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@ -15,6 +15,7 @@ We need this really bad. Anyone with 4K screens is having a hard time reading an
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## Quality of Life: Different fov calculation modes
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![Half-Life screenshot, 16:9 - default FOV](bad-fov.jpg "Where is my gun? Oh. It's mostly off-screen.")
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> "Where is my gun? Oh. It's mostly off-screen."
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The standard fov mode which highly detests widescreen resolutions. [People have made](https://gamebanana.com/mods/227021) entire modelpacks to [fix viewmodels to look right in widescreen](https://gamebanana.com/mods/232432). **This is silly** and should be replaced by a calculation that is based around a 4:3 horizontal axis projection with padding. You'll find those in custom Quake engines like QuakeSpasm and [FTEQW](https://code.idtech.space/fte/fteqw/src/commit/0eeb410ce074b19cffa70049820df14773d7ec5b/engine/client/view.c#L1259) (cvar: scr_fov_mode 4)
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