st/code/client/cl_ui.c
2008-04-04 00:00:00 +00:00

930 lines
21 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2007 HermitWorks Entertainment Corporation
This file is part of the Space Trader source code.
The Space Trader source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
The Space Trader source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the Space Trader source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "client.h"
#include "../botlib/botlib.h"
extern botlib_export_t *botlib_export;
extern sqlInfo_t com_db;
vm_t *uivm;
/*
====================
GetClientState
====================
*/
static void GetClientState( uiClientState_t *state ) {
state->connectPacketCount = clc.connectPacketCount;
state->connState = cls.state;
Q_strncpyz( state->servername, cls.servername, sizeof( state->servername ) );
Q_strncpyz( state->updateInfoString, cls.updateInfoString, sizeof( state->updateInfoString ) );
Q_strncpyz( state->messageString, clc.serverMessage, sizeof( state->messageString ) );
state->clientNum = cl.snap.ps.clientNum;
}
/*
=======================
LAN_UpdateVisiblePings
=======================
*/
qboolean LAN_UpdateVisiblePings(int source ) {
return CL_UpdateVisiblePings_f(source);
}
/*
====================
LAN_GetServerStatus
====================
*/
int LAN_GetServerStatus( char *serverAddress, char *serverStatus, int maxLen ) {
return CL_ServerStatus( serverAddress, serverStatus, maxLen );
}
/*
====================
CL_GetGlConfig
====================
*/
static void CL_GetGlconfig( vidConfig_t *config ) {
*config = cls.glconfig;
}
/*
====================
QGetClipboardData
====================
*/
static void QGetClipboardData( char *buf, int buflen ) {
char *cbd;
cbd = Sys_GetClipboardData();
if ( !cbd ) {
*buf = 0;
return;
}
Q_strncpyz( buf, cbd, buflen );
Z_Free( cbd );
}
/*
====================
Key_KeynumToStringBuf
====================
*/
static void Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) {
Q_strncpyz( buf, Key_KeynumToString( keynum ), buflen );
}
/*
====================
Key_GetBindingBuf
====================
*/
static void Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
char *value;
value = Key_GetBinding( keynum );
if ( value ) {
Q_strncpyz( buf, value, buflen );
}
else {
*buf = 0;
}
}
/*
====================
Key_GetCatcher
====================
*/
int Key_GetCatcher( void ) {
return cls.keyCatchers;
}
/*
====================
Ket_SetCatcher
====================
*/
void Key_SetCatcher( int catcher ) {
cls.keyCatchers = catcher;
}
/*
====================
GetConfigString
====================
*/
static int GetConfigString(int index, char *buf, int size)
{
int offset;
if (index < 0 || index >= MAX_CONFIGSTRINGS)
return qfalse;
offset = cl.gameState.stringOffsets[index];
if (!offset) {
if( size ) {
buf[0] = 0;
}
return qfalse;
}
Q_strncpyz( buf, cl.gameState.stringData+offset, size);
return qtrue;
}
/*
====================
FloatAsInt
====================
*/
static int FloatAsInt( float f ) {
fi_t t;
t.f = f;
return t.i;
}
int CL_UpdateGameState( globalState_t * gs )
{
if ( !cl.snap.valid )
return 0;
// copy game state to vm
