doom-ios/code/prboom/m_misc.c
2012-01-31 16:40:40 -06:00

1085 lines
46 KiB
C

/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Main loop menu stuff.
* Default Config File.
* PCX Screenshots.
*
*-----------------------------------------------------------------------------*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdio.h>
#include <errno.h>
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#ifdef _MSC_VER
#include <io.h>
#endif
#include <fcntl.h>
#include <sys/stat.h>
#include "doomstat.h"
#include "m_argv.h"
#include "g_game.h"
#include "m_menu.h"
#include "am_map.h"
#include "w_wad.h"
#include "i_system.h"
#include "i_sound.h"
#include "i_video.h"
#include "v_video.h"
#include "hu_stuff.h"
#include "st_stuff.h"
#include "dstrings.h"
#include "m_misc.h"
#include "s_sound.h"
#include "sounds.h"
#include "i_joy.h"
#include "lprintf.h"
#include "d_main.h"
#include "r_draw.h"
#include "r_demo.h"
#include "r_fps.h"
/* cph - disk icon not implemented */
static inline void I_BeginRead(void) {}
static inline void I_EndRead(void) {}
/*
* M_WriteFile
*
* killough 9/98: rewritten to use stdio and to flash disk icon
*/
boolean M_WriteFile(char const *name, void *source, int length)
{
FILE *fp;
errno = 0;
if (!(fp = fopen(name, "wb"))) // Try opening file
return 0; // Could not open file for writing
I_BeginRead(); // Disk icon on
length = fwrite(source, 1, length, fp) == (size_t)length; // Write data
fclose(fp);
I_EndRead(); // Disk icon off
if (!length) // Remove partially written file
remove(name);
return length;
}
/*
* M_ReadFile
*
* killough 9/98: rewritten to use stdio and to flash disk icon
*/
int M_ReadFile(char const *name, byte **buffer)
{
FILE *fp;
if ((fp = fopen(name, "rb")))
{
size_t length;
I_BeginRead();
fseek(fp, 0, SEEK_END);
length = ftell(fp);
fseek(fp, 0, SEEK_SET);
*buffer = Z_Malloc(length, PU_STATIC, 0);
if (fread(*buffer, 1, length, fp) == length)
{
fclose(fp);
I_EndRead();
return length;
}
fclose(fp);
}
/* cph 2002/08/10 - this used to return 0 on error, but that's ambiguous,
* because we could have a legit 0-length file. So make it -1. */
return -1;
}
//
// DEFAULTS
//
int usemouse;
boolean precache = true; /* if true, load all graphics at start */
extern int mousebfire;
extern int mousebstrafe;
extern int mousebforward;
extern int displaywidth;
extern int displayheight;
extern int viewwidth;
extern int viewheight;
#ifdef GL_DOOM
extern int gl_nearclip;
extern int gl_colorbuffer_bits;
extern int gl_depthbuffer_bits;
extern char *gl_tex_filter_string;
extern char *gl_tex_format_string;
extern int gl_drawskys;
extern int gl_sortsprites;
extern int gl_use_paletted_texture;
extern int gl_use_shared_texture_palette;
extern int gl_sprite_offset;
#endif
extern int realtic_clock_rate; // killough 4/13/98: adjustable timer
extern int tran_filter_pct; // killough 2/21/98
extern int screenblocks;
extern int showMessages;
#ifndef DJGPP
int mus_pause_opt; // 0 = kill music, 1 = pause, 2 = continue
#endif
extern const char* chat_macros[];
extern int endoom_mode;
extern const char* S_music_files[]; // cournia
/* cph - Some MBF stuff parked here for now
* killough 10/98
*/
int map_point_coordinates;
default_t defaults[] =
{
{"Misc settings",{NULL},{0},UL,UL,def_none,ss_none},
{"default_compatibility_level",{(int*)&default_compatibility_level},
{-1},-1,MAX_COMPATIBILITY_LEVEL-1,
def_int,ss_none}, // compatibility level" - CPhipps
{"realtic_clock_rate",{&realtic_clock_rate},{100},0,UL,
def_int,ss_none}, // percentage of normal speed (35 fps) realtic clock runs at
{"max_player_corpse", {&bodyquesize}, {32},-1,UL, // killough 2/8/98
def_int,ss_none}, // number of dead bodies in view supported (-1 = no limit)
{"flashing_hom",{&flashing_hom},{0},0,1,
def_bool,ss_none}, // killough 10/98 - enable flashing HOM indicator
{"demo_insurance",{&default_demo_insurance},{2},0,2, // killough 3/31/98
def_int,ss_none}, // 1=take special steps ensuring demo sync, 2=only during recordings
{"endoom_mode", {&endoom_mode},{5},0,7, // CPhipps - endoom flags
def_hex, ss_none}, // 0, +1 for colours, +2 for non-ascii chars, +4 for skip-last-line
{"level_precache",{(int*)&precache},{0},0,1,
def_bool,ss_none}, // precache level data?
{"demo_smoothturns", {&demo_smoothturns}, {0},0,1,
def_bool,ss_stat},
{"demo_smoothturnsfactor", {&demo_smoothturnsfactor}, {6},1,SMOOTH_PLAYING_MAXFACTOR,
def_int,ss_stat},
{"Files",{NULL},{0},UL,UL,def_none,ss_none},
/* cph - MBF-like wad/deh/bex autoload code */
{"wadfile_1",{NULL,&wad_files[0]},{0,""},UL,UL,def_str,ss_none},
{"wadfile_2",{NULL,&wad_files[1]},{0,""},UL,UL,def_str,ss_none},
{"dehfile_1",{NULL,&deh_files[0]},{0,""},UL,UL,def_str,ss_none},
{"dehfile_2",{NULL,&deh_files[1]},{0,""},UL,UL,def_str,ss_none},
{"Game settings",{NULL},{0},UL,UL,def_none,ss_none},
{"default_skill",{&defaultskill},{3},1,5, // jff 3/24/98 allow default skill setting
def_int,ss_none}, // selects default skill 1=TYTD 2=NTR 3=HMP 4=UV 5=NM
{"weapon_recoil",{&default_weapon_recoil},{0},0,1,
def_bool,ss_weap, &weapon_recoil},
