st/code/ui/ui_main.c

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2008-04-04 00:00:00 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2007 HermitWorks Entertainment Corporation
This file is part of the Space Trader source code.
The Space Trader source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
The Space Trader source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the Space Trader source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "ui_local.h"
/*
=======================================================================
USER INTERFACE MAIN
=======================================================================
*/
uiInfo_t uiInfo;
static const char *MonthAbbrev[] = {
"Jan","Feb","Mar",
"Apr","May","Jun",
"Jul","Aug","Sep",
"Oct","Nov","Dec"
};
#define MAX_MENU_STACKS 64
menuStackDef_t ui_menuStack;
menuStackDef_t cg_menuStack;
static void UI_StartServerRefresh( void );
static void UI_StopServerRefresh( void );
static void UI_DoServerRefresh( void );
extern void Save_Item( fileHandle_t f, itemDef_t * item );
/*
================
vmMain
This is the only way control passes into the module.
This must be the very first function compiled into the .qvm file
================
*/
vmCvar_t ui_new;
vmCvar_t ui_debug;
vmCvar_t ui_initialized;
vmCvar_t ui_spacetrader;
vmCvar_t ui_tooltipmode;
vmCvar_t ui_drawMenu;
void _UI_Init( qboolean );
void _UI_Shutdown( qboolean );
void _UI_KeyEvent( int key, qboolean down );
int _UI_MouseEvent( int dx, int dy );
void _UI_Refresh( int realtime );
qboolean _UI_IsFullscreen( void );
extern int debug_cgmenu;
extern int UI_GlobalInt();
int QDECL vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 )
{
REF_PARAM( arg3 );
REF_PARAM( arg4 );
REF_PARAM( arg5 );
REF_PARAM( arg6 );
REF_PARAM( arg7 );
REF_PARAM( arg8 );
REF_PARAM( arg9 );
REF_PARAM( arg10 );
REF_PARAM( arg11 );
if ( debug_cgmenu )
UI_SetMenuStack( &cg_menuStack );
else
UI_SetMenuStack( &ui_menuStack );
switch ( command ) {
case UI_GETAPIVERSION:
return UI_API_VERSION;
case UI_INIT:
_UI_Init(arg0);
uiInfo.clientNum = arg1;
return 0;
case UI_GAMEINIT:
{
UI_ST_exec( UI_ST_INIT_GAME );
} return 0;
case UI_SHUTDOWN:
_UI_Shutdown(arg0);
return 0;
case UI_KEY_EVENT:
_UI_KeyEvent( arg1, arg2 );
return 0;
case UI_MOUSE_EVENT:
return _UI_MouseEvent( arg1, arg2 );
case UI_REFRESH:
if ( (GS_INPLAY || !ui_spacetrader.integer) &&
!(trap_Key_GetCatcher() & KEYCATCH_UI) &&
!_UI_IsFullscreen() )
UI_SetMenuStack( &cg_menuStack );
_UI_Refresh( arg1 );
return 0;
case UI_IS_FULLSCREEN:
return _UI_IsFullscreen();
case UI_SET_ACTIVE_MENU:
_UI_SetActiveMenu( arg0 );
return 0;
case UI_CONSOLE_COMMAND:
return UI_ConsoleCommand(arg0);
case UI_DRAW_CONNECT_SCREEN:
UI_DrawConnectScreen( arg0 );
return 0;
case UI_REPORT_HIGHSCORE_RESPONSE:
UI_ST_exec(UI_ST_REPORT_HIGHSCORE_RESPONSE, arg0);
return 0;
case UI_AUTHORIZED:
UI_ST_exec(UI_ST_AUTHORIZED, arg0, arg1);
return 0;
case UI_SERVER_ERRORMESSAGE:
UI_ST_exec(UI_ST_SERVER_ERRORMESSAGE, arg0 );
return 0;
case UI_GLOBAL_INT:
return UI_GlobalInt();
}
return -1;
}
void AssetCache() {
int n;
for( n = 0; n < NUM_CROSSHAIRS; n++ ) {
uiInfo.uiDC.Assets.crosshairShader[n] = trap_R_RegisterShaderNoMip( va("gfx/2d/crosshair%c", 'a' + n ) );
}
//REMOVE SOUND
//uiInfo.newHighScoreSound = trap_S_RegisterSound("sound/feedback/voc_newhighscore.wav", qfalse);
uiInfo.uiDC.Assets.shipModel = trap_R_RegisterModel( ASSET_PLANETMODEL );
uiInfo.uiDC.Assets.planetModel = trap_R_RegisterModel( ASSET_PLANETMODEL );
uiInfo.uiDC.Assets.orbit = trap_R_RegisterShaderNoMip( "ui/assets/orbit" );
uiInfo.uiDC.Assets.orbitSel = trap_R_RegisterShaderNoMip( "ui/assets/orbitsel" );
uiInfo.uiDC.Assets.star = trap_R_RegisterShaderNoMip( "ui/assets/star" );
uiInfo.uiDC.Assets.menu = trap_R_RegisterShaderNoMip( "ui/assets/menubrushed" );
uiInfo.uiDC.Assets.menubar = trap_R_RegisterShaderNoMip( "ui/assets/menubar" );
uiInfo.uiDC.Assets.sbThumb = trap_R_RegisterShaderNoMip( "ui/assets/scrollarrows" );
uiInfo.uiDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( "ui/assets/slider" );
uiInfo.uiDC.Assets.lineshadow = trap_R_RegisterShaderNoMip( "ui/assets/pricegraph_shadow" );
uiInfo.uiDC.Assets.redbar = trap_R_RegisterShaderNoMip( "ui/assets/redalpha" );
uiInfo.uiDC.Assets.radar_player = trap_R_RegisterShaderNoMip( "radarPlayer" );
uiInfo.uiDC.Assets.radar_bot = trap_R_RegisterShaderNoMip( "radarBot" );
}
void _UI_DrawSides(float x, float y, float w, float h, float size) {
UI_AdjustFrom640( &x, &y, &w, &h );
size *= uiInfo.uiDC.glconfig.xscale;
trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
}
void _UI_DrawTopBottom(float x, float y, float w, float h, float size) {
UI_AdjustFrom640( &x, &y, &w, &h );
size *= uiInfo.uiDC.glconfig.yscale;
trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
}
/*
================
UI_DrawRect
Coordinates are 640*480 virtual values
=================
*/
void _UI_DrawRect( float x, float y, float width, float height, float size, const float *color ) {
trap_R_SetColor( color );
_UI_DrawTopBottom(x, y, width, height, size);
_UI_DrawSides(x, y, width, height, size);
trap_R_SetColor( NULL );
}
/*
=================
_UI_Refresh
=================
*/
void UI_DrawCenteredPic(qhandle_t image, int w, int h) {
int x, y;
x = (SCREEN_WIDTH - w) >> 1;
y = (SCREEN_HEIGHT - h) >> 1;
UI_DrawHandlePic((float)x, (float)y, (float)w, (float)h, image);
}
int frameCount = 0;
int startTime;
#define UI_FPS_FRAMES 4
void _UI_Refresh( int realtime )
{
static int index;
static int previousTimes[UI_FPS_FRAMES];
//if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
// return;
//}
uiInfo.uiDC.frameTime = realtime - uiInfo.uiDC.realTime;
uiInfo.uiDC.realTime = realtime;
previousTimes[index % UI_FPS_FRAMES] = uiInfo.uiDC.frameTime;
index++;
if ( index > UI_FPS_FRAMES ) {
int i, total;
// average multiple frames together to smooth changes out a bit
total = 0;
for ( i = 0 ; i < UI_FPS_FRAMES ; i++ ) {
total += previousTimes[i];
}
if ( !total ) {
total = 1;
}
uiInfo.uiDC.FPS = (float)(1000 * UI_FPS_FRAMES / total);
}
UI_ST_exec( UI_ST_REFRESH );
UI_UpdateCvars();
UI_Effects_Update();
if ( ui_drawMenu.integer ) {
if (Menu_Count() > 0) {
// paint all the menus
Menu_PaintAll();
// refresh server browser list
UI_DoServerRefresh();
}
}
UI_Effects_Draw( 0 );
UI_ST_exec( UI_ST_PAINT );
// tool tips
if ( ui_tooltipmode.integer == 2 && UI_Effect_IsAlive( uiInfo.tooltip ) ) {
float xb = DC->glconfig.xbias / DC->glconfig.xscale;
rectDef_t r;
effectDef_t * e = UI_Effect_GetEffect( uiInfo.tooltip );
r.x = e->rect.x + (float)DC->cursorx;
r.y = e->rect.y + (float)DC->cursory;
r.w = e->rect.w;
r.h = e->rect.h;
// don't let rect go off screen
if ( r.x < -xb ) r.x = -xb;
if ( r.y < 0.0f ) r.y = 0.0f;
if ( r.x + r.w > 640.0f + xb ) r.x = 640.0f + xb - r.w;
if ( r.y + r.h > 480.0f ) r.y = 480.0f - r.h;
UI_Effect_SetJustRect( uiInfo.tooltip, &r );
}
}
/*
=================
_UI_Shutdown
=================
*/
void _UI_Shutdown( qboolean save_menustack ) {
if ( save_menustack )
{
int i;
char info[ MAX_INFO_STRING ];
info[ 0 ] = '\0';
for ( i=0; i<ui_menuStack.count; i++ )
{
Q_strcat( info, sizeof(info), ui_menuStack.m[ i ]->window.name );
Q_strcat( info, sizeof(info), " " );
}
trap_Cvar_Set( "ui_menustack", info );
} else
trap_Cvar_Set( "ui_menustack", "" );
}
static int QDECL SortEffects( const void *arg1, const void *arg2 ) {
effectDef_t ** a = (effectDef_t**)arg1;
effectDef_t ** b = (effectDef_t**)arg2;
return Q_stricmp( (*a)->name, (*b)->name );
}
qboolean Asset_Parse(int handle) {
pc_token_t token;
const char *tempStr;
cachedAssets_t * a = &uiInfo.uiDC.Assets;
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (Q_stricmp(token.string, "{") != 0) {
return qfalse;
}
for( ; ; )
{
memset(&token, 0, sizeof(pc_token_t));
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (Q_stricmp(token.string, "}") == 0) {
break;
}
switch( SWITCHSTRING( token.string ) )
{
case CS('f','o','n','t'):
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
a->font = trap_R_RegisterFont(tempStr);
break;
case CS('m','e','n','u'):
{
switch( SWITCHSTRING( token.string + 4 ) )
{
// menuEnterSound
case CS('e','n','t','e'):
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
a->menuEnterSound = trap_S_RegisterSound( tempStr, qfalse );
break;
// menuExitSound
case CS('e','x','i','t'):
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
a->menuExitSound = trap_S_RegisterSound( tempStr, qfalse );
break;
// menuBuzzSound
case CS('b','u','z','z'):
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
a->menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse );
break;
}
} break;
case CS('d','i','n','g'):
{
int i = token.string[ 4 ] - '0';
if ( i < 0 || i > 4 )
return qfalse;
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
a->dings[ i ] = trap_S_RegisterSound( tempStr, qfalse );
} break;
// itemFocusSound
case CS('i','t','e','m'):
if (!PC_String_Parse(handle, &tempStr)) {
return qfalse;
}
a->itemFocusSound = trap_S_RegisterSound( tempStr, qfalse );
break;
// cursor
case CS('c','u','r','s'):
if (!PC_String_Parse(handle, &a->cursorStr)) {
return qfalse;
}
a->cursor = trap_R_RegisterShaderNoMip( a->cursorStr);
break;
case CS('f','a','d','e'):
{
switch( SWITCHSTRING( token.string + 4 ) )
{
// fadeClamp
case CS('c','l','a','m'):
if (!PC_Float_Parse(handle, &a->fadeClamp)) {
return qfalse;
}
break;
// fadeCycle
case CS('c','y','c','l'):
if (!PC_Int_Parse(handle, &a->fadeCycle)) {
return qfalse;
}
break;
// fadeAmount
case CS('a','m','o','u'):
if (!PC_Float_Parse(handle, &a->fadeAmount)) {
return qfalse;
}
break;
}
} break;
// effectDef_t
case CS('e','f','f','e'):
{
if ( a->effectCount < lengthof(a->effects) )
{
effectDef_t * effect = UI_Alloc( sizeof(effectDef_t) );
a->effects[ a->effectCount++ ] = effect;
if ( !Effect_Parse( handle, effect ) )
return qfalse;
}
} break;
}
}
qsort( a->effects, a->effectCount, sizeof(a->effects[0]), SortEffects );
return qtrue;
}
void UI_ParseStrings( const char * stringFile ) {
int handle;
handle = trap_PC_LoadSource( stringFile );
if ( !handle ) {
return;
}
for ( ;; )
{
const char * id;
const char * src;
int index;
if ( !PC_String_Parse( handle, &id ) )
break;
if ( !PC_String_Parse( handle, &src ) )
break;
index = trap_SQL_Compile( src );
sql( "INSERT INTO strings(index,name) VALUES(?1,$2);", "ite", index,id );
}
trap_PC_FreeSource(handle);
}
void UI_ParseMenu(const char *menuFile) {
int handle;
pc_token_t token;
handle = trap_PC_LoadSource(menuFile);
if (!handle) {
return;
}
for( ; ; )
{
memset(&token, 0, sizeof(pc_token_t));
if (!trap_PC_ReadToken( handle, &token )) {
break;
}
//if ( Q_stricmp( token, "{" ) ) {
// Com_Printf( "Missing { in menu file\n" );
// break;
//}
//if ( menuCount == MAX_MENUS ) {
// Com_Printf( "Too many menus!\n" );
// break;
//}
if ( token.string[0] == '}' ) {
break;
}
if (Q_stricmp(token.string, "assetGlobalDef") == 0) {
if (Asset_Parse(handle)) {
continue;
} else {
break;
}
}
if (Q_stricmp(token.string, "menudef") == 0) {
// start a new menu
Menu_New(handle, menuFile );
}
}
trap_PC_FreeSource(handle);
}
#ifdef DEVELOPER
int FindThing( const char * text, const char * tag, const char * markerBegin, const char * markerEnd, const char * thingname, const char ** begin, const char ** end )
{
const char * def = 0;
int braces=0;
int found;
int brace=0;
const char * a = 0;
const char * b = 0;
char * t = 0;
const char * last = 0;
for ( found=0; !(found && brace==braces); )
{
last = text;
t = COM_ParseExt( &text, qtrue );
if ( t[ 0 ] == '\0' )
break;
if ( !Q_stricmp( t, tag ) )
{
t = COM_ParseExt( &text, qtrue );
if ( t[ 0 ] != '{' )
return 0;
def = text;
brace = ++braces;
if ( !thingname ) // no name take first one
found = 1;
}
if ( t[ 0 ] == '{' )
braces++;
if ( t[ 0 ] == '}' )
braces--;
if ( braces == brace+1 && !Q_stricmp( t, "name" ) )
{
t = COM_ParseExt( &text, qtrue );
if ( !Q_stricmp( t, thingname ) )
found = 1;
}
if ( found && thingname && !Q_stricmp( t, "itemDef" ) )
break;
}
if ( found )
{
a = Q_strstr( def, text-def, markerBegin );
b = Q_strstr( def, text-def, markerEnd );
if ( a < def || a > text )
a = last;
if ( b >= def && b < text )
{
b += strlen( markerEnd );
} else
b = last;
*begin = a;
*end = b;
return 1;
}
return 0;
}
static void writef( fileHandle_t f, const char * t ) {
trap_FS_Write( t, strlen(t), f );
}
static void writef_rect( fileHandle_t f, const char * name, rectDef_t * r ) {
writef( f, va("%s\t\t%d %d %d %d\n", name, (int)r->x, (int)r->y, (int)r->w, (int)r->h ) );
}
static void writef_int( fileHandle_t f, const char * name, int i ) {
writef( f, va("%s\t\t%d\n", name, i ) );
}
void Save_Menu( menuDef_t * menu, const char * filename )
{
char buffer[ 65535 * 4 ];
fileHandle_t f;
const char * start;
const char * end;
int i,len;
const char * search;
const char * menuMarkerBegin = "\n\t\t//--editor.menu.begin--\n";
const char * menuMarkerEnd = "\t\t//--editor.menu.end--\n";
const char * itemMarkerBegin = "\n\t\t\t//--editor.item.begin--\n";
const char * itemMarkerEnd = "\t\t\t//--editor.item.end--\n";
float x = uiInfo.uiDC.glconfig.xbias / uiInfo.uiDC.glconfig.xscale;
len = trap_FS_FOpenFile( filename, &f, FS_READ );
if ( !f ) {
trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) );
return;
}
if ( len >= sizeof(buffer) ) {
trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", filename, len, sizeof(buffer) ) );
trap_FS_FCloseFile( f );
return;
}
trap_FS_Read( buffer, len, f );
buffer[len] = 0;
if ( !FindThing( buffer, "menuDef", menuMarkerBegin, menuMarkerEnd, menu->window.name, &start, &end ) )
return;
trap_FS_FCloseFile( f );
trap_FS_FOpenFile( filename, &f, FS_UPDATE );
// write everything previous to menu
trap_FS_Write( buffer, start-buffer, f );
// write menu
writef( f, menuMarkerBegin );
menu->window.rectClient = menu->window.rect;
if ( menu->window.flags & WINDOW_ALIGNLEFT ) {
menu->window.rectClient.x += x;
} else if ( menu->window.flags & WINDOW_ALIGNRIGHT ) {
menu->window.rectClient.x -= x;
} else if ( menu->window.flags & WINDOW_ALIGNWIDTH ) {
float right = (menu->window.rectClient.x + menu->window.rectClient.w) - x*2.0f;
menu->window.rectClient.x += x;
menu->window.rectClient.w = right - menu->window.rectClient.x;
}
writef_rect( f, "\t\trect", &menu->window.rectClient );
writef_int( f, "\t\tstyle", menu->window.style );
writef( f, menuMarkerEnd );
search = end;
// write items
for ( i=0; i<menu->itemCount; i++ )
{
const char * itemBegin;
const char * itemEnd;
itemDef_t * item = menu->items[ i ];
if ( !FindThing( search, "itemDef", itemMarkerBegin, itemMarkerEnd, 0, &itemBegin, &itemEnd ) )
{
trap_Print( va( S_COLOR_RED "couldn't finish saving menu file %s\n", filename ) );
break;
}
// write everything before item
trap_FS_Write( search, itemBegin-search, f );
writef( f, itemMarkerBegin );
Save_Item( f, item );
writef( f, itemMarkerEnd );
search = itemEnd;
}
// write everything after menu
trap_FS_Write( search, len-(search-buffer), f );
trap_FS_FCloseFile( f );
}
#endif
qboolean Load_Menu(int handle) {
pc_token_t token;
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if (token.string[0] != '{') {