Com_Memcpy( gs, &cl.snap.ps.gs, sizeof(globalState_t) );
return 1;
}
/*
====================
CL_GetRadar
====================
*/
int CL_GetRadar( radarInfo_t *out_ents, int maxEnts, const radarFilter_t *filters, int numFilters, float range )
{
int i, c;
int count;
clSnapshot_t *clSnap;
float r2, invR, theta;
//if the frame is not valid, we can't return it
clSnap = &cl.snapshots[cl.snap.messageNum & PACKET_MASK];
if( !clSnap->valid )
return 0;
//if the entities in the frame have fallen out of their
//circular buffer, we can't return it
if( cl.parseEntitiesNum - clSnap->parseEntitiesNum >= MAX_PARSE_ENTITIES )
return 0;
count = clSnap->numEntities;
r2 = range * range;
invR = 1.0F / range;
theta = -DEG2RAD( cl.snap.ps.viewangles[YAW] + 90 );
c = 0;
for( i = 0; i < count; i++ )
{
int j;
entityState_t * e = cl.parseEntities + ((clSnap->parseEntitiesNum + i) & (MAX_PARSE_ENTITIES - 1));
float d;
float x = 0;
float y = 0;
for( j = 0; j < numFilters; j++ )
{
if( filters[j].type == e->eType )
{
float *pos = (float*)((byte*)e + filters[j].offset_to_pos);
x = pos[0];
y = pos[1];
out_ents[c].ent = *e;
break;
}
}
if( j == numFilters )
continue;
x = x - cl.snap.ps.origin[0];
y = y - cl.snap.ps.origin[1];
d = x * x + y * y;
if( d > r2 )
continue;
d = sqrtf( d );
out_ents[c].r = d * invR;
out_ents[c].theta = theta - atan2f( x, y );
c++;
if( c == maxEnts )
break;
}
return c;
}
void CL_DownloadProgress( void ) {
float const w = 4.0f;
float const h = 6.0f;
float const s = 2.0f;
vec4_t color = { 0.8f, 0.8f, 0.8f, 0.8f };
float rect[4];
int sofar,total;
int i;
float x;
sql_prepare( &com_db, "SELECT SUM(xfer), SUM(length) FROM openfiles;" );
if ( sql_step( &com_db ) ) {
sofar = sql_columnasint( &com_db, 0 );
total = sql_columnasint( &com_db, 1 );
if ( sofar != total && total > 0 && sofar < total ) {
rect[ 0 ] = Cvar_VariableValue( "com_downloadbar_x" );
rect[ 1 ] = Cvar_VariableValue( "com_downloadbar_y" );
rect[ 2 ] = Cvar_VariableValue( "com_downloadbar_w" );
rect[ 3 ] = Cvar_VariableValue( "com_downloadbar_h" );
if ( rect[ 2 ] > 0.0f && rect[ 3 ] > 0.0f ) {
char * rate = Cvar_VariableString( "com_downloaded_rate" );
int n = (int)(rect[2] / (w+s));
float p = (float)sofar / (float)total;
float r = p * n;
int c = (int)floorf( r );
r = r-c;
if ( cls.font ) {
CL_RenderText( rect, 0.3f, colorWhite, va("%d%%... %s kb/s", (int)(p*100), rate ), -1, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, TEXT_STYLE_SHADOWED, -1, 0, cls.font, 0 );
}
for ( i=0; i<c; i++ ) {
x = ((float)i)*(w+s);
SCR_FillSquareRect( rect[0] + x, rect[1]+rect[3]-h, w, h, color );
}
x = ((float)i)*(w+s);
color[3] *= r;
SCR_FillSquareRect( rect[0] + x, rect[1]+rect[3]-h, w, h, color );
}
}
}
sql_done( &com_db );
}
static void UI_Con_GetText( char *buf, int size, int c )
{
size_t len, cp, ofs;
const char *conText;
conText = Con_GetText( c );
len = strlen( conText );
if( len > size )
{
cp = size - 1;
ofs = len - cp;
}
else
{
cp = len;
ofs = 0;
}
memcpy( buf, conText + ofs, cp );
buf[len] = 0;
}
extern int select_from_server( const char * src, char * segment, char * buffer, int size );
/*
====================
CL_UISystemCalls
The ui module is making a system call
