st/code/qcommon/cm_load.c

1027 lines
26 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2007 HermitWorks Entertainment Corporation
This file is part of the Space Trader source code.
The Space Trader source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
The Space Trader source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the Space Trader source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// cmodel.c -- model loading
#include "cm_local.h"
#ifdef BSPC
#include "../bspc/l_qfiles.h"
void SetPlaneSignbits (cplane_t *out) {
int bits, j;
// for fast box on planeside test
bits = 0;
for (j=0 ; j<3 ; j++) {
if (out->normal[j] < 0) {
bits |= 1<<j;
}
}
out->signbits = bits;
}
#endif //BSPC
// to allow boxes to be treated as brush models, we allocate
// some extra indexes along with those needed by the map
#define BOX_BRUSHES 1
#define BOX_SIDES 6
#define BOX_PLANES 12
#define LL(x) x=LittleLong(x)
clipMap_t cm;
int c_pointcontents;
int c_traces, c_brush_traces, c_patch_traces;
bool cmod_fmap;
byte *cmod_base;
#ifndef BSPC
cvar_t *cm_noAreas;
cvar_t *cm_noCurves;
cvar_t *cm_playerCurveClip;
#endif
cmodel_t box_model;
cplane_t *box_planes;
cbrush_t *box_brush;
void CM_InitBoxHull (void);
void CM_FloodAreaConnections (void);
/*
===============================================================================
MAP LOADING
===============================================================================
*/
/*
=================
CMod_LoadShaders
=================
*/
void CMod_LoadShaders( lump_t *l )
{
dshader_t *in, *out;
int i, count;
in = (void*)(cmod_base + l->fileofs);
if( l->filelen % sizeof( *in ) )
Com_Error( ERR_DROP, "CMod_LoadShaders: funny lump size" );
count = l->filelen / sizeof( *in );
if( count < 1 )
Com_Error( ERR_DROP, "Map with no shaders" );
count += 1;
cm.shaders = Hunk_Alloc( count * sizeof( *cm.shaders ), h_high );
cm.numShaders = count;
Com_Memcpy( cm.shaders, in, (count - 1) * sizeof( *cm.shaders ) );
out = cm.shaders;
for( i = 0; i < count - 1; i++, in++, out++ )
{
out->contentFlags = LittleLong( out->contentFlags );
out->surfaceFlags = LittleLong( out->surfaceFlags );
}
/*
Extra shader used by the box_brush.
*/
cm.shaders[count - 1].shader[0] = 0;
cm.shaders[count - 1].surfaceFlags = 0;
cm.shaders[count - 1].contentFlags = CONTENTS_BODY;
}
/*
=================
CMod_LoadSubmodels
=================
*/
void CMod_LoadSubmodels( lump_t *l ) {
dmodel_t *in;
cmodel_t *out;
int i, j, count;
int *indexes;
in = (void *)(cmod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Com_Error (ERR_DROP, "CMod_LoadSubmodels: funny lump size");
count = l->filelen / sizeof(*in);
if (count < 1)
Com_Error (ERR_DROP, "Map with no models");
cm.cmodels = Hunk_Alloc( count * sizeof( *cm.cmodels ), h_high );
cm.numSubModels = count;
if ( count > MAX_SUBMODELS ) {
Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" );
}
for ( i=0 ; i<count ; i++, in++, out++)
{
out = &cm.cmodels[i];
for (j=0 ; j<3 ; j++)
{ // spread the mins / maxs by a pixel
out->leaf.mins[j] = LittleFloat (in->mins[j]) - 1;
out->leaf.maxs[j] = LittleFloat (in->maxs[j]) + 1;
}
if( i == 0 )
continue; // world model doesn't need other info
// make a "leaf" just to hold the model's brushes and surfaces
