Synched gist at Sat Sep 16 00:09:31 PDT 2023
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@ -34,6 +34,9 @@ Weapon selection ammo colors are wrong. Compare it to Half-Life.
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Assuming that is a mistake. The button is still there, but the author credits no longer show up.
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## Bug: Buttons don't light up at all in multiplayer
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Buttons are supposed to change texture.
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## Inconsistency: `drop` command does not exist in multiplayer.
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@ -55,4 +58,18 @@ One massively missed opportunity was to not use cubemaps for the majority of env
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## Fluff: The chrome effect is not accurate at all
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FreeHL has a .glsl that mimics the effect accurately. That'd have to be converted into a Source Engine shader.
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FreeHL has a .glsl that mimics the effect accurately. That'd have to be converted into a Source Engine shader.
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## Fluff: Feedback on the map conversions
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Boot_Camp: What's with all the added crates? And the barricaded door? This wouldn't pass Wolpaw's Crate Test.
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Bounce: Is fine.
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Crossfire: Is fine.
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Datacore: Is good.
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Frenzy: Has an exploit. You can jump up with the Gauss Rifle onto a penetrable ceiling metal grate type surface on which they can shoot everyone with an advantage.
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Lambda_Bunker: Is good.
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Rapidcore: The lighting is atrocious.
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Snark_Pit: Is good.
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Stalkyard: Is good.
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Subtransit: Is fine.
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Undertow: Is fine.
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