/* killough 10/98 - toggle between SG/SSG and Fist/Chainsaw */
{"doom_weapon_toggles",{&doom_weapon_toggles}, {1}, 0, 1,
def_bool, ss_weap },
{"player_bobbing",{&default_player_bobbing},{1},0,1, // phares 2/25/98
def_bool,ss_weap, &player_bobbing},
{"monsters_remember",{&default_monsters_remember},{1},0,1, // killough 3/1/98
def_bool,ss_enem, &monsters_remember},
/* MBF AI enhancement options */
{"monster_infighting",{&default_monster_infighting}, {1}, 0, 1,
def_bool, ss_enem, &monster_infighting},
{"monster_backing",{&default_monster_backing}, {0}, 0, 1,
def_bool, ss_enem, &monster_backing},
{"monster_avoid_hazards",{&default_monster_avoid_hazards}, {1}, 0, 1,
def_bool, ss_enem, &monster_avoid_hazards},
{"monkeys",{&default_monkeys}, {0}, 0, 1,
def_bool, ss_enem, &monkeys},
{"monster_friction",{&default_monster_friction}, {1}, 0, 1,
def_bool, ss_enem, &monster_friction},
{"help_friends",{&default_help_friends}, {1}, 0, 1,
def_bool, ss_enem, &help_friends},
{"allow_pushers",{&default_allow_pushers},{1},0,1,
def_bool,ss_weap, &allow_pushers},
{"variable_friction",{&default_variable_friction},{1},0,1,
def_bool,ss_weap, &variable_friction},
#ifdef DOGS
{"player_helpers",{&default_dogs}, {0}, 0, 3,
def_bool, ss_enem },
{"friend_distance",{&default_distfriend}, {128}, 0, 999,
def_int, ss_enem, &distfriend},
{"dog_jumping",{&default_dog_jumping}, {1}, 0, 1,
def_bool, ss_enem, &dog_jumping},
#endif
/* End of MBF AI extras */
{"sts_always_red",{&sts_always_red},{1},0,1, // no color changes on status bar
def_bool,ss_stat},
{"sts_pct_always_gray",{&sts_pct_always_gray},{0},0,1, // 2/23/98 chg default
def_bool,ss_stat}, // makes percent signs on status bar always gray
{"sts_traditional_keys",{&sts_traditional_keys},{0},0,1, // killough 2/28/98
def_bool,ss_stat}, // disables doubled card and skull key display on status bar
{"show_messages",{&showMessages},{1},0,1,
def_bool,ss_none}, // enables message display
{"autorun",{&autorun},{0},0,1, // killough 3/6/98: preserve autorun across games
def_bool,ss_none},
{"Compatibility settings",{NULL},{0},UL,UL,def_none,ss_none},
{"comp_zombie",{&default_comp[comp_zombie]},{0},0,1,def_bool,ss_comp,&comp[comp_zombie]},
{"comp_infcheat",{&default_comp[comp_infcheat]},{0},0,1,def_bool,ss_comp,&comp[comp_infcheat]},
{"comp_stairs",{&default_comp[comp_stairs]},{0},0,1,def_bool,ss_comp,&comp[comp_stairs]},
{"comp_telefrag",{&default_comp[comp_telefrag]},{0},0,1,def_bool,ss_comp,&comp[comp_telefrag]},
{"comp_dropoff",{&default_comp[comp_dropoff]},{0},0,1,def_bool,ss_comp,&comp[comp_dropoff]},
{"comp_falloff",{&default_comp[comp_falloff]},{0},0,1,def_bool,ss_comp,&comp[comp_falloff]},
{"comp_staylift",{&default_comp[comp_staylift]},{0},0,1,def_bool,ss_comp,&comp[comp_staylift]},
{"comp_doorstuck",{&default_comp[comp_doorstuck]},{0},0,1,def_bool,ss_comp,&comp[comp_doorstuck]},
{"comp_pursuit",{&default_comp[comp_pursuit]},{0},0,1,def_bool,ss_comp,&comp[comp_pursuit]},
{"comp_vile",{&default_comp[comp_vile]},{0},0,1,def_bool,ss_comp,&comp[comp_vile]},
{"comp_pain",{&default_comp[comp_pain]},{0},0,1,def_bool,ss_comp,&comp[comp_pain]},
{"comp_skull",{&default_comp[comp_skull]},{0},0,1,def_bool,ss_comp,&comp[comp_skull]},
{"comp_blazing",{&default_comp[comp_blazing]},{0},0,1,def_bool,ss_comp,&comp[comp_blazing]},
{"comp_doorlight",{&default_comp[comp_doorlight]},{0},0,1,def_bool,ss_comp,&comp[comp_doorlight]},
{"comp_god",{&default_comp[comp_god]},{0},0,1,def_bool,ss_comp,&comp[comp_god]},
{"comp_skymap",{&default_comp[comp_skymap]},{0},0,1,def_bool,ss_comp,&comp[comp_skymap]},
{"comp_floors",{&default_comp[comp_floors]},{0},0,1,def_bool,ss_comp,&comp[comp_floors]},
{"comp_model",{&default_comp[comp_model]},{0},0,1,def_bool,ss_comp,&comp[comp_model]},
{"comp_zerotags",{&default_comp[comp_zerotags]},{0},0,1,def_bool,ss_comp,&comp[comp_zerotags]},
{"comp_moveblock",{&default_comp[comp_moveblock]},{0},0,1,def_bool,ss_comp,&comp[comp_moveblock]},
{"comp_sound",{&default_comp[comp_sound]},{0},0,1,def_bool,ss_comp,&comp[comp_sound]},
{"comp_666",{&default_comp[comp_666]},{0},0,1,def_bool,ss_comp,&comp[comp_666]},
{"comp_soul",{&default_comp[comp_soul]},{0},0,1,def_bool,ss_comp,&comp[comp_soul]},
{"comp_maskedanim",{&default_comp[comp_maskedanim]},{0},0,1,def_bool,ss_comp,&comp[comp_maskedanim]},
{"Sound settings",{NULL},{0},UL,UL,def_none,ss_none},
{"sound_card",{&snd_card},{-1},-1,7, // jff 1/18/98 allow Allegro drivers
def_int,ss_none}, // select sounds driver (DOS), -1 is autodetect, 0 is none; in Linux, non-zero enables sound
{"music_card",{&mus_card},{-1},-1,9, // to be set, -1 = autodetect
def_int,ss_none}, // select music driver (DOS), -1 is autodetect, 0 is none"; in Linux, non-zero enables music
{"pitched_sounds",{&pitched_sounds},{0},0,1, // killough 2/21/98
def_bool,ss_none}, // enables variable pitch in sound effects (from id's original code)
{"samplerate",{&snd_samplerate},{22050},11025,48000, def_int,ss_none},
{"sfx_volume",{&snd_SfxVolume},{8},0,15, def_int,ss_none},
