURL);
AssertNoError("Error opening file", fail);
thePropSize = sizeof(CurFileInfo->mFileFormat);
result = AudioFileGetProperty(CurFileInfo->mAFID, kAudioFilePropertyDataFormat, &thePropSize, &CurFileInfo->mFileFormat);
AssertNoError("Error getting file format", fail);
thePropSize = sizeof(UInt64);
result = AudioFileGetProperty(CurFileInfo->mAFID, kAudioFilePropertyAudioDataByteCount, &thePropSize, &CurFileInfo->mFileDataSize);
AssertNoError("Error getting file data size", fail);
CurFileInfo->mLoadAtOnce = inLoadAtOnce;
CurFileInfo->mFileDataInQueue = false;
result = SetupQueue(CurFileInfo);
AssertNoError("Error setting up queue", fail);
result = SetupBuffers(CurFileInfo);
AssertNoError("Error setting up queue buffers", fail);
return result;
fail:
if (CurFileInfo) {
delete CurFileInfo;
CurFileInfo = NULL;
}
return result;
}
OSStatus BackgroundTrackMgr::SetVolume(Float32 inVolume) {
mVolume = inVolume;
return AudioQueueSetParameter(mQueue, kAudioQueueParam_Volume, mVolume * gMasterVolumeGain);
}
Float32 BackgroundTrackMgr::GetVolume() const {
return mVolume;
}
OSStatus BackgroundTrackMgr::Start() {
OSStatus result = AudioQueuePrime(mQueue, 1, NULL);
if (result) {
printf("BackgroundTrackMgr: Error priming queue: %d\n", (int)result);
return result;
}
return AudioQueueStart(mQueue, NULL);
}
OSStatus BackgroundTrackMgr::Stop(Boolean inStopAtEnd) {
if (inStopAtEnd) {
mStopAtEnd = true;
return noErr;
} else {
return AudioQueueStop(mQueue, true);
}
}
static BackgroundTrackMgr sBackgroundTrackMgr;
static char currentMusicName[1024];
void iphonePauseMusic() {
if ( music->value == 0 ) {
// music is disabled
return;
}
AudioQueuePause(sBackgroundTrackMgr.mQueue);
}
void iphoneResumeMusic() {
if ( music->value == 0 ) {
// music is disabled
return;
}
AudioQueueStart(sBackgroundTrackMgr.mQueue,NULL);
}
void iphoneStopMusic() {
sBackgroundTrackMgr.Teardown();
}
void iphoneStartMusic() {
if ( music->value == 0 ) {
// music is disabled
return;
}
char fullName[1024];
sprintf( fullName, "%s/base/music/d_%s.mp3", SysIphoneGetAppDir(), currentMusicName );
printf( "Starting music '%s'\n", fullName );
iphoneStopMusic();
sBackgroundTrackMgr.LoadTrack( fullName, false, true);
sBackgroundTrackMgr.Start();
if ( !strcmp( currentMusicName, "intro" ) ) {
// stop the intro music at end, don't loop
sBackgroundTrackMgr.mStopAtEnd = true;
} else {
sBackgroundTrackMgr.mStopAtEnd = false;
}
}
void iphonePlayMusic( const char *name ) {
strcpy( currentMusicName, name );
iphoneStartMusic();
}