From ce32718108cd5d9b0fced8f3192ff42ab913ed85 Mon Sep 17 00:00:00 2001 From: Marco Cawthorne Date: Sat, 16 Sep 2023 09:53:12 -0700 Subject: [PATCH] Synched gist at Sat Sep 16 09:53:12 PDT 2023 --- Half-Life.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/Half-Life.md b/Half-Life.md index 6138d90..42de9c8 100644 --- a/Half-Life.md +++ b/Half-Life.md @@ -39,7 +39,9 @@ Some comments on the addons, regarding their usefulness: For over 2 decades, people have been sharing maps, mods and addons in a variety of frustrating ways. Install an addon and you're the janitor - cleaning up the base install of Half-Life is so annoying you better just remove the game and re-install it. -Add support for pak style loading of zip files (also commonly seen in id Tech games with the extension of .pk3 and .pk4 (indicating compressed zips)) within the game directory and people can finally delete a map by issuing a command as simple as: +Ever since 1999, with the release of [Quake III Arena, people just share glorified .zip files they plop into their game/mod directory](https://www.lvlworld.com/). + +The gist: Add support for pak style loading of zip files (also commonly seen in id Tech games with the extension of .pk3 and .pk4 (indicating compressed zips)) within the game directory and people can finally delete a map by issuing a command as simple as: ``` rm map-JohnDoe-dm_partybus.pk3 @@ -47,6 +49,8 @@ rm map-JohnDoe-dm_partybus.pk3 ...and that would take care of it all. The directory structure within the .zip should be as if you could run `unzip` on the file and it'd organize itself inside the game directory. +Installation of maps, addons and mods would be a breeze. + Choosing zip and recognizing the .pk3 and .pk4 extensions would make it easier for people to package the files for the virtual filesystem. Valve may choose to also use their own .vpk format if it would benefit things like Workshop support. ## Bug: Fix the memory leaks