877 lines
22 KiB
C
877 lines
22 KiB
C
#ifdef _MSC_VER
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#pragma warning(disable : 4206)
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#endif
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#ifdef USE_SDL_VIDEO
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/*
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* SDL implementation for Quake 3: Arena's GPL source release.
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*
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* I wrote such a beast originally for Loki's port of Heavy Metal: FAKK2,
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* and then wrote it again for the Linux client of Medal of Honor: Allied
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* Assault. Third time's a charm, so I'm rewriting this once more for the
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* GPL release of Quake 3.
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*
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* Written by Ryan C. Gordon (icculus@icculus.org). Please refer to
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* http://icculus.org/quake3/ for the latest version of this code.
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*
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* Patches and comments are welcome at the above address.
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*
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* I cut-and-pasted this from linux_glimp.c, and moved it to SDL line-by-line.
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* There is probably some cruft that could be removed here.
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*
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* You should define USE_SDL=1 and then add this to the makefile.
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* USE_SDL will disable the X11 target.
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*/
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/*
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Original copyright on Q3A sources:
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*
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** GLW_IMP.C
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**
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** This file contains ALL Linux specific stuff having to do with the
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** OpenGL refresh. When a port is being made the following functions
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** must be implemented by the port:
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**
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** GLimp_EndFrame
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** GLimp_Init
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** GLimp_Shutdown
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** GLimp_SwitchFullscreen
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** GLimp_SetGamma
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**
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*/
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#include <SDL/SDL.h>
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#include <SDL/SDL_syswm.h>
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#ifdef SMP
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#include "SDL_thread.h"
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#endif
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#ifndef _MSC_VER
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#include <dlfcn.h>
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#endif
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#include "../render-base/tr_local.h"
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#ifndef _MSC_VER
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#include "linux_local.h" // bk001130
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#include "unix_glw.h"
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#else
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#include "../win32/glw_win.h"
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#include "../win32/win_local.h"
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#endif
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/* Just hack it for now. */
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#ifdef MACOS_X
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#include <OpenGL/OpenGL.h>
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typedef CGLContextObj QGLContext;
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#define GLimp_GetCurrentContext() CGLGetCurrentContext()
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#define GLimp_SetCurrentContext(ctx) CGLSetCurrentContext(ctx)
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#else
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typedef void *QGLContext;
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#define GLimp_GetCurrentContext() (NULL)
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#define GLimp_SetCurrentContext(ctx)
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#endif
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static QGLContext opengl_context;
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#define WINDOW_CLASS_NAME "SpaceTrader"
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#define WINDOW_CLASS_NAME_BRIEF "st"
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//not implemented this side yet. Force it to false restores old behavior
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bool glimp_suspendRender = false;
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//#define KBD_DBG
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typedef enum
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{
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RSERR_OK,
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RSERR_INVALID_FULLSCREEN,
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RSERR_INVALID_MODE,
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RSERR_UNKNOWN
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} rserr_t;
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glwstate_t glw_state;
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cvar_t *in_nograb; // this is strictly for developers
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cvar_t *r_allowSoftwareGL; // don't abort out if the pixelformat claims software
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cvar_t *r_previousglDriver;
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void IN_StartupJoystick( void );
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void IN_JoyMove( void );
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qboolean GLimp_sdl_init_video(void)
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{
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if (!SDL_WasInit(SDL_INIT_VIDEO))
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{
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ri.Printf( PRINT_ALL, "Calling SDL_Init(SDL_INIT_VIDEO)...\n");
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if (SDL_Init(SDL_INIT_VIDEO) == -1)
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{
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ri.Printf( PRINT_ALL, "SDL_Init(SDL_INIT_VIDEO) failed: %s\n", SDL_GetError());
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return qfalse;
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}
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ri.Printf( PRINT_ALL, "SDL_Init(SDL_INIT_VIDEO) passed.\n");
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}
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return qtrue;
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}
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// NOTE TTimo for the tty console input, we didn't rely on those ..
