From 0b4fe1458e9809dfe84323a978e78fc9d63dd852 Mon Sep 17 00:00:00 2001 From: Marco Cawthorne Date: Sat, 16 Sep 2023 00:17:40 -0700 Subject: [PATCH] Synched gist at Sat Sep 16 00:17:37 PDT 2023 --- Half-Life.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Half-Life.md b/Half-Life.md index 4253ea5..2da3c19 100644 --- a/Half-Life.md +++ b/Half-Life.md @@ -110,7 +110,7 @@ Like with Half-Life 2, HUD aspect ratio would be well desired to have. Of course ## Quality of Life: Different fov calculation modes -The standard fov mode which highly detests widescreen resolutions. People have made entire modelpacks to fix viewmodels to look right in widescreen. This is silly and should be replaced by a calculation that is based around a 4:3 horizontal axis projection with padding. You'll find those in custom Quake engines like QuakeSpasm and FTEQW (cvar: scr_fov_mode) +The standard fov mode which highly detests widescreen resolutions. People have made entire modelpacks to fix viewmodels to look right in widescreen. This is silly and should be replaced by a calculation that is based around a 4:3 horizontal axis projection with padding. [You'll find those in custom Quake engines like QuakeSpasm and FTEQW](https://code.idtech.space/fte/fteqw/src/commit/0eeb410ce074b19cffa70049820df14773d7ec5b/engine/client/view.c#L1259) (cvar: scr_fov_mode) ## Quality of Life: VPK/PK3 archive support