====================
*/
intptr_t CL_UISystemCalls( intptr_t *args ) {
switch( args[0] ) {
case UI_ERROR:
Com_Error( args[1], "%s", VMA(2) );
return 0;
case UI_PRINT:
Com_Printf( "%s", VMA(1) );
return 0;
case UI_MILLISECONDS:
return Sys_Milliseconds();
case UI_CVAR_REGISTER:
Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] );
return 0;
case UI_CVAR_UPDATE:
Cvar_Update( VMA(1) );
return 0;
case UI_CVAR_SET:
Cvar_Set( VMA(1), VMA(2) );
return 0;
case UI_CVAR_VARIABLEVALUE:
return FloatAsInt( Cvar_VariableValue( VMA(1) ) );
case UI_CVAR_VARIABLEINT:
return Cvar_VariableIntegerValue( VMA(1) );
case UI_CVAR_VARIABLESTRINGBUFFER:
Cvar_VariableStringBuffer( VMA(1), VMA(2), args[3] );
return 0;
case UI_CVAR_SETVALUE:
Cvar_SetValue( VMA(1), VMF(2) );
return 0;
case UI_CVAR_RESET:
Cvar_Reset( VMA(1) );
return 0;
case UI_CVAR_CREATE:
Cvar_Get( VMA(1), VMA(2), args[3] );
return 0;
case UI_CVAR_INFOSTRINGBUFFER:
Cvar_InfoStringBuffer( args[1], VMA(2), args[3] );
return 0;
case UI_ARGC:
return Cmd_Argc();
case UI_ARGV:
Cmd_ArgvBuffer( args[1], VMA(2), args[3] );
return 0;
case UI_ARGVI:
return atoi( Cmd_Argv( args[1] ) );
case UI_CMD_EXECUTETEXT:
Cbuf_ExecuteText( args[1], VMA(2) );
return 0;
case UI_FS_FOPENFILE:
return FS_FOpenFileByMode( VMA(1), VMA(2), args[3] );
case UI_FS_READ:
FS_Read( VMA(1), args[2], args[3] );
return 0;
case UI_FS_WRITE:
FS_Write( VMA(1), args[2], args[3] );
return 0;
case UI_FS_FCLOSEFILE:
FS_FCloseFile( args[1] );
return 0;
case UI_FS_GETFILELIST:
return FS_GetFileList( VMA(1), VMA(2), (char*)args[3], VMA(3), args[4] );
case UI_FS_SEEK:
return FS_Seek( args[1], args[2], args[3] );
case UI_R_REGISTERMODEL:
return re.RegisterModel( VMA(1) );
case UI_R_REGISTERSKIN:
return re.RegisterSkin( VMA(1) );
case UI_R_REGISTERSHADER:
return re.RegisterShader( VMA(1) );
case UI_R_REGISTERSHADERNOMIP:
return re.RegisterShaderNoMip( VMA(1) );
case UI_R_CLEARSCENE:
re.ClearScene();
return 0;
case UI_R_BUILDPOSE:
{
animGroupTransition_t trans;
trans.animGroup = 0;
trans.interp = 0;
return re.BuildPose( args[1], VMA( 2 ), args[3], VMA( 4 ), args[5], NULL, 0, NULL, 0, &trans, 1 );
}
case UI_R_BUILDPOSE2:
return re.BuildPose( args[1], VMA( 2 ), 2, VMA( 3 ), 2, VMA( 4 ), 2, VMA( 5 ), 2, VMA( 6 ), 2 );
case UI_R_BUILDPOSE3:
return re.BuildPose( args[1], VMA( 2 ), 1, 0, 0, VMA( 3 ), 1, 0, 0, VMA( 4 ), 1 );
case UI_R_SHAPECREATE:
{
curve_t * c = VMA(1);
int n = args[3];
int i;
for( i = 0; i < n; i++ )
{
c[i].pts = (vec2_t*)VM_ArgPtr((intptr_t)c[i].pts);
c[i].uvs = (vec2_t*)VM_ArgPtr((intptr_t)c[i].uvs);
c[i].colors = (vec4_t*)VM_ArgPtr((intptr_t)c[i].colors);
c[i].indices = (short*)VM_ArgPtr((intptr_t)c[i].indices );
}
return re.ShapeCreate( c, VMA( 2 ), n );
}
case UI_R_SHAPEDRAW:
re.ShapeDraw( args[1], args[2], VMA(3) );
return 0;
case UI_R_SHAPEDRAWMULTI:
re.ShapeDrawMulti( VMA( 1 ), args[2], args[3] );
return 0;
case UI_R_ADDREFENTITYTOSCENE:
re.AddRefEntityToScene( VMA(1) );
return 0;
case UI_R_ADDPOLYTOSCENE:
re.AddPolyToScene( args[1], args[2], VMA(3), 1 );
return 0;
case UI_R_ADDLIGHTTOSCENE:
re.AddLightToScene( VMA(1), VMF(2), VMF(3), VMF(4), VMF(5) );
return 0;
