Update Half-Life Source.md
Where's Recon?
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@ -10,7 +10,7 @@ The game is in a messy state. The potential for rebasing Half-Life on top of Sou
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All entities double spawn in multiplayer. Supposedly a gamerule class method needs to be stubbed out because it's running spawn code twice? We don't have the source code to HL:S, so we have no idea.
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## Fluff: The wrong sound, everywhere
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## Inconsistency: The wrong sound, everywhere
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Sounds from Half-Life 2 clash with Half-Life. Doors during the train ride should not sound like a door handle is being pulled. The footsteps are all from Half-Life 2 as well and clash with the lower sampling rate sounds from Half-Life.
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@ -38,6 +38,10 @@ In Half-Life 1, you could install new player models at will. In Half-Life Deathm
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GameUI appears to be okay with new player models being added, so this is a check with-in game logic.
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## Inconsistency: Recon player model is missing.
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The Recon player model was not provided with Half-Life Deathmatch: Source.
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## Bug: You cannot turn off footsteps.
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The multiplayer Create Server menu has the option to disable footsteps. That's completely ignored. Unacceptable.
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