From b24396268c71348bbfd0a55dd5e2bbbbc22bb7ac Mon Sep 17 00:00:00 2001 From: Marco Cawthorne Date: Sat, 16 Sep 2023 09:45:58 -0700 Subject: [PATCH] Synched gist at Sat Sep 16 09:45:58 PDT 2023 --- Half-Life.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Half-Life.md b/Half-Life.md index 1161665..bda237e 100644 --- a/Half-Life.md +++ b/Half-Life.md @@ -15,6 +15,7 @@ We need this really bad. Anyone with 4K screens is having a hard time reading an ## Quality of Life: Different fov calculation modes ![Half-Life screenshot, 16:9 - default FOV](bad-fov.jpg "Where is my gun? Oh. It's mostly off-screen.") +> "Where is my gun? Oh. It's mostly off-screen." The standard fov mode which highly detests widescreen resolutions. [People have made](https://gamebanana.com/mods/227021) entire modelpacks to [fix viewmodels to look right in widescreen](https://gamebanana.com/mods/232432). **This is silly** and should be replaced by a calculation that is based around a 4:3 horizontal axis projection with padding. You'll find those in custom Quake engines like QuakeSpasm and [FTEQW](https://code.idtech.space/fte/fteqw/src/commit/0eeb410ce074b19cffa70049820df14773d7ec5b/engine/client/view.c#L1259) (cvar: scr_fov_mode 4)