#include "../qcommon/q_shared.h" #include "../qcommon/qcommon.h" #include "../client/client.h" #include "win_local.h" #include "platform/pop_segs.h" #include "resource.h" void GAME_CALL Host_RecordError( const char *msg ) { } int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) { return Game_Main( hInstance, 0, lpCmdLine, nCmdShow ); }