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// it's not very surprising actually cause they are not used otherwise
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void KBD_Init(void)
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{}
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void KBD_Close(void)
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{}
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/*****************************************************************************/
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/*
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** GLimp_SetGamma
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**
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** This routine should only be called if glConfig.deviceSupportsGamma is TRUE
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*/
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void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] )
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{
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// NOTE TTimo we get the gamma value from cvar, because we can't work with the s_gammatable
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// the API wasn't changed to avoid breaking other OSes
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float g;
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if ( r_ignorehwgamma->integer )
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return;
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g = ri.Cvar_Get("r_gamma", "1.0", 0)->value;
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SDL_SetGamma(g, g, g);
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}
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/*
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** GLimp_Shutdown
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**
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** This routine does all OS specific shutdown procedures for the OpenGL
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** subsystem. Under OpenGL this means NULLing out the current DC and
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** HGLRC, deleting the rendering context, and releasing the DC acquired
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** for the window. The state structure is also nulled out.
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**
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*/
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void GLimp_Shutdown( void )
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{
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// R_BloomKill();
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// R_CgKill();
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R_StateKill();
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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((WinVars_t *)ri.PlatformGetVars())->screen = NULL;
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memset(&glConfig, 0, sizeof(glConfig));
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}
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/*
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** GLimp_LogComment
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*/
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#ifdef _DEBUG
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void GLimp_LogComment( int level, char *comment, ... )
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{
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if ( glw_state.log_fp )
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{
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fprintf( glw_state.log_fp, "%s", comment );
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}
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}
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#endif
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/*
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** GLW_StartDriverAndSetMode
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*/
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// bk001204 - prototype needed
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static rserr_t GLW_SetMode( const char *drivername, int mode, qboolean fullscreen );
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static qboolean GLW_StartDriverAndSetMode( const char *drivername,
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int mode,
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qboolean fullscreen )
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{
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rserr_t err;
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if (GLimp_sdl_init_video() == qfalse)
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return qfalse;
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in_nograb = ri.Cvar_Get("in_nograb", "0", 0);
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if (fullscreen && in_nograb->integer)
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{
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ri.Printf( PRINT_ALL, "Fullscreen should not be used with in_nograb 1\n");
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/*ri.Cvar_Set( "r_fullscreen", "0" );
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r_fullscreen->modified = qfalse;
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fullscreen = qfalse;*/
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}
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err = GLW_SetMode( drivername, mode, fullscreen );
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switch ( err )
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{
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case RSERR_INVALID_FULLSCREEN:
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ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" );
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return qfalse;
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case RSERR_INVALID_MODE:
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ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode );
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return qfalse;
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default:
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break;
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}
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return qtrue;
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}
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/*
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** GLW_SetMode
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*/
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static rserr_t GLW_SetMode(const char *drivername, int mode, qboolean fullscreen)
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{
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const char *glstring; // bk001130 - from cvs1.17 (mkv)
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int sdlcolorbits = 4;
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int colorbits, depthbits, stencilbits;
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int tcolorbits, tdepthbits, tstencilbits;
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int fsaabits;
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int fullNoBorder=qfalse;
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int i = 0;
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SDL_Surface *vidscreen = NULL;
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Uint32 flags;
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ri.Printf(PRINT_ALL, "Initializing OpenGL display\n");
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ri.Printf(PRINT_ALL, "...setting mode %d:", mode);
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if (mode < -1 )
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{
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mode *=-1;
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fullNoBorder = qtrue;
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}
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if(!R_GetModeInfo(&glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode))
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{
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ri.Printf(PRINT_ALL, " invalid mode\n");
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return RSERR_INVALID_MODE;
