Update Half-Life Source.md
corrected an issue.
This commit is contained in:
parent
8dc72de3f8
commit
ab33157642
1 changed files with 2 additions and 2 deletions
|
@ -40,9 +40,9 @@ The multiplayer Create Server menu has the option to disable footsteps. That's c
|
|||
|
||||
Go into rapidcore.bsp and hit the metal pillar in the middle of the room with the glass floor and MP5/9mmAR pickup. It makes flesh impact sounds, but only to the local player. Is the material type networked properly?
|
||||
|
||||
## Bug: HUD colors are wrong for ammo
|
||||
## Bug: HUD colors are wrong for ammo in HLDMS
|
||||
|
||||
Weapon selection ammo colors are wrong. Compare it to Half-Life.
|
||||
Weapon selection ammo colors are wrong in Half-Life Deathmatch: Source. HLDMS uses ClientScheme from Counter-Strike: Source instead of Half-Life: Source. This results in various colors being incorrect. Select colors will need to be ported over for Deathmatch related colors.
|
||||
|
||||
## Bug: Credits button on rapidcore.bsp does not work
|
||||
|
||||
|
|
Loading…
Reference in a new issue