mirror of
https://github.com/id-Software/DOOM-iOS.git
synced 2024-11-12 23:44:06 +00:00
378 lines
13 KiB
C++
378 lines
13 KiB
C++
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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*-----------------------------------------------------------------------------*/
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#if (R_DRAWCOLUMN_PIPELINE_BITS == 8)
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#define SCREENTYPE byte
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#define TEMPBUF byte_tempbuf
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#elif (R_DRAWCOLUMN_PIPELINE_BITS == 15)
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#define SCREENTYPE unsigned short
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#define TEMPBUF short_tempbuf
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#elif (R_DRAWCOLUMN_PIPELINE_BITS == 16)
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#define SCREENTYPE unsigned short
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#define TEMPBUF short_tempbuf
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#elif (R_DRAWCOLUMN_PIPELINE_BITS == 32)
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#define SCREENTYPE unsigned int
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#define TEMPBUF int_tempbuf
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#endif
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#define GETDESTCOLOR8(col) (col)
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#define GETDESTCOLOR15(col) (col)
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#define GETDESTCOLOR16(col) (col)
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#define GETDESTCOLOR32(col) (col)
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#if (R_DRAWCOLUMN_PIPELINE & RDC_TRANSLATED)
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#define GETCOL8_MAPPED(col) (translation[(col)])
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#else
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#define GETCOL8_MAPPED(col) (col)
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#endif
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#if (R_DRAWCOLUMN_PIPELINE & RDC_NOCOLMAP)
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#define GETCOL8_DEPTH(col) GETCOL8_MAPPED(col)
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#else
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#if (R_DRAWCOLUMN_PIPELINE & RDC_DITHERZ)
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#define GETCOL8_DEPTH(col) (dither_colormaps[filter_getDitheredPixelLevel(x, y, fracz)][GETCOL8_MAPPED(col)])
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#else
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#define GETCOL8_DEPTH(col) colormap[GETCOL8_MAPPED(col)]
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#endif
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#endif
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#if (R_DRAWCOLUMN_PIPELINE & RDC_BILINEAR)
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#define GETCOL8(frac, nextfrac) GETCOL8_DEPTH(filter_getDitheredForColumn(x,y,frac,nextfrac))
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#define GETCOL15(frac, nextfrac) filter_getFilteredForColumn15(GETCOL8_DEPTH,frac,nextfrac)
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#define GETCOL16(frac, nextfrac) filter_getFilteredForColumn16(GETCOL8_DEPTH,frac,nextfrac)
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#define GETCOL32(frac, nextfrac) filter_getFilteredForColumn32(GETCOL8_DEPTH,frac,nextfrac)
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#elif (R_DRAWCOLUMN_PIPELINE & RDC_ROUNDED)
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#define GETCOL8(frac, nextfrac) GETCOL8_DEPTH(filter_getRoundedForColumn(frac,nextfrac))
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#define GETCOL15(frac, nextfrac) VID_PAL15(GETCOL8_DEPTH(filter_getRoundedForColumn(frac,nextfrac)), VID_COLORWEIGHTMASK)
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#define GETCOL16(frac, nextfrac) VID_PAL16(GETCOL8_DEPTH(filter_getRoundedForColumn(frac,nextfrac)), VID_COLORWEIGHTMASK)
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#define GETCOL32(frac, nextfrac) VID_PAL32(GETCOL8_DEPTH(filter_getRoundedForColumn(frac,nextfrac)), VID_COLORWEIGHTMASK)
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#else
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#define GETCOL8(frac, nextfrac) GETCOL8_DEPTH(source[(frac)>>FRACBITS])
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#define GETCOL15(frac, nextfrac) VID_PAL15(GETCOL8_DEPTH(source[(frac)>>FRACBITS]), VID_COLORWEIGHTMASK)
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#define GETCOL16(frac, nextfrac) VID_PAL16(GETCOL8_DEPTH(source[(frac)>>FRACBITS]), VID_COLORWEIGHTMASK)
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#define GETCOL32(frac, nextfrac) VID_PAL32(GETCOL8_DEPTH(source[(frac)>>FRACBITS]), VID_COLORWEIGHTMASK)
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#endif
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#if (R_DRAWCOLUMN_PIPELINE & (RDC_BILINEAR|RDC_ROUNDED|RDC_DITHERZ))
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#define INCY(y) (y++)
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#else
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#define INCY(y)
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#endif
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#if (R_DRAWCOLUMN_PIPELINE & RDC_TRANSLUCENT)
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#define COLTYPE (COL_TRANS)
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#elif (R_DRAWCOLUMN_PIPELINE & RDC_FUZZ)
