3
0
Fork 0

Synched gist at Mon Sep 18 11:21:06 PDT 2023

This commit is contained in:
Marco Cawthorne 2023-09-18 11:21:06 -07:00
parent f3e55eac14
commit 86b6d14f84
Signed by: eukara
GPG key ID: CE2032F0A2882A22
3 changed files with 10 additions and 2 deletions

View file

@ -26,3 +26,7 @@ This map should never have been included with the Steam release. It was omitted
#### Misc Magazines
![Gretz](estate06.jpg)
## Fluff: Steam Artwork is "deep fried"
Could there be more flattering color/contrast versions of our fellow GSG-9 Counter-Terrorist? This looks like it was ripped and upscaled from a pinterest thumbnail.

View file

@ -95,6 +95,10 @@ One massively missed opportunity was to not use cubemaps for the majority of env
[FreeHL/Nuclide](https://code.idtech.space/vera/nuclide/src/branch/master/platform/base_glsl.pk3dir/glsl/defaultskin.glsl) use a .glsl that mimics the effect accurately. That'd have to be converted into a Source Engine shader. (HLSL?)
## Fluff: Steam Artwork is non-existant
For both Half-Life: Source and Half-Life Deathmatch: Source.
## Fluff: Feedback on the map conversions
- Boot_Camp: What's with all the added crates? And the barricaded door? This wouldn't pass [Wolpaw's Crate Test.](http://www.oldmanmurray.com/features/39.html)

View file

@ -5,7 +5,7 @@ Same issues as with [Half-Life](Half-Life.md) mostly apply.
# Missing content: Maps are missing
The TFC Winners map pack is missing.
These were included with [Opposing Force](Opposing Force.md).
These were included with [Opposing Force]("Opposing Force.md").
The maps are: