doom-ios/code/prboom/d_deh.c

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/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2004 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Dehacked file support
* New for the TeamTNT "Boom" engine
*
* Author: Ty Halderman, TeamTNT
*
*--------------------------------------------------------------------*/
// killough 5/2/98: fixed headers, removed rendunant external declarations:
#include "doomdef.h"
#include "doomtype.h"
#include "doomstat.h"
#include "d_deh.h"
#include "sounds.h"
#include "info.h"
#include "m_cheat.h"
#include "p_inter.h"
#include "p_enemy.h"
#include "g_game.h"
#include "d_think.h"
#include "w_wad.h"
// CPhipps - modify to use logical output routine
#include "lprintf.h"
#define TRUE 1
#define FALSE 0
#ifndef HAVE_STRLWR
#include <ctype.h>
static char* strlwr(char* str)
{
char* p;
for (p=str; *p; p++) *p = tolower(*p);
return str;
}
#endif
// killough 10/98: new functions, to allow processing DEH files in-memory
// (e.g. from wads)
typedef struct {
/* cph 2006/08/06 -
* if lump != NULL, lump is the start of the lump,
* inp is the current read pos. */
const byte *inp, *lump;
long size;
/* else, !lump, and f is the file being read */
FILE* f;
} DEHFILE;
// killough 10/98: emulate IO whether input really comes from a file or not
static char *dehfgets(char *buf, size_t n, DEHFILE *fp)
{
if (!fp->lump) // If this is a real file,
return (fgets)(buf, n, fp->f); // return regular fgets
if (!n || !*fp->inp || fp->size<=0) // If no more characters
return NULL;
if (n==1)
fp->size--, *buf = *fp->inp++;
else
{ // copy buffer
char *p = buf;
while (n>1 && *fp->inp && fp->size &&
(n--, fp->size--, *p++ = *fp->inp++) != '\n')
;
*p = 0;
}
return buf; // Return buffer pointer
}
static int dehfeof(DEHFILE *fp)
{
return !fp->lump ? feof(fp->f) : !*fp->inp || fp->size<=0;
}
static int dehfgetc(DEHFILE *fp)
{
return !fp->lump ? fgetc(fp->f) : fp->size > 0 ?
fp->size--, *fp->inp++ : EOF;
}
// haleyjd 9/22/99
int HelperThing = -1; // in P_SpawnMapThing to substitute helper thing
// variables used in other routines
boolean deh_pars = FALSE; // in wi_stuff to allow pars in modified games
// #include "d_deh.h" -- we don't do that here but we declare the
// variables. This externalizes everything that there is a string
// set for in the language files. See d_deh.h for detailed comments,
// original English values etc. These are set to the macro values,
// which are set by D_ENGLSH.H or D_FRENCH.H(etc). BEX files are a
// better way of changing these strings globally by language.
// ====================================================================
// Any of these can be changed using the bex extensions
#include "dstrings.h" // to get the initial values
/* cph - const's
* - removed redundant "can't XXX in a netgame" strings.
*/
const char *s_D_DEVSTR = D_DEVSTR;
const char *s_D_CDROM = D_CDROM;
const char *s_PRESSKEY = PRESSKEY;
const char *s_PRESSYN = PRESSYN;
const char *s_QUITMSG = QUITMSG;
const char *s_QSAVESPOT = QSAVESPOT; // PRESSKEY;
const char *s_SAVEDEAD = SAVEDEAD; // PRESSKEY; // remove duplicate y/n
const char *s_QSPROMPT = QSPROMPT; // PRESSYN;
const char *s_QLPROMPT = QLPROMPT; // PRESSYN;
const char *s_NEWGAME = NEWGAME; // PRESSKEY;
const char *s_RESTARTLEVEL= RESTARTLEVEL; // PRESSYN;
const char *s_NIGHTMARE = NIGHTMARE; // PRESSYN;
const char *s_SWSTRING = SWSTRING; // PRESSKEY;
const char *s_MSGOFF = MSGOFF;
const char *s_MSGON = MSGON;
const char *s_NETEND = NETEND; // PRESSKEY;
const char *s_ENDGAME = ENDGAME; // PRESSYN; // killough 4/4/98: end
const char *s_DOSY = DOSY;
const char *s_DETAILHI = DETAILHI;
const char *s_DETAILLO = DETAILLO;
const char *s_GAMMALVL0 = GAMMALVL0;
const char *s_GAMMALVL1 = GAMMALVL1;
const char *s_GAMMALVL2 = GAMMALVL2;
const char *s_GAMMALVL3 = GAMMALVL3;
const char *s_GAMMALVL4 = GAMMALVL4;
const char *s_EMPTYSTRING = EMPTYSTRING;
const char *s_GOTARMOR = GOTARMOR;
const char *s_GOTMEGA = GOTMEGA;
const char *s_GOTHTHBONUS = GOTHTHBONUS;
const char *s_GOTARMBONUS = GOTARMBONUS;
const char *s_GOTSTIM = GOTSTIM;
const char *s_GOTMEDINEED = GOTMEDINEED;
const char *s_GOTMEDIKIT = GOTMEDIKIT;
const char *s_GOTSUPER = GOTSUPER;
const char *s_GOTBLUECARD = GOTBLUECARD;
const char *s_GOTYELWCARD = GOTYELWCARD;
const char *s_GOTREDCARD = GOTREDCARD;
const char *s_GOTBLUESKUL = GOTBLUESKUL;
const char *s_GOTYELWSKUL = GOTYELWSKUL;
const char *s_GOTREDSKULL = GOTREDSKULL;
const char *s_GOTINVUL = GOTINVUL;
const char *s_GOTBERSERK = GOTBERSERK;
const char *s_GOTINVIS = GOTINVIS;
const char *s_GOTSUIT = GOTSUIT;
const char *s_GOTMAP = GOTMAP;
const char *s_GOTVISOR = GOTVISOR;
const char *s_GOTMSPHERE = GOTMSPHERE;
const char *s_GOTCLIP = GOTCLIP;
const char *s_GOTCLIPBOX = GOTCLIPBOX;
const char *s_GOTROCKET = GOTROCKET;
const char *s_GOTROCKBOX = GOTROCKBOX;
const char *s_GOTCELL = GOTCELL;
const char *s_GOTCELLBOX = GOTCELLBOX;
const char *s_GOTSHELLS = GOTSHELLS;
const char *s_GOTSHELLBOX = GOTSHELLBOX;
const char *s_GOTBACKPACK = GOTBACKPACK;
const char *s_GOTBFG9000 = GOTBFG9000;
const char *s_GOTCHAINGUN = GOTCHAINGUN;
const char *s_GOTCHAINSAW = GOTCHAINSAW;
const char *s_GOTLAUNCHER = GOTLAUNCHER;
const char *s_GOTPLASMA = GOTPLASMA;
const char *s_GOTSHOTGUN = GOTSHOTGUN;
const char *s_GOTSHOTGUN2 = GOTSHOTGUN2;
const char *s_PD_BLUEO = PD_BLUEO;
const char *s_PD_REDO = PD_REDO;
const char *s_PD_YELLOWO = PD_YELLOWO;
const char *s_PD_BLUEK = PD_BLUEK;
const char *s_PD_REDK = PD_REDK;
const char *s_PD_YELLOWK = PD_YELLOWK;
const char *s_PD_BLUEC = PD_BLUEC;
const char *s_PD_REDC = PD_REDC;
const char *s_PD_YELLOWC = PD_YELLOWC;
const char *s_PD_BLUES = PD_BLUES;
const char *s_PD_REDS = PD_REDS;
const char *s_PD_YELLOWS = PD_YELLOWS;
const char *s_PD_ANY = PD_ANY;
const char *s_PD_ALL3 = PD_ALL3;
const char *s_PD_ALL6 = PD_ALL6;
const char *s_GGSAVED = GGSAVED;
const char *s_HUSTR_MSGU = HUSTR_MSGU;
const char *s_HUSTR_E1M1 = HUSTR_E1M1;
const char *s_HUSTR_E1M2 = HUSTR_E1M2;
const char *s_HUSTR_E1M3 = HUSTR_E1M3;
const char *s_HUSTR_E1M4 = HUSTR_E1M4;
const char *s_HUSTR_E1M5 = HUSTR_E1M5;
const char *s_HUSTR_E1M6 = HUSTR_E1M6;
const char *s_HUSTR_E1M7 = HUSTR_E1M7;
const char *s_HUSTR_E1M8 = HUSTR_E1M8;
const char *s_HUSTR_E1M9 = HUSTR_E1M9;
const char *s_HUSTR_E2M1 = HUSTR_E2M1;
const char *s_HUSTR_E2M2 = HUSTR_E2M2;
const char *s_HUSTR_E2M3 = HUSTR_E2M3;
const char *s_HUSTR_E2M4 = HUSTR_E2M4;
const char *s_HUSTR_E2M5 = HUSTR_E2M5;
const char *s_HUSTR_E2M6 = HUSTR_E2M6;
const char *s_HUSTR_E2M7 = HUSTR_E2M7;
const char *s_HUSTR_E2M8 = HUSTR_E2M8;
const char *s_HUSTR_E2M9 = HUSTR_E2M9;
const char *s_HUSTR_E3M1 = HUSTR_E3M1;
const char *s_HUSTR_E3M2 = HUSTR_E3M2;
const char *s_HUSTR_E3M3 = HUSTR_E3M3;
const char *s_HUSTR_E3M4 = HUSTR_E3M4;
const char *s_HUSTR_E3M5 = HUSTR_E3M5;
const char *s_HUSTR_E3M6 = HUSTR_E3M6;
const char *s_HUSTR_E3M7 = HUSTR_E3M7;
const char *s_HUSTR_E3M8 = HUSTR_E3M8;
const char *s_HUSTR_E3M9 = HUSTR_E3M9;
const char *s_HUSTR_E4M1 = HUSTR_E4M1;
const char *s_HUSTR_E4M2 = HUSTR_E4M2;
const char *s_HUSTR_E4M3 = HUSTR_E4M3;
const char *s_HUSTR_E4M4 = HUSTR_E4M4;
const char *s_HUSTR_E4M5 = HUSTR_E4M5;
const char *s_HUSTR_E4M6 = HUSTR_E4M6;
const char *s_HUSTR_E4M7 = HUSTR_E4M7;
const char *s_HUSTR_E4M8 = HUSTR_E4M8;
const char *s_HUSTR_E4M9 = HUSTR_E4M9;
const char *s_HUSTR_1 = HUSTR_1;
const char *s_HUSTR_2 = HUSTR_2;
const char *s_HUSTR_3 = HUSTR_3;
const char *s_HUSTR_4 = HUSTR_4;
const char *s_HUSTR_5 = HUSTR_5;
const char *s_HUSTR_6 = HUSTR_6;
const char *s_HUSTR_7 = HUSTR_7;
const char *s_HUSTR_8 = HUSTR_8;
const char *s_HUSTR_9 = HUSTR_9;
const char *s_HUSTR_10 = HUSTR_10;
const char *s_HUSTR_11 = HUSTR_11;
const char *s_HUSTR_12 = HUSTR_12;
const char *s_HUSTR_13 = HUSTR_13;
const char *s_HUSTR_14 = HUSTR_14;
const char *s_HUSTR_15 = HUSTR_15;
const char *s_HUSTR_16 = HUSTR_16;
const char *s_HUSTR_17 = HUSTR_17;
const char *s_HUSTR_18 = HUSTR_18;
const char *s_HUSTR_19 = HUSTR_19;
const char *s_HUSTR_20 = HUSTR_20;
const char *s_HUSTR_21 = HUSTR_21;
const char *s_HUSTR_22 = HUSTR_22;
const char *s_HUSTR_23 = HUSTR_23;
const char *s_HUSTR_24 = HUSTR_24;
const char *s_HUSTR_25 = HUSTR_25;
const char *s_HUSTR_26 = HUSTR_26;
const char *s_HUSTR_27 = HUSTR_27;
const char *s_HUSTR_28 = HUSTR_28;
const char *s_HUSTR_29 = HUSTR_29;
const char *s_HUSTR_30 = HUSTR_30;
const char *s_HUSTR_31 = HUSTR_31;
const char *s_HUSTR_32 = HUSTR_32;
const char *s_PHUSTR_1 = PHUSTR_1;
const char *s_PHUSTR_2 = PHUSTR_2;
const char *s_PHUSTR_3 = PHUSTR_3;
const char *s_PHUSTR_4 = PHUSTR_4;
const char *s_PHUSTR_5 = PHUSTR_5;
const char *s_PHUSTR_6 = PHUSTR_6;
const char *s_PHUSTR_7 = PHUSTR_7;
const char *s_PHUSTR_8 = PHUSTR_8;
const char *s_PHUSTR_9 = PHUSTR_9;
const char *s_PHUSTR_10 = PHUSTR_10;
const char *s_PHUSTR_11 = PHUSTR_11;
const char *s_PHUSTR_12 = PHUSTR_12;
const char *s_PHUSTR_13 = PHUSTR_13;
const char *s_PHUSTR_14 = PHUSTR_14;
const char *s_PHUSTR_15 = PHUSTR_15;
const char *s_PHUSTR_16 = PHUSTR_16;
