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1130 lines
35 KiB
C
1130 lines
35 KiB
C
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom: a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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* Copyright 2005, 2006 by
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* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* The actual span/column drawing functions.
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* Here find the main potential for optimization,
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* e.g. inline assembly, different algorithms.
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*
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*-----------------------------------------------------------------------------*/
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#include "doomstat.h"
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#include "w_wad.h"
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#include "r_main.h"
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#include "r_draw.h"
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#include "r_filter.h"
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#include "v_video.h"
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#include "st_stuff.h"
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#include "g_game.h"
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#include "am_map.h"
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#include "lprintf.h"
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//
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// All drawing to the view buffer is accomplished in this file.
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// The other refresh files only know about ccordinates,
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// not the architecture of the frame buffer.
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// Conveniently, the frame buffer is a linear one,
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// and we need only the base address,
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// and the total size == width*height*depth/8.,
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//
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byte *viewimage;
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int displaywidth;
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int displayheight;
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int viewwidth;
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int scaledviewwidth;
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int viewheight;
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int viewwindowx;
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int viewwindowy;
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// Color tables for different players,
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// translate a limited part to another
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// (color ramps used for suit colors).
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//
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// CPhipps - made const*'s
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const byte *tranmap; // translucency filter maps 256x256 // phares
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const byte *main_tranmap; // killough 4/11/98
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//
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// R_DrawColumn
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// Source is the top of the column to scale.
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//
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// SoM: OPTIMIZE for ANYRES
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typedef enum
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{
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COL_NONE,
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COL_OPAQUE,
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COL_TRANS,
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COL_FLEXTRANS,
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COL_FUZZ,
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COL_FLEXADD
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} columntype_e;
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static int temp_x = 0;
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static int tempyl[4], tempyh[4];
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static byte byte_tempbuf[MAX_SCREENHEIGHT * 4];
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static unsigned short short_tempbuf[MAX_SCREENHEIGHT * 4];
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static unsigned int int_tempbuf[MAX_SCREENHEIGHT * 4];
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static int startx = 0;
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static int temptype = COL_NONE;
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static int commontop, commonbot;
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static const byte *temptranmap = NULL;
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// SoM 7-28-04: Fix the fuzz problem.
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static const byte *tempfuzzmap;
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//
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// Spectre/Invisibility.
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//
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#define FUZZTABLE 50
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// proff 08/17/98: Changed for high-res
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//#define FUZZOFF (SCREENWIDTH)
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#define FUZZOFF 1
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static const int fuzzoffset_org[FUZZTABLE] = {
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FUZZOFF,-FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,
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FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,
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FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,
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FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,
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FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,
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FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,
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FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF
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};
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static int fuzzoffset[FUZZTABLE];
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static int fuzzpos = 0;
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// render pipelines
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#define RDC_STANDARD 1
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#define RDC_TRANSLUCENT 2
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#define RDC_TRANSLATED 4
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#define RDC_FUZZ 8
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// no color mapping
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#define RDC_NOCOLMAP 16
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// filter modes
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#define RDC_DITHERZ 32
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#define RDC_BILINEAR 64
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#define RDC_ROUNDED 128
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draw_vars_t drawvars = {
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NULL, // byte_topleft
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NULL, // short_topleft
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NULL, // int_topleft
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0, // byte_pitch
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0, // short_pitch
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0, // int_pitch
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RDRAW_FILTER_POINT, // filterwall
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RDRAW_FILTER_POINT, // filterfloor
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RDRAW_FILTER_POINT, // filtersprite
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RDRAW_FILTER_POINT, // filterz
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RDRAW_FILTER_POINT, // filterpatch
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RDRAW_MASKEDCOLUMNEDGE_SQUARE, // sprite_edges
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RDRAW_MASKEDCOLUMNEDGE_SQUARE, // patch_edges
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// 49152 = FRACUNIT * 0.75
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// 81920 = FRACUNIT * 1.25
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49152 // mag_threshold
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};
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//
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// Error functions that will abort if R_FlushColumns tries to flush
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// columns without a column type.
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//
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static void R_FlushWholeError(void)
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{
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I_Error("R_FlushWholeColumns called without being initialized.\n");
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}
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static void R_FlushHTError(void)
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{
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I_Error("R_FlushHTColumns called without being initialized.\n");
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}
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static void R_QuadFlushError(void)
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{
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I_Error("R_FlushQuadColumn called without being initialized.\n");
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}
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static void (*R_FlushWholeColumns)(void) = R_FlushWholeError;
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static void (*R_FlushHTColumns)(void) = R_FlushHTError;
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static void (*R_FlushQuadColumn)(void) = R_QuadFlushError;
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static void R_FlushColumns(void)
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{
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if(temp_x != 4 || commontop >= commonbot)
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R_FlushWholeColumns();
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else
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{
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R_FlushHTColumns();
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R_FlushQuadColumn();
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}
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temp_x = 0;
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}
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//
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// R_ResetColumnBuffer
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//
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// haleyjd 09/13/04: new function to call from main rendering loop
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// which gets rid of the unnecessary reset of various variables during
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// column drawing.
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//
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void R_ResetColumnBuffer(void)
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{
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// haleyjd 10/06/05: this must not be done if temp_x == 0!