{"music_volume",{&snd_MusicVolume},{8},0,15, def_int,ss_none},
{"mus_pause_opt",{&mus_pause_opt},{2},0,2, // CPhipps - music pausing
def_int, ss_none}, // 0 = kill music when paused, 1 = pause music, 2 = let music continue
{"snd_channels",{&default_numChannels},{8},1,32,
def_int,ss_none}, // number of audio events simultaneously // killough
{"Video settings",{NULL},{0},UL,UL,def_none,ss_none},
#ifdef GL_DOOM
#ifdef _MSC_VER
{"videomode",{NULL, &default_videomode},{0,"gl"},UL,UL,def_str,ss_none},
#else
{"videomode",{NULL, &default_videomode},{0,"8"},UL,UL,def_str,ss_none},
#endif
#else
{"videomode",{NULL, &default_videomode},{0,"8"},UL,UL,def_str,ss_none},
#endif
/* 640x480 default resolution */
{"screen_width",{&desired_screenwidth},{640}, 320, MAX_SCREENWIDTH,
def_int,ss_none},
{"screen_height",{&desired_screenheight},{480},200,MAX_SCREENHEIGHT,
def_int,ss_none},
{"use_fullscreen",{&use_fullscreen},{1},0,1, /* proff 21/05/2000 */
def_bool,ss_none},
#ifndef DISABLE_DOUBLEBUFFER
{"use_doublebuffer",{&use_doublebuffer},{1},0,1, // proff 2001-7-4
def_bool,ss_none}, // enable doublebuffer to avoid display tearing (fullscreen)
#endif
#ifdef IPHONE // JDC, don't waste time builing the tables at startup
{"translucency",{&default_translucency},{0},0,1, // phares
def_bool,ss_none}, // enables translucency
#else
{"translucency",{&default_translucency},{1},0,1, // phares
def_bool,ss_none}, // enables translucency
#endif
{"tran_filter_pct",{&tran_filter_pct},{66},0,100, // killough 2/21/98
def_int,ss_none}, // set percentage of foreground/background translucency mix
{"screenblocks",{&screenblocks},{10},3,11, // killough 2/21/98: default to 10
def_int,ss_none},
{"usegamma",{&usegamma},{3},0,4, //jff 3/6/98 fix erroneous upper limit in range
def_int,ss_none}, // gamma correction level // killough 1/18/98
{"uncapped_framerate", {&movement_smooth}, {0},0,1,
def_bool,ss_stat},
{"filter_wall",{(int*)&drawvars.filterwall},{RDRAW_FILTER_POINT},
RDRAW_FILTER_POINT, RDRAW_FILTER_ROUNDED, def_int,ss_none},
{"filter_floor",{(int*)&drawvars.filterfloor},{RDRAW_FILTER_POINT},
RDRAW_FILTER_POINT, RDRAW_FILTER_ROUNDED, def_int,ss_none},
{"filter_sprite",{(int*)&drawvars.filtersprite},{RDRAW_FILTER_POINT},
RDRAW_FILTER_POINT, RDRAW_FILTER_ROUNDED, def_int,ss_none},
{"filter_z",{(int*)&drawvars.filterz},{RDRAW_FILTER_POINT},
RDRAW_FILTER_POINT, RDRAW_FILTER_LINEAR, def_int,ss_none},
{"filter_patch",{(int*)&drawvars.filterpatch},{RDRAW_FILTER_POINT},
RDRAW_FILTER_POINT, RDRAW_FILTER_ROUNDED, def_int,ss_none},
{"filter_threshold",{(int*)&drawvars.mag_threshold},{49152},
0, UL, def_int,ss_none},
{"sprite_edges",{(int*)&drawvars.sprite_edges},{RDRAW_MASKEDCOLUMNEDGE_SQUARE},
RDRAW_MASKEDCOLUMNEDGE_SQUARE, RDRAW_MASKEDCOLUMNEDGE_SLOPED, def_int,ss_none},
{"patch_edges",{(int*)&drawvars.patch_edges},{RDRAW_MASKEDCOLUMNEDGE_SQUARE},
RDRAW_MASKEDCOLUMNEDGE_SQUARE, RDRAW_MASKEDCOLUMNEDGE_SLOPED, def_int,ss_none},
#ifdef GL_DOOM
{"OpenGL settings",{NULL},{0},UL,UL,def_none,ss_none},
{"gl_nearclip",{&gl_nearclip},{5},0,UL,
def_int,ss_none}, /* near clipping plane pos */
{"gl_colorbuffer_bits",{&gl_colorbuffer_bits},{16},16,32,
def_int,ss_none},
{"gl_depthbuffer_bits",{&gl_depthbuffer_bits},{16},16,32,
def_int,ss_none},
{"gl_tex_filter_string", {NULL,&gl_tex_filter_string}, {0,"GL_LINEAR"},UL,UL,
def_str,ss_none},
{"gl_tex_format_string", {NULL,&gl_tex_format_string}, {0,"GL_RGB5_A1"},UL,UL,
def_str,ss_none},
{"gl_drawskys",{&gl_drawskys},{1},0,1,
def_bool,ss_none},
{"gl_sortsprites",{&gl_sortsprites},{1},0,1,
def_bool,ss_none},
{"gl_use_paletted_texture",{&gl_use_paletted_texture},{0},0,1,
def_bool,ss_none},
{"gl_use_shared_texture_palette",{&gl_use_shared_texture_palette},{0},0,1,
def_bool,ss_none},
#ifdef GL_DOOM
{"gl_sprite_offset",{&gl_sprite_offset},{0}, 0, 5,
def_int,ss_none}, // amount to bring items out of floor (GL) Mead 8/13/03
#endif
#endif
{"Mouse settings",{NULL},{0},UL,UL,def_none,ss_none},
{"use_mouse",{&usemouse},{1},0,1,
def_bool,ss_none}, // enables use of mouse with DOOM
//jff 4/3/98 allow unlimited sensitivity
{"mouse_sensitivity_horiz",{&mouseSensitivity_horiz},{10},0,UL,
def_int,ss_none}, /* adjust horizontal (x) mouse sensitivity killough/mead */
//jff 4/3/98 allow unlimited sensitivity
{"mouse_sensitivity_vert",{&mouseSensitivity_vert},{10},0,UL,
def_int,ss_none}, /* adjust vertical (y) mouse sensitivity killough/mead */
//jff 3/8/98 allow -1 in mouse bindings to disable mouse function
{"mouseb_fire",{&mousebfire},{0},-1,MAX_MOUSEB,
def_int,ss_keys}, // mouse button number to use for fire
{"mouseb_strafe",{&mousebstrafe},{1},-1,MAX_MOUSEB,
def_int,ss_keys}, // mouse button number to use for strafing
{"mouseb_forward",{&mousebforward},{2},-1,MAX_MOUSEB,
def_int,ss_keys}, // mouse button number to use for forward motion
//jff 3/8/98 end of lower range change for -1 allowed in mouse binding
// For key bindings, the values stored in the key_* variables // phares
// are the internal Doom Codes. The values stored in the default.cfg
// file are the keyboard codes.
// CPhipps - now they're the doom codes, so default.cfg can be portable
{"Key bindings",{NULL},{0},UL,UL,def_none,ss_none},
{"key_right", {&key_right}, {KEYD_RIGHTARROW},
0,MAX_KEY,def_key,ss_keys}, // key to turn right
{"key_left", {&key_left}, {KEYD_LEFTARROW} ,
0,MAX_KEY,def_key,ss_keys}, // key to turn left
{"key_up", {&key_up}, {KEYD_UPARROW} ,
0,MAX_KEY,def_key,ss_keys}, // key to move forward
{"key_down", {&key_down}, {KEYD_DOWNARROW},
0,MAX_KEY,def_key,ss_keys}, // key to move backward
{"key_menu_right", {&key_menu_right}, {KEYD_RIGHTARROW},// phares 3/7/98
0,MAX_KEY,def_key,ss_keys}, // key to move right in a menu // |
{"key_menu_left", {&key_menu_left}, {KEYD_LEFTARROW} ,// V
0,MAX_KEY,def_key,ss_keys}, // key to move left in a menu
{"key_menu_up", {&key_menu_up}, {KEYD_UPARROW} ,
0,MAX_KEY,def_key,ss_keys}, // key to move up in a menu
{"key_menu_down", {&key_menu_down}, {KEYD_DOWNARROW} ,
0,MAX_KEY,def_key,ss_keys}, // key to move down in a menu
{"key_menu_backspace",{&key_menu_backspace},{KEYD_BACKSPACE} ,
0,MAX_KEY,def_key,ss_keys}, // delete key in a menu
{"key_menu_escape", {&key_menu_escape}, {KEYD_ESCAPE} ,
0,MAX_KEY,def_key,ss_keys}, // key to leave a menu , // phares 3/7/98
{"key_menu_enter", {&key_menu_enter}, {KEYD_ENTER} ,
0,MAX_KEY,def_key,ss_keys}, // key to select from menu
{"key_strafeleft", {&key_strafeleft}, {','} ,
0,MAX_KEY,def_key,ss_keys}, // key to strafe left
{"key_straferight", {&key_straferight}, {'.'} ,
0,MAX_KEY,def_key,ss_keys}, // key to strafe right
{"key_fire", {&key_fire}, {KEYD_RCTRL} ,
0,MAX_KEY,def_key,ss_keys}, // duh
{"key_use", {&key_use}, {' '} ,
0,MAX_KEY,def_key,ss_keys}, // key to open a door, use a switch
{"key_strafe", {&key_strafe}, {KEYD_RALT} ,
0,MAX_KEY,def_key,ss_keys}, // key to use with arrows to strafe
{"key_speed", {&key_speed}, {KEYD_RSHIFT} ,
0,MAX_KEY,def_key,ss_keys}, // key to run
{"key_savegame", {&key_savegame}, {KEYD_F2} ,
0,MAX_KEY,def_key,ss_keys}, // key to save current game
{"key_loadgame", {&key_loadgame}, {KEYD_F3} ,
0,MAX_KEY,def_key,ss_keys}, // key to restore from saved games
{"key_soundvolume", {&key_soundvolume}, {KEYD_F4} ,
0,MAX_KEY,def_key,ss_keys}, // key to bring up sound controls
{"key_hud", {&key_hud}, {KEYD_F5} ,
0,MAX_KEY,def_key,ss_keys}, // key to adjust HUD
{"key_quicksave", {&key_quicksave}, {KEYD_F6} ,
0,MAX_KEY,def_key,ss_keys}, // key to to quicksave
{"key_endgame", {&key_endgame}, {KEYD_F7} ,
0,MAX_KEY,def_key,ss_keys}, // key to end the game
{"key_messages", {&key_messages}, {KEYD_F8} ,
0,MAX_KEY,def_key,ss_keys}, // key to toggle message enable
{"key_quickload", {&key_quickload}, {KEYD_F9} ,
0,MAX_KEY,def_key,ss_keys}, // key to load from quicksave
{"key_quit", {&key_quit}, {KEYD_F10} ,
0,MAX_KEY,def_key,ss_keys}, // key to quit game
{"key_gamma", {&key_gamma}, {KEYD_F11} ,
0,MAX_KEY,def_key,ss_keys}, // key to adjust gamma correction
{"key_spy", {&key_spy}, {KEYD_F12} ,
0,MAX_KEY,def_key,ss_keys}, // key to view from another coop player's view
{"key_pause", {&key_pause}, {KEYD_PAUSE} ,
0,MAX_KEY,def_key,ss_keys}, // key to pause the game
{"key_autorun", {&key_autorun}, {KEYD_CAPSLOCK} ,
0,MAX_KEY,def_key,ss_keys}, // key to toggle always run mode
{"key_chat", {&key_chat}, {'t'} ,
0,MAX_KEY,def_key,ss_keys}, // key to enter a chat message
{"key_backspace", {&key_backspace}, {KEYD_BACKSPACE} ,
0,MAX_KEY,def_key,ss_keys}, // backspace key
{"key_enter", {&key_enter}, {KEYD_ENTER} ,
0,MAX_KEY,def_key,ss_keys}, // key to select from menu or see last message
{"key_map", {&key_map}, {KEYD_TAB} ,
0,MAX_KEY,def_key,ss_keys}, // key to toggle automap display
{"key_map_right", {&key_map_right}, {KEYD_RIGHTARROW},// phares 3/7/98
0,MAX_KEY,def_key,ss_keys}, // key to shift automap right // |
{"key_map_left", {&key_map_left}, {KEYD_LEFTARROW} ,// V
0,MAX_KEY,def_key,ss_keys}, // key to shift automap left
{"key_map_up", {&key_map_up}, {KEYD_UPARROW} ,
0,MAX_KEY,def_key,ss_keys}, // key to shift automap up
{"key_map_down", {&key_map_down}, {KEYD_DOWNARROW} ,
0,MAX_KEY,def_key,ss_keys}, // key to shift automap down
{"key_map_zoomin", {&key_map_zoomin}, {'='} ,
0,MAX_KEY,def_key,ss_keys}, // key to enlarge automap
{"key_map_zoomout", {&key_map_zoomout}, {'-'} ,
0,MAX_KEY,def_key,ss_keys}, // key to reduce automap
{"key_map_gobig", {&key_map_gobig}, {'0'} ,
0,MAX_KEY,def_key,ss_keys}, // key to get max zoom for automap
{"key_map_follow", {&key_map_follow}, {'f'} ,
0,MAX_KEY,def_key,ss_keys}, // key to toggle follow mode
{"key_map_mark", {&key_map_mark}, {'m'} ,
0,MAX_KEY,def_key,ss_keys}, // key to drop a marker on automap
{"key_map_clear", {&key_map_clear}, {'c'} ,
0,MAX_KEY,def_key,ss_keys}, // key to clear all markers on automap
{"key_map_grid", {&key_map_grid}, {'g'} ,
0,MAX_KEY,def_key,ss_keys}, // key to toggle grid display over automap
{"key_map_rotate", {&key_map_rotate}, {'r'} ,
0,MAX_KEY,def_key,ss_keys}, // key to toggle rotating the automap to match the player's orientation
{"key_map_overlay", {&key_map_overlay}, {'o'} ,
0,MAX_KEY,def_key,ss_keys}, // key to toggle overlaying the automap on the rendered display
{"key_reverse", {&key_reverse}, {'/'} ,
0,MAX_KEY,def_key,ss_keys}, // key to spin 180 instantly
{"key_zoomin", {&key_zoomin}, {'='} ,
0,MAX_KEY,def_key,ss_keys}, // key to enlarge display
{"key_zoomout", {&key_zoomout}, {'-'} ,
0,MAX_KEY,def_key,ss_keys}, // key to reduce display
{"key_chatplayer1", {&destination_keys[0]}, {'g'} ,
0,MAX_KEY,def_key,ss_keys}, // key to chat with player 1
// killough 11/98: fix 'i'/'b' reversal
{"key_chatplayer2", {&destination_keys[1]}, {'i'} ,
0,MAX_KEY,def_key,ss_keys}, // key to chat with player 2
{"key_chatplayer3", {&destination_keys[2]}, {'b'} ,
0,MAX_KEY,def_key,ss_keys}, // key to chat with player 3
{"key_chatplayer4", {&destination_keys[3]}, {'r'} ,
0,MAX_KEY,def_key,ss_keys}, // key to chat with player 4
{"key_weapontoggle",{&key_weapontoggle}, {'0'} ,
0,MAX_KEY,def_key,ss_keys}, // key to toggle between two most preferred weapons with ammo
{"key_weapon1", {&key_weapon1}, {'1'} ,
0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 1 (fist/chainsaw)
{"key_weapon2", {&key_weapon2}, {'2'} ,
0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 2 (pistol)
{"key_weapon3", {&key_weapon3}, {'3'} ,
0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 3 (supershotgun/shotgun)
{"key_weapon4", {&key_weapon4}, {'4'} ,
0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 4 (chaingun)
{"key_weapon5", {&key_weapon5}, {'5'} ,
0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 5 (rocket launcher)
{"key_weapon6", {&key_weapon6}, {'6'} ,
0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 6 (plasma rifle)
{"key_weapon7", {&key_weapon7}, {'7'} ,
0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 7 (bfg9000) // ^
{"key_weapon8", {&key_weapon8}, {'8'} ,
0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 8 (chainsaw) // |
{"key_weapon9", {&key_weapon9}, {'9'} ,
0,MAX_KEY,def_key,ss_keys}, // key to switch to weapon 9 (supershotgun) // phares
// killough 2/22/98: screenshot key
{"key_screenshot", {&key_screenshot}, {'*'} ,
0,MAX_KEY,def_key,ss_keys}, // key to take a screenshot
{"Joystick settings",{NULL},{0},UL,UL,def_none,ss_none},
{"use_joystick",{&usejoystick},{0},0,2,
def_int,ss_none}, // number of joystick to use (0 for none)
{"joy_left",{&joyleft},{0}, UL,UL,def_int,ss_none},
{"joy_right",{&joyright},{0},UL,UL,def_int,ss_none},
{"joy_up", {&joyup}, {0}, UL,UL,def_int,ss_none},
{"joy_down",{&joydown},{0}, UL,UL,def_int,ss_none},
{"joyb_fire",{&joybfire},{0},0,UL,
def_int,ss_keys}, // joystick button number to use for fire
{"joyb_strafe",{&joybstrafe},{1},0,UL,
def_int,ss_keys}, // joystick button number to use for strafing
{"joyb_speed",{&joybspeed},{2},0,UL,
def_int,ss_keys}, // joystick button number to use for running
{"joyb_use",{&joybuse},{3},0,UL,
def_int,ss_keys}, // joystick button number to use for use/open
{"Chat macros",{NULL},{0},UL,UL,def_none,ss_none},
{"chatmacro0", {0,&chat_macros[0]}, {0,HUSTR_CHATMACRO0},UL,UL,
def_str,ss_chat}, // chat string associated with 0 key
{"chatmacro1", {0,&chat_macros[1]}, {0,HUSTR_CHATMACRO1},UL,UL,
def_str,ss_chat}, // chat string associated with 1 key
{"chatmacro2", {0,&chat_macros[2]}, {0,HUSTR_CHATMACRO2},UL,UL,
def_str,ss_chat}, // chat string associated with 2 key
{"chatmacro3", {0,&chat_macros[3]}, {0,HUSTR_CHATMACRO3},UL,UL,
def_str,ss_chat}, // chat string associated with 3 key
{"chatmacro4", {0,&chat_macros[4]}, {0,HUSTR_CHATMACRO4},UL,UL,
def_str,ss_chat}, // chat string associated with 4 key
{"chatmacro5", {0,&chat_macros[5]}, {0,HUSTR_CHATMACRO5},UL,UL,
def_str,ss_chat}, // chat string associated with 5 key
{"chatmacro6", {0,&chat_macros[6]}, {0,HUSTR_CHATMACRO6},UL,UL,
def_str,ss_chat}, // chat string associated with 6 key
{"chatmacro7", {0,&chat_macros[7]}, {0,HUSTR_CHATMACRO7},UL,UL,
def_str,ss_chat}, // chat string associated with 7 key
{"chatmacro8", {0,&chat_macros[8]}, {0,HUSTR_CHATMACRO8},UL,UL,
def_str,ss_chat}, // chat string associated with 8 key
{"chatmacro9", {0,&chat_macros[9]}, {0,HUSTR_CHATMACRO9},UL,UL,
def_str,ss_chat}, // chat string associated with 9 key
{"Automap settings",{NULL},{0},UL,UL,def_none,ss_none},
//jff 1/7/98 defaults for automap colors
//jff 4/3/98 remove -1 in lower range, 0 now disables new map features
{"mapcolor_back", {&mapcolor_back}, {247},0,255, // black //jff 4/6/98 new black
def_colour,ss_auto}, // color used as background for automap
{"mapcolor_grid", {&mapcolor_grid}, {104},0,255, // dk gray
def_colour,ss_auto}, // color used for automap grid lines
{"mapcolor_wall", {&mapcolor_wall}, {23},0,255, // red-brown
def_colour,ss_auto}, // color used for one side walls on automap
{"mapcolor_fchg", {&mapcolor_fchg}, {55},0,255, // lt brown
def_colour,ss_auto}, // color used for lines floor height changes across
{"mapcolor_cchg", {&mapcolor_cchg}, {215},0,255, // orange
def_colour,ss_auto}, // color used for lines ceiling height changes across
{"mapcolor_clsd", {&mapcolor_clsd}, {208},0,255, // white
def_colour,ss_auto}, // color used for lines denoting closed doors, objects
{"mapcolor_rkey", {&mapcolor_rkey}, {175},0,255, // red
def_colour,ss_auto}, // color used for red key sprites
{"mapcolor_bkey", {&mapcolor_bkey}, {204},0,255, // blue
def_colour,ss_auto}, // color used for blue key sprites
{"mapcolor_ykey", {&mapcolor_ykey}, {231},0,255, // yellow
def_colour,ss_auto}, // color used for yellow key sprites
{"mapcolor_rdor", {&mapcolor_rdor}, {175},0,255, // red
def_colour,ss_auto}, // color used for closed red doors
{"mapcolor_bdor", {&mapcolor_bdor}, {204},0,255, // blue
def_colour,ss_auto}, // color used for closed blue doors
{"mapcolor_ydor", {&mapcolor_ydor}, {231},0,255, // yellow
def_colour,ss_auto}, // color used for closed yellow doors
{"mapcolor_tele", {&mapcolor_tele}, {119},0,255, // dk green
def_colour,ss_auto}, // color used for teleporter lines