return qfalse;
}
for( ; ; )
{
if (!trap_PC_ReadToken(handle, &token))
return qfalse;
if ( token.string[0] == 0 ) {
return qfalse;
}
if ( token.string[0] == '}' ) {
return qtrue;
}
UI_ParseMenu(token.string);
}
}
void UI_LoadMenus(const char *menuFile, qboolean reset) {
pc_token_t token;
int handle;
int start;
start = trap_Milliseconds();
handle = trap_PC_LoadSource( menuFile );
if (!handle) {
trap_Error( ERR_DROP, va( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile ) );
handle = trap_PC_LoadSource( "ui/menus.txt" );
if (!handle) {
trap_Error( ERR_DROP, va( S_COLOR_RED "default menu file not found: ui/menus.txt, unable to continue!\n", menuFile ) );
}
}
ui_new.integer = 1;
if (reset) {
Menu_Reset();
}
for( ; ; )
{
if (!trap_PC_ReadToken(handle, &token))
break;
if( token.string[0] == 0 || token.string[0] == '}') {
break;
}
if ( token.string[0] == '}' ) {
break;
}
if (Q_stricmp(token.string, "loadmenu") == 0) {
if (Load_Menu(handle)) {
continue;
} else {
break;
}
}
}
Com_Printf("UI menu load time = %d milli seconds\n", trap_Milliseconds() - start);
trap_PC_FreeSource( handle );
}
static void UI_DrawCrosshair( itemDef_t * item, vec4_t color )
{
rectDef_t * rect = &item->window.rect;
vec4_t hcolor;
REF_PARAM( color );
hcolor[0] = trap_Cvar_VariableValue("cg_crosshairColorR");
hcolor[1] = trap_Cvar_VariableValue("cg_crosshairColorG");
hcolor[2] = trap_Cvar_VariableValue("cg_crosshairColorB");
hcolor[3] = trap_Cvar_VariableValue("cg_crosshairColorA");
trap_R_SetColor( hcolor );
if (uiInfo.currentCrosshair < 0 || uiInfo.currentCrosshair >= NUM_CROSSHAIRS) {
uiInfo.currentCrosshair = 0;
}
UI_DrawHandlePic( rect->x + item->textdivx + 8.0f, rect->y, rect->h, rect->h, uiInfo.uiDC.Assets.crosshairShader[uiInfo.currentCrosshair]);
trap_R_SetColor( NULL );
}
const char* UI_GetOwnerText( int id )
{
if( id == 0 )
return "";
switch ( id )
{
case 0: return 0;
case BG_TOOLTIP:
{
int i;
for ( i=ui_menuStack.count-1; i>=0; i-- )
{
menuDef_t * menu = ui_menuStack.m[ i ];
if ( menu && menu->focusItem && menu->focusItem->tooltip ) {
if ( sql( "SELECT index FROM strings SEARCH name $;", "t", menu->focusItem->tooltip ) ) {
int tooltip = sqlint(0);
sqldone();
return UI_ST_getString( tooltip );
}
}
}
return 0;
} break;
case UI_KEYBINDSTATUS: return (Display_KeyBindPending())?"Waiting for new key... Press ESCAPE to cancel":"Press ENTER or CLICK to change, Press BACKSPACE to clear";
default:
return UI_ST_getString( id );
}
}
static void UI_OwnerDraw( itemDef_t * item, vec4_t color )
{
switch( item->window.ownerDraw )
{
case UI_CROSSHAIR:
UI_DrawCrosshair( item, color);
break;
default:
UI_ST_exec( UI_ST_OWNERDRAW_PAINT, item );
break;
}
}
static qboolean UI_Crosshair_HandleKey( int flags, int key )
{
REF_PARAM( flags );
if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
if (key == K_MOUSE2) {
uiInfo.currentCrosshair--;
} else {
uiInfo.currentCrosshair++;
}
if (uiInfo.currentCrosshair >= NUM_CROSSHAIRS) {
uiInfo.currentCrosshair = 0;
} else if (uiInfo.currentCrosshair < 0) {
uiInfo.currentCrosshair = NUM_CROSSHAIRS - 1;
}
trap_Cvar_Set("cg_drawCrosshair", va("%d", uiInfo.currentCrosshair));
return qtrue;
}
return qfalse;
}
/*
UNREFERENCED LOCAL FUNCTION
static qboolean UI_NumericRange_HandleKey( int* val, float *special, int key,
int min, int max, int bigAmt )
{
if( key & K_CHAR_FLAG )
{
key &= ~K_CHAR_FLAG;
if( key < '0' || key > '9' )
return qfalse;
if( *special == 0 )
{
*val = key - '0';
*special = 1;
}
else
{
*val = atoi( va( "%i%c", *val, key ) );
}
}
else
{
switch( key )
{
case K_BACKSPACE:
if( *special != 0 )
{
char *s = va( "%i", *val );
int l = strlen( s );
if( l )
{
s[l - 1] = '\0';
if( l == 1 )
*special = 0;
}
*val = atoi( s );
}
break;
case K_MWHEELUP:
case K_UPARROW:
(*val)++;
*special = 0;
break;
case K_MWHEELDOWN:
case K_DOWNARROW:
(*val)--;
*special = 0;
break;
case K_RIGHTARROW:
*val += bigAmt;
*special = 0;
break;
case K_LEFTARROW:
*val -= bigAmt;
*special = 0;
break;
case K_HOME:
*val = min;
*special = 0;
break;
case K_END:
*val = max;
*special = 0;
break;
default:
return qfalse;
}
}
return qtrue;
}
*/
static qboolean UI_OwnerDrawHandleKey(int ownerDraw, int flags, int key)
{
switch (ownerDraw)
{
case UI_CROSSHAIR:
UI_Crosshair_HandleKey(flags, key);
break;
}
return qfalse;
}
static qboolean UI_OwnerDrawHandleMouseMove( itemDef_t * item, float x, float y )
{
switch( item->window.ownerDraw )
{
default:
UI_ST_exec( UI_ST_OWNERDRAW_MOUSEMOVE, item, x,y );
break;
}
return qfalse;
}
static bool Validate_Name( const char *s )
{
if( !Info_Validate( s ) )
return false;
for( ; *s; s++ )
{
switch( *s )
{
case '\\':
return false;
}
}
return true;
}
static void UI_Login() {
int logged_in = trap_Cvar_VariableInt( "ui_logged_in" );
if ( logged_in != -2 && logged_in != 1 ) {
char username[MAX_NAME_LENGTH];
char password[MAX_NAME_LENGTH];
trap_Cvar_VariableStringBuffer("ui_username", username, MAX_NAME_LENGTH);
trap_Cvar_VariableStringBuffer("ui_password", password, MAX_NAME_LENGTH);