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}
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if (g_wv.hWnd) {
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int width, height, x_return, y_return, border_width_return, depth_return;
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Window w;
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g_wv.display = XOpenDisplay(NULL);
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XGetGeometry( g_wv.display, g_wv.hWnd, &w, &x_return, &y_return, &width, &height, &border_width_return, &depth_return);
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glConfig.vidWidth = width;
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glConfig.vidHeight = height;
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}
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glConfig.xscale = glConfig.vidWidth / 640.0f;
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glConfig.yscale = glConfig.vidHeight / 480.0f;
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if ( glConfig.vidWidth * 480 > glConfig.vidHeight * 640 ) {
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// wide screen
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glConfig.xscale = glConfig.yscale;
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glConfig.xbias = ((float)glConfig.vidWidth - (640.0f * glConfig.xscale)) * 0.5f;
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}
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else {
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// no wide screen
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glConfig.xbias = 0.0f;
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}
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ri.Printf(PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight);
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flags = SDL_OPENGL;
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if(fullscreen)
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{
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if (fullNoBorder)
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{
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flags |= SDL_NOFRAME;
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}
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else
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{
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flags |= SDL_FULLSCREEN;
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}
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}
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if(!r_colorbits->value)
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colorbits = 24;
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else
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colorbits = r_colorbits->value;
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if(!r_depthbits->value)
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depthbits = 24;
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else
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depthbits = r_depthbits->value;
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stencilbits = r_stencilbits->value;
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for (i = 0; i < 16; i++)
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{
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// 0 - default
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// 1 - minus colorbits
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// 2 - minus depthbits
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// 3 - minus stencil
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if((i % 4) == 0 && i)
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{
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// one pass, reduce
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switch (i / 4)
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{
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case 2:
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if(colorbits == 24)
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colorbits = 16;
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break;
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case 1:
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if(depthbits == 24)
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depthbits = 16;
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else if(depthbits == 16)
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depthbits = 8;
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case 3:
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if(stencilbits == 24)
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stencilbits = 16;
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else if(stencilbits == 16)
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stencilbits = 8;
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}
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}
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tcolorbits = colorbits;
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tdepthbits = depthbits;
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tstencilbits = stencilbits;
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if((i % 4) == 3)
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{ // reduce colorbits
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if(tcolorbits == 24)
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tcolorbits = 16;
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}
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if((i % 4) == 2)
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{ // reduce depthbits
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if(tdepthbits == 24)
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tdepthbits = 16;
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else if(tdepthbits == 16)
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tdepthbits = 8;
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}
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if((i % 4) == 1)
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{ // reduce stencilbits
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if(tstencilbits == 24)
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tstencilbits = 16;
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else if(tstencilbits == 16)
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tstencilbits = 8;
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else
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tstencilbits = 0;
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}
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sdlcolorbits = 4;
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if(tcolorbits == 24)
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sdlcolorbits = 8;
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, sdlcolorbits);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, sdlcolorbits);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, sdlcolorbits);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, tdepthbits);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, tstencilbits);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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if( r_fsaa->integer )
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{
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, r_fsaa->integer);
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}
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SDL_WM_SetCaption(WINDOW_CLASS_NAME, WINDOW_CLASS_NAME_BRIEF);
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SDL_ShowCursor(0);
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SDL_EnableUNICODE(1);
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//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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((WinVars_t *)ri.PlatformGetVars())->sdlrepeatenabled = qtrue;
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if((vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags)) == NULL)
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{
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fprintf(stderr, "SDL_SetVideoMode failed: %s\n", SDL_GetError());
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continue;
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}
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//Safe to get this info now.