{"mapcolor_secr", {&mapcolor_secr}, {252},0,255, // purple
def_colour,ss_auto}, // color used for lines around secret sectors
{"mapcolor_exit", {&mapcolor_exit}, {0},0,255, // none
def_colour,ss_auto}, // color used for exit lines
{"mapcolor_unsn", {&mapcolor_unsn}, {104},0,255, // dk gray
def_colour,ss_auto}, // color used for lines not seen without computer map
{"mapcolor_flat", {&mapcolor_flat}, {88},0,255, // lt gray
def_colour,ss_auto}, // color used for lines with no height changes
{"mapcolor_sprt", {&mapcolor_sprt}, {112},0,255, // green
def_colour,ss_auto}, // color used as things
{"mapcolor_item", {&mapcolor_item}, {231},0,255, // yellow
def_colour,ss_auto}, // color used for counted items
{"mapcolor_hair", {&mapcolor_hair}, {208},0,255, // white
def_colour,ss_auto}, // color used for dot crosshair denoting center of map
{"mapcolor_sngl", {&mapcolor_sngl}, {208},0,255, // white
def_colour,ss_auto}, // color used for the single player arrow
{"mapcolor_me", {&mapcolor_me}, {112},0,255, // green
def_colour,ss_auto}, // your (player) colour
{"mapcolor_enemy", {&mapcolor_enemy}, {177},0,255,
def_colour,ss_auto},
{"mapcolor_frnd", {&mapcolor_frnd}, {112},0,255,
def_colour,ss_auto},
//jff 3/9/98 add option to not show secrets til after found
{"map_secret_after", {&map_secret_after}, {0},0,1, // show secret after gotten
def_bool,ss_auto}, // prevents showing secret sectors till after entered
{"map_point_coord", {&map_point_coordinates}, {0},0,1,
def_bool,ss_auto},
//jff 1/7/98 end additions for automap
{"automapmode", {(int*)&automapmode}, {0}, 0, 31, // CPhipps - remember automap mode
def_hex,ss_none}, // automap mode
{"Heads-up display settings",{NULL},{0},UL,UL,def_none,ss_none},
//jff 2/16/98 defaults for color ranges in hud and status
{"hudcolor_titl", {&hudcolor_titl}, {5},0,9, // gold range
def_int,ss_auto}, // color range used for automap level title
{"hudcolor_xyco", {&hudcolor_xyco}, {3},0,9, // green range
def_int,ss_auto}, // color range used for automap coordinates
{"hudcolor_mesg", {&hudcolor_mesg}, {6},0,9, // red range
def_int,ss_mess}, // color range used for messages during play
{"hudcolor_chat", {&hudcolor_chat}, {5},0,9, // gold range
def_int,ss_mess}, // color range used for chat messages and entry
{"hudcolor_list", {&hudcolor_list}, {5},0,9, // gold range //jff 2/26/98
def_int,ss_mess}, // color range used for message review
{"hud_msg_lines", {&hud_msg_lines}, {1},1,16, // 1 line scrolling window
def_int,ss_mess}, // number of messages in review display (1=disable)
{"hud_list_bgon", {&hud_list_bgon}, {0},0,1, // solid window bg ena //jff 2/26/98
def_bool,ss_mess}, // enables background window behind message review
{"hud_distributed",{&hud_distributed},{0},0,1, // hud broken up into 3 displays //jff 3/4/98
def_bool,ss_none}, // splits HUD into three 2 line displays
{"health_red", {&health_red} , {25},0,200, // below is red
def_int,ss_stat}, // amount of health for red to yellow transition
{"health_yellow", {&health_yellow}, {50},0,200, // below is yellow
def_int,ss_stat}, // amount of health for yellow to green transition
{"health_green", {&health_green} , {100},0,200,// below is green, above blue
def_int,ss_stat}, // amount of health for green to blue transition
{"armor_red", {&armor_red} , {25},0,200, // below is red
def_int,ss_stat}, // amount of armor for red to yellow transition
{"armor_yellow", {&armor_yellow} , {50},0,200, // below is yellow
def_int,ss_stat}, // amount of armor for yellow to green transition
{"armor_green", {&armor_green} , {100},0,200,// below is green, above blue
def_int,ss_stat}, // amount of armor for green to blue transition
{"ammo_red", {&ammo_red} , {25},0,100, // below 25% is red
def_int,ss_stat}, // percent of ammo for red to yellow transition
{"ammo_yellow", {&ammo_yellow} , {50},0,100, // below 50% is yellow, above green
def_int,ss_stat}, // percent of ammo for yellow to green transition
//jff 2/16/98 HUD and status feature controls
{"hud_active", {&hud_active}, {2},0,2, // 0=off, 1=small, 2=full
def_int,ss_none}, // 0 for HUD off, 1 for HUD small, 2 for full HUD
//jff 2/23/98
{"hud_displayed", {&hud_displayed}, {0},0,1, // whether hud is displayed
def_bool,ss_none}, // enables display of HUD
{"hud_nosecrets", {&hud_nosecrets}, {0},0,1, // no secrets/items/kills HUD line
def_bool,ss_stat}, // disables display of kills/items/secrets on HUD
{"Weapon preferences",{NULL},{0},UL,UL,def_none,ss_none},
// killough 2/8/98: weapon preferences set by user:
{"weapon_choice_1", {&weapon_preferences[0][0]}, {6}, 0,9,
def_int,ss_weap}, // first choice for weapon (best)
{"weapon_choice_2", {&weapon_preferences[0][1]}, {9}, 0,9,
def_int,ss_weap}, // second choice for weapon
{"weapon_choice_3", {&weapon_preferences[0][2]}, {4}, 0,9,
def_int,ss_weap}, // third choice for weapon
{"weapon_choice_4", {&weapon_preferences[0][3]}, {3}, 0,9,
def_int,ss_weap}, // fourth choice for weapon
{"weapon_choice_5", {&weapon_preferences[0][4]}, {2}, 0,9,
def_int,ss_weap}, // fifth choice for weapon
{"weapon_choice_6", {&weapon_preferences[0][5]}, {8}, 0,9,
def_int,ss_weap}, // sixth choice for weapon
{"weapon_choice_7", {&weapon_preferences[0][6]}, {5}, 0,9,
def_int,ss_weap}, // seventh choice for weapon
{"weapon_choice_8", {&weapon_preferences[0][7]}, {7}, 0,9,
def_int,ss_weap}, // eighth choice for weapon
{"weapon_choice_9", {&weapon_preferences[0][8]}, {1}, 0,9,
def_int,ss_weap}, // ninth choice for weapon (worst)
