Update Half-Life Source.md
Gus
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@ -150,6 +150,10 @@ One massively missed opportunity was to not use cubemaps for the majority of env
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[FreeHL/Nuclide](https://code.idtech.space/vera/nuclide/src/branch/master/platform/base_glsl.pk3dir/glsl/defaultskin.glsl) use a .glsl that mimics the effect accurately. That'd have to be converted into a Source Engine shader. (HLSL?)
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## Bug: Gus' model has broken UVs.
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Textures aren't properly aligned on him.
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## Fluff: Steam Artwork is non-existant
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For both Half-Life: Source and Half-Life Deathmatch: Source.
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