Synched gist at Mon Sep 18 11:21:06 PDT 2023
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@ -26,3 +26,7 @@ This map should never have been included with the Steam release. It was omitted
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#### Misc Magazines
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![Gretz](estate06.jpg)
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## Fluff: Steam Artwork is "deep fried"
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Could there be more flattering color/contrast versions of our fellow GSG-9 Counter-Terrorist? This looks like it was ripped and upscaled from a pinterest thumbnail.
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@ -95,6 +95,10 @@ One massively missed opportunity was to not use cubemaps for the majority of env
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[FreeHL/Nuclide](https://code.idtech.space/vera/nuclide/src/branch/master/platform/base_glsl.pk3dir/glsl/defaultskin.glsl) use a .glsl that mimics the effect accurately. That'd have to be converted into a Source Engine shader. (HLSL?)
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## Fluff: Steam Artwork is non-existant
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For both Half-Life: Source and Half-Life Deathmatch: Source.
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## Fluff: Feedback on the map conversions
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- Boot_Camp: What's with all the added crates? And the barricaded door? This wouldn't pass [Wolpaw's Crate Test.](http://www.oldmanmurray.com/features/39.html)
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@ -5,7 +5,7 @@ Same issues as with [Half-Life](Half-Life.md) mostly apply.
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# Missing content: Maps are missing
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The TFC Winners map pack is missing.
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These were included with [Opposing Force](Opposing Force.md).
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These were included with [Opposing Force]("Opposing Force.md").
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The maps are:
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