From dc6e362b91e82ad471537cdc55b01ba96ecbb644 Mon Sep 17 00:00:00 2001 From: Maxwell Bunch Date: Sun, 24 Sep 2023 23:31:20 +0000 Subject: [PATCH] Update Opposing Force.md Shock Trooper model error. --- Opposing Force.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Opposing Force.md b/Opposing Force.md index 263bb56..5b67958 100644 --- a/Opposing Force.md +++ b/Opposing Force.md @@ -24,6 +24,10 @@ Start a multiplayer game on the map `op4ctf_hairball`. It's a very small map - c There is an ifdef for Win32 in the function that makes it so only Windows compiles can save stats. The function would need to be edited to work across all supported platforms. +## Shock Trooper animation "limpingwalk" lacks loop flag on model. + +This makes the limp walk not complete in-game. + ## MP5 uses an unused/unfinished animation when firing. Due to the animation enum still matching up with HL, the MP5 expects an identical animation list to HL. But Gearbox seemingly intended to introduce a holster animation to the MP5 and made a duplicate of the deploy animation based upon longidle. This animation appears in the animation list right before the shooting animations. As a result, the game proceeds to use "deploy, shoot, shoot" instead of "shoot, shoot, shoot"