out->leaf.numLeafBrushes = LittleLong( in->numBrushes );
indexes = Hunk_Alloc( out->leaf.numLeafBrushes * 4, h_high );
out->leaf.firstLeafBrush = indexes - cm.leafbrushes; //meaningless except that cm.leafbrushes gets added on again
for ( j = 0 ; j < out->leaf.numLeafBrushes ; j++ ) {
indexes[j] = LittleLong( in->firstBrush ) + j;
}
out->leaf.numLeafSurfaces = LittleLong( in->numSurfaces );
indexes = Hunk_Alloc( out->leaf.numLeafSurfaces * 4, h_high );
out->leaf.firstLeafSurface = indexes - cm.leafsurfaces;
for ( j = 0 ; j < out->leaf.numLeafSurfaces ; j++ ) {
indexes[j] = LittleLong( in->firstSurface ) + j;
}
}
}
/*
=================
CMod_LoadNodes
=================
*/
void CMod_LoadNodes( lump_t *l )
{
dnode_t *in;
dnode_t *out;
int count;
in = (void *)(cmod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size");
count = l->filelen / sizeof(*in);
if (count < 1)
Com_Error (ERR_DROP, "Map has no nodes");
cm.nodes = Hunk_Alloc( count * sizeof( *cm.nodes ), h_high );
cm.numNodes = count;
out = cm.nodes;
//Endian Swap
#ifdef Q3_BIG_ENDIAN
{
int i, child, j;
for (i=0 ; i<count ; i++, out++, in++)
{
out->planeNum = LittleLong( in->planeNum );
for (j=0 ; j<2 ; j++)
{
child = LittleLong (in->children[j]);
out->children[j] = child;
}
}
}
#else
Com_Memcpy( out, in, l->filelen );
#endif
}
/*
=================
CM_BoundBrush
=================
*/
void CM_BoundBrush( cbrush_t *b )
{
dbrushside_t *sides = cm.brushsides + b->firstSide;
b->bounds[0][0] = -cm.planes[sides[0].planeNum].dist;
b->bounds[1][0] = cm.planes[sides[1].planeNum].dist;
b->bounds[0][1] = -cm.planes[sides[2].planeNum].dist;
b->bounds[1][1] = cm.planes[sides[3].planeNum].dist;
b->bounds[0][2] = -cm.planes[sides[4].planeNum].dist;
b->bounds[1][2] = cm.planes[sides[5].planeNum].dist;
}
/*
=================
CMod_LoadBrushes
=================
*/
void CMod_LoadBrushes( lump_t *l ) {
dbrush_t *in;
cbrush_t *out;
int i, count;
in = (void *)(cmod_base + l->fileofs);
if (l->filelen % sizeof(*in)) {
Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size");
}
count = l->filelen / sizeof(*in);
cm.brushes = Hunk_Alloc( ( BOX_BRUSHES + count ) * sizeof( *cm.brushes ), h_high );
cm.brushCheckCounts = Hunk_Alloc( ( BOX_BRUSHES + count ) * sizeof( *cm.brushCheckCounts ), h_high );
cm.numBrushes = count;
out = cm.brushes;
for ( i=0 ; i<count ; i++, out++, in++ ) {
out->firstSide = LittleLong(in->firstSide);
out->numsides = LittleLong(in->numSides);
out->shaderNum = LittleLong( in->shaderNum );
if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) {
Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum );
}
CM_BoundBrush( out );
}
}
static void CMod_SetupAreasAndPortals( void )
{
int i;
for( i = 0; i < cm.numLeafs; i++ )
{
const dleaf_t *l = cm.leafs + i;
if( l->cluster >= cm.numClusters )
cm.numClusters = l->cluster + 1;
if( l->area >= cm.numAreas )
cm.numAreas = l->area + 1;
}
cm.areas = Hunk_Alloc( cm.numAreas * sizeof( *cm.areas ), h_high );
cm.areaPortals = Hunk_Alloc( cm.numAreas * cm.numAreas * sizeof( *cm.areaPortals ), h_high );
}
/*
=================
CMod_LoadLeafs
=================
*/
void CMod_LoadLeafs (lump_t *l)
{
int i;
dleaf_t *out;
dleaf_t *in;
int count;
in = (void *)(cmod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size");
count = l->filelen / sizeof(*in);