// cournia - support for arbitrary music file (defaults are mp3)
{"Music", {NULL},{0},UL,UL,def_none,ss_none},
{"mus_e1m1", {0,&S_music_files[mus_e1m1]}, {0,"e1m1.mp3"},UL,UL,
def_str,ss_none},
{"mus_e1m2", {0,&S_music_files[mus_e1m2]}, {0,"e1m2.mp3"},UL,UL,
def_str,ss_none},
{"mus_e1m3", {0,&S_music_files[mus_e1m3]}, {0,"e1m3.mp3"},UL,UL,
def_str,ss_none},
{"mus_e1m4", {0,&S_music_files[mus_e1m4]}, {0,"e1m4.mp3"},UL,UL,
def_str,ss_none},
{"mus_e1m5", {0,&S_music_files[mus_e1m5]}, {0,"e1m5.mp3"},UL,UL,
def_str,ss_none},
{"mus_e1m6", {0,&S_music_files[mus_e1m6]}, {0,"e1m6.mp3"},UL,UL,
def_str,ss_none},
{"mus_e1m7", {0,&S_music_files[mus_e1m7]}, {0,"e1m7.mp3"},UL,UL,
def_str,ss_none},
{"mus_e1m8", {0,&S_music_files[mus_e1m8]}, {0,"e1m8.mp3"},UL,UL,
def_str,ss_none},
{"mus_e1m9", {0,&S_music_files[mus_e1m9]}, {0,"e1m9.mp3"},UL,UL,
def_str,ss_none},
{"mus_e2m1", {0,&S_music_files[mus_e2m1]}, {0,"e2m1.mp3"},UL,UL,
def_str,ss_none},
{"mus_e2m2", {0,&S_music_files[mus_e2m2]}, {0,"e2m2.mp3"},UL,UL,
def_str,ss_none},
{"mus_e2m3", {0,&S_music_files[mus_e2m3]}, {0,"e2m3.mp3"},UL,UL,
def_str,ss_none},
{"mus_e2m4", {0,&S_music_files[mus_e2m4]}, {0,"e2m4.mp3"},UL,UL,
def_str,ss_none},
{"mus_e2m5", {0,&S_music_files[mus_e2m5]}, {0,"e1m7.mp3"},UL,UL,
def_str,ss_none},
{"mus_e2m6", {0,&S_music_files[mus_e2m6]}, {0,"e2m6.mp3"},UL,UL,
def_str,ss_none},
{"mus_e2m7", {0,&S_music_files[mus_e2m7]}, {0,"e2m7.mp3"},UL,UL,
def_str,ss_none},
{"mus_e2m8", {0,&S_music_files[mus_e2m8]}, {0,"e2m8.mp3"},UL,UL,
def_str,ss_none},
{"mus_e2m9", {0,&S_music_files[mus_e2m9]}, {0,"e3m1.mp3"},UL,UL,
def_str,ss_none},
{"mus_e3m1", {0,&S_music_files[mus_e3m1]}, {0,"e3m1.mp3"},UL,UL,
def_str,ss_none},
{"mus_e3m2", {0,&S_music_files[mus_e3m2]}, {0,"e3m2.mp3"},UL,UL,
def_str,ss_none},
{"mus_e3m3", {0,&S_music_files[mus_e3m3]}, {0,"e3m3.mp3"},UL,UL,
def_str,ss_none},
{"mus_e3m4", {0,&S_music_files[mus_e3m4]}, {0,"e1m8.mp3"},UL,UL,
def_str,ss_none},
{"mus_e3m5", {0,&S_music_files[mus_e3m5]}, {0,"e1m7.mp3"},UL,UL,
def_str,ss_none},
{"mus_e3m6", {0,&S_music_files[mus_e3m6]}, {0,"e1m6.mp3"},UL,UL,
def_str,ss_none},
{"mus_e3m7", {0,&S_music_files[mus_e3m7]}, {0,"e2m7.mp3"},UL,UL,
def_str,ss_none},
{"mus_e3m8", {0,&S_music_files[mus_e3m8]}, {0,"e3m8.mp3"},UL,UL,
def_str,ss_none},
{"mus_e3m9", {0,&S_music_files[mus_e3m9]}, {0,"e1m9.mp3"},UL,UL,
def_str,ss_none},
{"mus_inter", {0,&S_music_files[mus_inter]}, {0,"e2m3.mp3"},UL,UL,
def_str,ss_none},
{"mus_intro", {0,&S_music_files[mus_intro]}, {0,"intro.mp3"},UL,UL,
def_str,ss_none},
{"mus_bunny", {0,&S_music_files[mus_bunny]}, {0,"bunny.mp3"},UL,UL,
def_str,ss_none},
{"mus_victor", {0,&S_music_files[mus_victor]}, {0,"victor.mp3"},UL,UL,
def_str,ss_none},
{"mus_introa", {0,&S_music_files[mus_introa]}, {0,"intro.mp3"},UL,UL,
def_str,ss_none},
{"mus_runnin", {0,&S_music_files[mus_runnin]}, {0,"runnin.mp3"},UL,UL,
def_str,ss_none},
{"mus_stalks", {0,&S_music_files[mus_stalks]}, {0,"stalks.mp3"},UL,UL,
def_str,ss_none},
{"mus_countd", {0,&S_music_files[mus_countd]}, {0,"countd.mp3"},UL,UL,
def_str,ss_none},
{"mus_betwee", {0,&S_music_files[mus_betwee]}, {0,"betwee.mp3"},UL,UL,
def_str,ss_none},
{"mus_doom", {0,&S_music_files[mus_doom]}, {0,"doom.mp3"},UL,UL,
def_str,ss_none},
{"mus_the_da", {0,&S_music_files[mus_the_da]}, {0,"the_da.mp3"},UL,UL,
def_str,ss_none},
{"mus_shawn", {0,&S_music_files[mus_shawn]}, {0,"shawn.mp3"},UL,UL,
def_str,ss_none},
{"mus_ddtblu", {0,&S_music_files[mus_ddtblu]}, {0,"ddtblu.mp3"},UL,UL,
def_str,ss_none},
{"mus_in_cit", {0,&S_music_files[mus_in_cit]}, {0,"in_cit.mp3"},UL,UL,
def_str,ss_none},
{"mus_dead", {0,&S_music_files[mus_dead]}, {0,"dead.mp3"},UL,UL,
def_str,ss_none},
{"mus_stlks2", {0,&S_music_files[mus_stlks2]}, {0,"stalks.mp3"},UL,UL,
def_str,ss_none},
{"mus_theda2", {0,&S_music_files[mus_theda2]}, {0,"the_da.mp3"},UL,UL,
def_str,ss_none},
{"mus_doom2", {0,&S_music_files[mus_doom2]}, {0,"doom.mp3"},UL,UL,
def_str,ss_none},
{"mus_ddtbl2", {0,&S_music_files[mus_ddtbl2]}, {0,"ddtblu.mp3"},UL,UL,
def_str,ss_none},
{"mus_runni2", {0,&S_music_files[mus_runni2]}, {0,"runnin.mp3"},UL,UL,
def_str,ss_none},
{"mus_dead2", {0,&S_music_files[mus_dead2]}, {0,"dead.mp3"},UL,UL,
def_str,ss_none},
{"mus_stlks3", {0,&S_music_files[mus_stlks3]}, {0,"stalks.mp3"},UL,UL,
def_str,ss_none},
{"mus_romero", {0,&S_music_files[mus_romero]}, {0,"romero.mp3"},UL,UL,
def_str,ss_none},
{"mus_shawn2", {0,&S_music_files[mus_shawn2]}, {0,"shawn.mp3"},UL,UL,
def_str,ss_none},
{"mus_messag", {0,&S_music_files[mus_messag]}, {0,"messag.mp3"},UL,UL,
def_str,ss_none},
{"mus_count2", {0,&S_music_files[mus_count2]}, {0,"countd.mp3"},UL,UL,
def_str,ss_none},
{"mus_ddtbl3", {0,&S_music_files[mus_ddtbl3]}, {0,"ddtblu.mp3"},UL,UL,
def_str,ss_none},
{"mus_ampie", {0,&S_music_files[mus_ampie]}, {0,"ampie.mp3"},UL,UL,
def_str,ss_none},
{"mus_theda3", {0,&S_music_files[mus_theda3]}, {0,"the_da.mp3"},UL,UL,
def_str,ss_none},
{"mus_adrian", {0,&S_music_files[mus_adrian]}, {0,"adrian.mp3"},UL,UL,
def_str,ss_none},
{"mus_messg2", {0,&S_music_files[mus_messg2]}, {0,"messag.mp3"},UL,UL,
def_str,ss_none},
{"mus_romer2", {0,&S_music_files[mus_romer2]}, {0,"romero.mp3"},UL,UL,
def_str,ss_none},
{"mus_tense", {0,&S_music_files[mus_tense]}, {0,"tense.mp3"},UL,UL,
def_str,ss_none},
{"mus_shawn3", {0,&S_music_files[mus_shawn3]}, {0,"shawn.mp3"},UL,UL,
def_str,ss_none},
{"mus_openin", {0,&S_music_files[mus_openin]}, {0,"openin.mp3"},UL,UL,
def_str,ss_none},
{"mus_evil", {0,&S_music_files[mus_evil]}, {0,"evil.mp3"},UL,UL,