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SDL_GetWMInfo(&g_wv.wmInfo);
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if( glewInit() == GLEW_OK )
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{
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R_StateKill();
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R_StateInit();
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//Setup CG
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// R_CgKill(); //sanity check
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// R_CgInit();
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// R_BloomInit();
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ri.Printf(PRINT_ALL, "GLEW Loaded\n");
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}
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if (g_wv.hWnd) {
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int result;
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/*for ( ; ; ) {
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result = XGrabPointer(g_wv.wmInfo.info.x11.display, g_wv.wmInfo.info.x11.window, True, 0, GrabModeAsync, GrabModeAsync, g_wv.wmInfo.info.x11.window, None, CurrentTime);
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if ( result == GrabSuccess ) {
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break;
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}
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SDL_Delay(100);
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}*/
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//asm("int $3");
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//result = XGrabKeyboard(g_wv.wmInfo.info.x11.display, g_wv.wmInfo.info.x11.window, True, GrabModeAsync, GrabModeAsync, CurrentTime);
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//XRaiseWindow(g_wv.wmInfo.info.x11.display, g_wv.wmInfo.info.x11.window);
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SDL_WM_GrabInput(SDL_GRAB_ON);
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//XReparentWindow(g_wv.wmInfo.info.x11.display, g_wv.wmInfo.info.x11.window, (Window)g_wv.hWnd, 0, 0);
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//XReparentWindow(g_wv.wmInfo
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}
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opengl_context = GLimp_GetCurrentContext();
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// SDL_VERSION(&g_wv.wmInfo.version);
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// SDL_GetWMInfo(&g_wv.wmInfo);
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ri.Printf(PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n",
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sdlcolorbits, sdlcolorbits, sdlcolorbits, tdepthbits, tstencilbits);
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glConfig.colorBits = tcolorbits;
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glConfig.depthBits = tdepthbits;
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glConfig.stencilBits = tstencilbits;
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break;
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}
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if(r_fsaa->integer)
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{
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SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &fsaabits);
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ri.Printf(PRINT_ALL, "SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", fsaabits);
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SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &fsaabits);
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ri.Printf(PRINT_ALL, "SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", r_fsaa->integer, fsaabits);
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}
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if(!vidscreen)
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{
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ri.Printf(PRINT_ALL, "Couldn't get a visual\n");
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return RSERR_INVALID_MODE;
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}
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((WinVars_t *)ri.PlatformGetVars())->screen = vidscreen;
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// bk001130 - from cvs1.17 (mkv)
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glstring = (char *) glGetString(GL_RENDERER);
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ri.Printf(PRINT_ALL, "GL_RENDERER: %s\n", glstring);
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// bk010122 - new software token (Indirect)
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if(!Q_stricmp(glstring, "Mesa X11")
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|| !Q_stricmp(glstring, "Mesa GLX Indirect"))
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{
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if(!r_allowSoftwareGL->integer)
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{
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ri.Printf(PRINT_ALL, "\n\n***********************************************************\n");
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ri.Printf(PRINT_ALL, " You are using software Mesa (no hardware acceleration)! \n");
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ri.Printf(PRINT_ALL, " Driver DLL used: %s\n", drivername);
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ri.Printf(PRINT_ALL, " If this is intentional, add\n");
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ri.Printf(PRINT_ALL, " \"+set r_allowSoftwareGL 1\"\n");
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ri.Printf(PRINT_ALL, " to the command line when starting the game.\n");
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ri.Printf(PRINT_ALL, "***********************************************************\n");
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GLimp_Shutdown();
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return RSERR_INVALID_MODE;
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}
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else
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{
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ri.Printf(PRINT_ALL, "...using software Mesa (r_allowSoftwareGL==1).\n");
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}
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}
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return RSERR_OK;
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}
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/*
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** GLW_InitExtensions
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*/
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static void GLW_InitExtensions( void )
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{
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ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" );
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// GL_EXT_texture_env_add
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glConfig.textureEnvAddAvailable = qfalse;
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if ( GLEW_EXT_texture_env_add )
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{
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glConfig.textureEnvAddAvailable = qtrue;
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ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
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}
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else
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{
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ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
|
|
}
|
|
}
|
|
|
|
static void GLW_InitGamma( void )
|
|
{
|
|
glConfig.deviceSupportsGamma = qtrue;