if (count < 1)
Com_Error (ERR_DROP, "Map with no leafs");
cm.leafs = Hunk_Alloc( count * sizeof( *cm.leafs ), h_high );
cm.numLeafs = count;
out = cm.leafs;
for ( i=0 ; i<count ; i++, in++, out++)
{
out->cluster = LittleLong (in->cluster);
out->area = LittleLong (in->area);
out->firstLeafBrush = LittleLong (in->firstLeafBrush);
out->numLeafBrushes = LittleLong (in->numLeafBrushes);
out->firstLeafSurface = LittleLong (in->firstLeafSurface);
out->numLeafSurfaces = LittleLong (in->numLeafSurfaces);
}
CMod_SetupAreasAndPortals();
}
/*
=================
CMod_LoadPlanes
=================
*/
void CMod_LoadPlanes (lump_t *l)
{
int i, j;
cplane_t *out;
dplane_t *in;
int count;
int bits;
in = (void *)(cmod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size");
count = l->filelen / sizeof(*in);
if (count < 1)
Com_Error (ERR_DROP, "Map with no planes");
cm.planes = Hunk_Alloc( ( BOX_PLANES + count ) * sizeof( *cm.planes ), h_high );
cm.numPlanes = count;
out = cm.planes;
for ( i=0 ; i<count ; i++, in++, out++)
{
bits = 0;
for (j=0 ; j<3 ; j++)
{
out->normal[j] = LittleFloat (in->normal[j]);
if (out->normal[j] < 0)
bits |= 1<<j;
}
out->dist = LittleFloat (in->dist);
out->type = PlaneTypeForNormal( out->normal );
out->signbits = bits;
}
}
/*
=================
CMod_LoadLeafBrushes
=================
*/
void CMod_LoadLeafBrushes (lump_t *l)
{
int i;
int *out;
int *in;
int count;
in = (void *)(cmod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size");
count = l->filelen / sizeof(*in);
cm.leafbrushes = Hunk_Alloc( (count + BOX_BRUSHES) * sizeof( *cm.leafbrushes ), h_high );
cm.numLeafBrushes = count;
out = cm.leafbrushes;
for ( i=0 ; i<count ; i++, in++, out++) {
*out = LittleLong (*in);
}
}
/*
=================
CMod_LoadLeafSurfaces
=================
*/
void CMod_LoadLeafSurfaces( lump_t *l )
{
int i;
int *out;
int *in;
int count;
in = (void *)(cmod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size");
count = l->filelen / sizeof(*in);
cm.leafsurfaces = Hunk_Alloc( count * sizeof( *cm.leafsurfaces ), h_high );
cm.numLeafSurfaces = count;
out = cm.leafsurfaces;
for ( i=0 ; i<count ; i++, in++, out++) {
*out = LittleLong (*in);
}
}
/*
=================
CMod_LoadBrushSides
=================
*/
void CMod_LoadBrushSides (lump_t *l)
{
int i;
dbrushside_t *out;
dbrushside_t *in;
int count;
in = (void *)(cmod_base + l->fileofs);
if ( l->filelen % sizeof(*in) ) {
Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size");
}
count = l->filelen / sizeof(*in);
cm.brushsides = Hunk_Alloc( ( BOX_SIDES + count ) * sizeof( *cm.brushsides ), h_high );
cm.numBrushSides = count;
out = cm.brushsides;
for ( i=0 ; i<count ; i++, in++, out++) {
out->planeNum = LittleLong( in->planeNum );
out->shaderNum = LittleLong( in->shaderNum );
if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) {
Com_Error( ERR_DROP, "CMod_LoadBrushSides: bad shaderNum: %i", out->shaderNum );
}
}
}
/*
=================
CMod_LoadEntityString
=================
*/
void CMod_LoadEntityString( lump_t *l ) {
cm.entityString = Hunk_Alloc( l->filelen+1, h_high );
cm.numEntityChars = l->filelen;
Com_Memcpy (cm.entityString, cmod_base + l->fileofs, l->filelen);
// this null hack to compensate for the stmap bug. the bug is now fixed.
