diff --git a/Half-Life Source.md b/Half-Life Source.md index 535a4aa..acc97f4 100644 --- a/Half-Life Source.md +++ b/Half-Life Source.md @@ -10,7 +10,7 @@ The game is in a messy state. The potential for rebasing Half-Life on top of Sou All entities double spawn in multiplayer. Supposedly a gamerule class method needs to be stubbed out because it's running spawn code twice? We don't have the source code to HL:S, so we have no idea. -## Fluff: The wrong sound, everywhere +## Inconsistency: The wrong sound, everywhere Sounds from Half-Life 2 clash with Half-Life. Doors during the train ride should not sound like a door handle is being pulled. The footsteps are all from Half-Life 2 as well and clash with the lower sampling rate sounds from Half-Life. @@ -38,6 +38,10 @@ In Half-Life 1, you could install new player models at will. In Half-Life Deathm GameUI appears to be okay with new player models being added, so this is a check with-in game logic. +## Inconsistency: Recon player model is missing. + +The Recon player model was not provided with Half-Life Deathmatch: Source. + ## Bug: You cannot turn off footsteps. The multiplayer Create Server menu has the option to disable footsteps. That's completely ignored. Unacceptable.