|
|
}
|
|
|
|
/*
|
|
** GLW_LoadOpenGL
|
|
**
|
|
** GLimp_win.c internal function that that attempts to load and use
|
|
** a specific OpenGL DLL.
|
|
*/
|
|
static qboolean GLW_LoadOpenGL( const char *name )
|
|
{
|
|
qboolean fullscreen;
|
|
|
|
ri.Printf( PRINT_ALL, "...loading %s:\n", name );
|
|
|
|
// disable the 3Dfx splash screen and set gamma
|
|
// we do this all the time, but it shouldn't hurt anything
|
|
// on non-3Dfx stuff
|
|
putenv("FX_GLIDE_NO_SPLASH=0");
|
|
|
|
// Mesa VooDoo hacks
|
|
putenv("MESA_GLX_FX=fullscreen\n");
|
|
|
|
// load the QGL layer
|
|
fullscreen = r_fullscreen->integer?qtrue:qfalse;
|
|
|
|
// create the window and set up the context
|
|
if ( !GLW_StartDriverAndSetMode( name, r_fullscreen->integer ? r_fsmode->integer : r_mode->integer, fullscreen ) )
|
|
{
|
|
if (r_mode->integer != 3)
|
|
{
|
|
if ( !GLW_StartDriverAndSetMode( name, 3, fullscreen ) )
|
|
{
|
|
goto fail;
|
|
}
|
|
}
|
|
else
|
|
goto fail;
|
|
}
|
|
|
|
return qtrue;
|
|
fail:
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
** GLimp_Init
|
|
**
|
|
** This routine is responsible for initializing the OS specific portions
|
|
** of OpenGL.
|
|
*/
|
|
void GLimp_Init( void )
|
|
{
|
|
cvar_t *lastValidRenderer = ri.Cvar_Get( "r_lastValidRenderer", "(uninitialized)", CVAR_ARCHIVE );
|
|
|
|
r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
|
|
|
|
r_previousglDriver = ri.Cvar_Get( "r_previousglDriver", "", CVAR_ROM );
|
|
|
|
// Hack here so that if the UI
|
|
if ( *r_previousglDriver->string )
|
|
{
|
|
// The UI changed it on us, hack it back
|
|
// This means the renderer can't be changed on the fly
|
|
ri.Cvar_Set( "r_glDriver", r_previousglDriver->string );
|
|
}
|
|
|
|
//
|
|
// load and initialize the specific OpenGL driver
|
|
//
|
|
GLW_LoadOpenGL( OPENGL_DRIVER_NAME );
|
|
|
|
// get our config strings
|
|
Q_strncpyz( glConfig.vendor_string, (const char*)glGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) );
|
|
Q_strncpyz( glConfig.renderer_string, (const char*)glGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) );
|
|
if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n')
|
|
glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0;
|
|
Q_strncpyz( glConfig.version_string, (const char*)glGetString (GL_VERSION), sizeof( glConfig.version_string ) );
|
|
Q_strncpyz( glConfig.extensions_string, (const char*)glGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
|
|
|
|
//
|
|
// NOTE: if changing cvars, do it within this block. This allows them
|
|
// to be overridden when testing driver fixes, etc. but only sets
|
|
// them to their default state when the hardware is first installed/run.
|
|
//
|
|
if ( Q_stricmp( lastValidRenderer->string, glConfig.renderer_string ) )
|
|
{
|
|
ri.Cvar_Set( "r_textureMode", "GL_LINEAR_MIPMAP_LINEAR" );
|
|
ri.Cvar_Set( "r_picmip", "1" );
|
|
}
|
|
|
|
ri.Cvar_Set( "r_lastValidRenderer", glConfig.renderer_string );
|
|
|
|
// initialize extensions
|
|
GLW_InitExtensions();
|
|
GLW_InitGamma();
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
/*
|
|
** GLimp_EndFrame
|
|
**
|
|
** Responsible for doing a swapbuffers and possibly for other stuff
|
|
** as yet to be determined. Probably better not to make this a GLimp
|
|
** function and instead do a call to GLimp_SwapBuffers.
|
|
*/
|
|
void GLimp_EndFrame (void)
|
|
{
|
|
SDL_GL_SwapBuffers();
|
|
|
|
if( r_fullscreen->modified )
|
|
{
|
|
qboolean fullscreen;
|
|
qboolean sdlToggled = qfalse;
|
|
SDL_Surface *s = SDL_GetVideoSurface( );
|
|
|
|
if( s )
|
|
{
|
|
// Find out the current state
|
|
if( s->flags & SDL_FULLSCREEN )
|
|
fullscreen = qtrue;
|
|
else
|
|
fullscreen = qfalse;
|
|
|
|
// Is the state we want different from the current state?