cm.entityString[ l->filelen ] = '\0';
}
/*
=================
CMod_LoadVisibility
=================
*/
#define VIS_HEADER 8
void CMod_LoadVisibility( lump_t *l )
{
int len;
byte *buf;
len = l->filelen;
if( !len )
{
cm.clusterBytes = ( cm.numClusters + 31 ) & ~31;
cm.visibility = Hunk_Alloc( cm.clusterBytes, h_high );
Com_Memset( cm.visibility, 255, cm.clusterBytes );
return;
}
buf = cmod_base + l->fileofs;
cm.vised = qtrue;
cm.visibility = Hunk_Alloc( len, h_high );
cm.numClusters = LittleLong( ((int *)buf)[0] );
cm.clusterBytes = LittleLong( ((int *)buf)[1] );
Com_Memcpy (cm.visibility, buf + VIS_HEADER, len - VIS_HEADER );
}
void CMod_LoadVisibilityFast( lump_t *l )
{
int len = l->filelen;
byte *buf = cmod_base + l->fileofs;
if( !len )
{
cm.clusterBytes = ( cm.numClusters + 31 ) & ~31;
cm.visibility = Hunk_Alloc( cm.clusterBytes, h_high );
Com_Memset( cm.visibility, 255, cm.clusterBytes );
return;
}
cm.vised = qtrue;
cm.numClusters = ((int*)buf)[0];
cm.clusterBytes = ((int*)buf)[1];
cm.visibility = buf + VIS_HEADER;
}
//==================================================================
/*
=================
CMod_LoadPatches
=================
*/
#define MAX_PATCH_VERTS 1024
void CMod_LoadPatches( lump_t *surfs, lump_t *verts ) {
drawVert_t *dv, *dv_p;
dsurface_t *in;
int count;
int i, j;
int c;
cPatch_t *patch;
vec3_t points[MAX_PATCH_VERTS];
int width, height;
int shaderNum;
in = (void *)(cmod_base + surfs->fileofs);
if (surfs->filelen % sizeof(*in))
Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size");
cm.numSurfaces = count = surfs->filelen / sizeof(*in);
cm.surfaces = Hunk_Alloc( cm.numSurfaces * sizeof( cm.surfaces[0] ), h_high );
dv = (void *)(cmod_base + verts->fileofs);
if (verts->filelen % sizeof(*dv))
Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size");
// scan through all the surfaces, but only load patches,
// not planar faces
for ( i = 0 ; i < count ; i++, in++ ) {
if ( LittleLong( in->surfaceType ) != MST_PATCH ) {
continue; // ignore other surfaces
}
// FIXME: check for non-colliding patches
cm.surfaces[ i ] = patch = Hunk_Alloc( sizeof( *patch ), h_high );
// load the full drawverts onto the stack
width = LittleLong( in->patchWidth );
height = LittleLong( in->patchHeight );
c = width * height;
if ( c > MAX_PATCH_VERTS ) {
Com_Error( ERR_DROP, "ParseMesh: MAX_PATCH_VERTS" );
}
dv_p = dv + LittleLong( in->firstVert );
for ( j = 0 ; j < c ; j++, dv_p++ ) {
points[j][0] = LittleFloat( dv_p->xyz[0] );
points[j][1] = LittleFloat( dv_p->xyz[1] );
points[j][2] = LittleFloat( dv_p->xyz[2] );
}
shaderNum = LittleLong( in->shaderNum );
patch->contents = cm.shaders[shaderNum].contentFlags;
patch->surfaceFlags = cm.shaders[shaderNum].surfaceFlags;
// create the internal facet structure