if ( username[0] == '\0' || password[ 0 ] == '\0' )
{
trap_Cvar_Set( "ui_logged_in", "0" );
} else
{
trap_Cvar_Set( "ui_logged_in", "-2" );
trap_Cmd_ExecuteText( EXEC_APPEND, va("login \"%s\" \"%s\";\n", username, password) );
}
}
}
static void UI_Update( const char *name )
{
int val = (int)trap_Cvar_VariableValue( name );
if ( name[ 0 ] == 'u' &&
name[ 1 ] == 'i' &&
name[ 2 ] == '_' )
{
switch( SWITCHSTRING( name+3 ) )
{
// ui_sethost
case CS('s','e','t','h'):
{
if (Info_Validate( UI_Cvar_VariableString( "ui_hostname" ) ) ) {
trap_Cvar_Set( "sv_hostname", UI_Cvar_VariableString( "ui_hostname" ) );
}
} break;
// ui_gethost
case CS('g','e','t','h'):
{
trap_Cvar_Set( "ui_hostname", UI_Cvar_VariableString("sv_hostname"));
} break;
// ui_SetName
case CS('S','e','t','N'):
{
if( Validate_Name( UI_Cvar_VariableString( "ui_Name" ) ) )
{
trap_Cvar_Set( "name", UI_Cvar_VariableString( "ui_Name" ) );
}
else
{
//keep name and ui_name in sync
trap_Cvar_Set( "ui_Name", UI_Cvar_VariableString( "name" ) );
}
} break;
// ui_setRate
case CS('s','e','t','r'):
{
float rate = trap_Cvar_VariableValue( "rate" );
if( rate >= 5000 )
{
trap_Cvar_Set( "cl_maxpackets", "30" );
trap_Cvar_Set( "cl_packetdup", "1" );
}
else if( rate >= 4000 )
{
trap_Cvar_Set( "cl_maxpackets", "15" );
trap_Cvar_Set( "cl_packetdup", "2" ); // favor less prediction errors when there's packet loss
}
else
{
trap_Cvar_Set( "cl_maxpackets", "15" );
trap_Cvar_Set( "cl_packetdup", "1" ); // favor lower bandwidth
}
} break;
// ui_GetName
case CS('g','e','t','n'):
{
trap_Cvar_Set( "ui_Name", UI_Cvar_VariableString("name"));
} break;
// ui_glCustom
case CS('g','l','c','u'):
{
switch( val )
{
case 0: // high quality
trap_Cvar_SetValue( "r_fullScreen", 1 );
trap_Cvar_SetValue( "r_subdivisions", 4 );
trap_Cvar_SetValue( "r_vertexlight", 0 );
trap_Cvar_SetValue( "r_lodbias", 0 );
trap_Cvar_SetValue( "r_colorbits", 32 );
trap_Cvar_SetValue( "r_depthbits", 24 );
trap_Cvar_SetValue( "r_picmip", 0 );
trap_Cvar_SetValue( "r_mode", 5 );
trap_Cvar_SetValue( "r_fastSky", 0 );
trap_Cvar_SetValue( "r_inGameVideo", 1 );
trap_Cvar_SetValue( "cg_shadows", 1 );
trap_Cvar_SetValue( "cg_brassTime", 2500 );
trap_Cvar_Set( "r_texturemode", "LinearMipLinear" );
break;
case 1: // normal
trap_Cvar_SetValue( "r_fullScreen", 1 );
trap_Cvar_SetValue( "r_subdivisions", 12 );
trap_Cvar_SetValue( "r_vertexlight", 0 );
trap_Cvar_SetValue( "r_lodbias", 0 );
trap_Cvar_SetValue( "r_colorbits", 0 );
trap_Cvar_SetValue( "r_depthbits", 24 );
trap_Cvar_SetValue( "r_picmip", 1 );
trap_Cvar_SetValue( "r_mode", 4 );
trap_Cvar_SetValue( "r_fastSky", 0 );
trap_Cvar_SetValue( "r_inGameVideo", 1 );
trap_Cvar_SetValue( "cg_brassTime", 2500 );
trap_Cvar_Set( "r_texturemode", "LinearMipLinear" );
trap_Cvar_SetValue( "cg_shadows", 0 );
break;
case 2: // fast
trap_Cvar_SetValue( "r_fullScreen", 1 );
trap_Cvar_SetValue( "r_subdivisions", 8 );
trap_Cvar_SetValue( "r_vertexlight", 0 );
trap_Cvar_SetValue( "r_lodbias", 1 );
trap_Cvar_SetValue( "r_colorbits", 0 );
trap_Cvar_SetValue( "r_depthbits", 0 );
trap_Cvar_SetValue( "r_picmip", 1 );
trap_Cvar_SetValue( "r_mode", 3 );
trap_Cvar_SetValue( "cg_shadows", 0 );
trap_Cvar_SetValue( "r_fastSky", 1 );
trap_Cvar_SetValue( "r_inGameVideo", 0 );
trap_Cvar_SetValue( "cg_brassTime", 0 );
trap_Cvar_Set( "r_texturemode", "LinearMipLinear" );
trap_Cvar_Set( "r_fsaa", "0");
break;
case 3: // fastest
trap_Cvar_SetValue( "r_fullScreen", 1 );
trap_Cvar_SetValue( "r_subdivisions", 20 );
trap_Cvar_SetValue( "r_vertexlight", 1 );
trap_Cvar_SetValue( "r_lodbias", 2 );
trap_Cvar_SetValue( "r_colorbits", 16 );
trap_Cvar_SetValue( "r_depthbits", 16 );
trap_Cvar_SetValue( "r_mode", 3 );
trap_Cvar_SetValue( "r_picmip", 2 );
trap_Cvar_SetValue( "cg_shadows", 0 );
trap_Cvar_SetValue( "cg_brassTime", 0 );
trap_Cvar_SetValue( "r_fastSky", 1 );
trap_Cvar_SetValue( "r_inGameVideo", 0 );
trap_Cvar_Set( "r_texturemode", "LinearMipNearest" );
trap_Cvar_Set( "r_fsaa", "0");
break;
}
} break;
// ui_mousePitch
case CS('m','o','u','s'):
{
trap_Cvar_SetValue( "m_pitch", val ? -0.022F : 0.022F );
} break;
}
} else if ( name[ 0 ] == 'r' &&
name[ 1 ] == '_' )
{
switch( SWITCHSTRING( name+2 ) )
{
// r_colorbits
case CS('c','o','l','o'):
{
switch( val )
{
case 0:
trap_Cvar_SetValue( "r_depthbits", 0 );
trap_Cvar_SetValue( "r_stencilbits", 0 );
break;
case 16:
trap_Cvar_SetValue( "r_depthbits", 16 );
trap_Cvar_SetValue( "r_stencilbits", 0 );
break;
default:
trap_Cvar_SetValue( "r_depthbits", 24 );
break;
}
} break;
// r_lodbias
case CS('l','o','d','b'):
{
switch( val )
{
case 0:
trap_Cvar_SetValue( "r_subdivisions", 4 );
break;
case 1:
trap_Cvar_SetValue( "r_subdivisions", 12 );
break;
case 2:
trap_Cvar_SetValue( "r_subdivisions", 20 );
break;
}
} break;
}
}
}
static void UI_RunMenuScript( const char **args )
{
const char *name, *name2;
if( String_Parse( args, &name ) )
{
if ( name[ 0 ] == 's' && name[ 1 ] == 't' && name[ 2 ] == '_' )
{
// menu script commands prefixed with 'st_' are destined for rules engine...
UI_ST_exec( UI_ST_SCRIPTCOMMAND, name+3, args );
return;
}
else if( Q_stricmp( name, "resetDefaults" ) == 0 )
{
trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n");
trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n");
Controls_SetDefaults();
trap_Cvar_Set("com_introPlayed", "1" );
trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" );
}
else if( Q_stricmp( name, "saveControls" ) == 0 )
{
Controls_SetConfig(qtrue);
}
else if( Q_stricmp( name, "loadControls" ) == 0 )
{
Controls_GetConfig();
}
else if( Q_stricmp( name, "clearError" ) == 0 )
{
trap_Cvar_Set("com_errorMessage", "");
}
else if( Q_stricmp( name, "RefreshServers" ) == 0 )
{
UI_StartServerRefresh();
}
else if( Q_stricmp( name, "RefreshFilter" ) == 0 )
{
UI_StartServerRefresh();
}
else if( Q_stricmp( name, "StopRefresh" ) == 0 )
{
UI_StopServerRefresh();
}
else if( Q_stricmp( name, "UpdateFilter" ) == 0 )
{
if (ui_netSource.integer == AS_LOCAL) {
UI_StartServerRefresh();
}
}
else if( Q_stricmp( name, "JoinServer" ) == 0 )
{
if ( sql( "SELECT addr FROM servers WHERE #=feeders.name[ 'serverlist' ].id;", 0 ) ) {
trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", sqltext(0) ) );
sqldone();
}
}
else if( Q_stricmp( name, "Quit" ) == 0 )
{
trap_Cmd_ExecuteText( EXEC_NOW, "quit" );
}
else if( Q_stricmp( name, "Leave" ) == 0 )
{
if ( trap_Cvar_VariableInt("sv_running") == 0) {
trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" );
} else {
trap_Cmd_ExecuteText( EXEC_APPEND, "killserver\n");
}
Menus_CloseAll();
}
else if( Q_stricmp( name, "glCustom" ) == 0 )
{
trap_Cvar_Set( "ui_glCustom", "4" );
}
else if( Q_stricmp( name, "update" ) == 0 )
{
if( String_Parse( args, &name2 ) )
UI_Update( name2 );
}
else if( Q_stricmp( name, "setPbClStatus" ) == 0 )
{
int stat;
if ( Int_Parse( args, &stat ) )
trap_SetPbClStatus( stat );
}
else if ( Q_stricmp( name, "gethighscores") == 0 )
{
UI_ST_exec( UI_ST_REQUEST_HIGHSCORES );
}
else if( Q_stricmp( name, "login" ) == 0 )
{
UI_Login();
}
else if( Q_stricmp( name, "closebugreport" ) == 0 )
{
trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_BUG );
}
else if ( Q_stricmp( name, "registergame" ) == 0 )
{
trap_Cmd_ExecuteText( EXEC_APPEND, va("register %s\n", UI_Cvar_VariableString( "ui_licensekey" ) ) );
}
else if ( Q_stricmp( name, "checkupdates" ) == 0 )
{
trap_Cvar_Set( "com_changelog", "Space Trader is up to date." );
trap_Cvar_Set( "com_downloadbar_x", COM_Parse( args ) );
trap_Cvar_Set( "com_downloadbar_y", COM_Parse( args ) );
trap_Cvar_Set( "com_downloadbar_w", COM_Parse( args ) );
trap_Cvar_Set( "com_downloadbar_h", COM_Parse( args ) );
trap_Cmd_ExecuteText( EXEC_APPEND, "check_updates" );
}
#ifdef DEVELOPER
else if ( Q_stricmp( name, "editorupdate" ) == 0 )
{
UI_Editor_UpdateItem();
}
#endif
else
{
Com_Printf( "unknown UI script %s\n", name );
}
}
}
qboolean UI_hasSkinForBase(const char *base, const char *team) {
char test[1024];
Com_sprintf( test, sizeof( test ), "models/players/%s/%s/lower_default.skin", base, team );
if (trap_FS_FOpenFile(test, 0, FS_READ)) {
return qtrue;
}
Com_sprintf( test, sizeof( test ), "models/players/characters/%s/%s/lower_default.skin", base, team );
if (trap_FS_FOpenFile(test, 0, FS_READ)) {
return qtrue;
}
return qfalse;
}
static int UI_PlayCinematic(const char *name, float x, float y, float w, float h) {
return trap_CIN_PlayCinematic( name, (int)x, (int)y, (int)w, (int)h, (CIN_loop | CIN_silent) );
}
static void UI_StopCinematic(int handle) {
if ( handle >= 0 )
{
trap_CIN_StopCinematic(handle);
}
}
static void UI_DrawCinematic( int handle, float x, float y, float w, float h )
{
trap_CIN_SetExtents( handle, (int)x, (int)y, (int)w, (int)h );
trap_CIN_DrawCinematic(handle);
}
static void UI_RunCinematicFrame( int handle )
{
trap_CIN_RunCinematic( handle );
}
void UI_Cvar_Set( const char* cvar, const char* value )
{
trap_Cvar_Set( cvar, value );
}
/*
=================
UI_Init
=================
*/
void _UI_Init( qboolean inGameLoad ) {
int start;
//uiInfo.inGameLoad = inGameLoad;
UI_RegisterCvars();
UI_InitMemory();
UI_Effect_Init();
// cache redundant calulations
trap_GetGlconfig( &uiInfo.uiDC.glconfig );
//UI_Load();
uiInfo.uiDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip;
uiInfo.uiDC.setColor = &trap_R_SetColor;
uiInfo.uiDC.drawHandlePic = &UI_DrawHandlePic;
uiInfo.uiDC.drawStretchPic = &trap_R_DrawStretchPic;
uiInfo.uiDC.registerModel = &trap_R_RegisterModel;
uiInfo.uiDC.modelBounds = &trap_R_ModelBounds;
uiInfo.uiDC.fillRect = &trap_R_RenderRoundRect;
uiInfo.uiDC.drawRect = &_UI_DrawRect;
uiInfo.uiDC.drawSides = &_UI_DrawSides;
uiInfo.uiDC.drawTopBottom = &_UI_DrawTopBottom;
uiInfo.uiDC.clearScene = &trap_R_ClearScene;
uiInfo.uiDC.drawSides = &_UI_DrawSides;
uiInfo.uiDC.addRefEntityToScene = &trap_R_AddRefEntityToScene;
uiInfo.uiDC.renderScene = &trap_R_RenderScene;
uiInfo.uiDC.registerFont = &trap_R_RegisterFont;
uiInfo.uiDC.ownerDrawItem = &UI_OwnerDraw;
uiInfo.uiDC.runScript = &UI_RunMenuScript;
uiInfo.uiDC.setCVar = UI_Cvar_Set;
uiInfo.uiDC.getCVarString = trap_Cvar_VariableStringBuffer;
uiInfo.uiDC.getCVarValue = trap_Cvar_VariableValue;
uiInfo.uiDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode;
uiInfo.uiDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode;
uiInfo.uiDC.startLocalSound = &trap_S_StartLocalSound;
