From cf5dc275c2591fdaf5023dd8284044f46e7f7248 Mon Sep 17 00:00:00 2001 From: Maxwell Bunch Date: Sun, 24 Sep 2023 23:25:08 +0000 Subject: [PATCH] Update Opposing Force.md MP5 --- Opposing Force.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/Opposing Force.md b/Opposing Force.md index a607075..c002635 100644 --- a/Opposing Force.md +++ b/Opposing Force.md @@ -24,6 +24,14 @@ Start a multiplayer game on the map `op4ctf_hairball`. It's a very small map - c There is an ifdef for Win32 in the function that makes it so only Windows compiles can save stats. The function would need to be edited to work across all supported platforms. +## MP5 uses an unused/unfinished animation when firing. + +Due to the animation enum still matching up with HL, the MP5 expects an identical animation list to HL. But Gearbox seemingly intended to introduce a holster animation to the MP5 and made a duplicate of the deploy animation based upon longidle. This animation appears in the animation list right before the shooting animations. As a result, the game proceeds to use "deploy, shoot, shoot" instead of "shoot, shoot, shoot" + +Adjusting the enum could allow this to be fixed, but the HD pack does not have this animation. It might be wise to edit the model to remove the extra "deploy" animation. + +This also affects Blue Shift. + ## Fluff: SAW reload doesn't keep track of bullet bodygroups. When you shoot the SAW in OP4, it changes the bodygroup to reflect the bullets available in the clip. When you reload the SAW it ALWAYS assumes that you're loading a full clip. This, however, is not always the case.