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Update Half-Life Source.md

Shotgun sound issue
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Maxwell Bunch 2023-09-19 18:15:05 +00:00
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@ -54,6 +54,10 @@ Alfred attempted to fix this by adding the ignorez command to the VMTs for all o
For whatever reason, there's some major difference between GoldSource's SetYawSpeed and Source's MaxYawSpeed. This results in all monsters in Half-Life: Source rotating too fast. This is why the Scientists starts spinning when freaked out.
## Bug: Shotgun's double blast plays the single blast sound.
This is due to the sound being defined in the code... 2 times? Single Blast sound call ultimately over takes the Double Blast sound call.
## Bug: Some weapons have no muzzleflash in third person.
Only the MP5/9mmAR has a muzzleflash!