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#define COLTYPE (COL_FUZZ)
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#else
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#define COLTYPE (COL_OPAQUE)
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#endif
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#if (R_DRAWCOLUMN_PIPELINE_BITS == 8)
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#define GETCOL(frac, nextfrac) GETCOL8(frac, nextfrac)
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#define GETDESTCOLOR(col) GETDESTCOLOR8(col)
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#elif (R_DRAWCOLUMN_PIPELINE_BITS == 15)
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#define GETCOL(frac, nextfrac) GETCOL15(frac, nextfrac)
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#define GETDESTCOLOR(col) GETDESTCOLOR15(col)
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#elif (R_DRAWCOLUMN_PIPELINE_BITS == 16)
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#define GETCOL(frac, nextfrac) GETCOL16(frac, nextfrac)
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#define GETDESTCOLOR(col) GETDESTCOLOR16(col)
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#elif (R_DRAWCOLUMN_PIPELINE_BITS == 32)
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#define GETCOL(frac, nextfrac) GETCOL32(frac, nextfrac)
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#define GETDESTCOLOR(col) GETDESTCOLOR32(col)
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#endif
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static void R_DRAWCOLUMN_FUNCNAME(draw_column_vars_t *dcvars)
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{
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int count;
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SCREENTYPE *dest; // killough
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fixed_t frac;
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const fixed_t fracstep = dcvars->iscale;
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#if ((R_DRAWCOLUMN_PIPELINE & RDC_BILINEAR) && (R_DRAWCOLUMN_PIPELINE_BITS != 8))
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const fixed_t slope_texu = (dcvars->source == dcvars->nextsource) ? 0 : dcvars->texu & 0xffff;
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#else
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const fixed_t slope_texu = dcvars->texu;
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#endif
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// drop back to point filtering if we're minifying
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#if (R_DRAWCOLUMN_PIPELINE & (RDC_BILINEAR|RDC_ROUNDED))
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if (dcvars->iscale > drawvars.mag_threshold) {
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R_GetDrawColumnFunc(R_DRAWCOLUMN_PIPELINE_TYPE,
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RDRAW_FILTER_POINT,
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drawvars.filterz)(dcvars);
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return;
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}
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#endif
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#if (R_DRAWCOLUMN_PIPELINE & RDC_FUZZ)
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// Adjust borders. Low...
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if (!dcvars->yl)
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dcvars->yl = 1;
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// .. and high.
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if (dcvars->yh == viewheight-1)
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dcvars->yh = viewheight - 2;
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#endif
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// leban 1/17/99:
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// removed the + 1 here, adjusted the if test, and added an increment
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// later. this helps a compiler pipeline a bit better. the x86
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// assembler also does this.
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count = dcvars->yh - dcvars->yl;
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// leban 1/17/99:
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// this case isn't executed too often. depending on how many instructions
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// there are between here and the second if test below, this case could
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// be moved down and might save instructions overall. since there are
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// probably different wads that favor one way or the other, i'll leave
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// this alone for now.
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if (count < 0) // Zero length, column does not exceed a pixel.
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return;
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#ifdef RANGECHECK
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if (dcvars->x >= SCREENWIDTH
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|| dcvars->yl < 0
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|| dcvars->yh >= SCREENHEIGHT)
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I_Error("R_DrawColumn: %i to %i at %i", dcvars->yl, dcvars->yh, dcvars->x);
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#endif
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// Determine scaling, which is the only mapping to be done.
