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Synched gist at Sat Sep 16 07:39:23 PDT 2023

This commit is contained in:
Marco Cawthorne 2023-09-16 07:39:23 -07:00
parent 6cfe2f3677
commit e8d58b8a02
Signed by: eukara
GPG key ID: CE2032F0A2882A22

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@ -2,18 +2,12 @@
Here's a list of things that we'd fix in Half-Life, given the opportunity.
These are categorized but not sorted by importance. These all can be discovered by launching the game on Linux and playing a few rounds of multiplayer.
## Bug: You can `+use` through walls.
No game assumes that this behaviour is accurate. In fact, in certain mods (such as The Specialists, where the role-play map fiskcity comes to mind) it can be used to escape the bank vault when you're trapped within. This is not by design.
## Bug: Snarks attack func_wall entities
Seen in rapidcore.bsp, what the heck? If they're trying to chew through entities, check for .takedamage being DAMAGE_NO first or whatever the Half-Life equivalent is!
## Bug: You can drop empty satchels.
Do this in multiplayer: Take up a Satchel Bag and place them all until you're at 0. Then die - and pick up your ammo canister. You'll receive the Satchel Bag in your inventory, but with 0 ammo.
## Bug: Fix the memory leaks
VGUI has plenty of documented memory leaks which especially affect Team Fortress Classic as well. [The issue tracker on ValveSoftware/halflife has plenty of examples.](https://github.com/ValveSoftware/halflife/issues?q=is%3Aissue+is%3Aopen+leak)
@ -22,6 +16,14 @@ VGUI has plenty of documented memory leaks which especially affect Team Fortress
It exists in the player animations, but is never used.
## Bug: Snarks attack func_wall entities
Seen in rapidcore.bsp, what the heck? If they're trying to chew through entities, check for .takedamage being DAMAGE_NO first or whatever the Half-Life equivalent is!
## Bug: You can drop empty satchels.
Do this in multiplayer: Take up a Satchel Bag and place them all until you're at 0. Then die - and pick up your ammo canister. You'll receive the Satchel Bag in your inventory, but with 0 ammo.
## Linux: Underscores look like white space
In the console, all underscores look like whitespace. This makes choosing maps or using the auto-completion system in console rather annoying. The font needs to be closer to MS Sans Serif anyway.