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if(temp_x)
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R_FlushColumns();
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temptype = COL_NONE;
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R_FlushWholeColumns = R_FlushWholeError;
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R_FlushHTColumns = R_FlushHTError;
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R_FlushQuadColumn = R_QuadFlushError;
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}
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#define R_DRAWCOLUMN_PIPELINE RDC_STANDARD
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#define R_DRAWCOLUMN_PIPELINE_BITS 8
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWhole8
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHT8
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuad8
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#include "r_drawflush.inl"
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#define R_DRAWCOLUMN_PIPELINE RDC_TRANSLUCENT
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#define R_DRAWCOLUMN_PIPELINE_BITS 8
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWholeTL8
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHTTL8
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuadTL8
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#include "r_drawflush.inl"
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#define R_DRAWCOLUMN_PIPELINE RDC_FUZZ
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#define R_DRAWCOLUMN_PIPELINE_BITS 8
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWholeFuzz8
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHTFuzz8
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuadFuzz8
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#include "r_drawflush.inl"
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#define R_DRAWCOLUMN_PIPELINE RDC_STANDARD
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#define R_DRAWCOLUMN_PIPELINE_BITS 15
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWhole15
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHT15
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuad15
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#include "r_drawflush.inl"
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#define R_DRAWCOLUMN_PIPELINE RDC_TRANSLUCENT
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#define R_DRAWCOLUMN_PIPELINE_BITS 15
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWholeTL15
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHTTL15
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuadTL15
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#include "r_drawflush.inl"
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#define R_DRAWCOLUMN_PIPELINE RDC_FUZZ
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#define R_DRAWCOLUMN_PIPELINE_BITS 15
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWholeFuzz15
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHTFuzz15
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuadFuzz15
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#include "r_drawflush.inl"
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#define R_DRAWCOLUMN_PIPELINE RDC_STANDARD
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#define R_DRAWCOLUMN_PIPELINE_BITS 16
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWhole16
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHT16
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuad16
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#include "r_drawflush.inl"
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#define R_DRAWCOLUMN_PIPELINE RDC_TRANSLUCENT
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#define R_DRAWCOLUMN_PIPELINE_BITS 16
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWholeTL16
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHTTL16
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuadTL16
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#include "r_drawflush.inl"
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#define R_DRAWCOLUMN_PIPELINE RDC_FUZZ
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#define R_DRAWCOLUMN_PIPELINE_BITS 16
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWholeFuzz16
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHTFuzz16
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuadFuzz16
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#include "r_drawflush.inl"
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#define R_DRAWCOLUMN_PIPELINE RDC_STANDARD
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#define R_DRAWCOLUMN_PIPELINE_BITS 32
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWhole32
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHT32
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuad32
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#include "r_drawflush.inl"
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#define R_DRAWCOLUMN_PIPELINE RDC_TRANSLUCENT
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#define R_DRAWCOLUMN_PIPELINE_BITS 32
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWholeTL32
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHTTL32
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuadTL32
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#include "r_drawflush.inl"
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#define R_DRAWCOLUMN_PIPELINE RDC_FUZZ
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#define R_DRAWCOLUMN_PIPELINE_BITS 32
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWholeFuzz32
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHTFuzz32
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuadFuzz32
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#include "r_drawflush.inl"
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//
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// R_DrawColumn
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//
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//
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// A column is a vertical slice/span from a wall texture that,
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// given the DOOM style restrictions on the view orientation,
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// will always have constant z depth.
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// Thus a special case loop for very fast rendering can
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// be used. It has also been used with Wolfenstein 3D.
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//
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byte *translationtables;
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#define R_DRAWCOLUMN_PIPELINE_TYPE RDC_PIPELINE_STANDARD
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#define R_DRAWCOLUMN_PIPELINE_BASE RDC_STANDARD
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#define R_DRAWCOLUMN_PIPELINE_BITS 8
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#define R_DRAWCOLUMN_FUNCNAME_COMPOSITE(postfix) R_DrawColumn8 ## postfix
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWhole8
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHT8
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuad8
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#include "r_drawcolpipeline.inl"
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#define R_DRAWCOLUMN_PIPELINE_BITS 15
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#define R_DRAWCOLUMN_FUNCNAME_COMPOSITE(postfix) R_DrawColumn15 ## postfix
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWhole15
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHT15
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuad15
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#include "r_drawcolpipeline.inl"
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#define R_DRAWCOLUMN_PIPELINE_BITS 16
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#define R_DRAWCOLUMN_FUNCNAME_COMPOSITE(postfix) R_DrawColumn16 ## postfix
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWhole16
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHT16
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuad16
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#include "r_drawcolpipeline.inl"
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#define R_DRAWCOLUMN_PIPELINE_BITS 32
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#define R_DRAWCOLUMN_FUNCNAME_COMPOSITE(postfix) R_DrawColumn32 ## postfix
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWhole32
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHT32
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuad32
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#include "r_drawcolpipeline.inl"
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#undef R_DRAWCOLUMN_PIPELINE_BASE
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#undef R_DRAWCOLUMN_PIPELINE_TYPE
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// Here is the version of R_DrawColumn that deals with translucent // phares
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// textures and sprites. It's identical to R_DrawColumn except // |
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// for the spot where the color index is stuffed into *dest. At // V
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// that point, the existing color index and the new color index
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// are mapped through the TRANMAP lump filters to get a new color
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// index whose RGB values are the average of the existing and new
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// colors.
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//
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// Since we're concerned about performance, the 'translucent or
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// opaque' decision is made outside this routine, not down where the
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// actual code differences are.