const char *s_PHUSTR_17 = PHUSTR_17;
const char *s_PHUSTR_18 = PHUSTR_18;
const char *s_PHUSTR_19 = PHUSTR_19;
const char *s_PHUSTR_20 = PHUSTR_20;
const char *s_PHUSTR_21 = PHUSTR_21;
const char *s_PHUSTR_22 = PHUSTR_22;
const char *s_PHUSTR_23 = PHUSTR_23;
const char *s_PHUSTR_24 = PHUSTR_24;
const char *s_PHUSTR_25 = PHUSTR_25;
const char *s_PHUSTR_26 = PHUSTR_26;
const char *s_PHUSTR_27 = PHUSTR_27;
const char *s_PHUSTR_28 = PHUSTR_28;
const char *s_PHUSTR_29 = PHUSTR_29;
const char *s_PHUSTR_30 = PHUSTR_30;
const char *s_PHUSTR_31 = PHUSTR_31;
const char *s_PHUSTR_32 = PHUSTR_32;
const char *s_THUSTR_1 = THUSTR_1;
const char *s_THUSTR_2 = THUSTR_2;
const char *s_THUSTR_3 = THUSTR_3;
const char *s_THUSTR_4 = THUSTR_4;
const char *s_THUSTR_5 = THUSTR_5;
const char *s_THUSTR_6 = THUSTR_6;
const char *s_THUSTR_7 = THUSTR_7;
const char *s_THUSTR_8 = THUSTR_8;
const char *s_THUSTR_9 = THUSTR_9;
const char *s_THUSTR_10 = THUSTR_10;
const char *s_THUSTR_11 = THUSTR_11;
const char *s_THUSTR_12 = THUSTR_12;
const char *s_THUSTR_13 = THUSTR_13;
const char *s_THUSTR_14 = THUSTR_14;
const char *s_THUSTR_15 = THUSTR_15;
const char *s_THUSTR_16 = THUSTR_16;
const char *s_THUSTR_17 = THUSTR_17;
const char *s_THUSTR_18 = THUSTR_18;
const char *s_THUSTR_19 = THUSTR_19;
const char *s_THUSTR_20 = THUSTR_20;
const char *s_THUSTR_21 = THUSTR_21;
const char *s_THUSTR_22 = THUSTR_22;
const char *s_THUSTR_23 = THUSTR_23;
const char *s_THUSTR_24 = THUSTR_24;
const char *s_THUSTR_25 = THUSTR_25;
const char *s_THUSTR_26 = THUSTR_26;
const char *s_THUSTR_27 = THUSTR_27;
const char *s_THUSTR_28 = THUSTR_28;
const char *s_THUSTR_29 = THUSTR_29;
const char *s_THUSTR_30 = THUSTR_30;
const char *s_THUSTR_31 = THUSTR_31;
const char *s_THUSTR_32 = THUSTR_32;
const char *s_HUSTR_CHATMACRO1 = HUSTR_CHATMACRO1;
const char *s_HUSTR_CHATMACRO2 = HUSTR_CHATMACRO2;
const char *s_HUSTR_CHATMACRO3 = HUSTR_CHATMACRO3;
const char *s_HUSTR_CHATMACRO4 = HUSTR_CHATMACRO4;
const char *s_HUSTR_CHATMACRO5 = HUSTR_CHATMACRO5;
const char *s_HUSTR_CHATMACRO6 = HUSTR_CHATMACRO6;
const char *s_HUSTR_CHATMACRO7 = HUSTR_CHATMACRO7;
const char *s_HUSTR_CHATMACRO8 = HUSTR_CHATMACRO8;
const char *s_HUSTR_CHATMACRO9 = HUSTR_CHATMACRO9;
const char *s_HUSTR_CHATMACRO0 = HUSTR_CHATMACRO0;
const char *s_HUSTR_TALKTOSELF1 = HUSTR_TALKTOSELF1;
const char *s_HUSTR_TALKTOSELF2 = HUSTR_TALKTOSELF2;
const char *s_HUSTR_TALKTOSELF3 = HUSTR_TALKTOSELF3;
const char *s_HUSTR_TALKTOSELF4 = HUSTR_TALKTOSELF4;
const char *s_HUSTR_TALKTOSELF5 = HUSTR_TALKTOSELF5;
const char *s_HUSTR_MESSAGESENT = HUSTR_MESSAGESENT;
const char *s_HUSTR_PLRGREEN = HUSTR_PLRGREEN;
const char *s_HUSTR_PLRINDIGO = HUSTR_PLRINDIGO;
const char *s_HUSTR_PLRBROWN = HUSTR_PLRBROWN;
const char *s_HUSTR_PLRRED = HUSTR_PLRRED;
const char *s_AMSTR_FOLLOWON = AMSTR_FOLLOWON;
const char *s_AMSTR_FOLLOWOFF = AMSTR_FOLLOWOFF;
const char *s_AMSTR_GRIDON = AMSTR_GRIDON;
const char *s_AMSTR_GRIDOFF = AMSTR_GRIDOFF;
const char *s_AMSTR_MARKEDSPOT = AMSTR_MARKEDSPOT;
const char *s_AMSTR_MARKSCLEARED = AMSTR_MARKSCLEARED;
// CPhipps - automap rotate & overlay
const char* s_AMSTR_ROTATEON = AMSTR_ROTATEON;
const char* s_AMSTR_ROTATEOFF = AMSTR_ROTATEOFF;
const char* s_AMSTR_OVERLAYON = AMSTR_OVERLAYON;
const char* s_AMSTR_OVERLAYOFF = AMSTR_OVERLAYOFF;
const char *s_STSTR_MUS = STSTR_MUS;
const char *s_STSTR_NOMUS = STSTR_NOMUS;
const char *s_STSTR_DQDON = STSTR_DQDON;
const char *s_STSTR_DQDOFF = STSTR_DQDOFF;
const char *s_STSTR_KFAADDED = STSTR_KFAADDED;
const char *s_STSTR_FAADDED = STSTR_FAADDED;
const char *s_STSTR_NCON = STSTR_NCON;
const char *s_STSTR_NCOFF = STSTR_NCOFF;
const char *s_STSTR_BEHOLD = STSTR_BEHOLD;
const char *s_STSTR_BEHOLDX = STSTR_BEHOLDX;
const char *s_STSTR_CHOPPERS = STSTR_CHOPPERS;
const char *s_STSTR_CLEV = STSTR_CLEV;
const char *s_STSTR_COMPON = STSTR_COMPON;
const char *s_STSTR_COMPOFF = STSTR_COMPOFF;
const char *s_E1TEXT = E1TEXT;
const char *s_E2TEXT = E2TEXT;
const char *s_E3TEXT = E3TEXT;
const char *s_E4TEXT = E4TEXT;
const char *s_C1TEXT = C1TEXT;
const char *s_C2TEXT = C2TEXT;
const char *s_C3TEXT = C3TEXT;
const char *s_C4TEXT = C4TEXT;
const char *s_C5TEXT = C5TEXT;
const char *s_C6TEXT = C6TEXT;
const char *s_P1TEXT = P1TEXT;
const char *s_P2TEXT = P2TEXT;
const char *s_P3TEXT = P3TEXT;
const char *s_P4TEXT = P4TEXT;
const char *s_P5TEXT = P5TEXT;
const char *s_P6TEXT = P6TEXT;
const char *s_T1TEXT = T1TEXT;
const char *s_T2TEXT = T2TEXT;
const char *s_T3TEXT = T3TEXT;
const char *s_T4TEXT = T4TEXT;
const char *s_T5TEXT = T5TEXT;
const char *s_T6TEXT = T6TEXT;
const char *s_CC_ZOMBIE = CC_ZOMBIE;
const char *s_CC_SHOTGUN = CC_SHOTGUN;
const char *s_CC_HEAVY = CC_HEAVY;
const char *s_CC_IMP = CC_IMP;
const char *s_CC_DEMON = CC_DEMON;
const char *s_CC_LOST = CC_LOST;
const char *s_CC_CACO = CC_CACO;
const char *s_CC_HELL = CC_HELL;
const char *s_CC_BARON = CC_BARON;
const char *s_CC_ARACH = CC_ARACH;
const char *s_CC_PAIN = CC_PAIN;
const char *s_CC_REVEN = CC_REVEN;
const char *s_CC_MANCU = CC_MANCU;
const char *s_CC_ARCH = CC_ARCH;
const char *s_CC_SPIDER = CC_SPIDER;
const char *s_CC_CYBER = CC_CYBER;
const char *s_CC_HERO = CC_HERO;
// Ty 03/30/98 - new substitutions for background textures
// during int screens
const char *bgflatE1 = "FLOOR4_8"; // end of DOOM Episode 1
const char *bgflatE2 = "SFLR6_1"; // end of DOOM Episode 2
const char *bgflatE3 = "MFLR8_4"; // end of DOOM Episode 3
const char *bgflatE4 = "MFLR8_3"; // end of DOOM Episode 4
const char *bgflat06 = "SLIME16"; // DOOM2 after MAP06
const char *bgflat11 = "RROCK14"; // DOOM2 after MAP11
const char *bgflat20 = "RROCK07"; // DOOM2 after MAP20
const char *bgflat30 = "RROCK17"; // DOOM2 after MAP30
const char *bgflat15 = "RROCK13"; // DOOM2 going MAP15 to MAP31
const char *bgflat31 = "RROCK19"; // DOOM2 going MAP31 to MAP32
const char *bgcastcall = "BOSSBACK"; // Panel behind cast call
const char *startup1 = ""; // blank lines are default and are not printed
const char *startup2 = "";
const char *startup3 = "";
const char *startup4 = "";
const char *startup5 = "";
/* Ty 05/03/98 - externalized
* cph - updated for prboom */
const char *savegamename = "prbmsav";
// end d_deh.h variable declarations
// ====================================================================
// Do this for a lookup--the pointer (loaded above) is cross-referenced
// to a string key that is the same as the define above. We will use
// strdups to set these new values that we read from the file, orphaning
// the original value set above.
// CPhipps - make strings pointed to const
typedef struct {
const char **ppstr; // doubly indirect pointer to string
const char *lookup; // pointer to lookup string name
} deh_strs;
/* CPhipps - const, static
* - removed redundant "Can't XXX in a netgame" strings
*/
static const deh_strs deh_strlookup[] = {
{&s_D_DEVSTR,"D_DEVSTR"},
{&s_D_CDROM,"D_CDROM"},
{&s_PRESSKEY,"PRESSKEY"},
{&s_PRESSYN,"PRESSYN"},
{&s_QUITMSG,"QUITMSG"},
{&s_QSAVESPOT,"QSAVESPOT"},
{&s_SAVEDEAD,"SAVEDEAD"},
/* cph - disabled to prevent format string attacks in WAD files
{&s_QSPROMPT,"QSPROMPT"},
{&s_QLPROMPT,"QLPROMPT"},*/
{&s_NEWGAME,"NEWGAME"},
{&s_RESTARTLEVEL,"RESTARTLEVEL"},
{&s_NIGHTMARE,"NIGHTMARE"},
{&s_SWSTRING,"SWSTRING"},
{&s_MSGOFF,"MSGOFF"},
{&s_MSGON,"MSGON"},
{&s_NETEND,"NETEND"},
{&s_ENDGAME,"ENDGAME"},
{&s_DOSY,"DOSY"},
{&s_DETAILHI,"DETAILHI"},
{&s_DETAILLO,"DETAILLO"},
{&s_GAMMALVL0,"GAMMALVL0"},
{&s_GAMMALVL1,"GAMMALVL1"},
{&s_GAMMALVL2,"GAMMALVL2"},
{&s_GAMMALVL3,"GAMMALVL3"},
{&s_GAMMALVL4,"GAMMALVL4"},
{&s_EMPTYSTRING,"EMPTYSTRING"},
{&s_GOTARMOR,"GOTARMOR"},
{&s_GOTMEGA,"GOTMEGA"},
{&s_GOTHTHBONUS,"GOTHTHBONUS"},
{&s_GOTARMBONUS,"GOTARMBONUS"},
{&s_GOTSTIM,"GOTSTIM"},
{&s_GOTMEDINEED,"GOTMEDINEED"},
{&s_GOTMEDIKIT,"GOTMEDIKIT"},
{&s_GOTSUPER,"GOTSUPER"},
{&s_GOTBLUECARD,"GOTBLUECARD"},
{&s_GOTYELWCARD,"GOTYELWCARD"},
{&s_GOTREDCARD,"GOTREDCARD"},
{&s_GOTBLUESKUL,"GOTBLUESKUL"},
{&s_GOTYELWSKUL,"GOTYELWSKUL"},
{&s_GOTREDSKULL,"GOTREDSKULL"},
{&s_GOTINVUL,"GOTINVUL"},
{&s_GOTBERSERK,"GOTBERSERK"},
{&s_GOTINVIS,"GOTINVIS"},
{&s_GOTSUIT,"GOTSUIT"},
{&s_GOTMAP,"GOTMAP"},
{&s_GOTVISOR,"GOTVISOR"},
{&s_GOTMSPHERE,"GOTMSPHERE"},
{&s_GOTCLIP,"GOTCLIP"},
{&s_GOTCLIPBOX,"GOTCLIPBOX"},
{&s_GOTROCKET,"GOTROCKET"},
{&s_GOTROCKBOX,"GOTROCKBOX"},
{&s_GOTCELL,"GOTCELL"},
{&s_GOTCELLBOX,"GOTCELLBOX"},
{&s_GOTSHELLS,"GOTSHELLS"},
{&s_GOTSHELLBOX,"GOTSHELLBOX"},
{&s_GOTBACKPACK,"GOTBACKPACK"},
{&s_GOTBFG9000,"GOTBFG9000"},
{&s_GOTCHAINGUN,"GOTCHAINGUN"},
{&s_GOTCHAINSAW,"GOTCHAINSAW"},
{&s_GOTLAUNCHER,"GOTLAUNCHER"},
{&s_GOTPLASMA,"GOTPLASMA"},
{&s_GOTSHOTGUN,"GOTSHOTGUN"},
{&s_GOTSHOTGUN2,"GOTSHOTGUN2"},
{&s_PD_BLUEO,"PD_BLUEO"},
{&s_PD_REDO,"PD_REDO"},
{&s_PD_YELLOWO,"PD_YELLOWO"},
{&s_PD_BLUEK,"PD_BLUEK"},
{&s_PD_REDK,"PD_REDK"},
{&s_PD_YELLOWK,"PD_YELLOWK"},
{&s_PD_BLUEC,"PD_BLUEC"},
{&s_PD_REDC,"PD_REDC"},
{&s_PD_YELLOWC,"PD_YELLOWC"},
{&s_PD_BLUES,"PD_BLUES"},
{&s_PD_REDS,"PD_REDS"},
{&s_PD_YELLOWS,"PD_YELLOWS"},
