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Half-Life.md
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Half-Life.md
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@ -44,6 +44,10 @@ https://github.com/ValveSoftware/halflife/pull/1900
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The 'Use high quality models' options under the multiplayer menu is never checked by default. If you're going to make the HD models the default, then the higher quality body groups for the multiplayer player models should be used as well.
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## Quality of Life: cl_autojump 0/1
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Accessibility feature, a way to jump repeatedly automatically. Supported by various third-party Quake engines as well.
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## Quality of Life: add `find` console command from Source
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Or maybe just make the console nicer to use in general.
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@ -94,6 +98,10 @@ While you can join games, it's not easy to see who is playing actively on a mult
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Valve has created some high quality artwork for Half-Life's Steam Community thing. Like wallpapers, emotes and stuff - the trading card shenanigans. It should probably be used.
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## Quality of Life: Better voice codec
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Use Opus over CELT/SPEEX.
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## Fluff: Bring back the GLQuake shadows
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Some mods like to use them. [They also were used in advertising for the game](https://combineoverwiki.net/images/a/ac/Houndeye_video.png) so it would be appreciated to bring them back.
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@ -110,4 +118,9 @@ viewmodel.angles[ROLL] += bob
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Noting that the model tilts to the left, which means you may have to reverse the direction of the applied bob depending on how the engine interprets angles.
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## Fluff: Bring the EAX audio back
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Originally, Half-Life supported EAX audio. You can experience it these days with Wine-Staging and its EAX emulation with the original patched CD version.
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OpenAL has the EFX extension set, which is compatible with this. This would enable Half-Life to get its original soundscape back.
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