Update Half-Life Source.md
HEV and Health Pickup icons on HUD
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@ -66,6 +66,10 @@ In HLDMS, you drop weapons like in HL2DM instead of a weapon box. Half-Life 1 dr
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Go into rapidcore.bsp and hit the metal pillar in the middle of the room with the glass floor and MP5/9mmAR pickup. It makes flesh impact sounds, but only to the local player. Is the material type networked properly?
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## Bug: Pickup icons for HEV Batteries and Medkits do not render in widescreen on the HUD.
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This works in 4:3, but widescreen this pickup icons render off screen.
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## Bug: HUD colors are wrong for ammo in HLDMS
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Weapon selection ammo colors are wrong in Half-Life Deathmatch: Source. HLDMS uses ClientScheme from Counter-Strike: Source instead of Half-Life: Source. This results in various colors being incorrect. Select colors will need to be ported over for Deathmatch related colors.
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