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Update Half-Life Source.md

Changed the Snark world model issue to talk about the lack of separation between w_models and p_models. This is the root of the Snark world model issue.
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Maxwell Bunch 2023-09-18 16:47:59 +00:00
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@ -24,9 +24,13 @@ Only the MP5/9mmAR has a muzzleflash!
See title.
## Bug: The Snark pickup model is wrong.
## Bug: There's no concept of p_models.
It's a big green/red thing. Not a single snark.
Half-Life 1 used both w_models and p_models for the weapons in the enviroment. w_models were intended for laying around in the world and p_models were intended to be held by the players. Source uses w_models for both of these, which results in an inconsistency with Half-Life 1.
This is the most noticable with the Snark. The world is supposed to have a Snark Nest and the player is supposed to hold a Snark. In the 2013 Update, the Snark Nest was just replaced with the Snark. Prior to the 2013 update the Snark Nest would use the player model's skeleton.
This would require an edit of BaseCombatWeapon. Scripts would also need to be updated to include the field "worldmodel" and the "playermodel" field would need to be updated to use the p_model version of the weapons. Both model resources would need to be ported back to Half-Life: Source.
## Bug: You cannot turn off footsteps.