diff --git a/Half-Life Source.md b/Half-Life Source.md index eeb1fa2..fe2a2fa 100644 --- a/Half-Life Source.md +++ b/Half-Life Source.md @@ -40,9 +40,9 @@ The multiplayer Create Server menu has the option to disable footsteps. That's c Go into rapidcore.bsp and hit the metal pillar in the middle of the room with the glass floor and MP5/9mmAR pickup. It makes flesh impact sounds, but only to the local player. Is the material type networked properly? -## Bug: HUD colors are wrong for ammo +## Bug: HUD colors are wrong for ammo in HLDMS -Weapon selection ammo colors are wrong. Compare it to Half-Life. +Weapon selection ammo colors are wrong in Half-Life Deathmatch: Source. HLDMS uses ClientScheme from Counter-Strike: Source instead of Half-Life: Source. This results in various colors being incorrect. Select colors will need to be ported over for Deathmatch related colors. ## Bug: Credits button on rapidcore.bsp does not work