{&s_PD_ANY,"PD_ANY"},
{&s_PD_ALL3,"PD_ALL3"},
{&s_PD_ALL6,"PD_ALL6"},
{&s_GGSAVED,"GGSAVED"},
{&s_HUSTR_MSGU,"HUSTR_MSGU"},
{&s_HUSTR_E1M1,"HUSTR_E1M1"},
{&s_HUSTR_E1M2,"HUSTR_E1M2"},
{&s_HUSTR_E1M3,"HUSTR_E1M3"},
{&s_HUSTR_E1M4,"HUSTR_E1M4"},
{&s_HUSTR_E1M5,"HUSTR_E1M5"},
{&s_HUSTR_E1M6,"HUSTR_E1M6"},
{&s_HUSTR_E1M7,"HUSTR_E1M7"},
{&s_HUSTR_E1M8,"HUSTR_E1M8"},
{&s_HUSTR_E1M9,"HUSTR_E1M9"},
{&s_HUSTR_E2M1,"HUSTR_E2M1"},
{&s_HUSTR_E2M2,"HUSTR_E2M2"},
{&s_HUSTR_E2M3,"HUSTR_E2M3"},
{&s_HUSTR_E2M4,"HUSTR_E2M4"},
{&s_HUSTR_E2M5,"HUSTR_E2M5"},
{&s_HUSTR_E2M6,"HUSTR_E2M6"},
{&s_HUSTR_E2M7,"HUSTR_E2M7"},
{&s_HUSTR_E2M8,"HUSTR_E2M8"},
{&s_HUSTR_E2M9,"HUSTR_E2M9"},
{&s_HUSTR_E3M1,"HUSTR_E3M1"},
{&s_HUSTR_E3M2,"HUSTR_E3M2"},
{&s_HUSTR_E3M3,"HUSTR_E3M3"},
{&s_HUSTR_E3M4,"HUSTR_E3M4"},
{&s_HUSTR_E3M5,"HUSTR_E3M5"},
{&s_HUSTR_E3M6,"HUSTR_E3M6"},
{&s_HUSTR_E3M7,"HUSTR_E3M7"},
{&s_HUSTR_E3M8,"HUSTR_E3M8"},
{&s_HUSTR_E3M9,"HUSTR_E3M9"},
{&s_HUSTR_E4M1,"HUSTR_E4M1"},
{&s_HUSTR_E4M2,"HUSTR_E4M2"},
{&s_HUSTR_E4M3,"HUSTR_E4M3"},
{&s_HUSTR_E4M4,"HUSTR_E4M4"},
{&s_HUSTR_E4M5,"HUSTR_E4M5"},
{&s_HUSTR_E4M6,"HUSTR_E4M6"},
{&s_HUSTR_E4M7,"HUSTR_E4M7"},
{&s_HUSTR_E4M8,"HUSTR_E4M8"},
{&s_HUSTR_E4M9,"HUSTR_E4M9"},
{&s_HUSTR_1,"HUSTR_1"},
{&s_HUSTR_2,"HUSTR_2"},
{&s_HUSTR_3,"HUSTR_3"},
{&s_HUSTR_4,"HUSTR_4"},
{&s_HUSTR_5,"HUSTR_5"},
{&s_HUSTR_6,"HUSTR_6"},
{&s_HUSTR_7,"HUSTR_7"},
{&s_HUSTR_8,"HUSTR_8"},
{&s_HUSTR_9,"HUSTR_9"},
{&s_HUSTR_10,"HUSTR_10"},
{&s_HUSTR_11,"HUSTR_11"},
{&s_HUSTR_12,"HUSTR_12"},
{&s_HUSTR_13,"HUSTR_13"},
{&s_HUSTR_14,"HUSTR_14"},
{&s_HUSTR_15,"HUSTR_15"},
{&s_HUSTR_16,"HUSTR_16"},
{&s_HUSTR_17,"HUSTR_17"},
{&s_HUSTR_18,"HUSTR_18"},
{&s_HUSTR_19,"HUSTR_19"},
{&s_HUSTR_20,"HUSTR_20"},
{&s_HUSTR_21,"HUSTR_21"},
{&s_HUSTR_22,"HUSTR_22"},
{&s_HUSTR_23,"HUSTR_23"},
{&s_HUSTR_24,"HUSTR_24"},
{&s_HUSTR_25,"HUSTR_25"},
{&s_HUSTR_26,"HUSTR_26"},
{&s_HUSTR_27,"HUSTR_27"},
{&s_HUSTR_28,"HUSTR_28"},
{&s_HUSTR_29,"HUSTR_29"},
{&s_HUSTR_30,"HUSTR_30"},
{&s_HUSTR_31,"HUSTR_31"},
{&s_HUSTR_32,"HUSTR_32"},
{&s_PHUSTR_1,"PHUSTR_1"},
{&s_PHUSTR_2,"PHUSTR_2"},
{&s_PHUSTR_3,"PHUSTR_3"},
{&s_PHUSTR_4,"PHUSTR_4"},
{&s_PHUSTR_5,"PHUSTR_5"},
{&s_PHUSTR_6,"PHUSTR_6"},
{&s_PHUSTR_7,"PHUSTR_7"},
{&s_PHUSTR_8,"PHUSTR_8"},
{&s_PHUSTR_9,"PHUSTR_9"},
{&s_PHUSTR_10,"PHUSTR_10"},
{&s_PHUSTR_11,"PHUSTR_11"},
{&s_PHUSTR_12,"PHUSTR_12"},
{&s_PHUSTR_13,"PHUSTR_13"},
{&s_PHUSTR_14,"PHUSTR_14"},
{&s_PHUSTR_15,"PHUSTR_15"},
{&s_PHUSTR_16,"PHUSTR_16"},
{&s_PHUSTR_17,"PHUSTR_17"},
{&s_PHUSTR_18,"PHUSTR_18"},
{&s_PHUSTR_19,"PHUSTR_19"},
{&s_PHUSTR_20,"PHUSTR_20"},
{&s_PHUSTR_21,"PHUSTR_21"},
{&s_PHUSTR_22,"PHUSTR_22"},
{&s_PHUSTR_23,"PHUSTR_23"},
{&s_PHUSTR_24,"PHUSTR_24"},
{&s_PHUSTR_25,"PHUSTR_25"},
{&s_PHUSTR_26,"PHUSTR_26"},
{&s_PHUSTR_27,"PHUSTR_27"},
{&s_PHUSTR_28,"PHUSTR_28"},
{&s_PHUSTR_29,"PHUSTR_29"},
{&s_PHUSTR_30,"PHUSTR_30"},
{&s_PHUSTR_31,"PHUSTR_31"},
{&s_PHUSTR_32,"PHUSTR_32"},
{&s_THUSTR_1,"THUSTR_1"},
{&s_THUSTR_2,"THUSTR_2"},
{&s_THUSTR_3,"THUSTR_3"},
{&s_THUSTR_4,"THUSTR_4"},
{&s_THUSTR_5,"THUSTR_5"},
{&s_THUSTR_6,"THUSTR_6"},
{&s_THUSTR_7,"THUSTR_7"},
{&s_THUSTR_8,"THUSTR_8"},
{&s_THUSTR_9,"THUSTR_9"},
{&s_THUSTR_10,"THUSTR_10"},
{&s_THUSTR_11,"THUSTR_11"},
{&s_THUSTR_12,"THUSTR_12"},
{&s_THUSTR_13,"THUSTR_13"},
{&s_THUSTR_14,"THUSTR_14"},
{&s_THUSTR_15,"THUSTR_15"},
{&s_THUSTR_16,"THUSTR_16"},
{&s_THUSTR_17,"THUSTR_17"},
{&s_THUSTR_18,"THUSTR_18"},
{&s_THUSTR_19,"THUSTR_19"},
{&s_THUSTR_20,"THUSTR_20"},
{&s_THUSTR_21,"THUSTR_21"},
{&s_THUSTR_22,"THUSTR_22"},
{&s_THUSTR_23,"THUSTR_23"},
{&s_THUSTR_24,"THUSTR_24"},
{&s_THUSTR_25,"THUSTR_25"},
{&s_THUSTR_26,"THUSTR_26"},
{&s_THUSTR_27,"THUSTR_27"},
{&s_THUSTR_28,"THUSTR_28"},
{&s_THUSTR_29,"THUSTR_29"},
{&s_THUSTR_30,"THUSTR_30"},
{&s_THUSTR_31,"THUSTR_31"},
{&s_THUSTR_32,"THUSTR_32"},
{&s_HUSTR_CHATMACRO1,"HUSTR_CHATMACRO1"},
{&s_HUSTR_CHATMACRO2,"HUSTR_CHATMACRO2"},
{&s_HUSTR_CHATMACRO3,"HUSTR_CHATMACRO3"},
{&s_HUSTR_CHATMACRO4,"HUSTR_CHATMACRO4"},
{&s_HUSTR_CHATMACRO5,"HUSTR_CHATMACRO5"},
{&s_HUSTR_CHATMACRO6,"HUSTR_CHATMACRO6"},
{&s_HUSTR_CHATMACRO7,"HUSTR_CHATMACRO7"},
{&s_HUSTR_CHATMACRO8,"HUSTR_CHATMACRO8"},
{&s_HUSTR_CHATMACRO9,"HUSTR_CHATMACRO9"},
{&s_HUSTR_CHATMACRO0,"HUSTR_CHATMACRO0"},
{&s_HUSTR_TALKTOSELF1,"HUSTR_TALKTOSELF1"},
{&s_HUSTR_TALKTOSELF2,"HUSTR_TALKTOSELF2"},
{&s_HUSTR_TALKTOSELF3,"HUSTR_TALKTOSELF3"},
{&s_HUSTR_TALKTOSELF4,"HUSTR_TALKTOSELF4"},
{&s_HUSTR_TALKTOSELF5,"HUSTR_TALKTOSELF5"},
{&s_HUSTR_MESSAGESENT,"HUSTR_MESSAGESENT"},
{&s_HUSTR_PLRGREEN,"HUSTR_PLRGREEN"},
{&s_HUSTR_PLRINDIGO,"HUSTR_PLRINDIGO"},
{&s_HUSTR_PLRBROWN,"HUSTR_PLRBROWN"},
{&s_HUSTR_PLRRED,"HUSTR_PLRRED"},
//{c_HUSTR_KEYGREEN,"HUSTR_KEYGREEN"},
//{c_HUSTR_KEYINDIGO,"HUSTR_KEYINDIGO"},
//{c_HUSTR_KEYBROWN,"HUSTR_KEYBROWN"},
//{c_HUSTR_KEYRED,"HUSTR_KEYRED"},
{&s_AMSTR_FOLLOWON,"AMSTR_FOLLOWON"},
{&s_AMSTR_FOLLOWOFF,"AMSTR_FOLLOWOFF"},
{&s_AMSTR_GRIDON,"AMSTR_GRIDON"},
{&s_AMSTR_GRIDOFF,"AMSTR_GRIDOFF"},
{&s_AMSTR_MARKEDSPOT,"AMSTR_MARKEDSPOT"},
{&s_AMSTR_MARKSCLEARED,"AMSTR_MARKSCLEARED"},
{&s_STSTR_MUS,"STSTR_MUS"},
{&s_STSTR_NOMUS,"STSTR_NOMUS"},
{&s_STSTR_DQDON,"STSTR_DQDON"},
{&s_STSTR_DQDOFF,"STSTR_DQDOFF"},
{&s_STSTR_KFAADDED,"STSTR_KFAADDED"},
{&s_STSTR_FAADDED,"STSTR_FAADDED"},
{&s_STSTR_NCON,"STSTR_NCON"},
{&s_STSTR_NCOFF,"STSTR_NCOFF"},
{&s_STSTR_BEHOLD,"STSTR_BEHOLD"},
{&s_STSTR_BEHOLDX,"STSTR_BEHOLDX"},
{&s_STSTR_CHOPPERS,"STSTR_CHOPPERS"},
{&s_STSTR_CLEV,"STSTR_CLEV"},
{&s_STSTR_COMPON,"STSTR_COMPON"},
{&s_STSTR_COMPOFF,"STSTR_COMPOFF"},
{&s_E1TEXT,"E1TEXT"},
{&s_E2TEXT,"E2TEXT"},
{&s_E3TEXT,"E3TEXT"},
{&s_E4TEXT,"E4TEXT"},
{&s_C1TEXT,"C1TEXT"},
{&s_C2TEXT,"C2TEXT"},
{&s_C3TEXT,"C3TEXT"},
{&s_C4TEXT,"C4TEXT"},
{&s_C5TEXT,"C5TEXT"},
{&s_C6TEXT,"C6TEXT"},
{&s_P1TEXT,"P1TEXT"},
{&s_P2TEXT,"P2TEXT"},
{&s_P3TEXT,"P3TEXT"},
{&s_P4TEXT,"P4TEXT"},
{&s_P5TEXT,"P5TEXT"},
{&s_P6TEXT,"P6TEXT"},
{&s_T1TEXT,"T1TEXT"},
{&s_T2TEXT,"T2TEXT"},
{&s_T3TEXT,"T3TEXT"},
{&s_T4TEXT,"T4TEXT"},
{&s_T5TEXT,"T5TEXT"},
{&s_T6TEXT,"T6TEXT"},
{&s_CC_ZOMBIE,"CC_ZOMBIE"},
{&s_CC_SHOTGUN,"CC_SHOTGUN"},
{&s_CC_HEAVY,"CC_HEAVY"},
{&s_CC_IMP,"CC_IMP"},
{&s_CC_DEMON,"CC_DEMON"},
{&s_CC_LOST,"CC_LOST"},
{&s_CC_CACO,"CC_CACO"},
{&s_CC_HELL,"CC_HELL"},
{&s_CC_BARON,"CC_BARON"},
{&s_CC_ARACH,"CC_ARACH"},
{&s_CC_PAIN,"CC_PAIN"},
{&s_CC_REVEN,"CC_REVEN"},
{&s_CC_MANCU,"CC_MANCU"},
{&s_CC_ARCH,"CC_ARCH"},
{&s_CC_SPIDER,"CC_SPIDER"},
{&s_CC_CYBER,"CC_CYBER"},
{&s_CC_HERO,"CC_HERO"},
{&bgflatE1,"BGFLATE1"},
{&bgflatE2,"BGFLATE2"},
{&bgflatE3,"BGFLATE3"},
{&bgflatE4,"BGFLATE4"},
{&bgflat06,"BGFLAT06"},
{&bgflat11,"BGFLAT11"},
{&bgflat20,"BGFLAT20"},
{&bgflat30,"BGFLAT30"},
{&bgflat15,"BGFLAT15"},
{&bgflat31,"BGFLAT31"},
{&bgcastcall,"BGCASTCALL"},
// Ty 04/08/98 - added 5 general purpose startup announcement
// strings for hacker use. See m_menu.c
{&startup1,"STARTUP1"},
{&startup2,"STARTUP2"},
{&startup3,"STARTUP3"},
{&startup4,"STARTUP4"},
{&startup5,"STARTUP5"},
{&savegamename,"SAVEGAMENAME"}, // Ty 05/03/98
};
static int deh_numstrlookup =
sizeof(deh_strlookup)/sizeof(deh_strlookup[0]);
const char *deh_newlevel = "NEWLEVEL"; // CPhipps - const
// DOOM shareware/registered/retail (Ultimate) names.
// CPhipps - const**const
const char **const mapnames[] =
{
&s_HUSTR_E1M1,
&s_HUSTR_E1M2,
&s_HUSTR_E1M3,
&s_HUSTR_E1M4,
&s_HUSTR_E1M5,
&s_HUSTR_E1M6,
&s_HUSTR_E1M7,
&s_HUSTR_E1M8,
&s_HUSTR_E1M9,
&s_HUSTR_E2M1,
&s_HUSTR_E2M2,
&s_HUSTR_E2M3,
&s_HUSTR_E2M4,
&s_HUSTR_E2M5,
&s_HUSTR_E2M6,
&s_HUSTR_E2M7,
&s_HUSTR_E2M8,
&s_HUSTR_E2M9,
&s_HUSTR_E3M1,
&s_HUSTR_E3M2,
&s_HUSTR_E3M3,
&s_HUSTR_E3M4,
&s_HUSTR_E3M5,
&s_HUSTR_E3M6,
&s_HUSTR_E3M7,
&s_HUSTR_E3M8,
&s_HUSTR_E3M9,
&s_HUSTR_E4M1,
&s_HUSTR_E4M2,
&s_HUSTR_E4M3,
&s_HUSTR_E4M4,
&s_HUSTR_E4M5,
&s_HUSTR_E4M6,
&s_HUSTR_E4M7,
&s_HUSTR_E4M8,
&s_HUSTR_E4M9,
&deh_newlevel, // spares? Unused.
&deh_newlevel,
&deh_newlevel,
&deh_newlevel,
&deh_newlevel,
&deh_newlevel,
&deh_newlevel,
&deh_newlevel,
&deh_newlevel
};
// CPhipps - const**const
const char **const mapnames2[] = // DOOM 2 map names.
{
&s_HUSTR_1,
&s_HUSTR_2,
&s_HUSTR_3,
&s_HUSTR_4,
&s_HUSTR_5,
&s_HUSTR_6,
&s_HUSTR_7,
&s_HUSTR_8,
&s_HUSTR_9,
&s_HUSTR_10,
&s_HUSTR_11,
&s_HUSTR_12,
&s_HUSTR_13,
&s_HUSTR_14,
&s_HUSTR_15,
&s_HUSTR_16,
&s_HUSTR_17,
&s_HUSTR_18,
&s_HUSTR_19,
&s_HUSTR_20,
&s_HUSTR_21,
&s_HUSTR_22,
&s_HUSTR_23,
&s_HUSTR_24,
&s_HUSTR_25,
&s_HUSTR_26,
&s_HUSTR_27,
&s_HUSTR_28,
&s_HUSTR_29,
&s_HUSTR_30,
&s_HUSTR_31,
&s_HUSTR_32,
};
// CPhipps - const**const
const char **const mapnamesp[] = // Plutonia WAD map names.
{
&s_PHUSTR_1,
&s_PHUSTR_2,
&s_PHUSTR_3,
&s_PHUSTR_4,
&s_PHUSTR_5,
&s_PHUSTR_6,
&s_PHUSTR_7,
&s_PHUSTR_8,
&s_PHUSTR_9,
&s_PHUSTR_10,
&s_PHUSTR_11,
&s_PHUSTR_12,
&s_PHUSTR_13,
&s_PHUSTR_14,
&s_PHUSTR_15,
&s_PHUSTR_16,
&s_PHUSTR_17,
&s_PHUSTR_18,
&s_PHUSTR_19,
&s_PHUSTR_20,
&s_PHUSTR_21,
&s_PHUSTR_22,
&s_PHUSTR_23,
&s_PHUSTR_24,
&s_PHUSTR_25,
&s_PHUSTR_26,
&s_PHUSTR_27,
&s_PHUSTR_28,
&s_PHUSTR_29,
&s_PHUSTR_30,
&s_PHUSTR_31,
&s_PHUSTR_32,
};
// CPhipps - const**const
const char **const mapnamest[] = // TNT WAD map names.
{
&s_THUSTR_1,
&s_THUSTR_2,
&s_THUSTR_3,
&s_THUSTR_4,
&s_THUSTR_5,
&s_THUSTR_6,
&s_THUSTR_7,
&s_THUSTR_8,
&s_THUSTR_9,
&s_THUSTR_10,
&s_THUSTR_11,
&s_THUSTR_12,
&s_THUSTR_13,
&s_THUSTR_14,
&s_THUSTR_15,
&s_THUSTR_16,
&s_THUSTR_17,
&s_THUSTR_18,
&s_THUSTR_19,
&s_THUSTR_20,
&s_THUSTR_21,
&s_THUSTR_22,
&s_THUSTR_23,
&s_THUSTR_24,
&s_THUSTR_25,
&s_THUSTR_26,
&s_THUSTR_27,
&s_THUSTR_28,
&s_THUSTR_29,
&s_THUSTR_30,
&s_THUSTR_31,
&s_THUSTR_32,
};
// Function prototypes
void lfstrip(char *); // strip the \r and/or \n off of a line
void rstrip(char *); // strip trailing whitespace
char * ptr_lstrip(char *); // point past leading whitespace
boolean deh_GetData(char *, char *, uint_64_t *, char **, FILE *);
boolean deh_procStringSub(char *, char *, char *, FILE *);
char * dehReformatStr(char *);
// Prototypes for block processing functions
// Pointers to these functions are used as the blocks are encountered.
static void deh_procThing(DEHFILE *fpin, FILE* fpout, char *line);
static void deh_procFrame(DEHFILE *, FILE*, char *);
static void deh_procPointer(DEHFILE *, FILE*, char *);
static void deh_procSounds(DEHFILE *, FILE*, char *);
static void deh_procAmmo(DEHFILE *, FILE*, char *);
static void deh_procWeapon(DEHFILE *, FILE*, char *);
static void deh_procSprite(DEHFILE *, FILE*, char *);
static void deh_procCheat(DEHFILE *, FILE*, char *);
static void deh_procMisc(DEHFILE *, FILE*, char *);
static void deh_procText(DEHFILE *, FILE*, char *);
static void deh_procPars(DEHFILE *, FILE*, char *);
static void deh_procStrings(DEHFILE *, FILE*, char *);
static void deh_procError(DEHFILE *, FILE*, char *);
static void deh_procBexCodePointers(DEHFILE *, FILE*, char *);
static void deh_procHelperThing(DEHFILE *, FILE *, char *); // haleyjd 9/22/99
// haleyjd: handlers to fully deprecate the DeHackEd text section
static void deh_procBexSounds(DEHFILE *, FILE *, char *);
static void deh_procBexMusic(DEHFILE *, FILE *, char *);
static void deh_procBexSprites(DEHFILE *, FILE *, char *);
// Structure deh_block is used to hold the block names that can
// be encountered, and the routines to use to decipher them
typedef struct
{
const char *key; // a mnemonic block code name // CPhipps - const*
void (*const fptr)(DEHFILE *, FILE*, char *); // handler
} deh_block;
#define DEH_BUFFERMAX 1024 // input buffer area size, hardcodedfor now
// killough 8/9/98: make DEH_BLOCKMAX self-adjusting
#define DEH_BLOCKMAX (sizeof deh_blocks/sizeof*deh_blocks) // size of array
#define DEH_MAXKEYLEN 32 // as much of any key as we'll look at
#define DEH_MOBJINFOMAX 24 // number of ints in the mobjinfo_t structure (!)
// Put all the block header values, and the function to be called when that
// one is encountered, in this array:
static const deh_block deh_blocks[] = { // CPhipps - static const
/* 0 */ {"Thing",deh_procThing},
/* 1 */ {"Frame",deh_procFrame},
/* 2 */ {"Pointer",deh_procPointer},
/* 3 */ {"Sound",deh_procSounds}, // Ty 03/16/98 corrected from "Sounds"
/* 4 */ {"Ammo",deh_procAmmo},
/* 5 */ {"Weapon",deh_procWeapon},
/* 6 */ {"Sprite",deh_procSprite},
/* 7 */ {"Cheat",deh_procCheat},
/* 8 */ {"Misc",deh_procMisc},
/* 9 */ {"Text",deh_procText}, // -- end of standard "deh" entries,
// begin BOOM Extensions (BEX)
/* 10 */ {"[STRINGS]",deh_procStrings}, // new string changes
/* 11 */ {"[PARS]",deh_procPars}, // alternative block marker
/* 12 */ {"[CODEPTR]",deh_procBexCodePointers}, // bex codepointers by mnemonic
/* 13 */ {"[HELPER]", deh_procHelperThing}, // helper thing substitution haleyjd 9/22/99
/* 14 */ {"[SPRITES]", deh_procBexSprites}, // bex style sprites
/* 15 */ {"[SOUNDS]", deh_procBexSounds}, // bex style sounds
/* 16 */ {"[MUSIC]", deh_procBexMusic}, // bex style music
/* 17 */ {"", deh_procError} // dummy to handle anything else
};
// flag to skip included deh-style text, used with INCLUDE NOTEXT directive
static boolean includenotext = false;
// MOBJINFO - Dehacked block name = "Thing"
// Usage: Thing nn (name)
// These are for mobjinfo_t types. Each is an integer
// within the structure, so we can use index of the string in this
// array to offset by sizeof(int) into the mobjinfo_t array at [nn]
// * things are base zero but dehacked considers them to start at #1. ***
// CPhipps - static const
static const char *deh_mobjinfo[DEH_MOBJINFOMAX] =
{
"ID #", // .doomednum
"Initial frame", // .spawnstate
"Hit points", // .spawnhealth
"First moving frame", // .seestate
"Alert sound", // .seesound
"Reaction time", // .reactiontime
"Attack sound", // .attacksound
"Injury frame", // .painstate
"Pain chance", // .painchance
"Pain sound", // .painsound
"Close attack frame", // .meleestate
"Far attack frame", // .missilestate
"Death frame", // .deathstate
"Exploding frame", // .xdeathstate
"Death sound", // .deathsound
"Speed", // .speed
"Width", // .radius
"Height", // .height
"Mass", // .mass
"Missile damage", // .damage
"Action sound", // .activesound
"Bits", // .flags
"Bits2", // .flags
"Respawn frame" // .raisestate
};
// Strings that are used to indicate flags ("Bits" in mobjinfo)
// This is an array of bit masks that are related to p_mobj.h
// values, using the smae names without the MF_ in front.
// Ty 08/27/98 new code
//
// killough 10/98:
//
// Convert array to struct to allow multiple values, make array size variable
#define DEH_MOBJFLAGMAX (sizeof deh_mobjflags/sizeof*deh_mobjflags)
struct deh_mobjflags_s {
const char *name; // CPhipps - const*
uint_64_t value;
};
// CPhipps - static const
static const struct deh_mobjflags_s deh_mobjflags[] = {
{"SPECIAL", MF_SPECIAL}, // call P_Specialthing when touched
{"SOLID", MF_SOLID}, // block movement
{"SHOOTABLE", MF_SHOOTABLE}, // can be hit
{"NOSECTOR", MF_NOSECTOR}, // invisible but touchable
{"NOBLOCKMAP", MF_NOBLOCKMAP}, // inert but displayable
{"AMBUSH", MF_AMBUSH}, // deaf monster
{"JUSTHIT", MF_JUSTHIT}, // will try to attack right back
{"JUSTATTACKED", MF_JUSTATTACKED}, // take at least 1 step before attacking
{"SPAWNCEILING", MF_SPAWNCEILING}, // initially hang from ceiling
{"NOGRAVITY", MF_NOGRAVITY}, // don't apply gravity during play
{"DROPOFF", MF_DROPOFF}, // can jump from high places
{"PICKUP", MF_PICKUP}, // will pick up items
{"NOCLIP", MF_NOCLIP}, // goes through walls
{"SLIDE", MF_SLIDE}, // keep info about sliding along walls
{"FLOAT", MF_FLOAT}, // allow movement to any height
{"TELEPORT", MF_TELEPORT}, // don't cross lines or look at heights
{"MISSILE", MF_MISSILE}, // don't hit same species, explode on block
{"DROPPED", MF_DROPPED}, // dropped, not spawned (like ammo clip)
{"SHADOW", MF_SHADOW}, // use fuzzy draw like spectres
{"NOBLOOD", MF_NOBLOOD}, // puffs instead of blood when shot
{"CORPSE", MF_CORPSE}, // so it will slide down steps when dead
{"INFLOAT", MF_INFLOAT}, // float but not to target height
{"COUNTKILL", MF_COUNTKILL}, // count toward the kills total
{"COUNTITEM", MF_COUNTITEM}, // count toward the items total
{"SKULLFLY", MF_SKULLFLY}, // special handling for flying skulls
{"NOTDMATCH", MF_NOTDMATCH}, // do not spawn in deathmatch
// killough 10/98: TRANSLATION consists of 2 bits, not 1:
{"TRANSLATION", MF_TRANSLATION1}, // for Boom bug-compatibility
{"TRANSLATION1", MF_TRANSLATION1}, // use translation table for color (players)
{"TRANSLATION2", MF_TRANSLATION2}, // use translation table for color (players)
{"UNUSED1", MF_TRANSLATION2}, // unused bit # 1 -- For Boom bug-compatibility
{"UNUSED2", MF_UNUSED2}, // unused bit # 2 -- For Boom compatibility
{"UNUSED3", MF_UNUSED3}, // unused bit # 3 -- For Boom compatibility
{"UNUSED4", MF_TRANSLUCENT}, // unused bit # 4 -- For Boom compatibility
{"TRANSLUCENT", MF_TRANSLUCENT}, // apply translucency to sprite (BOOM)
{"TOUCHY", MF_TOUCHY}, // dies on contact with solid objects (MBF)
{"BOUNCES", MF_BOUNCES}, // bounces off floors, ceilings and maybe walls (MBF)
{"FRIEND", MF_FRIEND}, // a friend of the player(s) (MBF)
};
// STATE - Dehacked block name = "Frame" and "Pointer"
// Usage: Frame nn
// Usage: Pointer nn (Frame nn)
// These are indexed separately, for lookup to the actual
// function pointers. Here we'll take whatever Dehacked gives
// us and go from there. The (Frame nn) after the pointer is the
// real place to put this value. The "Pointer" value is an xref
// that Dehacked uses and is useless to us.
// * states are base zero and have a dummy #0 (TROO)
static const char *deh_state[] = // CPhipps - static const*
{
"Sprite number", // .sprite (spritenum_t) // an enum
"Sprite subnumber", // .frame (long)
"Duration", // .tics (long)
"Next frame", // .nextstate (statenum_t)
// This is set in a separate "Pointer" block from Dehacked
"Codep Frame", // pointer to first use of action (actionf_t)
"Unknown 1", // .misc1 (long)
"Unknown 2" // .misc2 (long)
};
// SFXINFO_STRUCT - Dehacked block name = "Sounds"
// Sound effects, typically not changed (redirected, and new sfx put
// into the pwad, but not changed here. Can you tell that Gregdidn't
// know what they were for, mostly? Can you tell that I don't either?
// Mostly I just put these into the same slots as they are in the struct.
// This may not be supported in our -deh option if it doesn't make sense by then.
// * sounds are base zero but have a dummy #0
static const char *deh_sfxinfo[] = // CPhipps - static const*
{
"Offset", // pointer to a name string, changed in text
"Zero/One", // .singularity (int, one at a time flag)
"Value", // .priority
"Zero 1", // .link (sfxinfo_t*) referenced sound if linked
"Zero 2", // .pitch
"Zero 3", // .volume
"Zero 4", // .data (SAMPLE*) sound data
"Neg. One 1", // .usefulness
"Neg. One 2" // .lumpnum
};
// MUSICINFO is not supported in Dehacked. Ignored here.
// * music entries are base zero but have a dummy #0
// SPRITE - Dehacked block name = "Sprite"
// Usage = Sprite nn
// Sprite redirection by offset into the text area - unsupported by BOOM
// * sprites are base zero and dehacked uses it that way.
// static const char *deh_sprite[] = // CPhipps - static const*
// {
// "Offset" // supposed to be the offset into the text section
// };
// AMMO - Dehacked block name = "Ammo"
// usage = Ammo n (name)
// Ammo information for the few types of ammo
static const char *deh_ammo[] = // CPhipps - static const*
{
"Max ammo", // maxammo[]
"Per ammo" // clipammo[]
};
// WEAPONS - Dehacked block name = "Weapon"
// Usage: Weapon nn (name)
// Basically a list of frames and what kind of ammo (see above)it uses.
static const char *deh_weapon[] = // CPhipps - static const*
{
"Ammo type", // .ammo
"Deselect frame", // .upstate
"Select frame", // .downstate
"Bobbing frame", // .readystate
"Shooting frame", // .atkstate
"Firing frame" // .flashstate
};
// CHEATS - Dehacked block name = "Cheat"
// Usage: Cheat 0
// Always uses a zero in the dehacked file, for consistency. No meaning.
// These are just plain funky terms compared with id's
//
// killough 4/18/98: integrated into main cheat table now (see st_stuff.c)
// MISC - Dehacked block name = "Misc"
// Usage: Misc 0
// Always uses a zero in the dehacked file, for consistency. No meaning.
static const char *deh_misc[] = // CPhipps - static const*
{
"Initial Health", // initial_health
"Initial Bullets", // initial_bullets
"Max Health", // maxhealth
"Max Armor", // max_armor
"Green Armor Class", // green_armor_class
"Blue Armor Class", // blue_armor_class
"Max Soulsphere", // max_soul
"Soulsphere Health", // soul_health
"Megasphere Health", // mega_health
"God Mode Health", // god_health
"IDFA Armor", // idfa_armor
"IDFA Armor Class", // idfa_armor_class
"IDKFA Armor", // idkfa_armor
"IDKFA Armor Class", // idkfa_armor_class
"BFG Cells/Shot", // BFGCELLS
"Monsters Infight" // Unknown--not a specific number it seems, but
// the logic has to be here somewhere or
// it'd happen always
};
// TEXT - Dehacked block name = "Text"
// Usage: Text fromlen tolen
// Dehacked allows a bit of adjustment to the length (why?)
// BEX extension [CODEPTR]
// Usage: Start block, then each line is:
// FRAME nnn = PointerMnemonic
typedef struct {
actionf_t cptr; // actual pointer to the subroutine
const char *lookup; // mnemonic lookup string to be specified in BEX
// CPhipps - const*
} deh_bexptr;
static const deh_bexptr deh_bexptrs[] = // CPhipps - static const
{
{A_Light0, "A_Light0"},
{A_WeaponReady, "A_WeaponReady"},
{A_Lower, "A_Lower"},
{A_Raise, "A_Raise"},
{A_Punch, "A_Punch"},
{A_ReFire, "A_ReFire"},
{A_FirePistol, "A_FirePistol"},
{A_Light1, "A_Light1"},
{A_FireShotgun, "A_FireShotgun"},
{A_Light2, "A_Light2"},
{A_FireShotgun2, "A_FireShotgun2"},
{A_CheckReload, "A_CheckReload"},
{A_OpenShotgun2, "A_OpenShotgun2"},
{A_LoadShotgun2, "A_LoadShotgun2"},
{A_CloseShotgun2, "A_CloseShotgun2"},
{A_FireCGun, "A_FireCGun"},
{A_GunFlash, "A_GunFlash"},
{A_FireMissile, "A_FireMissile"},
{A_Saw, "A_Saw"},
{A_FirePlasma, "A_FirePlasma"},
{A_BFGsound, "A_BFGsound"},
{A_FireBFG, "A_FireBFG"},
{A_BFGSpray, "A_BFGSpray"},
{A_Explode, "A_Explode"},
{A_Pain, "A_Pain"},
{A_PlayerScream, "A_PlayerScream"},
{A_Fall, "A_Fall"},
{A_XScream, "A_XScream"},
{A_Look, "A_Look"},
{A_Chase, "A_Chase"},
{A_FaceTarget, "A_FaceTarget"},
{A_PosAttack, "A_PosAttack"},
{A_Scream, "A_Scream"},
{A_SPosAttack, "A_SPosAttack"},
{A_VileChase, "A_VileChase"},
{A_VileStart, "A_VileStart"},
{A_VileTarget, "A_VileTarget"},
{A_VileAttack, "A_VileAttack"},
{A_StartFire, "A_StartFire"},
{A_Fire, "A_Fire"},
{A_FireCrackle, "A_FireCrackle"},
{A_Tracer, "A_Tracer"},
{A_SkelWhoosh, "A_SkelWhoosh"},
{A_SkelFist, "A_SkelFist"},
{A_SkelMissile, "A_SkelMissile"},
{A_FatRaise, "A_FatRaise"},
{A_FatAttack1, "A_FatAttack1"},
{A_FatAttack2, "A_FatAttack2"},
{A_FatAttack3, "A_FatAttack3"},
{A_BossDeath, "A_BossDeath"},
{A_CPosAttack, "A_CPosAttack"},
{A_CPosRefire, "A_CPosRefire"},
{A_TroopAttack, "A_TroopAttack"},
{A_SargAttack, "A_SargAttack"},
{A_HeadAttack, "A_HeadAttack"},
{A_BruisAttack, "A_BruisAttack"},
{A_SkullAttack, "A_SkullAttack"},
{A_Metal, "A_Metal"},
{A_SpidRefire, "A_SpidRefire"},
{A_BabyMetal, "A_BabyMetal"},
{A_BspiAttack, "A_BspiAttack"},
{A_Hoof, "A_Hoof"},
{A_CyberAttack, "A_CyberAttack"},
{A_PainAttack, "A_PainAttack"},
{A_PainDie, "A_PainDie"},
{A_KeenDie, "A_KeenDie"},
{A_BrainPain, "A_BrainPain"},
{A_BrainScream, "A_BrainScream"},
{A_BrainDie, "A_BrainDie"},
{A_BrainAwake, "A_BrainAwake"},
{A_BrainSpit, "A_BrainSpit"},
{A_SpawnSound, "A_SpawnSound"},
{A_SpawnFly, "A_SpawnFly"},
{A_BrainExplode, "A_BrainExplode"},
{A_Detonate, "A_Detonate"}, // killough 8/9/98
{A_Mushroom, "A_Mushroom"}, // killough 10/98
{A_Die, "A_Die"}, // killough 11/98
{A_Spawn, "A_Spawn"}, // killough 11/98
{A_Turn, "A_Turn"}, // killough 11/98
{A_Face, "A_Face"}, // killough 11/98
{A_Scratch, "A_Scratch"}, // killough 11/98
{A_PlaySound, "A_PlaySound"}, // killough 11/98
{A_RandomJump, "A_RandomJump"}, // killough 11/98
{A_LineEffect, "A_LineEffect"}, // killough 11/98
// This NULL entry must be the last in the list
{NULL, "A_NULL"}, // Ty 05/16/98
};
// to hold startup code pointers from INFO.C
// CPhipps - static
static actionf_t deh_codeptr[NUMSTATES];
// haleyjd: support for BEX SPRITES, SOUNDS, and MUSIC
char *deh_spritenames[NUMSPRITES + 1];
char *deh_musicnames[NUMMUSIC + 1];
char *deh_soundnames[NUMSFX + 1];
void D_BuildBEXTables(void)
{
int i;
// moved from ProcessDehFile, then we don't need the static int i
for (i = 0; i < NUMSTATES; i++) // remember what they start as for deh xref
deh_codeptr[i] = states[i].action;
for(i = 0; i < NUMSPRITES; i++)
deh_spritenames[i] = strdup(sprnames[i]);
deh_spritenames[NUMSPRITES] = NULL;
for(i = 1; i < NUMMUSIC; i++)
deh_musicnames[i] = strdup(S_music[i].name);
deh_musicnames[0] = deh_musicnames[NUMMUSIC] = NULL;
for(i = 1; i < NUMSFX; i++)
deh_soundnames[i] = strdup(S_sfx[i].name);
deh_soundnames[0] = deh_soundnames[NUMSFX] = NULL;
}
// ====================================================================
// ProcessDehFile
// Purpose: Read and process a DEH or BEX file
// Args: filename -- name of the DEH/BEX file
// outfilename -- output file (DEHOUT.TXT), appended to here
// Returns: void
//
// killough 10/98:
// substantially modified to allow input from wad lumps instead of .deh files.
void ProcessDehFile(const char *filename, const char *outfilename, int lumpnum)
{
static FILE *fileout; // In case -dehout was used
DEHFILE infile, *filein = &infile; // killough 10/98
char inbuffer[DEH_BUFFERMAX]; // Place to put the primary infostring
// Open output file if we're writing output
if (outfilename && *outfilename && !fileout)
{
static boolean firstfile = true; // to allow append to output log
if (!strcmp(outfilename, "-"))
fileout = stdout;
else
if (!(fileout=fopen(outfilename, firstfile ? "wt" : "at")))
{
lprintf(LO_WARN, "Could not open -dehout file %s\n... using stdout.\n",
outfilename);
fileout = stdout;
}
firstfile = false;
}
// killough 10/98: allow DEH files to come from wad lumps
if (filename)
{
if (!(infile.f = fopen(filename,"rt")))
{
lprintf(LO_WARN, "-deh file %s not found\n",filename);
return; // should be checked up front anyway
}
infile.lump = NULL;
}
else // DEH file comes from lump indicated by third argument
{
infile.size = W_LumpLength(lumpnum);
infile.inp = infile.lump = W_CacheLumpNum(lumpnum);
filename = "(WAD)";
}
lprintf(LO_INFO, "Loading DEH file %s\n",filename);
if (fileout) fprintf(fileout,"\nLoading DEH file %s\n\n",filename);
// move deh_codeptr initialisation to D_BuildBEXTables
// loop until end of file
while (dehfgets(inbuffer,sizeof(inbuffer),filein))
{
unsigned i;
lfstrip(inbuffer);
if (fileout) fprintf(fileout,"Line='%s'\n",inbuffer);
if (!*inbuffer || *inbuffer == '#' || *inbuffer == ' ')
continue; /* Blank line or comment line */
// -- If DEH_BLOCKMAX is set right, the processing is independently
// -- handled based on data in the deh_blocks[] structure array
// killough 10/98: INCLUDE code rewritten to allow arbitrary nesting,
// and to greatly simplify code, fix memory leaks, other bugs
if (!strnicmp(inbuffer,"INCLUDE",7)) // include a file
{
// preserve state while including a file
// killough 10/98: moved to here
char *nextfile;
boolean oldnotext = includenotext; // killough 10/98
// killough 10/98: exclude if inside wads (only to discourage
// the practice, since the code could otherwise handle it)
if (infile.lump)
{
if (fileout)
fprintf(fileout,
"No files may be included from wads: %s\n",inbuffer);
continue;
}
// check for no-text directive, used when including a DEH
// file but using the BEX format to handle strings
if (!strnicmp(nextfile = ptr_lstrip(inbuffer+7),"NOTEXT",6))
includenotext = true, nextfile = ptr_lstrip(nextfile+6);
if (fileout)
fprintf(fileout,"Branching to include file %s...\n", nextfile);
// killough 10/98:
// Second argument must be NULL to prevent closing fileout too soon
ProcessDehFile(nextfile,NULL,0); // do the included file
includenotext = oldnotext;
if (fileout) fprintf(fileout,"...continuing with %s\n",filename);
continue;
}
for (i=0; i<DEH_BLOCKMAX; i++)
if (!strncasecmp(inbuffer,deh_blocks[i].key,strlen(deh_blocks[i].key)))
{ // matches one
if (fileout)
fprintf(fileout,"Processing function [%d] for %s\n",
i, deh_blocks[i].key);
deh_blocks[i].fptr(filein,fileout,inbuffer); // call function
break; // we got one, that's enough for this block
}
}
if (infile.lump)
W_UnlockLumpNum(lumpnum); // Mark purgable
else
fclose(infile.f); // Close real file
if (outfilename) // killough 10/98: only at top recursion level
{
if (fileout != stdout)
fclose(fileout);
fileout = NULL;
}
}
// ====================================================================
// deh_procBexCodePointers
// Purpose: Handle [CODEPTR] block, BOOM Extension
// Args: fpin -- input file stream
// fpout -- output file stream (DEHOUT.TXT)
// line -- current line in file to process
// Returns: void
//
static void deh_procBexCodePointers(DEHFILE *fpin, FILE* fpout, char *line)
{
char key[DEH_MAXKEYLEN];
char inbuffer[DEH_BUFFERMAX];
int indexnum;
char mnemonic[DEH_MAXKEYLEN]; // to hold the codepointer mnemonic
int i; // looper
boolean found; // know if we found this one during lookup or not
// Ty 05/16/98 - initialize it to something, dummy!
strncpy(inbuffer,line,DEH_BUFFERMAX);
// for this one, we just read 'em until we hit a blank line
while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' '))
{
if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break;
lfstrip(inbuffer);
if (!*inbuffer) break; // killough 11/98: really exit on blank line
// killough 8/98: allow hex numbers in input:
if ( (3 != sscanf(inbuffer,"%s %i = %s", key, &indexnum, mnemonic))
|| (stricmp(key,"FRAME")) ) // NOTE: different format from normal
{
if (fpout) fprintf(fpout,
"Invalid BEX codepointer line - must start with 'FRAME': '%s'\n",
inbuffer);
return; // early return
}
if (fpout) fprintf(fpout,"Processing pointer at index %d: %s\n",
indexnum, mnemonic);
if (indexnum < 0 || indexnum >= NUMSTATES)
{
if (fpout) fprintf(fpout,"Bad pointer number %d of %d\n",
indexnum, NUMSTATES);
return; // killough 10/98: fix SegViol
}
strcpy(key,"A_"); // reusing the key area to prefix the mnemonic
strcat(key,ptr_lstrip(mnemonic));
found = FALSE;
i= -1; // incremented to start at zero at the top of the loop
do // Ty 05/16/98 - fix loop logic to look for null ending entry
{
++i;
if (!stricmp(key,deh_bexptrs[i].lookup))
{ // Ty 06/01/98 - add to states[].action for new djgcc version
states[indexnum].action = deh_bexptrs[i].cptr; // assign
if (fpout) fprintf(fpout,
" - applied %s from codeptr[%d] to states[%d]\n",
deh_bexptrs[i].lookup,i,indexnum);
found = TRUE;
}
} while (!found && (deh_bexptrs[i].cptr != NULL));
if (!found)
if (fpout) fprintf(fpout,
"Invalid frame pointer mnemonic '%s' at %d\n",
mnemonic, indexnum);
}
return;
}
//---------------------------------------------------------------------------
// To be on the safe, compatible side, we manually convert DEH bitflags
// to prboom types - POPE
//---------------------------------------------------------------------------
static uint_64_t getConvertedDEHBits(uint_64_t bits) {
static const uint_64_t bitMap[32] = {
/* cf linuxdoom-1.10 p_mobj.h */
MF_SPECIAL, // 0 Can be picked up - When touched the thing can be picked up.
MF_SOLID, // 1 Obstacle - The thing is solid and will not let you (or others) pass through it
MF_SHOOTABLE, // 2 Shootable - Can be shot.
MF_NOSECTOR, // 3 Total Invisibility - Invisible, but can be touched
MF_NOBLOCKMAP, // 4 Don't use the blocklinks (inert but displayable)
MF_AMBUSH, // 5 Semi deaf - The thing is a deaf monster
MF_JUSTHIT, // 6 In pain - Will try to attack right back after being hit
MF_JUSTATTACKED, // 7 Steps before attack - Will take at least one step before attacking
MF_SPAWNCEILING, // 8 Hangs from ceiling - When the level starts, this thing will be at ceiling height.
MF_NOGRAVITY, // 9 No gravity - Gravity does not affect this thing
MF_DROPOFF, // 10 Travels over cliffs - Monsters normally do not walk off ledges/steps they could not walk up. With this set they can walk off any height of cliff. Usually only used for flying monsters.
MF_PICKUP, // 11 Pick up items - The thing can pick up gettable items.
MF_NOCLIP, // 12 No clipping - Thing can walk through walls.
MF_SLIDE, // 13 Slides along walls - Keep info about sliding along walls (don't really know much about this one).
MF_FLOAT, // 14 Floating - Thing can move to any height
MF_TELEPORT, // 15 Semi no clipping - Don't cross lines or look at teleport heights. (don't really know much about this one either).
MF_MISSILE, // 16 Projectiles - Behaves like a projectile, explodes when hitting something that blocks movement
MF_DROPPED, // 17 Disappearing weapon - Dropped, not spawned (like an ammo clip) I have not had much success in using this one.
MF_SHADOW, // 18 Partial invisibility - Drawn like a spectre.
MF_NOBLOOD, // 19 Puffs (vs. bleeds) - If hit will spawn bullet puffs instead of blood splats.
MF_CORPSE, // 20 Sliding helpless - Will slide down steps when dead.
MF_INFLOAT, // 21 No auto levelling - float but not to target height (?)
MF_COUNTKILL, // 22 Affects kill % - counted as a killable enemy and affects percentage kills on level summary.
MF_COUNTITEM, // 23 Affects item % - affects percentage items gathered on level summary.
MF_SKULLFLY, // 24 Running - special handling for flying skulls.
MF_NOTDMATCH, // 25 Not in deathmatch - do not spawn in deathmatch (like keys)
MF_TRANSLATION1, // 26 Color 1 (grey / red)
MF_TRANSLATION2, // 27 Color 2 (brown / red)
// Convert bit 28 to MF_TOUCHY, not (MF_TRANSLATION1|MF_TRANSLATION2)
// fixes bug #1576151 (part 1)
MF_TOUCHY, // 28 - explodes on contact (MBF)
MF_BOUNCES, // 29 - bounces off walls and floors (MBF)
MF_FRIEND, // 30 - friendly monster helps players (MBF)
MF_TRANSLUCENT // e6y: Translucency via dehacked/bex doesn't work without it
};
int i;
uint_64_t shiftBits = bits;
uint_64_t convertedBits = 0;
for (i=0; i<32; i++) {
if (shiftBits & 0x1) convertedBits |= bitMap[i];
shiftBits >>= 1;
}
return convertedBits;
}
//---------------------------------------------------------------------------
// See usage below for an explanation of this function's existence - POPE
//---------------------------------------------------------------------------
static void setMobjInfoValue(int mobjInfoIndex, int keyIndex, uint_64_t value) {
mobjinfo_t *mi;
if (mobjInfoIndex >= NUMMOBJTYPES || mobjInfoIndex < 0) return;
mi = &mobjinfo[mobjInfoIndex];
switch (keyIndex) {
case 0: mi->doomednum = (int)value; return;
case 1: mi->spawnstate = (int)value; return;
case 2: mi->spawnhealth = (int)value; return;
case 3: mi->seestate = (int)value; return;
case 4: mi->seesound = (int)value; return;
case 5: mi->reactiontime = (int)value; return;
case 6: mi->attacksound = (int)value; return;
case 7: mi->painstate = (int)value; return;
case 8: mi->painchance = (int)value; return;
case 9: mi->painsound = (int)value; return;
case 10: mi->meleestate = (int)value; return;
case 11: mi->missilestate = (int)value; return;
case 12: mi->deathstate = (int)value; return;
case 13: mi->xdeathstate = (int)value; return;
case 14: mi->deathsound = (int)value; return;
case 15: mi->speed = (int)value; return;
case 16: mi->radius = (int)value; return;
case 17: mi->height = (int)value; return;
case 18: mi->mass = (int)value; return;
case 19: mi->damage = (int)value; return;
case 20: mi->activesound = (int)value; return;
case 21: mi->flags = value; return;
case 22: return; // "Bits2", unused
case 23: mi->raisestate = (int)value; return;
default: return;
}
}
// ====================================================================
// deh_procThing
// Purpose: Handle DEH Thing block
// Args: fpin -- input file stream
// fpout -- output file stream (DEHOUT.TXT)
// line -- current line in file to process
// Returns: void
//
// Ty 8/27/98 - revised to also allow mnemonics for
// bit masks for monster attributes
//
static void deh_procThing(DEHFILE *fpin, FILE* fpout, char *line)
{
char key[DEH_MAXKEYLEN];
char inbuffer[DEH_BUFFERMAX];
uint_64_t value; // All deh values are ints or longs
int indexnum;
int ix;
char *strval;
strncpy(inbuffer,line,DEH_BUFFERMAX);
if (fpout) fprintf(fpout,"Thing line: '%s'\n",inbuffer);
// killough 8/98: allow hex numbers in input:
ix = sscanf(inbuffer,"%s %i",key, &indexnum);
if (fpout) fprintf(fpout,"count=%d, Thing %d\n",ix, indexnum);
// Note that the mobjinfo[] array is base zero, but object numbers
// in the dehacked file start with one. Grumble.