|
|
if( !!r_fullscreen->integer != fullscreen )
|
|
sdlToggled = SDL_WM_ToggleFullScreen( s ) ? qtrue : qfalse;
|
|
else
|
|
sdlToggled = qtrue;
|
|
}
|
|
|
|
r_fullscreen->modified = qfalse;
|
|
}
|
|
}
|
|
|
|
#ifdef SMP
|
|
/*
|
|
===========================================================
|
|
|
|
SMP acceleration
|
|
|
|
===========================================================
|
|
*/
|
|
|
|
/*
|
|
* I have no idea if this will even work...most platforms don't offer
|
|
* thread-safe OpenGL libraries, and it looks like the original Linux
|
|
* code counted on each thread claiming the GL context with glXMakeCurrent(),
|
|
* which you can't currently do in SDL. We'll just have to hope for the best.
|
|
*/
|
|
|
|
static SDL_mutex *smpMutex = NULL;
|
|
static SDL_cond *renderCommandsEvent = NULL;
|
|
static SDL_cond *renderCompletedEvent = NULL;
|
|
static void (*glimpRenderThread)( void ) = NULL;
|
|
static SDL_Thread *renderThread = NULL;
|
|
|
|
static void GLimp_ShutdownRenderThread(void)
|
|
{
|
|
if (smpMutex != NULL)
|
|
{
|
|
SDL_DestroyMutex(smpMutex);
|
|
smpMutex = NULL;
|
|
}
|
|
|
|
if (renderCommandsEvent != NULL)
|
|
{
|
|
SDL_DestroyCond(renderCommandsEvent);
|
|
renderCommandsEvent = NULL;
|
|
}
|
|
|
|
if (renderCompletedEvent != NULL)
|
|
{
|
|
SDL_DestroyCond(renderCompletedEvent);
|
|
renderCompletedEvent = NULL;
|
|
}
|
|
|
|
glimpRenderThread = NULL;
|
|
}
|
|
|
|
static int GLimp_RenderThreadWrapper( void *arg )
|
|
{
|
|
Com_Printf( "Render thread starting\n" );
|
|
|
|
glimpRenderThread();
|
|
|
|
GLimp_SetCurrentContext(NULL);
|
|
|
|
Com_Printf( "Render thread terminating\n" );
|
|
|
|
return 0;
|
|
}
|
|
|
|
qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
|
|
{
|
|
static qboolean warned = qfalse;
|
|
if (!warned)
|
|
{
|
|
Com_Printf("WARNING: You enable r_smp at your own risk!\n");
|
|
warned = qtrue;
|
|
}
|
|
|
|
#ifndef MACOS_X
|
|
return qfalse; /* better safe than sorry for now. */
|
|
#endif
|
|
|
|
if (renderThread != NULL) /* hopefully just a zombie at this point... */
|
|
{
|
|
Com_Printf("Already a render thread? Trying to clean it up...\n");
|
|
SDL_WaitThread(renderThread, NULL);
|
|
renderThread = NULL;
|
|
GLimp_ShutdownRenderThread();
|
|
}
|
|
|
|
smpMutex = SDL_CreateMutex();
|
|
if (smpMutex == NULL)
|
|
{
|
|
Com_Printf( "smpMutex creation failed: %s\n", SDL_GetError() );
|
|
GLimp_ShutdownRenderThread();
|
|
return qfalse;
|
|
}
|
|
|
|
renderCommandsEvent = SDL_CreateCond();
|
|
if (renderCommandsEvent == NULL)
|
|
{
|
|
Com_Printf( "renderCommandsEvent creation failed: %s\n", SDL_GetError() );
|
|
GLimp_ShutdownRenderThread();
|
|
return qfalse;
|
|
}
|
|
|
|
renderCompletedEvent = SDL_CreateCond();
|
|
if (renderCompletedEvent == NULL)
|
|
{
|
|
Com_Printf( "renderCompletedEvent creation failed: %s\n", SDL_GetError() );
|
|
GLimp_ShutdownRenderThread();
|
|
return qfalse;
|
|
}
|
|
|
|
glimpRenderThread = function;
|
|
renderThread = SDL_CreateThread(GLimp_RenderThreadWrapper, NULL);
|
|
if ( renderThread == NULL )
|
|
{
|
|
ri.Printf( PRINT_ALL, "SDL_CreateThread() returned %s", SDL_GetError() );
|
|
GLimp_ShutdownRenderThread();
|
|
return qfalse;
|
|
}
|
|
else
|
|
{
|
|
// !!! FIXME: No detach API available in SDL!
|
|
//ret = pthread_detach( renderThread );
|
|
//if ( ret ) {
|
|
//ri.Printf( PRINT_ALL, "pthread_detach returned %d: %s", ret, strerror( ret ) );
|
|
//}
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
static volatile void *smpData = NULL;
|
|
static volatile qboolean smpDataReady;
|
|
|
|
void *GLimp_RendererSleep( void )
|
|
{
|
|
void *data = NULL;
|
|
|
|
GLimp_SetCurrentContext(NULL);
|
|
|
|
SDL_LockMutex(smpMutex);
|
|
{
|
|
smpData = NULL;
|
|
smpDataReady = qfalse;
|
|
|
|
// after this, the front end can exit GLimp_FrontEndSleep
|
|
SDL_CondSignal(renderCompletedEvent);
|
|
|
|
while ( !smpDataReady )
|
|
{
|
|
SDL_CondWait(renderCommandsEvent, smpMutex);
|
|
}
|
|
|
|
data = (void *)smpData;
|
|
}
|
|
SDL_UnlockMutex(smpMutex);
|
|
|
|
GLimp_SetCurrentContext(opengl_context);
|
|
|
|
return data;
|
|
}
|
|
|
|
void GLimp_FrontEndSleep( void )
|
|
{
|
|
SDL_LockMutex(smpMutex);
|
|
{
|
|
while ( smpData )
|
|
{
|
|
SDL_CondWait(renderCompletedEvent, smpMutex);
|
|
}
|
|
}
|
|
SDL_UnlockMutex(smpMutex);
|
|
|
|
GLimp_SetCurrentContext(opengl_context);
|
|
}
|
|
|
|
void GLimp_WakeRenderer( void *data )
|
|
{
|
|
GLimp_SetCurrentContext(NULL);
|
|
|
|
SDL_LockMutex(smpMutex);
|
|
{
|
|
assert( smpData == NULL );
|
|
smpData = data;
|
|
smpDataReady = qtrue;
|
|
|
|
// after this, the renderer can continue through GLimp_RendererSleep
|
|
SDL_CondSignal(renderCommandsEvent);
|
|
}
|
|
SDL_UnlockMutex(smpMutex);
|
|
}
|
|
|
|
#else
|
|
|
|
void GLimp_RenderThreadWrapper( void *stub ) {}
|
|
qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
|
|
{
|
|
ri.Printf( PRINT_WARNING, "ERROR: SMP support was disabled at compile time\n");
|
|
return qfalse;
|
|
}
|
|
void *GLimp_RendererSleep( void )
|
|
{
|
|
return NULL;
|
|
}
|
|
void GLimp_FrontEndSleep( void ) {}
|
|
void GLimp_WakeRenderer( void *data ) {}
|
|
|
|
#endif
|
|
|
|
|
|
// bk001130 - cvs1.17 joystick code (mkv) was here, no linux_joystick.c
|
|
|
|
|
|
|
|
// (moved this back in here from linux_joystick.c, so it's all in one place...
|
|
// --ryan.
|
|
|
|
|
|
#endif // USE_SDL_VIDEO
|
|
|
|
// end sdl_glimp.c ...
|