case UI_R_RENDERSCENE:
re.RenderScene( VMA(1) );
return 0;
case UI_R_SETCOLOR:
re.SetColor( VMA(1) );
return 0;
case UI_R_DRAWSTRETCHPIC:
re.DrawStretchPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), NULL, VMF( 5 ), VMF( 6 ), VMF( 7 ), VMF( 8 ), args[ 9 ] );
return 0;
case UI_R_DRAWSPRITE:
{
float * uv = VMA(6);
re.DrawStretchPic( VMF( 1 ), VMF( 2 ), VMF( 3 ), VMF( 4 ), VMA(5), uv[0],uv[1],uv[2],uv[3], args[ 7 ] );
} return 0;
case UI_R_RENDERTEXT:
CL_RenderText( VMA(1), VMF(2), VMA(3), VMA(4), args[5], (args[6])>>16, args[6]&0xFFFF, args[7], args[8], Key_GetOverstrikeMode()?'|':'_', args[9], VMA(10) );
return 0;
case UI_R_FLOWTEXT:
{
const char * offset = (const char *)args[5];
int i,n;
const char * text = VMA(5);
lineInfo_t * lines = (lineInfo_t*)VMA(9);
if ( text ) {
n = CL_RenderText_ExtractLines( VMA(1), VMF(2), VMA(3), VMA(4), text, args[6], args[7], VMF(8), lines, 0, args[10] );
if ( lines ) {
for ( i=0; i<n; i++ ) {
lines[ i ].text = offset + (lines[ i ].text - text);
}
}
} else
n = 0;
return n;
}
case UI_R_GETFONT:
memcpy( VMA(3), re.GetFontFromFontSet( args[1], VMF(2) ), sizeof(fontInfo_t) );
return 0;
case UI_R_ROUNDRECT:
SCR_FillRect( VMF(1), VMF(2), VMF(3), VMF(4), VMA(5), args[6] );
return 0;
case UI_R_MODELBOUNDS:
re.ModelBounds( args[1], VMA(2), VMA(3) );
return 0;
case UI_UPDATESCREEN:
SCR_UpdateScreen();
return 0;
case UI_CM_LERPTAG:
re.LerpTag( VMA(1), args[2], args[3], args[4], VMF(5), VMA(6) );
return 0;
case UI_S_REGISTERSOUND:
return S_RegisterSound( VMA(1), args[2] );
case UI_S_STARTLOCALSOUND:
S_StartLocalSound( args[1], args[2] );
return 0;
case UI_KEY_KEYNUMTOSTRINGBUF:
Key_KeynumToStringBuf( args[1], VMA(2), args[3] );
return 0;
case UI_KEY_GETBINDINGBUF:
Key_GetBindingBuf( args[1], VMA(2), args[3] );
return 0;
case UI_KEY_SETBINDING:
Key_SetBinding( args[1], VMA(2) );
return 0;
case UI_KEY_ISDOWN:
return Key_IsDown( args[1] );
case UI_KEY_GETOVERSTRIKEMODE:
return Key_GetOverstrikeMode();
case UI_KEY_SETOVERSTRIKEMODE:
Key_SetOverstrikeMode( args[1] );
return 0;
case UI_KEY_CLEARSTATES:
Key_ClearStates();
return 0;
case UI_KEY_GETCATCHER:
return Key_GetCatcher();
case UI_KEY_SETCATCHER:
Key_SetCatcher( args[1] );
return 0;
case UI_KEY_GETKEY:
return Key_GetKey( VMA(1) );
case UI_GETCLIPBOARDDATA:
QGetClipboardData( VMA(1), args[2] );
return 0;
case UI_GETCLIENTSTATE:
GetClientState( VMA(1) );
return 0;
case UI_GETCLIENTNUM:
return cl.snap.ps.clientNum;
case UI_GETGLCONFIG:
CL_GetGlconfig( VMA(1) );
return 0;
case UI_GETCONFIGSTRING:
return GetConfigString( args[1], VMA(2), args[3] );
case UI_UPDATEGAMESTATE:
return CL_UpdateGameState( VMA(1) );
case UI_LAN_UPDATEVISIBLEPINGS:
return LAN_UpdateVisiblePings( args[1] );
case UI_LAN_SERVERSTATUS:
return LAN_GetServerStatus( VMA(1), VMA(2), args[3] );
case UI_MEMORY_REMAINING:
return Hunk_MemoryRemaining();
case UI_SET_PBCLSTATUS:
return 0;
case UI_R_REGISTERFONT:
return re.RegisterFont( VMA(1) );
case UI_R_GETFONTS:
re.GetFonts( VMA(1), args[2] );
return 0;
case UI_MEMSET:
Com_Memset( VMA(1), args[2], args[3] );
return 0;
case UI_MEMCPY:
Com_Memcpy( VMA(1), VMA(2), args[3] );
return 0;
case UI_STRNCPY:
