From f360e7cf243c52520a5c1ca6e94e886c37ea91c8 Mon Sep 17 00:00:00 2001 From: Maxwell Bunch Date: Mon, 18 Sep 2023 17:33:34 +0000 Subject: [PATCH] Update Half-Life Source.md Player Models are hardcoded --- Half-Life Source.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Half-Life Source.md b/Half-Life Source.md index fe2a2fa..535a4aa 100644 --- a/Half-Life Source.md +++ b/Half-Life Source.md @@ -32,6 +32,12 @@ This is the most noticable with the Snark. The world is supposed to have a Snark This would require an edit of BaseCombatWeapon. Scripts would also need to be updated to include the field "worldmodel" and the "playermodel" field would need to be updated to use the p_model version of the weapons. Both model resources would need to be ported back to Half-Life: Source. +## Quality of Life/Bug: Player Models are hardcoded. + +In Half-Life 1, you could install new player models at will. In Half-Life Deathmatch: Source, there's a hardcoded list of players allowed to be selected. + +GameUI appears to be okay with new player models being added, so this is a check with-in game logic. + ## Bug: You cannot turn off footsteps. The multiplayer Create Server menu has the option to disable footsteps. That's completely ignored. Unacceptable.