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#define R_DRAWCOLUMN_PIPELINE_TYPE RDC_PIPELINE_TRANSLUCENT
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#define R_DRAWCOLUMN_PIPELINE_BASE RDC_TRANSLUCENT
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#define R_DRAWCOLUMN_PIPELINE_BITS 8
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#define R_DRAWCOLUMN_FUNCNAME_COMPOSITE(postfix) R_DrawTLColumn8 ## postfix
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWholeTL8
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHTTL8
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuadTL8
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#include "r_drawcolpipeline.inl"
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#define R_DRAWCOLUMN_PIPELINE_BITS 15
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#define R_DRAWCOLUMN_FUNCNAME_COMPOSITE(postfix) R_DrawTLColumn15 ## postfix
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWholeTL15
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHTTL15
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuadTL15
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#include "r_drawcolpipeline.inl"
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#define R_DRAWCOLUMN_PIPELINE_BITS 16
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#define R_DRAWCOLUMN_FUNCNAME_COMPOSITE(postfix) R_DrawTLColumn16 ## postfix
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWholeTL16
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHTTL16
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuadTL16
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#include "r_drawcolpipeline.inl"
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#define R_DRAWCOLUMN_PIPELINE_BITS 32
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#define R_DRAWCOLUMN_FUNCNAME_COMPOSITE(postfix) R_DrawTLColumn32 ## postfix
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWholeTL32
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHTTL32
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuadTL32
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#include "r_drawcolpipeline.inl"
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#undef R_DRAWCOLUMN_PIPELINE_BASE
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#undef R_DRAWCOLUMN_PIPELINE_TYPE
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//
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// R_DrawTranslatedColumn
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// Used to draw player sprites
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// with the green colorramp mapped to others.
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// Could be used with different translation
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// tables, e.g. the lighter colored version
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// of the BaronOfHell, the HellKnight, uses
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// identical sprites, kinda brightened up.
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//
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#define R_DRAWCOLUMN_PIPELINE_TYPE RDC_PIPELINE_TRANSLATED
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#define R_DRAWCOLUMN_PIPELINE_BASE RDC_TRANSLATED
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#define R_DRAWCOLUMN_PIPELINE_BITS 8
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#define R_DRAWCOLUMN_FUNCNAME_COMPOSITE(postfix) R_DrawTranslatedColumn8 ## postfix
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWhole8
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHT8
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuad8
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#include "r_drawcolpipeline.inl"
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#define R_DRAWCOLUMN_PIPELINE_BITS 15
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#define R_DRAWCOLUMN_FUNCNAME_COMPOSITE(postfix) R_DrawTranslatedColumn15 ## postfix
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWhole15
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHT15
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuad15
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#include "r_drawcolpipeline.inl"
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#define R_DRAWCOLUMN_PIPELINE_BITS 16
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#define R_DRAWCOLUMN_FUNCNAME_COMPOSITE(postfix) R_DrawTranslatedColumn16 ## postfix
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWhole16
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHT16
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuad16
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#include "r_drawcolpipeline.inl"
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#define R_DRAWCOLUMN_PIPELINE_BITS 32
|