patch->pc = CM_GeneratePatchCollide( width, height, points );
}
}
//==================================================================
unsigned CM_LumpChecksum(lump_t *lump) {
return LittleLong (Com_BlockChecksum (cmod_base + lump->fileofs, lump->filelen));
}
unsigned CM_Checksum(dheader_t *header) {
unsigned checksums[16];
checksums[0] = CM_LumpChecksum(&header->lumps[LUMP_SHADERS]);
checksums[1] = CM_LumpChecksum(&header->lumps[LUMP_LEAFS]);
checksums[2] = CM_LumpChecksum(&header->lumps[LUMP_LEAFBRUSHES]);
checksums[3] = CM_LumpChecksum(&header->lumps[LUMP_LEAFSURFACES]);
checksums[4] = CM_LumpChecksum(&header->lumps[LUMP_PLANES]);
checksums[5] = CM_LumpChecksum(&header->lumps[LUMP_BRUSHSIDES]);
checksums[6] = CM_LumpChecksum(&header->lumps[LUMP_BRUSHES]);
checksums[7] = CM_LumpChecksum(&header->lumps[LUMP_MODELS]);
checksums[8] = CM_LumpChecksum(&header->lumps[LUMP_NODES]);
checksums[9] = CM_LumpChecksum(&header->lumps[LUMP_SURFACES]);
checksums[10] = CM_LumpChecksum(&header->lumps[LUMP_DRAWVERTS]);
return LittleLong(Com_BlockChecksum(checksums, 11 * 4));
}
/*
==================
CM_LoadMap
Loads in the map and all submodels
==================
*/
void CM_LoadMap( const char *name, qboolean clientload, int *checksum )
{
int *buf;
int i;
dheader_t header;
int length;
static int last_checksum;
if ( !name || !name[0] ) {
Com_Error( ERR_DROP, "CM_LoadMap: NULL name" );
}
#ifndef BSPC
cm_noAreas = Cvar_Get ("cm_noAreas", "0", CVAR_CHEAT);
cm_noCurves = Cvar_Get ("cm_noCurves", "0", CVAR_CHEAT);
cm_playerCurveClip = Cvar_Get ("cm_playerCurveClip", "1", CVAR_ARCHIVE|CVAR_CHEAT );
#endif
Com_DPrintf( "CM_LoadMap( %s, %i )\n", name, clientload );
if ( !strcmp( cm.name, name ) && clientload ) {
*checksum = last_checksum;
return;
}
// free old stuff
Com_Memset( &cm, 0, sizeof( cm ) );
CM_ClearLevelPatches();
if ( !name[0] ) {
cm.numLeafs = 1;
cm.numClusters = 1;
cm.numAreas = 1;
cm.cmodels = Hunk_Alloc( sizeof( *cm.cmodels ), h_high );
*checksum = 0;
return;
}
//check preloader
{
void *buf = CM_GetPreloadedData( CM_FDB_BSPF );
if( buf )
{
CM_LoadMapFast( buf, name, clientload, checksum );
return;
}
}
//try bspf
length = FS_ReadFile( va( "%sf", name ), (void**)&buf );
if( buf )
{
byte *d = Hunk_Alloc( length, h_high );
Com_Memcpy( d, buf, length );
CM_LoadMapFast( d, name, clientload, checksum );
FS_FreeFile( buf );
return;
}
//
// load the file
//
#ifndef BSPC
length = FS_ReadFile( name, (void**)&buf );
#else
length = LoadQuakeFile((quakefile_t *) name, (void **)&buf);
#endif
if ( !buf ) {
Com_Error (ERR_DROP, "Couldn't load %s", name);
}
last_checksum = -1;// LittleLong( Com_BlockChecksum( buf, length ) );
*checksum = last_checksum;
header = *(dheader_t *)buf;
for (i=0 ; i<sizeof(dheader_t)/4 ; i++) {
