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Synched gist at Sat Sep 16 00:09:31 PDT 2023

This commit is contained in:
Marco Cawthorne 2023-09-16 00:09:31 -07:00
parent 63904e57bf
commit 6a6039cab0
Signed by: eukara
GPG key ID: CE2032F0A2882A22

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@ -34,6 +34,9 @@ Weapon selection ammo colors are wrong. Compare it to Half-Life.
Assuming that is a mistake. The button is still there, but the author credits no longer show up.
## Bug: Buttons don't light up at all in multiplayer
Buttons are supposed to change texture.
## Inconsistency: `drop` command does not exist in multiplayer.
@ -55,4 +58,18 @@ One massively missed opportunity was to not use cubemaps for the majority of env
## Fluff: The chrome effect is not accurate at all
FreeHL has a .glsl that mimics the effect accurately. That'd have to be converted into a Source Engine shader.
FreeHL has a .glsl that mimics the effect accurately. That'd have to be converted into a Source Engine shader.
## Fluff: Feedback on the map conversions
Boot_Camp: What's with all the added crates? And the barricaded door? This wouldn't pass Wolpaw's Crate Test.
Bounce: Is fine.
Crossfire: Is fine.
Datacore: Is good.
Frenzy: Has an exploit. You can jump up with the Gauss Rifle onto a penetrable ceiling metal grate type surface on which they can shoot everyone with an advantage.
Lambda_Bunker: Is good.
Rapidcore: The lighting is atrocious.
Snark_Pit: Is good.
Stalkyard: Is good.
Subtransit: Is fine.
Undertow: Is fine.