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#define R_DRAWCOLUMN_FUNCNAME_COMPOSITE(postfix) R_DrawTranslatedColumn32 ## postfix
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#define R_FLUSHWHOLE_FUNCNAME R_FlushWhole32
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#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHT32
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#define R_FLUSHQUAD_FUNCNAME R_FlushQuad32
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||
#include "r_drawcolpipeline.inl"
|
||
|
||
#undef R_DRAWCOLUMN_PIPELINE_BASE
|
||
#undef R_DRAWCOLUMN_PIPELINE_TYPE
|
||
|
||
//
|
||
// Framebuffer postprocessing.
|
||
// Creates a fuzzy image by copying pixels
|
||
// from adjacent ones to left and right.
|
||
// Used with an all black colormap, this
|
||
// could create the SHADOW effect,
|
||
// i.e. spectres and invisible players.
|
||
//
|
||
|
||
#define R_DRAWCOLUMN_PIPELINE_TYPE RDC_PIPELINE_FUZZ
|
||
#define R_DRAWCOLUMN_PIPELINE_BASE RDC_FUZZ
|
||
|
||
#define R_DRAWCOLUMN_PIPELINE_BITS 8
|
||
#define R_DRAWCOLUMN_FUNCNAME_COMPOSITE(postfix) R_DrawFuzzColumn8 ## postfix
|
||
#define R_FLUSHWHOLE_FUNCNAME R_FlushWholeFuzz8
|
||
#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHTFuzz8
|
||
#define R_FLUSHQUAD_FUNCNAME R_FlushQuadFuzz8
|
||
#include "r_drawcolpipeline.inl"
|
||
|
||
#define R_DRAWCOLUMN_PIPELINE_BITS 15
|
||
#define R_DRAWCOLUMN_FUNCNAME_COMPOSITE(postfix) R_DrawFuzzColumn15 ## postfix
|
||
#define R_FLUSHWHOLE_FUNCNAME R_FlushWholeFuzz15
|
||
#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHTFuzz15
|
||
#define R_FLUSHQUAD_FUNCNAME R_FlushQuadFuzz15
|
||
#include "r_drawcolpipeline.inl"
|
||
|
||
#define R_DRAWCOLUMN_PIPELINE_BITS 16
|
||
#define R_DRAWCOLUMN_FUNCNAME_COMPOSITE(postfix) R_DrawFuzzColumn16 ## postfix
|
||
#define R_FLUSHWHOLE_FUNCNAME R_FlushWholeFuzz16
|
||
#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHTFuzz16
|
||
#define R_FLUSHQUAD_FUNCNAME R_FlushQuadFuzz16
|
||
#include "r_drawcolpipeline.inl"
|
||
|
||
#define R_DRAWCOLUMN_PIPELINE_BITS 32
|
||
#define R_DRAWCOLUMN_FUNCNAME_COMPOSITE(postfix) R_DrawFuzzColumn32 ## postfix
|
||
#define R_FLUSHWHOLE_FUNCNAME R_FlushWholeFuzz32
|
||
#define R_FLUSHHEADTAIL_FUNCNAME R_FlushHTFuzz32
|
||
#define R_FLUSHQUAD_FUNCNAME R_FlushQuadFuzz32
|
||
#include "r_drawcolpipeline.inl"
|
||
|
||
#undef R_DRAWCOLUMN_PIPELINE_BASE
|
||
#undef R_DRAWCOLUMN_PIPELINE_TYPE
|
||
|
||
static R_DrawColumn_f drawcolumnfuncs[VID_MODEMAX][RDRAW_FILTER_MAXFILTERS][RDRAW_FILTER_MAXFILTERS][RDC_PIPELINE_MAXPIPELINES] = {
|
||
{
|
||
{
|
||
{NULL, NULL, NULL, NULL,},
|
||
{R_DrawColumn8_PointUV,
|
||
R_DrawTLColumn8_PointUV,
|
||
R_DrawTranslatedColumn8_PointUV,
|
||
R_DrawFuzzColumn8_PointUV,},
|
||
{R_DrawColumn8_LinearUV,
|
||
R_DrawTLColumn8_LinearUV,
|
||
R_DrawTranslatedColumn8_LinearUV,
|
||
R_DrawFuzzColumn8_LinearUV,},
|
||
{R_DrawColumn8_RoundedUV,
|
||
R_DrawTLColumn8_RoundedUV,
|
||
R_DrawTranslatedColumn8_RoundedUV,
|
||
R_DrawFuzzColumn8_RoundedUV,},
|
||
},
|
||
{
|
||
{NULL, NULL, NULL, NULL,},
|
||
{R_DrawColumn8_PointUV_PointZ,
|
||
R_DrawTLColumn8_PointUV_PointZ,
|
||
R_DrawTranslatedColumn8_PointUV_PointZ,
|
||
R_DrawFuzzColumn8_PointUV_PointZ,},
|
||
{R_DrawColumn8_LinearUV_PointZ,
|
||
R_DrawTLColumn8_LinearUV_PointZ,
|
||
R_DrawTranslatedColumn8_LinearUV_PointZ,
|
||
R_DrawFuzzColumn8_LinearUV_PointZ,},
|
||
{R_DrawColumn8_RoundedUV_PointZ,
|
||
R_DrawTLColumn8_RoundedUV_PointZ,
|
||
R_DrawTranslatedColumn8_RoundedUV_PointZ,
|
||
R_DrawFuzzColumn8_RoundedUV_PointZ,},
|
||
},
|
||
{
|
||
{NULL, NULL, NULL, NULL,},
|
||
{R_DrawColumn8_PointUV_LinearZ,
|
||
R_DrawTLColumn8_PointUV_LinearZ,
|
||
R_DrawTranslatedColumn8_PointUV_LinearZ,
|
||
R_DrawFuzzColumn8_PointUV_LinearZ,},
|
||
{R_DrawColumn8_LinearUV_LinearZ,
|
||
R_DrawTLColumn8_LinearUV_LinearZ,
|
||
R_DrawTranslatedColumn8_LinearUV_LinearZ,
|
||
R_DrawFuzzColumn8_LinearUV_LinearZ,},
|
||
{R_DrawColumn8_RoundedUV_LinearZ,
|
||
R_DrawTLColumn8_RoundedUV_LinearZ,
|
||
R_DrawTranslatedColumn8_RoundedUV_LinearZ,
|
||
R_DrawFuzzColumn8_RoundedUV_LinearZ,},
|
||
},
|
||
},
|
||
{
|
||
{
|
||
{NULL, NULL, NULL, NULL,},
|
||
{R_DrawColumn15_PointUV,
|
||
R_DrawTLColumn15_PointUV,
|
||
R_DrawTranslatedColumn15_PointUV,
|
||
R_DrawFuzzColumn15_PointUV,},
|
||
{R_DrawColumn15_LinearUV,
|
||
R_DrawTLColumn15_LinearUV,
|
||
R_DrawTranslatedColumn15_LinearUV,
|
||
R_DrawFuzzColumn15_LinearUV,},
|
||
{R_DrawColumn15_RoundedUV,
|
||
R_DrawTLColumn15_RoundedUV,
|
||
R_DrawTranslatedColumn15_RoundedUV,
|
||
R_DrawFuzzColumn15_RoundedUV,},
|
||
},
|
||
{
|
||
{NULL, NULL, NULL, NULL,},
|
||
{R_DrawColumn15_PointUV_PointZ,
|
||
R_DrawTLColumn15_PointUV_PointZ,
|
||
R_DrawTranslatedColumn15_PointUV_PointZ,
|
||
R_DrawFuzzColumn15_PointUV_PointZ,},
|
||
{R_DrawColumn15_LinearUV_PointZ,
|
||
R_DrawTLColumn15_LinearUV_PointZ,
|
||
R_DrawTranslatedColumn15_LinearUV_PointZ,
|
||
R_DrawFuzzColumn15_LinearUV_PointZ,},