((int *)&header)[i] = LittleLong ( ((int *)&header)[i]);
}
if ( header.version != BSP_VERSION ) {
Com_Error (ERR_DROP, "CM_LoadMap: %s has wrong version number (%i should be %i)"
, name, header.version, BSP_VERSION );
}
cmod_base = (byte*)buf;
cmod_fmap = false;
// load into heap
CMod_LoadShaders( &header.lumps[LUMP_SHADERS] );
CMod_LoadLeafs (&header.lumps[LUMP_LEAFS]);
CMod_LoadLeafBrushes (&header.lumps[LUMP_LEAFBRUSHES]);
CMod_LoadLeafSurfaces (&header.lumps[LUMP_LEAFSURFACES]);
CMod_LoadPlanes (&header.lumps[LUMP_PLANES]);
CMod_LoadBrushSides (&header.lumps[LUMP_BRUSHSIDES]);
CMod_LoadBrushes (&header.lumps[LUMP_BRUSHES]);
CMod_LoadSubmodels (&header.lumps[LUMP_MODELS]);
CMod_LoadNodes (&header.lumps[LUMP_NODES]);
CMod_LoadEntityString (&header.lumps[LUMP_ENTITIES]);
CMod_LoadVisibility( &header.lumps[LUMP_VISIBILITY] );
CMod_LoadPatches( &header.lumps[LUMP_SURFACES], &header.lumps[LUMP_DRAWVERTS] );
// we are NOT freeing the file, because it is cached for the ref
FS_FreeFile (buf);
CM_InitBoxHull ();
CM_FloodAreaConnections ();
// allow this to be cached if it is loaded by the server
if ( !clientload ) {
Q_strncpyz( cm.name, name, sizeof( cm.name ) );
}
}
/*
==================
CM_LoadFastMap
Loads in the map and all submodels
==================
*/
void CM_LoadMapFast( void *mapData, const char *name, qboolean clientload, int *checksum )
{
int *buf;
fbspHeader_t header;
if( !name || !name[0] )
Com_Error( ERR_DROP, "CM_LoadMap: NULL name" );
#ifndef BSPC
cm_noAreas = Cvar_Get ("cm_noAreas", "0", CVAR_CHEAT);
cm_noCurves = Cvar_Get ("cm_noCurves", "0", CVAR_CHEAT);
cm_playerCurveClip = Cvar_Get ("cm_playerCurveClip", "1", CVAR_ARCHIVE|CVAR_CHEAT );
#endif
Com_DPrintf( "CM_LoadMap( %s, %i )\n", name, clientload );
if( !strcmp( cm.name, name ) && clientload )
{
*checksum = -1;
return;
}
// free old stuff
Com_Memset( &cm, 0, sizeof( cm ) );
CM_ClearLevelPatches();
if( !name[0] )
{
cm.numLeafs = 1;
cm.numClusters = 1;
cm.numAreas = 1;
cm.cmodels = Hunk_Alloc( sizeof( *cm.cmodels ), h_high );
*checksum = 0;
return;
}
//
// load the file
//
buf = (int*)mapData;
if( !buf )
Com_Error( ERR_DROP, "Couldn't load %s", name );
*checksum = -1; //means ignore checksum check
header = *(fbspHeader_t*)buf;
if( header.version != FBSP_VERSION )
{
Com_Error( ERR_DROP, "CM_LoadMap: %s has wrong version number (%i should be %i)",
name, header.version, BSP_VERSION );
}
cmod_base = (byte*)buf;
cmod_fmap = true;
//set up pointers
cm.shaders = (dshader_t*)(cmod_base + header.lumps[FLUMP_SHADERS].fileofs);
cm.numShaders = header.lumps[FLUMP_SHADERS].filelen / sizeof( dshader_t );
cm.leafs = (dleaf_t*)(cmod_base + header.lumps[FLUMP_LEAFS].fileofs);
cm.numLeafs = header.lumps[FLUMP_LEAFS].filelen / sizeof( dleaf_t );
