From 9e726dd7830849a96a716f53d49c55ec723c2d35 Mon Sep 17 00:00:00 2001 From: Maxwell Bunch Date: Tue, 17 Oct 2023 22:54:59 +0000 Subject: [PATCH] Update Blue Shift.md Documenting redundant data --- Blue Shift.md | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/Blue Shift.md b/Blue Shift.md index 372719c..0f0aad3 100644 --- a/Blue Shift.md +++ b/Blue Shift.md @@ -5,8 +5,36 @@ Much life Half-Life, the Pak files should be restored. However, I would like to There's HL data that Blue Shift should actually just call back to the Valve dir for. Blue Shift originally provided a stripped down pak0.pak to compensate for the fact that it was a standalone expansion. When Blue Shift was brought to Steam, all 3 Pak files were extracted, resulting in the content from pak0.pak being provided too despite the fact that Blue Shift also reads from the Valve dir. If Pak files aren't restored, then the HL content needs to be stripped out of the build. + If Pak files are restored, then pak0.pak and other select files (such as WADs) should be withheld. +The following files from the original Blue Shift install are redundant and are a match with HL: +media/DrvPage/default.htm +media/DrvPage/lambda.gif +media/launch_deny1.wav +media/launch_deny2.wav +media/launch_dnmenu1.wav +media/launch_glow1.wav +media/launch_select1.wav +media/launch_select2.wav +media/launch_upmenu1.wav +media/sierra.avi +default.cfg +gfx.wad +halflife.wad +liquids.wad +listenserver.cfg +profile.lst +rooms.lst +server.cfg +user.scr +woncomm.lst +xeno.wad + +decals.wad could be stripped down as it contains a complete clone of all HL decals but introduces some new decals. + +media/sierra.avi is also provided in the Steam release and it shouldn't be as Sierra and its logo are property of Activision. + ## Blue Shift patch not fully provided with Steam HL The official Blue Shift patch provides a patch to the following files: