3
0
Fork 0

Update Blue Shift.md

Documenting redundant data
This commit is contained in:
Maxwell Bunch 2023-10-17 22:54:59 +00:00
parent 8acbe30f8a
commit 9e726dd783

View file

@ -5,8 +5,36 @@ Much life Half-Life, the Pak files should be restored. However, I would like to
There's HL data that Blue Shift should actually just call back to the Valve dir for. Blue Shift originally provided a stripped down pak0.pak to compensate for the fact that it was a standalone expansion. When Blue Shift was brought to Steam, all 3 Pak files were extracted, resulting in the content from pak0.pak being provided too despite the fact that Blue Shift also reads from the Valve dir.
If Pak files aren't restored, then the HL content needs to be stripped out of the build.
If Pak files are restored, then pak0.pak and other select files (such as WADs) should be withheld.
The following files from the original Blue Shift install are redundant and are a match with HL:
media/DrvPage/default.htm
media/DrvPage/lambda.gif
media/launch_deny1.wav
media/launch_deny2.wav
media/launch_dnmenu1.wav
media/launch_glow1.wav
media/launch_select1.wav
media/launch_select2.wav
media/launch_upmenu1.wav
media/sierra.avi
default.cfg
gfx.wad
halflife.wad
liquids.wad
listenserver.cfg
profile.lst
rooms.lst
server.cfg
user.scr
woncomm.lst
xeno.wad
decals.wad could be stripped down as it contains a complete clone of all HL decals but introduces some new decals.
media/sierra.avi is also provided in the Steam release and it shouldn't be as Sierra and its logo are property of Activision.
## Blue Shift patch not fully provided with Steam HL
The official Blue Shift patch provides a patch to the following files: