diff --git a/Half-Life Source.md b/Half-Life Source.md index d1a072f..75ed142 100644 --- a/Half-Life Source.md +++ b/Half-Life Source.md @@ -75,17 +75,17 @@ One massively missed opportunity was to not use cubemaps for the majority of env ## Fluff: Feedback on the map conversions -Boot_Camp: What's with all the added crates? And the barricaded door? This wouldn't pass Wolpaw's Crate Test. -Bounce: Is fine. -Crossfire: Is fine. -Datacore: Is good. -Frenzy: Has an exploit. You can jump up with the Gauss Rifle onto a penetrable ceiling metal grate type surface on which they can shoot everyone with an advantage. -Lambda_Bunker: Is good. -Rapidcore: The lighting is atrocious. -Snark_Pit: Is good. -Stalkyard: Is good. -Subtransit: Is fine. -Undertow: Is fine. +- Boot_Camp: What's with all the added crates? And the barricaded door? This wouldn't pass - Wolpaw's Crate Test. +- Bounce: Is fine. +- Crossfire: Is fine. +- Datacore: Is good. +- Frenzy: Has an exploit. You can jump up with the Gauss Rifle onto a penetrable ceiling - metal grate type surface on which they can shoot everyone with an advantage. +- Lambda_Bunker: Is good. +- Rapidcore: The lighting is atrocious. +- Snark_Pit: Is good. +- Stalkyard: Is good. +- Subtransit: Is fine. +- Undertow: Is fine. ## Fluff: GoldSrc compatibility layer