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@ -110,7 +110,7 @@ Like with Half-Life 2, HUD aspect ratio would be well desired to have. Of course
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## Quality of Life: Different fov calculation modes
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The standard fov mode which highly detests widescreen resolutions. People have made entire modelpacks to fix viewmodels to look right in widescreen. This is silly and should be replaced by a calculation that is based around a 4:3 horizontal axis projection with padding. You'll find those in custom Quake engines like QuakeSpasm and FTEQW (cvar: scr_fov_mode)
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The standard fov mode which highly detests widescreen resolutions. People have made entire modelpacks to fix viewmodels to look right in widescreen. This is silly and should be replaced by a calculation that is based around a 4:3 horizontal axis projection with padding. [You'll find those in custom Quake engines like QuakeSpasm and FTEQW](https://code.idtech.space/fte/fteqw/src/commit/0eeb410ce074b19cffa70049820df14773d7ec5b/engine/client/view.c#L1259) (cvar: scr_fov_mode)
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## Quality of Life: VPK/PK3 archive support
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