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#if (R_DRAWCOLUMN_PIPELINE & RDC_BILINEAR)
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frac = dcvars->texturemid - (FRACUNIT>>1) + (dcvars->yl-centery)*fracstep;
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#else
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frac = dcvars->texturemid + (dcvars->yl-centery)*fracstep;
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#endif
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if (dcvars->drawingmasked && dcvars->edgetype == RDRAW_MASKEDCOLUMNEDGE_SLOPED) {
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// slope the top and bottom column edge based on the fractional u coordinate
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// and dcvars->edgeslope, which were set in R_DrawMaskedColumn
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// in r_things.c
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if (dcvars->yl != 0) {
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if (dcvars->edgeslope & RDRAW_EDGESLOPE_TOP_UP) {
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// [/#]
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int shift = ((0xffff-(slope_texu & 0xffff))/dcvars->iscale);
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dcvars->yl += shift;
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count -= shift;
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frac += 0xffff-(slope_texu & 0xffff);
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}
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else if (dcvars->edgeslope & RDRAW_EDGESLOPE_TOP_DOWN) {
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// [#\]
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int shift = ((slope_texu & 0xffff)/dcvars->iscale);
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dcvars->yl += shift;
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count -= shift;
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frac += slope_texu & 0xffff;
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}
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}
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if (dcvars->yh != viewheight-1) {
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if (dcvars->edgeslope & RDRAW_EDGESLOPE_BOT_UP) {
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// [#/]
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int shift = ((0xffff-(slope_texu & 0xffff))/dcvars->iscale);
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dcvars->yh -= shift;
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count -= shift;
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}
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else if (dcvars->edgeslope & RDRAW_EDGESLOPE_BOT_DOWN) {
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// [\#]
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int shift = ((slope_texu & 0xffff)/dcvars->iscale);
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dcvars->yh -= shift;
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count -= shift;
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}
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}
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if (count <= 0) return;
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}
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// Framebuffer destination address.
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// SoM: MAGIC
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{
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// haleyjd: reordered predicates
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if(temp_x == 4 ||
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(temp_x && (temptype != COLTYPE || temp_x + startx != dcvars->x)))
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R_FlushColumns();
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if(!temp_x)
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{
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startx = dcvars->x;
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tempyl[0] = commontop = dcvars->yl;
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tempyh[0] = commonbot = dcvars->yh;
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temptype = COLTYPE;
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#if (R_DRAWCOLUMN_PIPELINE & RDC_TRANSLUCENT)
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temptranmap = tranmap;
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#elif (R_DRAWCOLUMN_PIPELINE & RDC_FUZZ)
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tempfuzzmap = fullcolormap; // SoM 7-28-04: Fix the fuzz problem.
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#endif
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R_FlushWholeColumns = R_FLUSHWHOLE_FUNCNAME;
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R_FlushHTColumns = R_FLUSHHEADTAIL_FUNCNAME;
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R_FlushQuadColumn = R_FLUSHQUAD_FUNCNAME;
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dest = &TEMPBUF[dcvars->yl << 2];
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} else {
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tempyl[temp_x] = dcvars->yl;
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tempyh[temp_x] = dcvars->yh;
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if(dcvars->yl > commontop)
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commontop = dcvars->yl;
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if(dcvars->yh < commonbot)
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commonbot = dcvars->yh;
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dest = &TEMPBUF[(dcvars->yl << 2) + temp_x];
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}
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temp_x += 1;
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}
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// do nothing else when drawin fuzz columns
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#if (!(R_DRAWCOLUMN_PIPELINE & RDC_FUZZ))
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{
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const byte *source = dcvars->source;
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const lighttable_t *colormap = dcvars->colormap;
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const byte *translation = dcvars->translation;
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#if (R_DRAWCOLUMN_PIPELINE & (RDC_BILINEAR|RDC_ROUNDED|RDC_DITHERZ))
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int y = dcvars->yl;
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const int x = dcvars->x;
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#endif
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#if (R_DRAWCOLUMN_PIPELINE & RDC_DITHERZ)
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const int fracz = (dcvars->z >> 6) & 255;
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const byte *dither_colormaps[2] = { dcvars->colormap, dcvars->nextcolormap };
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#endif
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#if (R_DRAWCOLUMN_PIPELINE & RDC_BILINEAR)
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#if (R_DRAWCOLUMN_PIPELINE_BITS == 8)
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const int yl = dcvars->yl;
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const byte *dither_sources[2] = { dcvars->source, dcvars->nextsource };
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const unsigned int filter_fracu = (dcvars->source == dcvars->nextsource) ? 0 : (dcvars->texu>>8) & 0xff;
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#else
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const byte *nextsource = dcvars->nextsource;
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const unsigned int filter_fracu = (dcvars->source == dcvars->nextsource) ? 0 : dcvars->texu & 0xffff;
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#endif
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#endif
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#if (R_DRAWCOLUMN_PIPELINE & RDC_ROUNDED)
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const byte *prevsource = dcvars->prevsource;
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const byte *nextsource = dcvars->nextsource;
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const unsigned int filter_fracu = (dcvars->source == dcvars->nextsource) ? 0 : (dcvars->texu>>8) & 0xff;
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#endif
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count++;
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// Inner loop that does the actual texture mapping,
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// e.g. a DDA-lile scaling.
