mirror of
https://github.com/id-Software/DOOM-iOS.git
synced 2024-11-12 23:44:06 +00:00
48 lines
1.7 KiB
C
48 lines
1.7 KiB
C
/* Emacs style mode select -*- C++ -*-
|
|
*-----------------------------------------------------------------------------
|
|
*
|
|
*
|
|
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
|
|
* based on BOOM, a modified and improved DOOM engine
|
|
* Copyright (C) 1999 by
|
|
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
|
* Copyright (C) 1999-2000 by
|
|
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
|
* Copyright 2005, 2006 by
|
|
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
|
* 02111-1307, USA.
|
|
*
|
|
* DESCRIPTION:
|
|
* DoomDef - basic defines for DOOM, e.g. Version, game mode
|
|
* and skill level, and display parameters.
|
|
*
|
|
*-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
#ifdef __GNUG__
|
|
#pragma implementation "doomdef.h"
|
|
#endif
|
|
|
|
#include "doomdef.h"
|
|
|
|
// Location for any defines turned variables.
|
|
// None.
|
|
|
|
// proff 08/17/98: Changed for high-res
|
|
int SCREENWIDTH=320;
|
|
int SCREENHEIGHT=200;
|
|
int SCREENPITCH=320;
|