Synched gist at Fri Sep 15 16:51:39 PDT 2023
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Here's a list of things that we'd fix in Half-Life: Source (and Deathmatch), given the opportunity.
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## Entities double spawning in multiplayer
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## Bug: Entities double spawning in multiplayer
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All entities double spawn in multiplayer. Supposedly a gamerule class method needs to be stubbed out because it's running spawn code twice? We don't have the source code to HL:S, so we have no idea.
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## More cubemaps instead of spherical environment maps
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## Fluff: More cubemaps instead of spherical environment maps
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One massively missed opportunity was to not use cubemaps for the majority of environment mapping in Half-Life: Source.
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## The wrong sound, everywhere
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## Fluff: The wrong sound, everywhere
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Sounds from Half-Life 2 clash with Half-Life. Doors during the train ride should not sound like a door handle is being pulled. The footsteps are all from Half-Life 2 as well and clash with the lower sampling rate sounds from Half-Life.
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