From 4aaaa395e42ebf3110ca1a5d8e9b6eb33363be0d Mon Sep 17 00:00:00 2001 From: Maxwell Bunch Date: Tue, 19 Sep 2023 01:42:24 +0000 Subject: [PATCH] Update Half-Life Source.md Gibs --- Half-Life Source.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Half-Life Source.md b/Half-Life Source.md index c640cb7..53a631c 100644 --- a/Half-Life Source.md +++ b/Half-Life Source.md @@ -74,6 +74,12 @@ Weapon selection ammo colors are wrong in Half-Life Deathmatch: Source. HLDMS us When you aim at monsters, the crosshair will go red. This is a behavior of HL1's auto aim and doesn't happen when auto aim is off. It doesn't appear that Auto Aim exists or works with-in Half-Life: Source. +## Inconsistency: Gibs just shoot out physic props. + +Cool demostration of the tech, but it get rid of all of the quirks and Easter Eggs of the original gibbing code. + +Additionally, it just makes the generic physic sound. + ## Bug: Credits button on rapidcore.bsp does not work Assuming that is a mistake. The button is still there, but the author credits no longer show up.