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Half-Life.md
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Half-Life.md
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@ -12,13 +12,9 @@ These are categorized but not sorted by importance. These all can be discovered
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We need this really bad. Anyone with 4K screens is having a hard time reading anything.
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We need this really bad. Anyone with 4K screens is having a hard time reading anything.
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## Quality of Life: HUD aspect
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Like with Half-Life 2, HUD aspect ratio would be well desired to have. Of course some screen effects need to keep taking up the whole screen.
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## Quality of Life: Different fov calculation modes
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## Quality of Life: Different fov calculation modes
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The standard fov mode which highly detests widescreen resolutions. People have made entire modelpacks to fix viewmodels to look right in widescreen. This is silly and should be replaced by a calculation that is based around a 4:3 horizontal axis projection with padding. [You'll find those in custom Quake engines like QuakeSpasm and FTEQW](https://code.idtech.space/fte/fteqw/src/commit/0eeb410ce074b19cffa70049820df14773d7ec5b/engine/client/view.c#L1259) (cvar: scr_fov_mode 4)
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The standard fov mode which highly detests widescreen resolutions. [People have made](https://gamebanana.com/mods/227021) entire modelpacks to [fix viewmodels to look right in widescreen](https://gamebanana.com/mods/232432). **This is silly** and should be replaced by a calculation that is based around a 4:3 horizontal axis projection with padding. [You'll find those in custom Quake engines like QuakeSpasm and FTEQW](https://code.idtech.space/fte/fteqw/src/commit/0eeb410ce074b19cffa70049820df14773d7ec5b/engine/client/view.c#L1259) (cvar: scr_fov_mode 4)
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## Quality of Life: VPK/PK3 archive support
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## Quality of Life: VPK/PK3 archive support
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@ -52,6 +48,10 @@ It is already used by mods, but right now forcefully registered through hacks. I
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[Document stufftext filtering for modders.](https://github.com/ValveSoftware/halflife/pull/3160)
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[Document stufftext filtering for modders.](https://github.com/ValveSoftware/halflife/pull/3160)
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## Quality of Life: HUD aspect
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Like with Half-Life 2, HUD aspect ratio would be well desired to have. Of course some screen effects need to keep taking up the whole screen.
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# More issues we'd fix, in no particular order:
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# More issues we'd fix, in no particular order:
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## Bug: You can `+use` through walls.
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## Bug: You can `+use` through walls.
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@ -145,8 +145,6 @@ Or maybe just make the console nicer to use in general.
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It's really not that great to use.
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It's really not that great to use.
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## Quality of Life: Workshop support
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## Quality of Life: Workshop support
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With once major websites having been shut down over the years, there is a need for Valve to help in preserving maps and addons by making them discoverable through the addition of a Steam Workshop.
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With once major websites having been shut down over the years, there is a need for Valve to help in preserving maps and addons by making them discoverable through the addition of a Steam Workshop.
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@ -180,6 +178,7 @@ FreeHL has it. Go copy that.
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## Fluff: Gauss: Doesn't use the dedicated decals.
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## Fluff: Gauss: Doesn't use the dedicated decals.
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They're in the decals.wad.
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They're in the decals.wad.
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## Fluff: Bring back the GLQuake shadows
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## Fluff: Bring back the GLQuake shadows
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Some mods like to use them. [They also were used in advertising for the game](https://combineoverwiki.net/images/a/ac/Houndeye_video.png) so it would be appreciated to bring them back.
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Some mods like to use them. [They also were used in advertising for the game](https://combineoverwiki.net/images/a/ac/Houndeye_video.png) so it would be appreciated to bring them back.
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