|
||
{R_DrawColumn15_RoundedUV_PointZ,
|
||
R_DrawTLColumn15_RoundedUV_PointZ,
|
||
R_DrawTranslatedColumn15_RoundedUV_PointZ,
|
||
R_DrawFuzzColumn15_RoundedUV_PointZ,},
|
||
},
|
||
{
|
||
{NULL, NULL, NULL, NULL,},
|
||
{R_DrawColumn15_PointUV_LinearZ,
|
||
R_DrawTLColumn15_PointUV_LinearZ,
|
||
R_DrawTranslatedColumn15_PointUV_LinearZ,
|
||
R_DrawFuzzColumn15_PointUV_LinearZ,},
|
||
{R_DrawColumn15_LinearUV_LinearZ,
|
||
R_DrawTLColumn15_LinearUV_LinearZ,
|
||
R_DrawTranslatedColumn15_LinearUV_LinearZ,
|
||
R_DrawFuzzColumn15_LinearUV_LinearZ,},
|
||
{R_DrawColumn15_RoundedUV_LinearZ,
|
||
R_DrawTLColumn15_RoundedUV_LinearZ,
|
||
R_DrawTranslatedColumn15_RoundedUV_LinearZ,
|
||
R_DrawFuzzColumn15_RoundedUV_LinearZ,},
|
||
},
|
||
},
|
||
{
|
||
{
|
||
{NULL, NULL, NULL, NULL,},
|
||
{R_DrawColumn16_PointUV,
|
||
R_DrawTLColumn16_PointUV,
|
||
R_DrawTranslatedColumn16_PointUV,
|
||
R_DrawFuzzColumn16_PointUV,},
|
||
{R_DrawColumn16_LinearUV,
|
||
R_DrawTLColumn16_LinearUV,
|
||
R_DrawTranslatedColumn16_LinearUV,
|
||
R_DrawFuzzColumn16_LinearUV,},
|
||
{R_DrawColumn16_RoundedUV,
|
||
R_DrawTLColumn16_RoundedUV,
|
||
R_DrawTranslatedColumn16_RoundedUV,
|
||
R_DrawFuzzColumn16_RoundedUV,},
|
||
},
|
||
{
|
||
{NULL, NULL, NULL, NULL,},
|
||
{R_DrawColumn16_PointUV_PointZ,
|
||
R_DrawTLColumn16_PointUV_PointZ,
|
||
R_DrawTranslatedColumn16_PointUV_PointZ,
|
||
R_DrawFuzzColumn16_PointUV_PointZ,},
|
||
{R_DrawColumn16_LinearUV_PointZ,
|
||
R_DrawTLColumn16_LinearUV_PointZ,
|
||
R_DrawTranslatedColumn16_LinearUV_PointZ,
|
||
R_DrawFuzzColumn16_LinearUV_PointZ,},
|
||
{R_DrawColumn16_RoundedUV_PointZ,
|
||
R_DrawTLColumn16_RoundedUV_PointZ,
|
||
R_DrawTranslatedColumn16_RoundedUV_PointZ,
|
||
R_DrawFuzzColumn16_RoundedUV_PointZ,},
|
||
},
|
||
{
|
||
{NULL, NULL, NULL, NULL,},
|
||
{R_DrawColumn16_PointUV_LinearZ,
|
||
R_DrawTLColumn16_PointUV_LinearZ,
|
||
R_DrawTranslatedColumn16_PointUV_LinearZ,
|
||
R_DrawFuzzColumn16_PointUV_LinearZ,},
|
||
{R_DrawColumn16_LinearUV_LinearZ,
|
||
R_DrawTLColumn16_LinearUV_LinearZ,
|
||
R_DrawTranslatedColumn16_LinearUV_LinearZ,
|
||
R_DrawFuzzColumn16_LinearUV_LinearZ,},
|
||
{R_DrawColumn16_RoundedUV_LinearZ,
|
||
R_DrawTLColumn16_RoundedUV_LinearZ,
|
||
R_DrawTranslatedColumn16_RoundedUV_LinearZ,
|
||
R_DrawFuzzColumn16_RoundedUV_LinearZ,},
|
||
},
|
||
},
|
||
{
|
||
{
|
||
{NULL, NULL, NULL, NULL,},
|
||
{R_DrawColumn32_PointUV,
|
||
R_DrawTLColumn32_PointUV,
|
||
R_DrawTranslatedColumn32_PointUV,
|
||
R_DrawFuzzColumn32_PointUV,},
|
||
{R_DrawColumn32_LinearUV,
|
||
R_DrawTLColumn32_LinearUV,
|
||
R_DrawTranslatedColumn32_LinearUV,
|
||
R_DrawFuzzColumn32_LinearUV,},
|
||
{R_DrawColumn32_RoundedUV,
|
||
R_DrawTLColumn32_RoundedUV,
|
||
R_DrawTranslatedColumn32_RoundedUV,
|
||
R_DrawFuzzColumn32_RoundedUV,},
|
||
},
|
||
{
|
||
{NULL, NULL, NULL, NULL,},
|
||
{R_DrawColumn32_PointUV_PointZ,
|
||
R_DrawTLColumn32_PointUV_PointZ,
|
||
R_DrawTranslatedColumn32_PointUV_PointZ,
|
||
R_DrawFuzzColumn32_PointUV_PointZ,},
|
||
{R_DrawColumn32_LinearUV_PointZ,
|
||
R_DrawTLColumn32_LinearUV_PointZ,
|
||
R_DrawTranslatedColumn32_LinearUV_PointZ,
|
||
R_DrawFuzzColumn32_LinearUV_PointZ,},
|
||
{R_DrawColumn32_RoundedUV_PointZ,
|
||
R_DrawTLColumn32_RoundedUV_PointZ,
|
||
R_DrawTranslatedColumn32_RoundedUV_PointZ,
|
||
R_DrawFuzzColumn32_RoundedUV_PointZ,},
|
||
},
|
||
{
|
||
{NULL, NULL, NULL, NULL,},
|
||
{R_DrawColumn32_PointUV_LinearZ,
|
||
R_DrawTLColumn32_PointUV_LinearZ,
|
||
R_DrawTranslatedColumn32_PointUV_LinearZ,
|
||
R_DrawFuzzColumn32_PointUV_LinearZ,},
|
||
{R_DrawColumn32_LinearUV_LinearZ,
|
||
R_DrawTLColumn32_LinearUV_LinearZ,
|
||
R_DrawTranslatedColumn32_LinearUV_LinearZ,
|
||
R_DrawFuzzColumn32_LinearUV_LinearZ,},
|
||
{R_DrawColumn32_RoundedUV_LinearZ,
|
||
R_DrawTLColumn32_RoundedUV_LinearZ,
|
||
R_DrawTranslatedColumn32_RoundedUV_LinearZ,
|
||
R_DrawFuzzColumn32_RoundedUV_LinearZ,},
|
||
},
|
||
},
|
||
};
|
||
|
||
R_DrawColumn_f R_GetDrawColumnFunc(enum column_pipeline_e type,
|
||
enum draw_filter_type_e filter,
|
||
enum draw_filter_type_e filterz) {
|
||
R_DrawColumn_f result = drawcolumnfuncs[V_GetMode()][filterz][filter][type];
|
||
if (result == NULL)
|
||
I_Error("R_GetDrawColumnFunc: undefined function (%d, %d, %d)",
|
||
type, filter, filterz);
|
||
return result;
|
||
}
|
||
|
||
void R_SetDefaultDrawColumnVars(draw_column_vars_t *dcvars) {
|
||
dcvars->x = dcvars->yl = dcvars->yh = dcvars->z = 0;
|
||
dcvars->iscale = dcvars->texturemid = dcvars->texheight = dcvars->texu = 0;
|
||
dcvars->source = dcvars->prevsource = dcvars->nextsource = NULL;
|
||
dcvars->colormap = dcvars->nextcolormap = colormaps[0];
|
||
dcvars->translation = NULL;
|
||
dcvars->edgeslope = dcvars->drawingmasked = 0;
|
||
dcvars->edgetype = drawvars.sprite_edges;
|
||
}
|
||
|
||
//
|
||
// R_InitTranslationTables
|
||
// Creates the translation tables to map
|
||
// the green color ramp to gray, brown, red.