cm.leafbrushes = (int*)(cmod_base + header.lumps[FLUMP_LEAFBRUSHES].fileofs);
cm.numLeafBrushes = header.lumps[FLUMP_LEAFBRUSHES].filelen / sizeof( int ) - BOX_BRUSHES;
cm.leafsurfaces = (int*)(cmod_base + header.lumps[FLUMP_LEAFSURFACES].fileofs);
cm.numLeafSurfaces = header.lumps[FLUMP_LEAFSURFACES].filelen / sizeof( int );
cm.planes = (cplane_t*)(cmod_base + header.lumps[FLUMP_PLANES].fileofs);
cm.numPlanes = header.lumps[FLUMP_PLANES].filelen / sizeof( cplane_t ) - BOX_PLANES;
cm.brushsides = (dbrushside_t*)(cmod_base + header.lumps[FLUMP_BRUSHSIDES].fileofs);
cm.numBrushSides = header.lumps[FLUMP_BRUSHSIDES].filelen / sizeof( dbrushside_t ) - BOX_SIDES;
cm.brushes = (cbrush_t*)(cmod_base + header.lumps[FLUMP_BRUSHES].fileofs);
cm.numBrushes = header.lumps[FLUMP_BRUSHES].filelen / sizeof( cbrush_t ) - BOX_BRUSHES;
cm.cmodels = (cmodel_t*)(cmod_base + header.lumps[FLUMP_MODELS].fileofs);
cm.numSubModels = header.lumps[FLUMP_MODELS].filelen / sizeof( cmodel_t );
cm.nodes = (dnode_t*)(cmod_base + header.lumps[FLUMP_NODES].fileofs);
cm.numNodes = header.lumps[FLUMP_NODES].filelen / sizeof( dnode_t );
cm.entityString = (char*)(cmod_base + header.lumps[FLUMP_ENTITIES].fileofs);
cm.numEntityChars = header.lumps[FLUMP_ENTITIES].filelen / sizeof( char );
CMod_LoadVisibilityFast( header.lumps + FLUMP_VISIBILITY );
// allow this to be cached if it is loaded by the server
if( !clientload )
Q_strncpyz( cm.name, name, sizeof( cm.name ) );
//do CPU stuff - alloc additional structures and init patch collision
cm.brushCheckCounts = Hunk_Alloc( cm.numBrushes * sizeof( int ), h_high );
CMod_SetupAreasAndPortals();
CMod_LoadPatches( header.lumps + FLUMP_SURFACES, header.lumps + FLUMP_DRAWVERTS );
CM_InitBoxHull();
CM_FloodAreaConnections();
}
/*
==================
CM_ClearMap
==================
*/
void CM_ClearMap( void ) {
Com_Memset( &cm, 0, sizeof( cm ) );
CM_ClearLevelPatches();
}
/*
==================
CM_ClipHandleToModel
==================
*/
cmodel_t *CM_ClipHandleToModel( clipHandle_t handle ) {
if ( handle < 0 ) {
Com_Error( ERR_DROP, "CM_ClipHandleToModel: bad handle %i", handle );
}
if ( handle < cm.numSubModels ) {
return &cm.cmodels[handle];
}
if ( handle == BOX_MODEL_HANDLE ) {
return &box_model;
}
if ( handle < MAX_SUBMODELS ) {
Com_Error( ERR_DROP, "CM_ClipHandleToModel: bad handle %i < %i < %i",
cm.numSubModels, handle, MAX_SUBMODELS );
}
Com_Error( ERR_DROP, "CM_ClipHandleToModel: bad handle %i", handle + MAX_SUBMODELS );
return NULL;
}
/*
==================
CM_InlineModel
==================
*/
clipHandle_t CM_InlineModel( int index ) {
if ( index < 0 || index >= cm.numSubModels ) {
Com_Error (ERR_DROP, "CM_InlineModel: bad number");
}
return index;
}
int CM_NumClusters( void ) {
return cm.numClusters;
