diff --git a/Blue Shift.md b/Blue Shift.md index 0f0aad3..31b7ed4 100644 --- a/Blue Shift.md +++ b/Blue Shift.md @@ -9,28 +9,50 @@ If Pak files aren't restored, then the HL content needs to be stripped out of th If Pak files are restored, then pak0.pak and other select files (such as WADs) should be withheld. The following files from the original Blue Shift install are redundant and are a match with HL: + media/DrvPage/default.htm + media/DrvPage/lambda.gif + media/launch_deny1.wav + media/launch_deny2.wav + media/launch_dnmenu1.wav + media/launch_glow1.wav + media/launch_select1.wav + media/launch_select2.wav + media/launch_upmenu1.wav + media/sierra.avi + default.cfg + gfx.wad + halflife.wad + liquids.wad + listenserver.cfg + profile.lst + rooms.lst + server.cfg + user.scr + woncomm.lst + xeno.wad + decals.wad could be stripped down as it contains a complete clone of all HL decals but introduces some new decals. media/sierra.avi is also provided in the Steam release and it shouldn't be as Sierra and its logo are property of Activision. @@ -38,12 +60,18 @@ media/sierra.avi is also provided in the Steam release and it shouldn't be as Si ## Blue Shift patch not fully provided with Steam HL The official Blue Shift patch provides a patch to the following files: + Blue-Shift\bshift\dlls\hl.dll + Blue-Shift\bshift\maps\graphs\ba_yard5.nod + Blue-Shift\bshift\maps\ba_yard5.bsp + Blue-Shift\hw.dll + Blue-Shift\sw.dll + The Steam version wouldn't need to worry about hl.dll, hw.dll, or sw.dll. The Steam version also provides the up to date ba_yard5.bsp, but not its matching node graph. This will result in the game rebuilding the node graph on that map in particular. If the Pak files are restored, these 2 files would also have to be provided.