uiInfo.uiDC.ownerDrawHandleKey = &UI_OwnerDrawHandleKey;
uiInfo.uiDC.ownerDrawHandleMouseMove = &UI_OwnerDrawHandleMouseMove;
uiInfo.uiDC.setBinding = &trap_Key_SetBinding;
uiInfo.uiDC.getBindingBuf = &trap_Key_GetBindingBuf;
uiInfo.uiDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf;
uiInfo.uiDC.executeText = &trap_Cmd_ExecuteText;
uiInfo.uiDC.Error = &Com_Error;
uiInfo.uiDC.Print = &Com_Printf;
uiInfo.uiDC.registerSound = &trap_S_RegisterSound;
uiInfo.uiDC.startBackgroundTrack = &trap_S_StartBackgroundTrack;
uiInfo.uiDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack;
uiInfo.uiDC.playCinematic = &UI_PlayCinematic;
uiInfo.uiDC.stopCinematic = &UI_StopCinematic;
uiInfo.uiDC.drawCinematic = &UI_DrawCinematic;
uiInfo.uiDC.runCinematicFrame = &UI_RunCinematicFrame;
uiInfo.uiDC.getOwnerText = &UI_GetOwnerText;
uiInfo.uiDC.getClientNum = &trap_GetClientNum;
uiInfo.uiDC.toolTip = &UI_Effects_UpdateToolTip;
Init_Display(&uiInfo.uiDC);
memset( &ui_menuStack, 0, sizeof(ui_menuStack) );
String_Init();
uiInfo.uiDC.whiteShader = trap_R_RegisterShaderNoMip( "*white" );
AssetCache();
start = trap_Milliseconds();
uiInfo.traveltime = 0;
uiInfo.maxplayers = 8;
{
char tmp[ MAX_INFO_STRING ];
trap_GetConfigString( CS_SERVERINFO, tmp, sizeof(tmp) );
uiInfo.maxplayers = atoi( Info_ValueForKey( tmp, "sv_maxplayers" ) );
}
trap_SQL_Exec(
"CREATE TABLE feeders"
"("
"name STRING, "
"sel INTEGER, "
"id INTEGER, "
"enabled INTEGER "
");"
"CREATE TABLE sliders"
"("
"name STRING, "
"value INTEGER "
");"
"CREATE TABLE IF NOT EXISTS strings"
"("
"index INTEGER, "
"name STRING "
");"
"CREATE TABLE ui"
"("
"key STRING, "
"value INTEGER "
");"
);
#ifdef USE_DRM
trap_PC_AddGlobalDefine( "USE_DRM" );
#endif
#ifdef DEMO
trap_PC_AddGlobalDefine( "DEMO" );
#endif
// check to see if 'cl_lang' is valid, default to english.
if ( sql( "SELECT 1 FROM common.files SEARCH fullname 'ui/strings_'||$1||'.txt';", "t", UI_Cvar_VariableString("cl_lang") ) ) {
sqldone();
} else {
UI_Cvar_Set( "cl_lang", "en-US" );
}
trap_PC_AddGlobalDefine( va("LANG \"%s\"",UI_Cvar_VariableString("cl_lang")) );
{
char tmp[ 64 ];
trap_SQL_Run( tmp, sizeof(tmp), 0, 0,0,0 );
if ( tmp[ 0 ] == '\0' ) {
trap_SQL_Compile( "1" );
UI_ParseStrings( va("ui/strings_%s.txt",UI_Cvar_VariableString("cl_lang")) );
}
}
if ( inGameLoad )
UI_LoadMenus( "ui/ingame.txt", qtrue );
else
UI_LoadMenus( "ui/menus.txt", qtrue);
uiInfo.tooltipDef1 = UI_Effect_Find( "tooltip1" );
uiInfo.tooltipDef2 = UI_Effect_Find( "tooltip2" );
#ifdef DEVELOPER
UI_Editor_Init();
#endif
Menus_CloseAll();
// initialize rules engine
if ( !inGameLoad )
UI_ST_exec( UI_ST_INIT_FRONTEND );
UI_LoadBots();
// sets defaults for ui temp cvars
uiInfo.currentCrosshair = (int)trap_Cvar_VariableValue("cg_drawCrosshair");
trap_Cvar_Set("ui_mousePitch", (trap_Cvar_VariableValue("m_pitch") >= 0) ? "0" : "1");
uiInfo.serverStatus.currentServerCinematic = -1;
trap_Cvar_Register(NULL, "debug_protocol", "", 0 );
uiInfo.missionStatus = 0; // the mission is in progress
sql( "SELECT index FROM strings SEARCH name $;", "tsId", "T_Yes", &uiInfo.T_Yes );
sql( "SELECT index FROM strings SEARCH name $;", "tsId", "T_No", &uiInfo.T_No );
trap_Key_SetCatcher( 0 );
}
/*
=================
UI_KeyEvent
=================
*/
void _UI_KeyEvent( int key, qboolean down )
{
Display_HandleKey( key, down, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory );
if ( !Menu_GetFocused() )
{
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
}
}
/*
=================
UI_MouseEvent
=================
*/
int _UI_MouseEvent( int dx, int dy )
{
UI_AdjustTo640( &dx, &dy );
// update mouse screen position
uiInfo.uiDC.cursorx = dx;
uiInfo.uiDC.cursory = dy;
return Display_MouseMove( uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory );
}
void _UI_SetActiveMenu( uiMenuCommand_t menu )
{
char buf[256];
// this should be the ONLY way the menu system is brought up
// enusure minumum menu data is cached
if( Menu_Count() > 0 )
{
vec3_t v;
v[0] = v[1] = v[2] = 0;
switch( menu )
{
case UIMENU_NONE:
trap_Key_ClearStates();
trap_Cvar_Set( "cl_paused", "0" );
Menus_CloseAll();
return;
case UIMENU_MAIN:
UI_SetMenuStack( &cg_menuStack );
Menus_CloseAll();
UI_SetMenuStack( &ui_menuStack );
Menus_CloseAll();
if ( !GS_INPLAY && trap_Cvar_VariableInt( "com_downloading" ) == 1 ) {
Menus_ActivateByName( "downloading" );
} else {
Menus_ActivateByName( "welcome" );
UI_ST_exec( UI_ST_MAINMENU );
}
trap_Cvar_VariableStringBuffer( "com_errorMessage", buf, sizeof( buf ) );
if( strlen( buf ) )
{
if( Q_stricmp( "Disconnected from server", buf ) == 0 )
{
trap_Cvar_Set( "com_errorMessage", "" );
}
else
{
trap_Cvar_Set( "ui_errorMessage", buf );
Menus_ActivateByName( "error_popmenu" );
}
}
return;
case UIMENU_TEAM:
Menus_ActivateByName("team");
return;
case UIMENU_NEED_CD:
Menus_ActivateByName( "header" );
Menus_ActivateByName( "registergame" );
return;
case UIMENU_BAD_CD_KEY:
return;
case UIMENU_INGAME:
UI_ST_exec( UI_ST_INGAMEMENU );
return;
case UIMENU_CHAT:
UI_ST_exec( UI_ST_CHATMENU );
return;
}
}
}
qboolean _UI_IsFullscreen( void ) {
return Menus_AnyFullScreenVisible();
}
/*
========================
UI_DrawConnectScreen
This will also be overlaid on the cgame info screen during loading
to prevent it from blinking away too rapidly on local or lan games.
