Update Half-Life.md
Gauss and Egon related issues. Also... The Egon cloud used to work in HL and still does if you turn off prediction. FreeHL shouldn't be a reference for this when the original game still has an example of it.
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Half-Life.md
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Half-Life.md
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@ -233,11 +233,21 @@ We'd probably please people by adding hot precaching, extending limits and other
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> If only Valve had used Quake II's BSP format.
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## Fluff: Gluon: There's supposed to be a sprite that hits the wall!
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## Bug: Gluon: There's supposed to be a sprite that hits the wall!
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It never shows up - except when you're watching another player use it on a func_wall type surface - it's that broken.
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FreeHL has it. Go copy that.
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This still works if you turn off prediction. This needs to be adjusted to work with the predicted code.
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This never worked in MP, possibly to have one less thing to network?
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## Bug: Gluon Secondary Attack will play a random idle when pressed.
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It shouldn't do anything.
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## Bug: Gauss: Beam colors were broken between 1.0 and 1.1
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The colors of the Gauss beams became more bright when the prediction update was made.
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## Fluff: Gauss: Doesn't use the dedicated decals.
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