--indexnum;
// now process the stuff
// Note that for Things we can look up the key and use its offset
// in the array of key strings as an int offset in the structure
// get a line until a blank or end of file--it's not
// blank now because it has our incoming key in it
while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' '))
{
// e6y: Correction of wrong processing of Bits parameter if its value is equal to zero
// No more desync on HACX demos.
int bGetData;
if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break;
lfstrip(inbuffer); // toss the end of line
// killough 11/98: really bail out on blank lines (break != continue)
if (!*inbuffer) break; // bail out with blank line between sections
// e6y: Correction of wrong processing of Bits parameter if its value is equal to zero
// No more desync on HACX demos.
bGetData = deh_GetData(inbuffer,key,&value,&strval,fpout);
if (!bGetData)
// Old code: if (!deh_GetData(inbuffer,key,&value,&strval,fpout)) // returns TRUE if ok
{
if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer);
continue;
}
for (ix=0; ix<DEH_MOBJINFOMAX; ix++) {
if (strcasecmp(key,deh_mobjinfo[ix])) continue;
if (strcasecmp(key,"bits")) {
// standard value set
// The old code here was the cause of a DEH-related bug in prboom.
// When the mobjinfo_t.flags member was graduated to an int64, this
// code was caught unawares and was indexing each property of the
// mobjinfo as if it were still an int32. This caused sets of the
// "raisestate" member to partially overwrite the "flags" member,
// thus screwing everything up and making most DEH patches result in
// unshootable enemy types. Moved to a separate function above
// and stripped of all hairy struct address indexing. - POPE
setMobjInfoValue(indexnum, ix, value);
}
else {
// bit set
// e6y: Correction of wrong processing of Bits parameter if its value is equal to zero
// No more desync on HACX demos.
if (bGetData==1) { // proff
value = getConvertedDEHBits(value);
mobjinfo[indexnum].flags = value;
}
else {
// figure out what the bits are
value = 0;
// killough 10/98: replace '+' kludge with strtok() loop
// Fix error-handling case ('found' var wasn't being reset)
//
// Use OR logic instead of addition, to allow repetition
for (;(strval = strtok(strval,",+| \t\f\r")); strval = NULL) {
size_t iy;
for (iy=0; iy < DEH_MOBJFLAGMAX; iy++) {
if (strcasecmp(strval,deh_mobjflags[iy].name)) continue;
if (fpout) {
fprintf(fpout,
"ORed value 0x%08lX%08lX %s\n",
(unsigned long)(deh_mobjflags[iy].value>>32) & 0xffffffff,
(unsigned long)deh_mobjflags[iy].value & 0xffffffff, strval
);
}
value |= deh_mobjflags[iy].value;
break;
}
if (iy >= DEH_MOBJFLAGMAX && fpout) {
fprintf(fpout, "Could not find bit mnemonic %s\n", strval);
}
}
// Don't worry about conversion -- simply print values
if (fpout) {
fprintf(fpout,
"Bits = 0x%08lX%08lX\n",
(unsigned long)(value>>32) & 0xffffffff,
(unsigned long)value & 0xffffffff
);
}
mobjinfo[indexnum].flags = value; // e6y
}
}
if (fpout) {
fprintf(fpout,
"Assigned 0x%08lx%08lx to %s(%d) at index %d\n",
(unsigned long)(value>>32) & 0xffffffff,
(unsigned long)value & 0xffffffff, key, indexnum, ix
);
}
}
}
return;
}
// ====================================================================
// deh_procFrame
// Purpose: Handle DEH Frame block
// Args: fpin -- input file stream
// fpout -- output file stream (DEHOUT.TXT)
// line -- current line in file to process
// Returns: void
//
static void deh_procFrame(DEHFILE *fpin, FILE* fpout, char *line)
{
char key[DEH_MAXKEYLEN];
char inbuffer[DEH_BUFFERMAX];
uint_64_t value; // All deh values are ints or longs
int indexnum;
strncpy(inbuffer,line,DEH_BUFFERMAX);
// killough 8/98: allow hex numbers in input:
sscanf(inbuffer,"%s %i",key, &indexnum);
if (fpout) fprintf(fpout,"Processing Frame at index %d: %s\n",indexnum,key);
if (indexnum < 0 || indexnum >= NUMSTATES)
if (fpout) fprintf(fpout,"Bad frame number %d of %d\n",indexnum, NUMSTATES);
while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' '))
{
if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break;
lfstrip(inbuffer);
if (!*inbuffer) break; // killough 11/98
if (!deh_GetData(inbuffer,key,&value,NULL,fpout)) // returns TRUE if ok
{
if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer);
continue;
}
if (!strcasecmp(key,deh_state[0])) // Sprite number
{
if (fpout) fprintf(fpout," - sprite = %lld\n",value);
states[indexnum].sprite = (spritenum_t)value;
}
else
if (!strcasecmp(key,deh_state[1])) // Sprite subnumber
{
if (fpout) fprintf(fpout," - frame = %lld\n",value);
states[indexnum].frame = (long)value; // long
}
else
if (!strcasecmp(key,deh_state[2])) // Duration
{
if (fpout) fprintf(fpout," - tics = %lld\n",value);
states[indexnum].tics = (long)value; // long
}
else
if (!strcasecmp(key,deh_state[3])) // Next frame
{
if (fpout) fprintf(fpout," - nextstate = %lld\n",value);
states[indexnum].nextstate = (statenum_t)value;
}
else
if (!strcasecmp(key,deh_state[4])) // Codep frame (not set in Frame deh block)
{
if (fpout) fprintf(fpout," - codep, should not be set in Frame section!\n");
/* nop */ ;
}
else
if (!strcasecmp(key,deh_state[5])) // Unknown 1
{
if (fpout) fprintf(fpout," - misc1 = %lld\n",value);
states[indexnum].misc1 = (long)value; // long
}
else
if (!strcasecmp(key,deh_state[6])) // Unknown 2
{
if (fpout) fprintf(fpout," - misc2 = %lld\n",value);
states[indexnum].misc2 = (long)value; // long
}
else
if (fpout) fprintf(fpout,"Invalid frame string index for '%s'\n",key);
}
return;
}
// ====================================================================
// deh_procPointer
// Purpose: Handle DEH Code pointer block, can use BEX [CODEPTR] instead
// Args: fpin -- input file stream
// fpout -- output file stream (DEHOUT.TXT)
// line -- current line in file to process
// Returns: void
//
static void deh_procPointer(DEHFILE *fpin, FILE* fpout, char *line) // done
{
char key[DEH_MAXKEYLEN];
char inbuffer[DEH_BUFFERMAX];
uint_64_t value; // All deh values are ints or longs
int indexnum;
int i; // looper
strncpy(inbuffer,line,DEH_BUFFERMAX);
// NOTE: different format from normal
// killough 8/98: allow hex numbers in input, fix error case:
if (sscanf(inbuffer,"%*s %*i (%s %i)",key, &indexnum) != 2)
{
if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer);
return;
}
if (fpout) fprintf(fpout,"Processing Pointer at index %d: %s\n",indexnum, key);
if (indexnum < 0 || indexnum >= NUMSTATES)
{
if (fpout)
fprintf(fpout,"Bad pointer number %d of %d\n",indexnum, NUMSTATES);
return;
}
while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' '))
{
if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break;
lfstrip(inbuffer);
if (!*inbuffer) break; // killough 11/98
if (!deh_GetData(inbuffer,key,&value,NULL,fpout)) // returns TRUE if ok
{
if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer);
continue;
}
if (value < 0 || value >= NUMSTATES)
{
if (fpout)
fprintf(fpout,"Bad pointer number %lld of %d\n",value, NUMSTATES);
return;
}
if (!strcasecmp(key,deh_state[4])) // Codep frame (not set in Frame deh block)
{
states[indexnum].action = deh_codeptr[value];
if (fpout) fprintf(fpout," - applied from codeptr[%lld] to states[%d]\n",
value,indexnum);
// Write BEX-oriented line to match:
// for (i=0;i<NUMSTATES;i++) could go past the end of the array
for (i=0;i<sizeof(deh_bexptrs)/sizeof(*deh_bexptrs);i++)
{
if (!memcmp(&deh_bexptrs[i].cptr,&deh_codeptr[value],sizeof(actionf_t)))
{
if (fpout) fprintf(fpout,"BEX [CODEPTR] -> FRAME %d = %s\n",
indexnum, &deh_bexptrs[i].lookup[2]);
break;
}
if (deh_bexptrs[i].cptr == NULL) // stop at null entry
break;
}
}
else
if (fpout) fprintf(fpout,"Invalid frame pointer index for '%s' at %lld\n",
key, value);
}
return;
}
// ====================================================================
// deh_procSounds
// Purpose: Handle DEH Sounds block
// Args: fpin -- input file stream
// fpout -- output file stream (DEHOUT.TXT)
// line -- current line in file to process
// Returns: void
//
static void deh_procSounds(DEHFILE *fpin, FILE* fpout, char *line)
{
char key[DEH_MAXKEYLEN];
char inbuffer[DEH_BUFFERMAX];
uint_64_t value; // All deh values are ints or longs
int indexnum;
strncpy(inbuffer,line,DEH_BUFFERMAX);
// killough 8/98: allow hex numbers in input:
sscanf(inbuffer,"%s %i",key, &indexnum);
if (fpout) fprintf(fpout,"Processing Sounds at index %d: %s\n",
indexnum, key);
if (indexnum < 0 || indexnum >= NUMSFX)
if (fpout) fprintf(fpout,"Bad sound number %d of %d\n",
indexnum, NUMSFX);
while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' '))
{
if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break;
lfstrip(inbuffer);
if (!*inbuffer) break; // killough 11/98
if (!deh_GetData(inbuffer,key,&value,NULL,fpout)) // returns TRUE if ok
{
if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer);
continue;
}
if (!strcasecmp(key,deh_sfxinfo[0])) // Offset
/* nop */ ; // we don't know what this is, I don't think
else
if (!strcasecmp(key,deh_sfxinfo[1])) // Zero/One
S_sfx[indexnum].singularity = (int)value;
else
if (!strcasecmp(key,deh_sfxinfo[2])) // Value
S_sfx[indexnum].priority = (int)value;
else
if (!strcasecmp(key,deh_sfxinfo[3])) // Zero 1
S_sfx[indexnum].link = (sfxinfo_t *)value;
else
if (!strcasecmp(key,deh_sfxinfo[4])) // Zero 2
S_sfx[indexnum].pitch = (int)value;
else
if (!strcasecmp(key,deh_sfxinfo[5])) // Zero 3
S_sfx[indexnum].volume = (int)value;
else
if (!strcasecmp(key,deh_sfxinfo[6])) // Zero 4
S_sfx[indexnum].data = (void *) value; // killough 5/3/98: changed cast
else
if (!strcasecmp(key,deh_sfxinfo[7])) // Neg. One 1
S_sfx[indexnum].usefulness = (int)value;
else
if (!strcasecmp(key,deh_sfxinfo[8])) // Neg. One 2
S_sfx[indexnum].lumpnum = (int)value;
else
if (fpout) fprintf(fpout,
"Invalid sound string index for '%s'\n",key);
}
return;
}
// ====================================================================
// deh_procAmmo
// Purpose: Handle DEH Ammo block
// Args: fpin -- input file stream
// fpout -- output file stream (DEHOUT.TXT)
// line -- current line in file to process
// Returns: void
//
static void deh_procAmmo(DEHFILE *fpin, FILE* fpout, char *line)
{
char key[DEH_MAXKEYLEN];
char inbuffer[DEH_BUFFERMAX];
uint_64_t value; // All deh values are ints or longs
int indexnum;
strncpy(inbuffer,line,DEH_BUFFERMAX);
// killough 8/98: allow hex numbers in input:
sscanf(inbuffer,"%s %i",key, &indexnum);
if (fpout) fprintf(fpout,"Processing Ammo at index %d: %s\n",
indexnum, key);
if (indexnum < 0 || indexnum >= NUMAMMO)
if (fpout) fprintf(fpout,"Bad ammo number %d of %d\n",
indexnum,NUMAMMO);
while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' '))
{
if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break;
lfstrip(inbuffer);
if (!*inbuffer) break; // killough 11/98
if (!deh_GetData(inbuffer,key,&value,NULL,fpout)) // returns TRUE if ok
{
if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer);
continue;
}
if (!strcasecmp(key,deh_ammo[0])) // Max ammo
maxammo[indexnum] = (int)value;
else
if (!strcasecmp(key,deh_ammo[1])) // Per ammo
clipammo[indexnum] = (int)value;
else
if (fpout) fprintf(fpout,"Invalid ammo string index for '%s'\n",key);
}
return;
}
// ====================================================================
// deh_procWeapon
// Purpose: Handle DEH Weapon block
// Args: fpin -- input file stream
// fpout -- output file stream (DEHOUT.TXT)
// line -- current line in file to process
// Returns: void
//
static void deh_procWeapon(DEHFILE *fpin, FILE* fpout, char *line)
{
char key[DEH_MAXKEYLEN];
char inbuffer[DEH_BUFFERMAX];
uint_64_t value; // All deh values are ints or longs
int indexnum;
strncpy(inbuffer,line,DEH_BUFFERMAX);
// killough 8/98: allow hex numbers in input:
sscanf(inbuffer,"%s %i",key, &indexnum);
if (fpout) fprintf(fpout,"Processing Weapon at index %d: %s\n",
indexnum, key);
if (indexnum < 0 || indexnum >= NUMWEAPONS)
if (fpout) fprintf(fpout,"Bad weapon number %d of %d\n",
indexnum, NUMAMMO);
while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' '))
{
if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break;
lfstrip(inbuffer);
if (!*inbuffer) break; // killough 11/98
if (!deh_GetData(inbuffer,key,&value,NULL,fpout)) // returns TRUE if ok
{
if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer);
continue;
}
if (!strcasecmp(key,deh_weapon[0])) // Ammo type
weaponinfo[indexnum].ammo = (ammotype_t)value;
else
if (!strcasecmp(key,deh_weapon[1])) // Deselect frame
weaponinfo[indexnum].upstate = (int)value;
else
if (!strcasecmp(key,deh_weapon[2])) // Select frame
weaponinfo[indexnum].downstate = (int)value;
else
if (!strcasecmp(key,deh_weapon[3])) // Bobbing frame
weaponinfo[indexnum].readystate = (int)value;
else
if (!strcasecmp(key,deh_weapon[4])) // Shooting frame
weaponinfo[indexnum].atkstate = (int)value;
else
if (!strcasecmp(key,deh_weapon[5])) // Firing frame
weaponinfo[indexnum].flashstate = (int)value;
else
if (fpout) fprintf(fpout,"Invalid weapon string index for '%s'\n",key);
}
return;
}
// ====================================================================
// deh_procSprite
// Purpose: Dummy - we do not support the DEH Sprite block
// Args: fpin -- input file stream
// fpout -- output file stream (DEHOUT.TXT)
// line -- current line in file to process
// Returns: void
//
static void deh_procSprite(DEHFILE *fpin, FILE* fpout, char *line) // Not supported
{
char key[DEH_MAXKEYLEN];
char inbuffer[DEH_BUFFERMAX];
int indexnum;
// Too little is known about what this is supposed to do, and
// there are better ways of handling sprite renaming. Not supported.
