/* Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company. Copyright (C) 2004 Michael Liebscher Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* * cvar.h: Dynamic variable tracking. * * Author: Michael Liebscher * Date: 2004 * * Acknowledgement: * This code was derived from Quake II, and was originally * written by Id Software, Inc. * */ /* Notes: Dynamic variable tracking. cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly in C code. The user can access cvars from the console in three ways: r_draworder -prints the current value r_draworder 0 -sets the current value to 0 set r_draworder 0 -as above, but creates the cvar if not present Cvars are restricted from having the same names as commands to keep this module from being ambiguous. This module is implemented by cvar.c */ #ifndef __CVAR_H__ #define __CVAR_H__ typedef enum _CVARFlags { CVAR_INIT = 0x0, // Just create it with no flag value. CVAR_ARCHIVE = 0x1, // Set to cause it to be saved to the config file CVAR_NOSET = 0x8, // Don't allow change from console at all, // but can be set from the command line. } CVARFlags; // nothing outside the Cvar_*() functions should modify these fields! typedef struct cvar_s { // By putting the value first, cvars can be referenced in other code // as just extern float *name, without having to include the cvar_t // declaration. This is probably a bad idea that I will // regret at some point. float value; char *name; char *string; char *defaultString; int hashid; int flags; boolean modified; // set each time the cvar is changed struct cvar_s *next; } cvar_t; extern cvar_t *cvar_vars; void Cvar_List_f(); void Cvar_Reset_f(); extern cvar_t *Cvar_Get( const char *var_name, const char *value, CVARFlags flags ); // creates the variable if it doesn't exist, or returns the existing one // if it exists, the value will not be changed, but flags will be ORed in // that allows variables to be unarchived without needing bitflags extern cvar_t *Cvar_FindVar( const char *var_name ); // returns NULL if it doesn't exist extern void Cvar_Set( const char *var_name, const char *value ); // prints warning if it doesn't exist extern void Cvar_SetValue( const char *var_name, float value ); // expands value to a string and calls Cvar_Set extern float Cvar_VariableValue( const char *var_name ); // returns 0 if not defined or non numeric extern char *Cvar_VariableString( const char *var_name ); // returns an empty string if not defined extern char *Cvar_CompleteVariable( const char *partial ); // attempts to match a partial variable name for command line completion // returns NULL if nothing fits extern void Cvar_GetLatchedVars( void ); // any CVAR_LATCHED variables that have been set will now take effect extern void Cvar_WriteVariables( const char *path ); // appends lines containing "set variable value" for all variables // with the archive flag set to true. extern void Cvar_Init( void ); extern char *Cvar_Userinfo( void ); // returns an info string containing all the CVAR_USERINFO cvars extern char *Cvar_Serverinfo( void ); // returns an info string containing all the CVAR_SERVERINFO cvars #endif /* __CVAR_H__ */