Update Blue Shift.md
Documenting redundant data
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@ -5,8 +5,36 @@ Much life Half-Life, the Pak files should be restored. However, I would like to
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There's HL data that Blue Shift should actually just call back to the Valve dir for. Blue Shift originally provided a stripped down pak0.pak to compensate for the fact that it was a standalone expansion. When Blue Shift was brought to Steam, all 3 Pak files were extracted, resulting in the content from pak0.pak being provided too despite the fact that Blue Shift also reads from the Valve dir.
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If Pak files aren't restored, then the HL content needs to be stripped out of the build.
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If Pak files are restored, then pak0.pak and other select files (such as WADs) should be withheld.
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The following files from the original Blue Shift install are redundant and are a match with HL:
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media/DrvPage/default.htm
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media/DrvPage/lambda.gif
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media/launch_deny1.wav
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media/launch_deny2.wav
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media/launch_dnmenu1.wav
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media/launch_glow1.wav
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media/launch_select1.wav
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media/launch_select2.wav
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media/launch_upmenu1.wav
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media/sierra.avi
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default.cfg
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gfx.wad
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halflife.wad
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liquids.wad
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listenserver.cfg
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profile.lst
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rooms.lst
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server.cfg
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user.scr
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woncomm.lst
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xeno.wad
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decals.wad could be stripped down as it contains a complete clone of all HL decals but introduces some new decals.
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media/sierra.avi is also provided in the Steam release and it shouldn't be as Sierra and its logo are property of Activision.
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## Blue Shift patch not fully provided with Steam HL
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The official Blue Shift patch provides a patch to the following files:
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