|
||
// Assumes a given structure of the PLAYPAL.
|
||
// Could be read from a lump instead.
|
||
//
|
||
|
||
byte playernumtotrans[MAXPLAYERS];
|
||
extern lighttable_t *(*c_zlight)[LIGHTLEVELS][MAXLIGHTZ];
|
||
|
||
void R_InitTranslationTables (void)
|
||
{
|
||
int i, j;
|
||
#define MAXTRANS 3
|
||
byte transtocolour[MAXTRANS];
|
||
|
||
// killough 5/2/98:
|
||
// Remove dependency of colormaps aligned on 256-byte boundary
|
||
|
||
if (translationtables == NULL) // CPhipps - allow multiple calls
|
||
translationtables = Z_Malloc(256*MAXTRANS, PU_STATIC, 0);
|
||
|
||
for (i=0; i<MAXTRANS; i++) transtocolour[i] = 255;
|
||
|
||
for (i=0; i<MAXPLAYERS; i++) {
|
||
byte wantcolour = mapcolor_plyr[i];
|
||
playernumtotrans[i] = 0;
|
||
if (wantcolour != 0x70) // Not green, would like translation
|
||
for (j=0; j<MAXTRANS; j++)
|
||
if (transtocolour[j] == 255) {
|
||
transtocolour[j] = wantcolour; playernumtotrans[i] = j+1; break;
|
||
}
|
||
}
|
||
|
||
// translate just the 16 green colors
|
||
for (i=0; i<256; i++)
|
||
if (i >= 0x70 && i<= 0x7f)
|
||
{
|
||
// CPhipps - configurable player colours
|
||
translationtables[i] = colormaps[0][((i&0xf)<<9) + transtocolour[0]];
|
||
translationtables[i+256] = colormaps[0][((i&0xf)<<9) + transtocolour[1]];
|
||
translationtables[i+512] = colormaps[0][((i&0xf)<<9) + transtocolour[2]];
|
||
}
|
||
else // Keep all other colors as is.
|
||
translationtables[i]=translationtables[i+256]=translationtables[i+512]=i;
|
||
}
|
||
|
||
//
|
||
// R_DrawSpan
|
||
// With DOOM style restrictions on view orientation,
|
||
// the floors and ceilings consist of horizontal slices
|
||
// or spans with constant z depth.
|
||
// However, rotation around the world z axis is possible,
|
||
// thus this mapping, while simpler and faster than
|
||
// perspective correct texture mapping, has to traverse
|
||
// the texture at an angle in all but a few cases.
|
||
// In consequence, flats are not stored by column (like walls),
|
||
// and the inner loop has to step in texture space u and v.
|
||
//
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan8_PointUV_PointZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 8
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan8_PointUV_LinearZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 8
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD | RDC_DITHERZ)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan8_LinearUV_PointZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 8
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD | RDC_BILINEAR)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan8_LinearUV_LinearZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 8
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD | RDC_BILINEAR | RDC_DITHERZ)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan8_RoundedUV_PointZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 8
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD | RDC_ROUNDED)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan8_RoundedUV_LinearZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 8
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD | RDC_ROUNDED | RDC_DITHERZ)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan15_PointUV_PointZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 15
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan15_PointUV_LinearZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 15
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD | RDC_DITHERZ)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan15_LinearUV_PointZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 15
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD | RDC_BILINEAR)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan15_LinearUV_LinearZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 15
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD | RDC_BILINEAR | RDC_DITHERZ)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan15_RoundedUV_PointZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 15
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD | RDC_ROUNDED)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan15_RoundedUV_LinearZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 15
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD | RDC_ROUNDED | RDC_DITHERZ)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan16_PointUV_PointZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 16
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan16_PointUV_LinearZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 16
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD | RDC_DITHERZ)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan16_LinearUV_PointZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 16
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD | RDC_BILINEAR)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan16_LinearUV_LinearZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 16
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD | RDC_BILINEAR | RDC_DITHERZ)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan16_RoundedUV_PointZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 16
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD | RDC_ROUNDED)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan16_RoundedUV_LinearZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 16
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD | RDC_ROUNDED | RDC_DITHERZ)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan32_PointUV_PointZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 32
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan32_PointUV_LinearZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 32
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD | RDC_DITHERZ)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan32_LinearUV_PointZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 32
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD | RDC_BILINEAR)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan32_LinearUV_LinearZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 32
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD | RDC_BILINEAR | RDC_DITHERZ)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan32_RoundedUV_PointZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 32
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD | RDC_ROUNDED)
|
||
#include "r_drawspan.inl"
|
||
|
||
#define R_DRAWSPAN_FUNCNAME R_DrawSpan32_RoundedUV_LinearZ
|
||
#define R_DRAWSPAN_PIPELINE_BITS 32
|
||
#define R_DRAWSPAN_PIPELINE (RDC_STANDARD | RDC_ROUNDED | RDC_DITHERZ)
|
||
#include "r_drawspan.inl"
|
||
|
||
static R_DrawSpan_f drawspanfuncs[VID_MODEMAX][RDRAW_FILTER_MAXFILTERS][RDRAW_FILTER_MAXFILTERS] = {
|
||
{
|
||
{
|
||
NULL,
|
||
NULL,
|
||
NULL,
|
||
NULL,
|
||
},
|
||
{
|
||
NULL,
|
||
R_DrawSpan8_PointUV_PointZ,
|
||
R_DrawSpan8_LinearUV_PointZ,
|
||
R_DrawSpan8_RoundedUV_PointZ,
|
||
},
|
||
{
|
||
NULL,
|
||
R_DrawSpan8_PointUV_LinearZ,
|
||
R_DrawSpan8_LinearUV_LinearZ,
|
||
R_DrawSpan8_RoundedUV_LinearZ,
|
||
},
|
||
{
|
||
NULL,
|
||
NULL,
|
||
NULL,
|
||
NULL,
|
||
},
|
||
},
|
||
{
|
||
{
|
||
NULL,
|
||
NULL,
|
||
NULL,
|
||
NULL,
|
||
},
|
||
{
|
||
NULL,
|
||
R_DrawSpan15_PointUV_PointZ,
|
||
R_DrawSpan15_LinearUV_PointZ,
|
||
R_DrawSpan15_RoundedUV_PointZ,
|
||
},
|
||
{
|
||
NULL,
|
||
R_DrawSpan15_PointUV_LinearZ,
|
||
R_DrawSpan15_LinearUV_LinearZ,
|
||
R_DrawSpan15_RoundedUV_LinearZ,
|
||
},
|
||
{
|
||
NULL,
|
||
NULL,
|
||
NULL,
|
||
NULL,
|
||
},
|
||
},
|
||
{
|
||
{
|
||
NULL,
|
||
NULL,
|
||
NULL,
|
||
NULL,
|
||
},
|
||
{
|
||
NULL,
|
||
R_DrawSpan16_PointUV_PointZ,
|
||
R_DrawSpan16_LinearUV_PointZ,
|
||
R_DrawSpan16_RoundedUV_PointZ,
|
||
},
|
||
{
|
||
NULL,
|
||
R_DrawSpan16_PointUV_LinearZ,
|
||
R_DrawSpan16_LinearUV_LinearZ,
|
||
R_DrawSpan16_RoundedUV_LinearZ,
|
||
},
|
||
{
|
||
NULL,
|
||
NULL,
|
||
NULL,
|
||
NULL,
|
||
},
|
||
},
|
||
{
|
||
{
|
||
NULL,
|
||
NULL,
|
||
NULL,
|
||
NULL,
|
||
},
|
||
{
|
||
NULL,
|
||
R_DrawSpan32_PointUV_PointZ,
|
||
R_DrawSpan32_LinearUV_PointZ,
|
||
R_DrawSpan32_RoundedUV_PointZ,
|
||
},
|
||
{
|
||
NULL,
|
||
R_DrawSpan32_PointUV_LinearZ,
|
||
R_DrawSpan32_LinearUV_LinearZ,
|
||
R_DrawSpan32_RoundedUV_LinearZ,
|
||
},
|
||
{
|
||
NULL,
|
||
NULL,
|
||
NULL,
|
||
NULL,
|
||
},
|
||
},
|
||
};
|
||
|
||
R_DrawSpan_f R_GetDrawSpanFunc(enum draw_filter_type_e filter,
|
||
enum draw_filter_type_e filterz) {
|
||
R_DrawSpan_f result = drawspanfuncs[V_GetMode()][filterz][filter];
|
||
if (result == NULL)
|
||
I_Error("R_GetDrawSpanFunc: undefined function (%d, %d)",
|
||
filter, filterz);
|
||
return result;
|
||
}
|
||
|
||
void R_DrawSpan(draw_span_vars_t *dsvars) {
|
||
R_GetDrawSpanFunc(drawvars.filterfloor, drawvars.filterz)(dsvars);
|
||
}
|
||
|
||
//
|
||
// R_InitBuffer
|
||
// Creats lookup tables that avoid
|
||
// multiplies and other hazzles
|
||
// for getting the framebuffer address
|
||
// of a pixel to draw.
|
||
//
|
||
|
||
void R_InitBuffer(int width, int height)
|
||
{
|
||
int i=0;
|
||
// Handle resize,
|
||
// e.g. smaller view windows
|
||
// with border and/or status bar.
|
||
|
||
viewwindowx = (SCREENWIDTH-width) >> 1;
|
||
|
||
// Same with base row offset.