def_str,ss_none},
{"mus_ultima", {0,&S_music_files[mus_ultima]}, {0,"ultima.mp3"},UL,UL,
def_str,ss_none},
{"mus_read_m", {0,&S_music_files[mus_read_m]}, {0,"read_m.mp3"},UL,UL,
def_str,ss_none},
{"mus_dm2ttl", {0,&S_music_files[mus_dm2ttl]}, {0,"dm2ttl.mp3"},UL,UL,
def_str,ss_none},
{"mus_dm2int", {0,&S_music_files[mus_dm2int]}, {0,"dm2int.mp3"},UL,UL,
def_str,ss_none},
};
int numdefaults;
static const char* defaultfile; // CPhipps - static, const
//
// M_SaveDefaults
//
void M_SaveDefaults (void)
{
int i;
FILE* f;
f = fopen (defaultfile, "w");
if (!f)
return; // can't write the file, but don't complain
// 3/3/98 explain format of file
fprintf(f,"# Doom config file\n");
fprintf(f,"# Format:\n");
fprintf(f,"# variable value\n");
for (i = 0 ; i < numdefaults ; i++) {
if (defaults[i].type == def_none) {
// CPhipps - pure headers
fprintf(f, "\n# %s\n", defaults[i].name);
} else
// CPhipps - modified for new default_t form
if (!IS_STRING(defaults[i])) //jff 4/10/98 kill super-hack on pointer value
{
// CPhipps - remove keycode hack
// killough 3/6/98: use spaces instead of tabs for uniform justification
if (defaults[i].type == def_hex)
fprintf (f,"%-25s 0x%x\n",defaults[i].name,*(defaults[i].location.pi));
else
fprintf (f,"%-25s %5i\n",defaults[i].name,*(defaults[i].location.pi));
}
else
{
fprintf (f,"%-25s \"%s\"\n",defaults[i].name,*(defaults[i].location.ppsz));
}
}
fclose (f);
}
/*
* M_LookupDefault
*
* cph - mimic MBF function for now. Yes it's crap.
*/
struct default_s *M_LookupDefault(const char *name)
{
int i;
for (i = 0 ; i < numdefaults ; i++)
if ((defaults[i].type != def_none) && !strcmp(name, defaults[i].name))
return &defaults[i];
I_Error("M_LookupDefault: %s not found",name);
return NULL;
}
//
// M_LoadDefaults
//
#define NUMCHATSTRINGS 10 // phares 4/13/98
void M_LoadDefaults (void)
{
int i;
int len;
FILE* f;
char def[80];
char strparm[100];
char* newstring = NULL; // killough
int parm;
boolean isstring;
// set everything to base values
numdefaults = sizeof(defaults)/sizeof(defaults[0]);
for (i = 0 ; i < numdefaults ; i++) {
if (defaults[i].location.ppsz)
*defaults[i].location.ppsz = strdup(defaults[i].defaultvalue.psz);
if (defaults[i].location.pi)
*defaults[i].location.pi = defaults[i].defaultvalue.i;
}
// check for a custom default file
i = M_CheckParm ("-config");
if (i && i < myargc-1)
defaultfile = myargv[i+1];
else {
const char* exedir = I_DoomExeDir();
defaultfile = malloc(PATH_MAX+1);
/* get config file from same directory as executable */
#ifdef HAVE_SNPRINTF
snprintf((char *)defaultfile, PATH_MAX,
#else
sprintf ((char *)defaultfile,
#endif
"%s%s%sboom.cfg", exedir, HasTrailingSlash(exedir) ? "" : "/",
#if ((defined GL_DOOM) && (defined _MSC_VER))
"gl");
#else
"pr");
#endif
}
lprintf (LO_CONFIRM, " default file: %s\n",defaultfile);
// read the file in, overriding any set defaults
f = fopen (defaultfile, "r");
if (f)
{
while (!feof(f))
{
isstring = false;
if (fscanf (f, "%79s %[^\n]\n", def, strparm) == 2)
{
//jff 3/3/98 skip lines not starting with an alphanum
if (!isalnum(def[0]))
continue;
if (strparm[0] == '"') {
// get a string default
isstring = true;
len = strlen(strparm);
newstring = (char *) malloc(len);
strparm[len-1] = 0; // clears trailing double-quote mark
strcpy(newstring, strparm+1); // clears leading double-quote mark
} else if ((strparm[0] == '0') && (strparm[1] == 'x')) {
// CPhipps - allow ints to be specified in hex
sscanf(strparm+2, "%x", &parm);
} else {
sscanf(strparm, "%i", &parm);
// Keycode hack removed
}
for (i = 0 ; i < numdefaults ; i++)
if ((defaults[i].type != def_none) && !strcmp(def, defaults[i].name))
{
// CPhipps - safety check
if (isstring != IS_STRING(defaults[i])) {
lprintf(LO_WARN, "M_LoadDefaults: Type mismatch reading %s\n", defaults[i].name);
continue;
}
if (!isstring)
{
//jff 3/4/98 range check numeric parameters
if ((defaults[i].minvalue==UL || defaults[i].minvalue<=parm) &&
(defaults[i].maxvalue==UL || defaults[i].maxvalue>=parm))
*(defaults[i].location.pi) = parm;
}
else
{
free((char*)*(defaults[i].location.ppsz)); /* phares 4/13/98 */
*(defaults[i].location.ppsz) = newstring;
}
break;
}
}
}
fclose (f);
}
//jff 3/4/98 redundant range checks for hud deleted here
}
//
// SCREEN SHOTS
//
//
// M_ScreenShot
//
// Modified by Lee Killough so that any number of shots can be taken,
// the code is faster, and no annoying "screenshot" message appears.
// CPhipps - modified to use its own buffer for the image
// - checks for the case where no file can be created (doesn't occur on POSIX systems, would on DOS)
// - track errors better
// - split into 2 functions
//
// M_DoScreenShot
// Takes a screenshot into the names file
void M_DoScreenShot (const char* fname)
{
if (I_ScreenShot(fname) != 0)
doom_printf("M_ScreenShot: Error writing screenshot\n");
}
#ifndef SCREENSHOT_DIR
#define SCREENSHOT_DIR "."
#endif
#ifdef HAVE_LIBPNG
#define SCREENSHOT_EXT ".png"
#else
#define SCREENSHOT_EXT ".bmp"
#endif
void M_ScreenShot(void)
{
static int shot;
char lbmname[PATH_MAX + 1];
int startshot;
if (!access(SCREENSHOT_DIR,2))
{
startshot = shot; // CPhipps - prevent infinite loop
do {
sprintf(lbmname,"%s/doom%02d" SCREENSHOT_EXT, SCREENSHOT_DIR, shot++);
} while (!access(lbmname,0) && (shot != startshot) && (shot < 10000));
if (access(lbmname,0))
{
S_StartSound(NULL,gamemode==commercial ? sfx_radio : sfx_tink);
M_DoScreenShot(lbmname); // cph
return;
}
}
doom_printf ("M_ScreenShot: Couldn't create screenshot");
return;
}