strncpy( VMA(1), VMA(2), args[3] );
return args[1];
case UI_SIN:
return FloatAsInt( sin( VMF(1) ) );
case UI_COS:
return FloatAsInt( cos( VMF(1) ) );
case UI_ATAN2:
return FloatAsInt( atan2( VMF(1), VMF(2) ) );
case UI_SQRT:
return FloatAsInt( sqrt( VMF(1) ) );
case UI_FLOOR:
return FloatAsInt( floor( VMF(1) ) );
case UI_CEIL:
return FloatAsInt( ceil( VMF(1) ) );
case UI_ACOS: return FloatAsInt( acos( VMF(1) ) );
case UI_LOG: return FloatAsInt( log( VMF(1) ) );
case UI_POW: return FloatAsInt( pow( VMF(1), VMF(2) ) );
case UI_ATAN: return FloatAsInt( atan( VMF(1) ) );
case UI_FMOD: return FloatAsInt( fmod( VMF(1), VMF(2) ) );
case UI_TAN: return FloatAsInt( tan( VMF(1) ) );
case UI_PC_ADD_GLOBAL_DEFINE:
return botlib_export->PC_AddGlobalDefine( VMA(1) );
case UI_PC_LOAD_SOURCE:
return botlib_export->PC_LoadSourceHandle( VMA(1) );
case UI_PC_FREE_SOURCE:
return botlib_export->PC_FreeSourceHandle( args[1] );
case UI_PC_READ_TOKEN:
return botlib_export->PC_ReadTokenHandle( args[1], VMA(2) );
case UI_PC_SOURCE_FILE_AND_LINE:
return botlib_export->PC_SourceFileAndLine( args[1], VMA(2), VMA(3) );
case UI_S_STOPBACKGROUNDTRACK:
S_StopBackgroundTrack();
return 0;
case UI_S_STARTBACKGROUNDTRACK:
S_StartBackgroundTrack( VMA(1), VMA(2));
return 0;
case UI_REAL_TIME:
return Com_RealTime( VMA(1) );
case UI_CIN_PLAYCINEMATIC:
Com_DPrintf("UI_CIN_PlayCinematic\n");
return CIN_PlayCinematic(VMA(1), args[2], args[3], args[4], args[5], args[6]);
case UI_CIN_STOPCINEMATIC:
return CIN_StopCinematic(args[1]);
case UI_CIN_RUNCINEMATIC:
return CIN_RunCinematic(args[1]);
case UI_CIN_DRAWCINEMATIC:
CIN_DrawCinematic(args[1]);
return 0;
case UI_CIN_SETEXTENTS:
CIN_SetExtents(args[1], args[2], args[3], args[4], args[5]);
return 0;
case UI_R_REMAP_SHADER:
//ToDo: remove this trap!
return 0;
case UI_CON_PRINT:
return Con_Print( args[ 1 ], VMA( 2 ) );
case UI_CON_DRAW:
Con_Draw( args[ 1 ], VMF( 2 ), qfalse, qfalse );
return 0;
case UI_CON_HANDLEMOUSE:
Con_HandleMouse( args[ 1 ], VMF( 2 ), VMF( 3 ) );
return 0;
case UI_CON_HANDLEKEY:
Con_HandleKey( args[ 1 ], args[ 2 ] );
return 0;
case UI_CON_CLEAR:
Con_Clear( args[ 1 ] );
return 0;
case UI_CON_RESIZE:
Con_Resize( args[ 1 ], args[ 2 ], VMF( 3 ), VMF( 4 ), VMF( 5 ), VMF( 6 ) );
return 0;
case UI_CON_GETTEXT:
UI_Con_GetText( VMA( 1 ), args[2], args[3] );
return 0;
case UI_GET_RADAR:
return CL_GetRadar( VMA( 1 ), args[2], VMA( 3 ), args[4], VMF( 5 ) );
case UI_Q_rand:
return Rand_NextUInt32( &cl.db.rand );
case UI_SQL_LOADDB:
{
char * buffer;
int length;
char * file = VMA(1);
length = FS_ReadFile( file, &buffer );
if ( length <= 0 ) {
Com_Error( ERR_FATAL, "Can't open db: '%s'\n", file );
}
cl.db.create_filter = VMA(2);
sql_exec( &cl.db, buffer );
FS_FreeFile(buffer);
cl.db.create_filter = 0;
return 0;
} break;
case UI_SQL_EXEC: return sql_exec( &cl.db, VMA(1) );
case UI_SQL_PREPARE: return sql_prepare( &cl.db, VMA(1) ) != 0;
case UI_SQL_BIND: return sql_bind( &cl.db, args );
case UI_SQL_BINDTEXT: return sql_bindtext( &cl.db, args[1], VMA(2) );
case UI_SQL_BINDINT: return sql_bindint( &cl.db, args[1], args[2] );
case UI_SQL_BINDARGS:
{
int i,n = Cmd_Argc();