}
int CM_NumInlineModels( void ) {
return cm.numSubModels;
}
char *CM_EntityString( void ) {
return cm.entityString;
}
int CM_LeafCluster( int leafnum ) {
if (leafnum < 0 || leafnum >= cm.numLeafs) {
Com_Error (ERR_DROP, "CM_LeafCluster: bad number");
}
return cm.leafs[leafnum].cluster;
}
int CM_LeafArea( int leafnum ) {
if ( leafnum < 0 || leafnum >= cm.numLeafs ) {
Com_Error (ERR_DROP, "CM_LeafArea: bad number");
}
return cm.leafs[leafnum].area;
}
//=======================================================================
/*
===================
CM_InitBoxHull
Set up the planes and nodes so that the six floats of a bounding box
can just be stored out and get a proper clipping hull structure.
===================
*/
void CM_InitBoxHull( void )
{
int i;
int side;
cplane_t *p;
dbrushside_t *s;
box_planes = cm.planes + cm.numPlanes;
box_brush = cm.brushes + cm.numBrushes;
box_brush->numsides = 6;
box_brush->firstSide = cm.numBrushSides;
box_brush->shaderNum = cm.numShaders - 1;
box_model.leaf.numLeafBrushes = 1;
// box_model.leaf.firstLeafBrush = cm.numBrushes;
box_model.leaf.firstLeafBrush = cm.numLeafBrushes;
cm.leafbrushes[cm.numLeafBrushes] = cm.numBrushes;
for( i = 0; i < 6; i++ )
{
side = i&1;
// brush sides
s = cm.brushsides + cm.numBrushSides + i;
s->planeNum = cm.numPlanes + i * 2 + side;
// planes
p = box_planes + i * 2;
p->type = i >> 1;
p->signbits = 0;
VectorClear( p->normal );
p->normal[i >> 1] = 1;
p = box_planes + i * 2 + 1;
p->type = 3 + (i >> 1);
p->signbits = 0;
VectorClear( p->normal );
p->normal[i >> 1] = -1;
SetPlaneSignbits( p );
}
}
/*
===================
CM_TempBoxModel
To keep everything totally uniform, bounding boxes are turned into small
BSP trees instead of being compared directly.
Capsules are handled differently though.
===================
*/
clipHandle_t CM_TempBoxModel( const vec3_t mins, const vec3_t maxs, int capsule )
{
VectorCopy( mins, box_model.leaf.mins );
VectorCopy( maxs, box_model.leaf.maxs );
if ( capsule ) {
return CAPSULE_MODEL_HANDLE;
}
box_planes[0].dist = maxs[0];
box_planes[1].dist = -maxs[0];
box_planes[2].dist = mins[0];
box_planes[3].dist = -mins[0];
box_planes[4].dist = maxs[1];
box_planes[5].dist = -maxs[1];
box_planes[6].dist = mins[1];
box_planes[7].dist = -mins[1];
box_planes[8].dist = maxs[2];
box_planes[9].dist = -maxs[2];
box_planes[10].dist = mins[2];
box_planes[11].dist = -mins[2];
VectorCopy( mins, box_brush->bounds[0] );
VectorCopy( maxs, box_brush->bounds[1] );
return BOX_MODEL_HANDLE;
}
/*
===================
CM_ModelBounds
===================
*/
void CM_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) {
cmodel_t *cmod;
cmod = CM_ClipHandleToModel( model );
VectorCopy( cmod->leaf.mins, mins );
VectorCopy( cmod->leaf.maxs, maxs );
}