mirror of
https://github.com/id-Software/DOOM-iOS.git
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48 lines
1.5 KiB
Objective-C
48 lines
1.5 KiB
Objective-C
/*
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Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
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Copyright (C) 2009 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#import <UIKit/UIKit.h>
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#import <OpenGLES/EAGL.h>
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#import <OpenGLES/ES1/gl.h>
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#import <OpenGLES/ES1/glext.h>
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/*
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This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
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The view content is basically an EAGL surface you render your OpenGL scene into.
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Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
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*/
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@interface EAGLView : UIView <UITextFieldDelegate> {
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@public
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UITextField *textField;
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GLuint mViewRenderbuffer;
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GLuint mViewFramebuffer;
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GLuint mDepthRenderbuffer;
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@private
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/* The pixel dimensions of the backbuffer */
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GLint backingWidth;
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GLint backingHeight;
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}
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@end
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