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Synched gist at Sat Sep 16 09:36:44 PDT 2023

This commit is contained in:
Marco Cawthorne 2023-09-16 09:36:44 -07:00
parent 4dd90cbeef
commit 6741c4a364
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
1 changed files with 13 additions and 1 deletions

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@ -14,7 +14,19 @@ We need this really bad. Anyone with 4K screens is having a hard time reading an
## Quality of Life: Different fov calculation modes
The standard fov mode which highly detests widescreen resolutions. [People have made](https://gamebanana.com/mods/227021) entire modelpacks to [fix viewmodels to look right in widescreen](https://gamebanana.com/mods/232432). **This is silly** and should be replaced by a calculation that is based around a 4:3 horizontal axis projection with padding. [You'll find those in custom Quake engines like QuakeSpasm and FTEQW](https://code.idtech.space/fte/fteqw/src/commit/0eeb410ce074b19cffa70049820df14773d7ec5b/engine/client/view.c#L1259) (cvar: scr_fov_mode 4)
The standard fov mode which highly detests widescreen resolutions. [People have made](https://gamebanana.com/mods/227021) entire modelpacks to [fix viewmodels to look right in widescreen](https://gamebanana.com/mods/232432). **This is silly** and should be replaced by a calculation that is based around a 4:3 horizontal axis projection with padding. You'll find those in custom Quake engines like QuakeSpasm and [FTEQW](https://code.idtech.space/fte/fteqw/src/commit/0eeb410ce074b19cffa70049820df14773d7ec5b/engine/client/view.c#L1259) (cvar: scr_fov_mode 4)
Some comments on the addons, regarding their usefulness:
> Amazing, I can actually play now. Thanks x1000
> this is so cool dude
> nice, such fov should be default ones in wide resolutions
> Amazing!
> Very Nice
## Quality of Life: VPK/PK3 archive support