strncpy(inbuffer,line,DEH_BUFFERMAX);
// killough 8/98: allow hex numbers in input:
sscanf(inbuffer,"%s %i",key, &indexnum);
if (fpout) fprintf(fpout,
"Ignoring Sprite offset change at index %d: %s\n",indexnum, key);
while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' '))
{
if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break;
lfstrip(inbuffer);
if (!*inbuffer) break; // killough 11/98
// ignore line
if (fpout) fprintf(fpout,"- %s\n",inbuffer);
}
return;
}
// ====================================================================
// deh_procPars
// Purpose: Handle BEX extension for PAR times
// Args: fpin -- input file stream
// fpout -- output file stream (DEHOUT.TXT)
// line -- current line in file to process
// Returns: void
//
static void deh_procPars(DEHFILE *fpin, FILE* fpout, char *line) // extension
{
char key[DEH_MAXKEYLEN];
char inbuffer[DEH_BUFFERMAX];
int indexnum;
int episode, level, partime, oldpar;
// new item, par times
// usage: After [PARS] Par 0 section identifier, use one or more of these
// lines:
// par 3 5 120
// par 14 230
// The first would make the par for E3M5 be 120 seconds, and the
// second one makes the par for MAP14 be 230 seconds. The number
// of parameters on the line determines which group of par values
// is being changed. Error checking is done based on current fixed
// array sizes of[4][10] and [32]
strncpy(inbuffer,line,DEH_BUFFERMAX);
// killough 8/98: allow hex numbers in input:
sscanf(inbuffer,"%s %i",key, &indexnum);
if (fpout) fprintf(fpout,
"Processing Par value at index %d: %s\n",indexnum, key);
// indexnum is a dummy entry
while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' '))
{
if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break;
lfstrip(strlwr(inbuffer)); // lowercase it
if (!*inbuffer) break; // killough 11/98
if (3 != sscanf(inbuffer,"par %i %i %i",&episode, &level, &partime))
{ // not 3
if (2 != sscanf(inbuffer,"par %i %i",&level, &partime))
{ // not 2
if (fpout) fprintf(fpout,"Invalid par time setting string: %s\n",inbuffer);
}
else
{ // is 2
// Ty 07/11/98 - wrong range check, not zero-based
if (level < 1 || level > 32) // base 0 array (but 1-based parm)
{
if (fpout) fprintf(fpout,"Invalid MAPnn value MAP%d\n",level);
}
else
{
oldpar = cpars[level-1];
if (fpout) fprintf(fpout,"Changed par time for MAP%02d from %d to %d\n",level,oldpar,partime);
cpars[level-1] = partime;
deh_pars = TRUE;
}
}
}
else
{ // is 3
// note that though it's a [4][10] array, the "left" and "top" aren't used,
// effectively making it a base 1 array.
// Ty 07/11/98 - level was being checked against max 3 - dumb error
// Note that episode 4 does not have par times per original design
// in Ultimate DOOM so that is not supported here.
if (episode < 1 || episode > 3 || level < 1 || level > 9)
{
if (fpout) fprintf(fpout,
"Invalid ExMx values E%dM%d\n",episode, level);
}
else
{
oldpar = pars[episode][level];
pars[episode][level] = partime;
if (fpout) fprintf(fpout,
"Changed par time for E%dM%d from %d to %d\n",
episode,level,oldpar,partime);
deh_pars = TRUE;
}
}
}
return;
}
// ====================================================================
// deh_procCheat
// Purpose: Handle DEH Cheat block
// Args: fpin -- input file stream
// fpout -- output file stream (DEHOUT.TXT)
// line -- current line in file to process
// Returns: void
//
static void deh_procCheat(DEHFILE *fpin, FILE* fpout, char *line) // done
{
char key[DEH_MAXKEYLEN];
char inbuffer[DEH_BUFFERMAX];
uint_64_t value; // All deh values are ints or longs
char ch = 0; // CPhipps - `writable' null string to initialise...
char *strval = &ch; // pointer to the value area
int ix, iy; // array indices
char *p; // utility pointer
if (fpout) fprintf(fpout,"Processing Cheat: %s\n",line);
strncpy(inbuffer,line,DEH_BUFFERMAX);
while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' '))
{
if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break;
lfstrip(inbuffer);
if (!*inbuffer) break; // killough 11/98
if (!deh_GetData(inbuffer,key,&value,&strval,fpout)) // returns TRUE if ok
{
if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer);
continue;
}
// Otherwise we got a (perhaps valid) cheat name,
// so look up the key in the array
// killough 4/18/98: use main cheat code table in st_stuff.c now
for (ix=0; cheat[ix].cheat; ix++)
if (cheat[ix].deh_cheat) // killough 4/18/98: skip non-deh
{
if (!stricmp(key,cheat[ix].deh_cheat)) // found the cheat, ignored case
{
// replace it but don't overflow it. Use current length as limit.
// Ty 03/13/98 - add 0xff code
// Deal with the fact that the cheats in deh files are extended
// with character 0xFF to the original cheat length, which we don't do.
for (iy=0; strval[iy]; iy++)
strval[iy] = (strval[iy]==(char)0xff) ? '\0' : strval[iy];
iy = ix; // killough 4/18/98
// Ty 03/14/98 - skip leading spaces
p = strval;
while (*p == ' ') ++p;
// Ty 03/16/98 - change to use a strdup and orphan the original
// Also has the advantage of allowing length changes.
// strncpy(cheat[iy].cheat,p,strlen(cheat[iy].cheat));
#if 0
{ // killough 9/12/98: disable cheats which are prefixes of this one
int i;
for (i=0; cheat[i].cheat; i++)
if (cheat[i].when & not_deh &&
!strncasecmp(cheat[i].cheat,
cheat[iy].cheat,
strlen(cheat[i].cheat)) && i != iy)
cheat[i].deh_modified = true;
}
#endif
cheat[iy].cheat = strdup(p);
if (fpout) fprintf(fpout,
"Assigned new cheat '%s' to cheat '%s'at index %d\n",
p, cheat[ix].deh_cheat, iy); // killough 4/18/98
}
}
if (fpout) fprintf(fpout,"- %s\n",inbuffer);
}
return;
}
// ====================================================================
// deh_procMisc
// Purpose: Handle DEH Misc block
// Args: fpin -- input file stream
// fpout -- output file stream (DEHOUT.TXT)
// line -- current line in file to process
// Returns: void
//
static void deh_procMisc(DEHFILE *fpin, FILE* fpout, char *line) // done
{
char key[DEH_MAXKEYLEN];
char inbuffer[DEH_BUFFERMAX];
uint_64_t value; // All deh values are ints or longs
strncpy(inbuffer,line,DEH_BUFFERMAX);
while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' '))
{
if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break;
lfstrip(inbuffer);
if (!*inbuffer) break; // killough 11/98
if (!deh_GetData(inbuffer,key,&value,NULL,fpout)) // returns TRUE if ok
{
if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer);
continue;
}
// Otherwise it's ok
if (fpout) fprintf(fpout,"Processing Misc item '%s'\n", key);
if (!strcasecmp(key,deh_misc[0])) // Initial Health
initial_health = (int)value;
else
if (!strcasecmp(key,deh_misc[1])) // Initial Bullets
initial_bullets = (int)value;
else
if (!strcasecmp(key,deh_misc[2])) // Max Health
maxhealth = (int)value;
else
if (!strcasecmp(key,deh_misc[3])) // Max Armor
max_armor = (int)value;
else
if (!strcasecmp(key,deh_misc[4])) // Green Armor Class
green_armor_class = (int)value;
else
if (!strcasecmp(key,deh_misc[5])) // Blue Armor Class
blue_armor_class = (int)value;
else
if (!strcasecmp(key,deh_misc[6])) // Max Soulsphere
max_soul = (int)value;
else
if (!strcasecmp(key,deh_misc[7])) // Soulsphere Health
soul_health = (int)value;
else
if (!strcasecmp(key,deh_misc[8])) // Megasphere Health
mega_health = (int)value;
else
if (!strcasecmp(key,deh_misc[9])) // God Mode Health
god_health = (int)value;
else
if (!strcasecmp(key,deh_misc[10])) // IDFA Armor
idfa_armor = (int)value;
else
if (!strcasecmp(key,deh_misc[11])) // IDFA Armor Class
idfa_armor_class = (int)value;
else
if (!strcasecmp(key,deh_misc[12])) // IDKFA Armor
idkfa_armor = (int)value;
else
if (!strcasecmp(key,deh_misc[13])) // IDKFA Armor Class
idkfa_armor_class = (int)value;
else
if (!strcasecmp(key,deh_misc[14])) // BFG Cells/Shot
bfgcells = (int)value;
else
if (!strcasecmp(key,deh_misc[15])) { // Monsters Infight
// e6y: Dehacked support - monsters infight
if (value == 202) monsters_infight = 0;
else if (value == 221) monsters_infight = 1;
else if (fpout) fprintf(fpout,
"Invalid value for 'Monsters Infight': %i", (int)value);
/* No such switch in DOOM - nop */ //e6y ;
} else
if (fpout) fprintf(fpout,
"Invalid misc item string index for '%s'\n",key);
}
return;
}
// ====================================================================
// deh_procText
// Purpose: Handle DEH Text block
// Notes: We look things up in the current information and if found
// we replace it. At the same time we write the new and
// improved BEX syntax to the log file for future use.
// Args: fpin -- input file stream
// fpout -- output file stream (DEHOUT.TXT)
// line -- current line in file to process
// Returns: void
//
static void deh_procText(DEHFILE *fpin, FILE* fpout, char *line)
{
char key[DEH_MAXKEYLEN];
char inbuffer[DEH_BUFFERMAX*2]; // can't use line -- double size buffer too.
int i; // loop variable
int fromlen, tolen; // as specified on the text block line
int usedlen; // shorter of fromlen and tolen if not matched
boolean found = FALSE; // to allow early exit once found
char* line2 = NULL; // duplicate line for rerouting
// e6y
// Correction for DEHs which swap the values of two strings. For example:
// Text 4 4 Text 4 4; Text 6 6 Text 6 6
// BOSSBOS2 BOS2BOSS; RUNNINSTALKS STALKSRUNNIN
// It corrects buggy behaviour on "All Hell is Breaking Loose" TC
// http://www.doomworld.com/idgames/index.php?id=6480
static boolean sprnames_state[NUMSPRITES+1];
static boolean S_sfx_state[NUMSFX];
static boolean S_music_state[NUMMUSIC];
// Ty 04/11/98 - Included file may have NOTEXT skip flag set
if (includenotext) // flag to skip included deh-style text
{
if (fpout) fprintf(fpout,
"Skipped text block because of notext directive\n");
strcpy(inbuffer,line);
while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' '))
dehfgets(inbuffer, sizeof(inbuffer), fpin); // skip block
// Ty 05/17/98 - don't care if this fails
return; // ************** Early return
}
// killough 8/98: allow hex numbers in input:
sscanf(line,"%s %i %i",key,&fromlen,&tolen);
if (fpout) fprintf(fpout,
"Processing Text (key=%s, from=%d, to=%d)\n",
key, fromlen, tolen);
// killough 10/98: fix incorrect usage of feof
{
int c, totlen = 0;
while (totlen < fromlen + tolen && (c = dehfgetc(fpin)) != EOF)
if (c != '\r')
inbuffer[totlen++] = c;
inbuffer[totlen]='\0';
}
// if the from and to are 4, this may be a sprite rename. Check it
// against the array and process it as such if it matches. Remember
// that the original names are (and should remain) uppercase.
// Future: this will be from a separate [SPRITES] block.
if (fromlen==4 && tolen==4)
{
i=0;
while (sprnames[i]) // null terminated list in info.c //jff 3/19/98
{ //check pointer
if (!strnicmp(sprnames[i],inbuffer,fromlen) && !sprnames_state[i]) //not first char
{
if (fpout) fprintf(fpout,
"Changing name of sprite at index %d from %s to %*s\n",
i,sprnames[i],tolen,&inbuffer[fromlen]);
// Ty 03/18/98 - not using strdup because length is fixed
// killough 10/98: but it's an array of pointers, so we must
// use strdup unless we redeclare sprnames and change all else
{
// CPhipps - fix constness problem
char *s;
sprnames[i] = s = strdup(sprnames[i]);
//e6y: flag the sprite as changed
sprnames_state[i] = true;
strncpy(s,&inbuffer[fromlen],tolen);
}
found = TRUE;
break; // only one will match--quit early
}
++i; // next array element
}
}
else
if (fromlen < 7 && tolen < 7) // lengths of music and sfx are 6 or shorter
{
usedlen = (fromlen < tolen) ? fromlen : tolen;
if (fromlen != tolen)
if (fpout) fprintf(fpout,
"Warning: Mismatched lengths from=%d, to=%d, used %d\n",
fromlen, tolen, usedlen);
// Try sound effects entries - see sounds.c
for (i=1; i<NUMSFX; i++)
{
// avoid short prefix erroneous match
if (strlen(S_sfx[i].name) != (size_t)fromlen) continue;
if (!strnicmp(S_sfx[i].name,inbuffer,fromlen) && !S_sfx_state[i])
{
if (fpout) fprintf(fpout,
"Changing name of sfx from %s to %*s\n",
S_sfx[i].name,usedlen,&inbuffer[fromlen]);
S_sfx[i].name = strdup(&inbuffer[fromlen]);
//e6y: flag the SFX as changed
S_sfx_state[i] = true;
found = TRUE;
break; // only one matches, quit early
}
}
if (!found) // not yet
{
// Try music name entries - see sounds.c
for (i=1; i<NUMMUSIC; i++)
{
// avoid short prefix erroneous match
if (strlen(S_music[i].name) != (size_t)fromlen) continue;
if (!strnicmp(S_music[i].name,inbuffer,fromlen) && !S_music_state[i])
{
if (fpout) fprintf(fpout,
"Changing name of music from %s to %*s\n",
S_music[i].name,usedlen,&inbuffer[fromlen]);
S_music[i].name = strdup(&inbuffer[fromlen]);
//e6y: flag the music as changed
S_music_state[i] = true;
found = TRUE;
break; // only one matches, quit early
}
}
} // end !found test
}
if (!found) // Nothing we want to handle here--see if strings can deal with it.
{
if (fpout) fprintf(fpout,"Checking text area through strings for '%.12s%s' from=%d to=%d\n",inbuffer, (strlen(inbuffer) > 12) ? "..." : "",fromlen,tolen);
if ((size_t)fromlen <= strlen(inbuffer))
{
line2 = strdup(&inbuffer[fromlen]);
inbuffer[fromlen] = '\0';
}
deh_procStringSub(NULL, inbuffer, line2, fpout);
}
free(line2); // may be NULL, ignored by free()
return;
}
static void deh_procError(DEHFILE *fpin, FILE* fpout, char *line)
{
char inbuffer[DEH_BUFFERMAX];
strncpy(inbuffer,line,DEH_BUFFERMAX);
if (fpout) fprintf(fpout,"Unmatched Block: '%s'\n",inbuffer);
return;
}
// ====================================================================
// deh_procStrings
// Purpose: Handle BEX [STRINGS] extension
// Args: fpin -- input file stream
// fpout -- output file stream (DEHOUT.TXT)
// line -- current line in file to process
// Returns: void
//
static void deh_procStrings(DEHFILE *fpin, FILE* fpout, char *line)
{
char key[DEH_MAXKEYLEN];
char inbuffer[DEH_BUFFERMAX];
uint_64_t value; // All deh values are ints or longs
char *strval; // holds the string value of the line
static int maxstrlen = 128; // maximum string length, bumped 128 at
// a time as needed
// holds the final result of the string after concatenation
static char *holdstring = NULL;
boolean found = false; // looking for string continuation
if (fpout) fprintf(fpout,"Processing extended string substitution\n");
if (!holdstring) holdstring = malloc(maxstrlen*sizeof(*holdstring));
*holdstring = '\0'; // empty string to start with
strncpy(inbuffer,line,DEH_BUFFERMAX);
// Ty 04/24/98 - have to allow inbuffer to start with a blank for
// the continuations of C1TEXT etc.
while (!dehfeof(fpin) && *inbuffer) /* && (*inbuffer != ' ') */
{
if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break;
if (*inbuffer == '#') continue; // skip comment lines
lfstrip(inbuffer);
if (!*inbuffer) break; // killough 11/98
if (!*holdstring) // first one--get the key
{
if (!deh_GetData(inbuffer,key,&value,&strval,fpout)) // returns TRUE if ok
{
if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer);
continue;
}
}
while (strlen(holdstring) + strlen(inbuffer) > (size_t)maxstrlen) // Ty03/29/98 - fix stupid error
{
// killough 11/98: allocate enough the first time
maxstrlen += strlen(holdstring) + strlen(inbuffer) - maxstrlen;
if (fpout) fprintf(fpout,
"* increased buffer from to %d for buffer size %d\n",
maxstrlen,(int)strlen(inbuffer));
holdstring = realloc(holdstring,maxstrlen*sizeof(*holdstring));
}
// concatenate the whole buffer if continuation or the value iffirst
strcat(holdstring,ptr_lstrip(((*holdstring) ? inbuffer : strval)));
rstrip(holdstring);
// delete any trailing blanks past the backslash
// note that blanks before the backslash will be concatenated
// but ones at the beginning of the next line will not, allowing
// indentation in the file to read well without affecting the
// string itself.
if (holdstring[strlen(holdstring)-1] == '\\')
{
holdstring[strlen(holdstring)-1] = '\0';
continue; // ready to concatenate
}
if (*holdstring) // didn't have a backslash, trap above would catch that
{
// go process the current string
found = deh_procStringSub(key, NULL, holdstring, fpout); // supply keyand not search string
if (!found)
if (fpout) fprintf(fpout,
"Invalid string key '%s', substitution skipped.\n",key);
*holdstring = '\0'; // empty string for the next one
}
}
return;
}
// ====================================================================
// deh_procStringSub
// Purpose: Common string parsing and handling routine for DEH and BEX
// Args: key -- place to put the mnemonic for the string if found
// lookfor -- original value string to look for
// newstring -- string to put in its place if found
// fpout -- file stream pointer for log file (DEHOUT.TXT)
// Returns: boolean: True if string found, false if not
//
boolean deh_procStringSub(char *key, char *lookfor, char *newstring, FILE *fpout)
{
boolean found; // loop exit flag
int i; // looper
found = false;
for (i=0;i<deh_numstrlookup;i++)
{
found = lookfor ?
!stricmp(*deh_strlookup[i].ppstr,lookfor) :
!stricmp(deh_strlookup[i].lookup,key);
if (found)
{
char *t;
*deh_strlookup[i].ppstr = t = strdup(newstring); // orphan originalstring
found = true;
// Handle embedded \n's in the incoming string, convert to 0x0a's
{
const char *s;
for (s=*deh_strlookup[i].ppstr; *s; ++s, ++t)
{
if (*s == '\\' && (s[1] == 'n' || s[1] == 'N')) //found one
++s, *t = '\n'; // skip one extra for second character
else
*t = *s;
}
*t = '\0'; // cap off the target string
}
if (key)
if (fpout) fprintf(fpout,
"Assigned key %s => '%s'\n",key,newstring);
if (!key)
if (fpout) fprintf(fpout,
"Assigned '%.12s%s' to'%.12s%s' at key %s\n",
lookfor, (strlen(lookfor) > 12) ? "..." : "",
newstring, (strlen(newstring) > 12) ? "..." :"",
deh_strlookup[i].lookup);
if (!key) // must have passed an old style string so showBEX
if (fpout) fprintf(fpout,
"*BEX FORMAT:\n%s = %s\n*END BEX\n",
deh_strlookup[i].lookup,
dehReformatStr(newstring));
break;
}
}
if (!found)
if (fpout) fprintf(fpout,
"Could not find '%.12s'\n",key ? key: lookfor);
return found;
}
//========================================================================
// haleyjd 9/22/99
//
// deh_procHelperThing
//
// Allows handy substitution of any thing for helper dogs. DEH patches
// are being made frequently for this purpose and it requires a complete
// rewiring of the DOG thing. I feel this is a waste of effort, and so
// have added this new [HELPER] BEX block
static void deh_procHelperThing(DEHFILE *fpin, FILE *fpout, char *line)
{
char key[DEH_MAXKEYLEN];
char inbuffer[DEH_BUFFERMAX];
uint_64_t value; // All deh values are ints or longs
strncpy(inbuffer,line,DEH_BUFFERMAX);
while (!dehfeof(fpin) && *inbuffer && (*inbuffer != ' '))
{
if (!dehfgets(inbuffer, sizeof(inbuffer), fpin)) break;
lfstrip(inbuffer);
if (!*inbuffer) break;
if (!deh_GetData(inbuffer,key,&value,NULL,fpout)) // returns TRUE if ok
{
if (fpout) fprintf(fpout,"Bad data pair in '%s'\n",inbuffer);
continue;
}
// Otherwise it's ok
if (fpout)
{
fprintf(fpout,"Processing Helper Thing item '%s'\n", key);
fprintf(fpout,"value is %i", (int)value);
}
if (!strncasecmp(key, "type", 4))
HelperThing = (int)value;
}
return;
}
//
// deh_procBexSprites
//
// Supports sprite name substitutions without requiring use
// of the DeHackEd Text block
//
static void deh_procBexSprites(DEHFILE *fpin, FILE *fpout, char *line)
{
char key[DEH_MAXKEYLEN];
char inbuffer[DEH_BUFFERMAX];
uint_64_t value; // All deh values are ints or longs
char *strval; // holds the string value of the line
char candidate[5];
int rover;
if(fpout)
fprintf(fpout,"Processing sprite name substitution\n");
strncpy(inbuffer,line,DEH_BUFFERMAX);
while(!dehfeof(fpin) && *inbuffer && (*inbuffer != ' '))
{
if(!dehfgets(inbuffer, sizeof(inbuffer), fpin))
break;
if(*inbuffer == '#')
continue; // skip comment lines
lfstrip(inbuffer);
if(!*inbuffer)
break; // killough 11/98
if(!deh_GetData(inbuffer,key,&value,&strval,fpout)) // returns TRUE if ok
{
if(fpout)
fprintf(fpout,"Bad data pair in '%s'\n",inbuffer);
continue;
}
// do it
memset(candidate, 0, sizeof(candidate));
strncpy(candidate, ptr_lstrip(strval), 4);
if(strlen(candidate) != 4)
{
if(fpout)
fprintf(fpout, "Bad length for sprite name '%s'\n",
candidate);
continue;
}
rover = 0;
while(deh_spritenames[rover])
{
if(!strncasecmp(deh_spritenames[rover], key, 4))
{
if(fpout)
fprintf(fpout, "Substituting '%s' for sprite '%s'\n",
candidate, deh_spritenames[rover]);
sprnames[rover] = strdup(candidate);
break;
}
rover++;
}
}
}
// ditto for sound names
static void deh_procBexSounds(DEHFILE *fpin, FILE *fpout, char *line)
{
char key[DEH_MAXKEYLEN];
char inbuffer[DEH_BUFFERMAX];
uint_64_t value; // All deh values are ints or longs
char *strval; // holds the string value of the line
char candidate[7];
int rover, len;
if(fpout)
fprintf(fpout,"Processing sound name substitution\n");
strncpy(inbuffer,line,DEH_BUFFERMAX);
while(!dehfeof(fpin) && *inbuffer && (*inbuffer != ' '))
{
if(!dehfgets(inbuffer, sizeof(inbuffer), fpin))
break;
if(*inbuffer == '#')
continue; // skip comment lines
lfstrip(inbuffer);
if(!*inbuffer)
break; // killough 11/98
if(!deh_GetData(inbuffer,key,&value,&strval,fpout)) // returns TRUE if ok
{
if(fpout)
fprintf(fpout,"Bad data pair in '%s'\n",inbuffer);
continue;
}
// do it
memset(candidate, 0, 7);
strncpy(candidate, ptr_lstrip(strval), 6);
len = strlen(candidate);
if(len < 1 || len > 6)
{
if(fpout)
fprintf(fpout, "Bad length for sound name '%s'\n",
candidate);
continue;
}
rover = 1;
while(deh_soundnames[rover])
{
if(!strncasecmp(deh_soundnames[rover], key, 6))
{
if(fpout)
fprintf(fpout, "Substituting '%s' for sound '%s'\n",
candidate, deh_soundnames[rover]);
S_sfx[rover].name = strdup(candidate);
break;
}
rover++;
}
}
}
// ditto for music names
static void deh_procBexMusic(DEHFILE *fpin, FILE *fpout, char *line)
{
char key[DEH_MAXKEYLEN];
char inbuffer[DEH_BUFFERMAX];
uint_64_t value; // All deh values are ints or longs
char *strval; // holds the string value of the line
char candidate[7];
int rover, len;
if(fpout)
fprintf(fpout,"Processing music name substitution\n");
strncpy(inbuffer,line,DEH_BUFFERMAX);
while(!dehfeof(fpin) && *inbuffer && (*inbuffer != ' '))
{
if(!dehfgets(inbuffer, sizeof(inbuffer), fpin))
break;
if(*inbuffer == '#')
continue; // skip comment lines
lfstrip(inbuffer);
if(!*inbuffer)
break; // killough 11/98
if(!deh_GetData(inbuffer,key,&value,&strval,fpout)) // returns TRUE if ok
{
if(fpout)
fprintf(fpout,"Bad data pair in '%s'\n",inbuffer);
continue;
}
// do it
memset(candidate, 0, 7);
strncpy(candidate, ptr_lstrip(strval), 6);
len = strlen(candidate);
if(len < 1 || len > 6)
{
if(fpout)
fprintf(fpout, "Bad length for music name '%s'\n",
candidate);
continue;
}
rover = 1;
while(deh_musicnames[rover])
{
if(!strncasecmp(deh_musicnames[rover], key, 6))
{
if(fpout)
fprintf(fpout, "Substituting '%s' for music '%s'\n",
candidate, deh_musicnames[rover]);
S_music[rover].name = strdup(candidate);
break;
}
rover++;
}
}
}
// ====================================================================
// General utility function(s)
// ====================================================================
// ====================================================================
// dehReformatStr
// Purpose: Convert a string into a continuous string with embedded
// linefeeds for "\n" sequences in the source string
// Args: string -- the string to convert
// Returns: the converted string (converted in a static buffer)
//
char *dehReformatStr(char *string)
{
static char buff[DEH_BUFFERMAX]; // only processing the changed string,
// don't need double buffer
char *s, *t;
s = string; // source
t = buff; // target
// let's play...
while (*s)
{
if (*s == '\n')
++s, *t++ = '\\', *t++ = 'n', *t++ = '\\', *t++='\n';
else
*t++ = *s++;
}
*t = '\0';
return buff;
}
// ====================================================================
// lfstrip
// Purpose: Strips CR/LF off the end of a string
// Args: s -- the string to work on
// Returns: void -- the string is modified in place
//
// killough 10/98: only strip at end of line, not entire string
void lfstrip(char *s) // strip the \r and/or \n off of a line
{
char *p = s+strlen(s);
while (p > s && (*--p=='\r' || *p=='\n'))
*p = 0;
}
// ====================================================================
// rstrip
// Purpose: Strips trailing blanks off a string
// Args: s -- the string to work on
// Returns: void -- the string is modified in place
//
void rstrip(char *s) // strip trailing whitespace
{
char *p = s+strlen(s); // killough 4/4/98: same here
while (p > s && isspace(*--p)) // break on first non-whitespace
*p='\0';
}
// ====================================================================
// ptr_lstrip
// Purpose: Points past leading whitespace in a string
// Args: s -- the string to work on
// Returns: char * pointing to the first nonblank character in the
// string. The original string is not changed.
//
char *ptr_lstrip(char *p) // point past leading whitespace
{
while (isspace(*p))
p++;
return p;
}
// e6y: Correction of wrong processing of Bits parameter if its value is equal to zero
// No more desync on HACX demos.
// FIXME!!! (lame)
static boolean StrToInt(char *s, long *l)
{
return (
(sscanf(s, " 0x%lx", l) == 1) ||
(sscanf(s, " 0X%lx", l) == 1) ||
(sscanf(s, " 0%lo", l) == 1) ||
(sscanf(s, " %ld", l) == 1)
);
}
// ====================================================================
// deh_GetData
// Purpose: Get a key and data pair from a passed string
// Args: s -- the string to be examined
// k -- a place to put the key
// l -- pointer to a long integer to store the number
// strval -- a pointer to the place in s where the number
// value comes from. Pass NULL to not use this.
// fpout -- stream pointer to output log (DEHOUT.TXT)
// Notes: Expects a key phrase, optional space, equal sign,
// optional space and a value, mostly an int but treated
// as a long just in case. The passed pointer to hold
// the key must be DEH_MAXKEYLEN in size.
boolean deh_GetData(char *s, char *k, uint_64_t *l, char **strval, FILE *fpout)
{
char *t; // current char
long val; // to hold value of pair
char buffer[DEH_MAXKEYLEN]; // to hold key in progress
// e6y: Correction of wrong processing of Bits parameter if its value is equal to zero
// No more desync on HACX demos.
boolean okrc = 1; // assume good unless we have problems
int i; // iterator
*buffer = '\0';
val = 0; // defaults in case not otherwise set
for (i=0, t=s; *t && i < DEH_MAXKEYLEN; t++, i++)
{
if (*t == '=') break;
buffer[i] = *t; // copy it
}
buffer[--i] = '\0'; // terminate the key before the '='
if (!*t) // end of string with no equal sign
{
okrc = FALSE;
}
else
{
if (!*++t)
{
val = 0; // in case "thiskey =" with no value
okrc = FALSE;
}
// we've incremented t
// e6y: Correction of wrong processing of Bits parameter if its value is equal to zero
// No more desync on HACX demos.
// Old code: e6y val = strtol(t,NULL,0); // killough 8/9/98: allow hex or octal input
if (!StrToInt(t,&val))
{
val = 0;
okrc = 2;
}
}
// go put the results in the passed pointers
*l = val; // may be a faked zero
// if spaces between key and equal sign, strip them
strcpy(k,ptr_lstrip(buffer)); // could be a zero-length string
if (strval != NULL) // pass NULL if you don't want this back
*strval = t; // pointer, has to be somewhere in s,
// even if pointing at the zero byte.
return(okrc);
}