diff --git a/Half-Life.md b/Half-Life.md index 5bffa26..5e9c112 100644 --- a/Half-Life.md +++ b/Half-Life.md @@ -14,7 +14,19 @@ We need this really bad. Anyone with 4K screens is having a hard time reading an ## Quality of Life: Different fov calculation modes -The standard fov mode which highly detests widescreen resolutions. [People have made](https://gamebanana.com/mods/227021) entire modelpacks to [fix viewmodels to look right in widescreen](https://gamebanana.com/mods/232432). **This is silly** and should be replaced by a calculation that is based around a 4:3 horizontal axis projection with padding. [You'll find those in custom Quake engines like QuakeSpasm and FTEQW](https://code.idtech.space/fte/fteqw/src/commit/0eeb410ce074b19cffa70049820df14773d7ec5b/engine/client/view.c#L1259) (cvar: scr_fov_mode 4) +The standard fov mode which highly detests widescreen resolutions. [People have made](https://gamebanana.com/mods/227021) entire modelpacks to [fix viewmodels to look right in widescreen](https://gamebanana.com/mods/232432). **This is silly** and should be replaced by a calculation that is based around a 4:3 horizontal axis projection with padding. You'll find those in custom Quake engines like QuakeSpasm and [FTEQW](https://code.idtech.space/fte/fteqw/src/commit/0eeb410ce074b19cffa70049820df14773d7ec5b/engine/client/view.c#L1259) (cvar: scr_fov_mode 4) + +Some comments on the addons, regarding their usefulness: + +> Amazing, I can actually play now. Thanks x1000 + +> this is so cool dude + +> nice, such fov should be default ones in wide resolutions + +> Amazing! + +> Very Nice ## Quality of Life: VPK/PK3 archive support