Synched gist at Fri Sep 15 23:18:51 PDT 2023
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@ -6,6 +6,14 @@ Here's a list of things that we'd fix in Half-Life: Source (and Deathmatch), giv
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All entities double spawn in multiplayer. Supposedly a gamerule class method needs to be stubbed out because it's running spawn code twice? We don't have the source code to HL:S, so we have no idea.
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## Bug: Some weapons have no muzzleflash in third person.
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Only the MP5/9mmAR has a muzzleflash!
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## Bug: RPG does not use firing animation in third person.
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See title.
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## Fluff: More cubemaps instead of spherical environment maps
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One massively missed opportunity was to not use cubemaps for the majority of environment mapping in Half-Life: Source.
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@ -20,4 +28,9 @@ The multiplayer Create Server menu has the option to disable footsteps. That's c
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## Inconsistency: `drop` command does not exist in multiplayer.
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In Half-Life, you could issue `drop` in console (or bind it) to drop the currently held weapon. This is missing here.
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In Half-Life, you could issue `drop` in console (or bind it) to drop the currently held weapon. This is missing here.
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## Quality of Life: Server password is not saved?
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Whenever a server gets started, the Create Server menu has empty defaults.
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