for ( i=1; i<n; i++ )
{
if ( !sql_bindtext( &cl.db, i, Cmd_Argv( i ) ) )
return 0;
}
} return 1;
case UI_SQL_STEP: return sql_step( &cl.db );
case UI_SQL_COLUMNCOUNT: return sql_columncount( &cl.db );
case UI_SQL_COLUMNASTEXT:
Q_strncpyz( VMA(1), sql_columnastext( &cl.db,args[3] ), args[2] );
break;
case UI_SQL_COLUMNASINT: return sql_columnasint( &cl.db, args[1] );
case UI_SQL_COLUMNNAME:
Q_strncpyz( VMA(1), sql_columnname( &cl.db, args[3] ), args[2] );
break;
case UI_SQL_DONE: return sql_done( &cl.db );
case UI_SQL_SELECT: return sql_select( &cl.db, VMA(1), (char*)args[2], VMA(2), args[3] );
case UI_SQL_COMPILE: return sql_compile( &cl.db, VMA(1) );
case UI_SQL_RUN:
{
char * buffer = VMA(1);
int size = args[2];
int id = args[3];
int i;
formatInfo_t * stmt = (formatInfo_t*)cl.db.stmts_byindex[ id ];
if ( stmt && id >= 0 && id < cl.db.stmts_byindex_count ) {
sqlData_t params[ 3 ];
const char * r;
for ( i=0; i<3; i++ ) {
params[ i ].format = INTEGER;
params[ i ].payload.integer = args[ 4+i ];
}
r = sql_eval( &cl.db, stmt->print, 0, 0, 0, 0, params, 0 ).string;
Q_strncpyz( buffer, r, size );
} else {
buffer[ 0 ] = '\0';
}
} break;
// give ui read access to file system info
case UI_SQL_SV_SELECT:
{
if ( com_sv_running->integer ) {
return select_from_server( VMA(1), (char*)args[2], VMA(2), args[3] );
}
} break;
default:
Com_Error( ERR_DROP, "Bad UI system trap: %i", args[0] );
}
return 0;
}
/*
====================
CL_ShutdownUI
====================
*/
void CL_ShutdownUI( qboolean save_menustack ) {
cls.keyCatchers &= ~KEYCATCH_UI;
cls.uiStarted = qfalse;
if ( !uivm ) {
return;
}
VM_Call( uivm, UI_SHUTDOWN, save_menustack );
VM_Free( uivm );
uivm = NULL;
}
/*
====================
CL_InitUI
====================
*/
void CL_InitUI( void ) {
int v;
vmInterpret_t interpret;
// dont start ui if no config file present
//if ( Cvar_VariableIntegerValue( "fs_noconfig" ) == 1 ) {
// return;
//}
// load the dll or bytecode
if ( cl_connectedToPureServer != 0 ) {
// if sv_pure is set we only allow qvms to be loaded
interpret = VMI_COMPILED;
}
else {
interpret = Cvar_VariableValue( "vm_ui" );
}
uivm = VM_Create( "ui", CL_UISystemCalls, interpret );
if ( uivm ) {
//Com_Error( ERR_FATAL, "VM_Create on UI failed" );
// sanity check
v = VM_Call( uivm, UI_GETAPIVERSION );
if (v != UI_API_VERSION) {
Com_Error( ERR_DROP, "User Interface is version %d, expected %d", v, UI_API_VERSION );
cls.uiStarted = qfalse;
}
else {
#ifdef USE_WEBAUTH
botlib_export->PC_AddGlobalDefine( "USE_WEBAUTH" );
#endif
// init for this gamestate
VM_Call( uivm, UI_INIT, (cls.state >= CA_AUTHORIZING && cls.state <= CA_ACTIVE), clc.clientNum );
}
#ifdef USE_WEBAUTH
// if the session id has something in it, then assume that the browser sent it from the
// command line and tell ui we're already logged in.
if ( com_sessionid->string[0] ) {
VM_Call( uivm, UI_AUTHORIZED, AUTHORIZE_OK );
}
#endif
}
}
/*
====================
UI_GameCommand
See if the current console command is claimed by the ui
====================
*/
qboolean UI_GameCommand( void ) {
if ( !uivm ) {
return qfalse;
}
return VM_Call( uivm, UI_CONSOLE_COMMAND, cls.realtime );
}