Update Opposing Force.md
Grammar
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@ -28,7 +28,7 @@ There is an ifdef for Win32 in the function that makes it so only Windows compil
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Due to the animation enum still matching up with HL, the MP5 expects an identical animation list to HL. But Gearbox seemingly intended to introduce a holster animation to the MP5 and made a duplicate of the deploy animation based upon longidle. This animation appears in the animation list right before the shooting animations. As a result, the game proceeds to use "deploy, shoot, shoot" instead of "shoot, shoot, shoot"
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Adjusting the enum could allow this to be fixed, but the HD pack does not have this animation. It might be wise to edit the model to remove the extra "deploy" animation.
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Adjusting the enum could allow for this to be fixed, but the HD pack does not have this animation. It might be wise to edit the model to remove the extra "deploy" animation.
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This also affects Blue Shift.
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