|
||
|
||
viewwindowy = width==SCREENWIDTH ? 0 : (SCREENHEIGHT-(ST_SCALED_HEIGHT-1)-height)>>1;
|
||
|
||
drawvars.byte_topleft = screens[0].data + viewwindowy*screens[0].byte_pitch + viewwindowx;
|
||
drawvars.short_topleft = (unsigned short *)(screens[0].data) + viewwindowy*screens[0].short_pitch + viewwindowx;
|
||
drawvars.int_topleft = (unsigned int *)(screens[0].data) + viewwindowy*screens[0].int_pitch + viewwindowx;
|
||
drawvars.byte_pitch = screens[0].byte_pitch;
|
||
drawvars.short_pitch = screens[0].short_pitch;
|
||
drawvars.int_pitch = screens[0].int_pitch;
|
||
|
||
if (V_GetMode() == VID_MODE8) {
|
||
for (i=0; i<FUZZTABLE; i++)
|
||
fuzzoffset[i] = fuzzoffset_org[i]*screens[0].byte_pitch;
|
||
} else if ((V_GetMode() == VID_MODE15) || (V_GetMode() == VID_MODE16)) {
|
||
for (i=0; i<FUZZTABLE; i++)
|
||
fuzzoffset[i] = fuzzoffset_org[i]*screens[0].short_pitch;
|
||
} else if (V_GetMode() == VID_MODE32) {
|
||
for (i=0; i<FUZZTABLE; i++)
|
||
fuzzoffset[i] = fuzzoffset_org[i]*screens[0].int_pitch;
|
||
}
|
||
}
|
||
|
||
//
|
||
// R_FillBackScreen
|
||
// Fills the back screen with a pattern
|
||
// for variable screen sizes
|
||
// Also draws a beveled edge.
|
||
//
|
||
// CPhipps - patch drawing updated
|
||
|
||
void R_FillBackScreen (void)
|
||
{
|
||
int x,y;
|
||
|
||
if (scaledviewwidth == SCREENWIDTH)
|
||
return;
|
||
|
||
V_DrawBackground(gamemode == commercial ? "GRNROCK" : "FLOOR7_2", 1);
|
||
|
||
for (x=0; x<scaledviewwidth; x+=8)
|
||
V_DrawNamePatch(viewwindowx+x,viewwindowy-8,1,"brdr_t", CR_DEFAULT, VPT_NONE);
|
||
|
||
for (x=0; x<scaledviewwidth; x+=8)
|
||
V_DrawNamePatch(viewwindowx+x,viewwindowy+viewheight,1,"brdr_b", CR_DEFAULT, VPT_NONE);
|
||
|
||
for (y=0; y<viewheight; y+=8)
|
||
V_DrawNamePatch(viewwindowx-8,viewwindowy+y,1,"brdr_l", CR_DEFAULT, VPT_NONE);
|
||
|
||
for (y=0; y<viewheight; y+=8)
|
||
V_DrawNamePatch(viewwindowx+scaledviewwidth,viewwindowy+y,1,"brdr_r", CR_DEFAULT, VPT_NONE);
|
||
|
||
// Draw beveled edge.
|
||
V_DrawNamePatch(viewwindowx-8,viewwindowy-8,1,"brdr_tl", CR_DEFAULT, VPT_NONE);
|
||
|
||
V_DrawNamePatch(viewwindowx+scaledviewwidth,viewwindowy-8,1,"brdr_tr", CR_DEFAULT, VPT_NONE);
|
||
|
||
V_DrawNamePatch(viewwindowx-8,viewwindowy+viewheight,1,"brdr_bl", CR_DEFAULT, VPT_NONE);
|
||
|
||
V_DrawNamePatch(viewwindowx+scaledviewwidth,viewwindowy+viewheight,1,"brdr_br", CR_DEFAULT, VPT_NONE);
|
||
}
|
||
|
||
//
|
||
// Copy a screen buffer.
|
||
//
|
||
|
||
void R_VideoErase(int x, int y, int count)
|
||
{
|
||
if (V_GetMode() != VID_MODEGL)
|
||
memcpy(screens[0].data+y*screens[0].byte_pitch+x*V_GetPixelDepth(),
|
||
screens[1].data+y*screens[1].byte_pitch+x*V_GetPixelDepth(),
|
||
count*V_GetPixelDepth()); // LFB copy.
|
||
}
|
||
|
||
//
|
||
// R_DrawViewBorder
|
||
// Draws the border around the view
|
||
// for different size windows?
|
||
//
|
||
|
||
void R_DrawViewBorder(void)
|
||
{
|
||
int top, side, i;
|
||
|
||
if (V_GetMode() == VID_MODEGL) {
|
||
// proff 11/99: we don't have a backscreen in OpenGL from where we can copy this
|
||
R_FillBackScreen();
|
||
return;
|
||
}
|
||
|
||
if ((SCREENHEIGHT != viewheight) ||
|
||
((automapmode & am_active) && ! (automapmode & am_overlay)))
|
||
{
|
||
// erase left and right of statusbar
|
||
side= ( SCREENWIDTH - ST_SCALED_WIDTH ) / 2;
|
||
|
||
if (side > 0) {
|
||
for (i = (SCREENHEIGHT - ST_SCALED_HEIGHT); i < SCREENHEIGHT; i++)
|
||
{
|
||
R_VideoErase (0, i, side);
|
||
R_VideoErase (ST_SCALED_WIDTH+side, i, side);
|
||
}
|
||
}
|
||
}
|
||
|
||
if ( viewheight >= ( SCREENHEIGHT - ST_SCALED_HEIGHT ))
|
||
return; // if high-res, don<6F>t go any further!
|
||
|
||
top = ((SCREENHEIGHT-ST_SCALED_HEIGHT)-viewheight)/2;
|
||
side = (SCREENWIDTH-scaledviewwidth)/2;
|
||
|
||
// copy top
|
||
for (i = 0; i < top; i++)
|
||
R_VideoErase (0, i, SCREENWIDTH);
|
||
|
||
// copy sides
|
||
for (i = top; i < (top+viewheight); i++) {
|
||
R_VideoErase (0, i, side);
|
||
R_VideoErase (viewwidth+side, i, side);
|
||
}
|
||
|
||
// copy bottom
|
||
for (i = top+viewheight; i < (SCREENHEIGHT - ST_SCALED_HEIGHT); i++)
|
||
R_VideoErase (0, i, SCREENWIDTH);
|
||
}
|