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// This is as fast as it gets. (Yeah, right!!! -- killough)
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//
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// killough 2/1/98: more performance tuning
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if (dcvars->texheight == 128) {
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#define FIXEDT_128MASK ((127<<FRACBITS)|0xffff)
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while(count--) {
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*dest = GETDESTCOLOR(GETCOL(frac & FIXEDT_128MASK, (frac+FRACUNIT) & FIXEDT_128MASK));
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INCY(y);
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dest += 4;
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frac += fracstep;
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}
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} else if (dcvars->texheight == 0) {
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/* cph - another special case */
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while (count--) {
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*dest = GETDESTCOLOR(GETCOL(frac, (frac+FRACUNIT)));
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INCY(y);
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dest += 4;
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frac += fracstep;
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}
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} else {
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unsigned heightmask = dcvars->texheight-1; // CPhipps - specify type
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if (! (dcvars->texheight & heightmask) ) { // power of 2 -- killough
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fixed_t fixedt_heightmask = (heightmask<<FRACBITS)|0xffff;
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while ((count-=2)>=0) { // texture height is a power of 2 -- killough
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*dest = GETDESTCOLOR(GETCOL(frac & fixedt_heightmask, (frac+FRACUNIT) & fixedt_heightmask));
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INCY(y);
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dest += 4;
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frac += fracstep;
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*dest = GETDESTCOLOR(GETCOL(frac & fixedt_heightmask, (frac+FRACUNIT) & fixedt_heightmask));
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INCY(y);
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dest += 4;
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frac += fracstep;
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}
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if (count & 1)
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*dest = GETDESTCOLOR(GETCOL(frac & fixedt_heightmask, (frac+FRACUNIT) & fixedt_heightmask));
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INCY(y);
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} else {
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fixed_t nextfrac = 0;
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heightmask++;
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heightmask <<= FRACBITS;
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if (frac < 0)
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while ((frac += heightmask) < 0);
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else
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while (frac >= (int)heightmask)
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frac -= heightmask;
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#if (R_DRAWCOLUMN_PIPELINE & (RDC_BILINEAR|RDC_ROUNDED))
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nextfrac = frac + FRACUNIT;
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while (nextfrac >= (int)heightmask)
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nextfrac -= heightmask;
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#endif
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#define INCFRAC(f) if ((f += fracstep) >= (int)heightmask) f -= heightmask;
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while (count--) {
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// Re-map color indices from wall texture column
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// using a lighting/special effects LUT.
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// heightmask is the Tutti-Frutti fix -- killough
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*dest = GETDESTCOLOR(GETCOL(frac, nextfrac));
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INCY(y);
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dest += 4;
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INCFRAC(frac);
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#if (R_DRAWCOLUMN_PIPELINE & (RDC_BILINEAR|RDC_ROUNDED))
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INCFRAC(nextfrac);
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#endif
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}
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}
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}
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}
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#endif // (!(R_DRAWCOLUMN_PIPELINE & RDC_FUZZ))
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}
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#undef GETDESTCOLOR32
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#undef GETDESTCOLOR16
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#undef GETDESTCOLOR15
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#undef GETDESTCOLOR8
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#undef GETDESTCOLOR
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#undef GETCOL8_MAPPED
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#undef GETCOL8_DEPTH
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#undef GETCOL32
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#undef GETCOL16
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#undef GETCOL15
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#undef GETCOL8
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#undef GETCOL
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#undef INCY
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#undef INCFRAC
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#undef COLTYPE
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#undef TEMPBUF
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#undef SCREENTYPE
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#undef R_DRAWCOLUMN_FUNCNAME
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#undef R_DRAWCOLUMN_PIPELINE
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