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Synched gist at Sat Sep 16 00:17:37 PDT 2023

This commit is contained in:
Marco Cawthorne 2023-09-16 00:17:40 -07:00
parent baeb8abfb0
commit 0b4fe1458e
Signed by: eukara
GPG key ID: CE2032F0A2882A22

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@ -110,7 +110,7 @@ Like with Half-Life 2, HUD aspect ratio would be well desired to have. Of course
## Quality of Life: Different fov calculation modes
The standard fov mode which highly detests widescreen resolutions. People have made entire modelpacks to fix viewmodels to look right in widescreen. This is silly and should be replaced by a calculation that is based around a 4:3 horizontal axis projection with padding. You'll find those in custom Quake engines like QuakeSpasm and FTEQW (cvar: scr_fov_mode)
The standard fov mode which highly detests widescreen resolutions. People have made entire modelpacks to fix viewmodels to look right in widescreen. This is silly and should be replaced by a calculation that is based around a 4:3 horizontal axis projection with padding. [You'll find those in custom Quake engines like QuakeSpasm and FTEQW](https://code.idtech.space/fte/fteqw/src/commit/0eeb410ce074b19cffa70049820df14773d7ec5b/engine/client/view.c#L1259) (cvar: scr_fov_mode)
## Quality of Life: VPK/PK3 archive support