========================
*/
void UI_DrawConnectScreen( qboolean overlay )
{
char text[ MAX_INFO_STRING ];
uiClientState_t cstate;
rectDef_t r;
REF_PARAM( overlay );
//
// see what information we should display
//
trap_GetClientState( &cstate );
text[0] = '\0';
if (!Q_stricmp(cstate.servername,"localhost"))
{
Q_strcat( text, sizeof(text), "Loading...\n" );
} else {
Q_strcat( text, sizeof(text), va("Connecting to %s\n", cstate.servername));
switch ( cstate.connState )
{
case CA_CONNECTING: Q_strcat( text, sizeof(text), va("Awaiting connection...%i\n", cstate.connectPacketCount) ); break;
case CA_CHALLENGING: Q_strcat( text, sizeof(text), va("Awaiting challenge...%i\n", cstate.connectPacketCount) ); break;
case CA_CONNECTED: Q_strcat( text, sizeof(text), "Awaiting gamestate...\n" ); break;
case CA_UNINITIALIZED:
case CA_DISCONNECTED:
case CA_AUTHORIZING:
case CA_LOADING:
case CA_PRIMED:
case CA_ACTIVE:
case CA_CINEMATIC:
break;
}
}
r.x = 50.0f;
r.y = 0.0f;
r.w = 540.0f;
r.h = 450.0f;
trap_R_RenderText ( &r,
0.35f,
colorWhite,
text,
sizeof(text),
TEXT_ALIGN_RIGHT,
TEXT_ALIGN_RIGHT,
ITEM_TEXTSTYLE_SHADOWED | ITEM_TEXTSTYLE_ITALIC,
uiInfo.uiDC.Assets.font,
-1,
0
);
// password required / connection rejected information goes here
}
/*
================
cvars
================
*/
typedef struct {
vmCvar_t *vmCvar;
char *cvarName;
char *defaultString;
int cvarFlags;
} cvarTable_t;
vmCvar_t ui_botsFile;
vmCvar_t ui_brassTime;
vmCvar_t ui_drawCrosshair;
vmCvar_t ui_drawCrosshairNames;
vmCvar_t ui_marks;
vmCvar_t ui_gameType;
vmCvar_t ui_netSource;
vmCvar_t ui_serverFilterType;
vmCvar_t ui_currentMap;
vmCvar_t ui_currentNetMap;
vmCvar_t ui_singlePlayerActive;
vmCvar_t ui_username;
vmCvar_t ui_password;
vmCvar_t ui_crosshairColorR;
vmCvar_t ui_crosshairColorG;
vmCvar_t ui_crosshairColorB;
vmCvar_t ui_crosshairColorA;
vmCvar_t cl_cornersize;
// bk001129 - made static to avoid aliasing
static cvarTable_t cvarTable[] = {
{ &ui_botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM },
{ &ui_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE },
{ &ui_drawCrosshair, "cg_drawCrosshair", "2", CVAR_ARCHIVE },
{ &ui_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
{ &ui_marks, "cg_marks", "1", CVAR_ARCHIVE },
{ &ui_new, "ui_new", "0", CVAR_TEMP },
{ &ui_debug, "ui_debug", "0", CVAR_TEMP },
{ &ui_initialized, "ui_initialized", "0", CVAR_TEMP },
{ &ui_spacetrader, "cl_spacetrader", "0", CVAR_TEMP },
{ &ui_netSource, "ui_netSource", "0", CVAR_ARCHIVE },
{ &ui_currentMap, "ui_currentMap", "0", CVAR_ARCHIVE },
{ &ui_currentNetMap, "ui_currentNetMap", "0", CVAR_ARCHIVE },
{ &ui_singlePlayerActive, "ui_singlePlayerActive", "0", 0},
{ &ui_tooltipmode, "ui_tooltipmode", "0", CVAR_ARCHIVE},
{ &ui_drawMenu, "ui_drawMenu", "1", CVAR_TEMP },
{ &ui_username, "ui_username", "", CVAR_ARCHIVE},
{ &ui_password, "ui_password", "", CVAR_ARCHIVE},
{ &ui_crosshairColorR, "cg_crosshairColorR", "1.0", CVAR_ARCHIVE},
{ &ui_crosshairColorG, "cg_crosshairColorG", "1.0", CVAR_ARCHIVE},
{ &ui_crosshairColorB, "cg_crosshairColorB", "1.0", CVAR_ARCHIVE},
{ &ui_crosshairColorA, "cg_crosshairColorA", "1.0", CVAR_ARCHIVE},
{ &cl_cornersize, "cl_cornersize", "", 0},
};
// bk001129 - made static to avoid aliasing
static int cvarTableSize = sizeof(cvarTable) / sizeof(cvarTable[0]);
/*
=================
UI_RegisterCvars
=================
*/
void UI_RegisterCvars( void ) {
int i;
cvarTable_t *cv;
for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags );
}
}
/*
=================
UI_UpdateCvars
=================
*/
void UI_UpdateCvars( void ) {
int i;
cvarTable_t *cv;
for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
trap_Cvar_Update( cv->vmCvar );
}
}
/*
=================
ArenaServers_StopRefresh
=================
*/
static void UI_StopServerRefresh( void )
{
if (!uiInfo.serverStatus.refreshActive) {
// not currently refreshing
return;
}
uiInfo.serverStatus.refreshActive = qfalse;
}
/*
=================
UI_DoServerRefresh
=================
*/
static void UI_DoServerRefresh( void )
{
if (!uiInfo.serverStatus.refreshActive) {
return;
}
if (uiInfo.uiDC.realTime > uiInfo.serverStatus.nextDisplayRefresh ) {
UI_StartServerRefresh();
return;
}
if (uiInfo.uiDC.realTime < uiInfo.serverStatus.refreshtime) {
return;
}
// if still trying to retrieve pings
if (trap_LAN_UpdateVisiblePings(ui_netSource.integer)) {
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
}
}
/*
=================
UI_StartServerRefresh
=================
*/
static void UI_StartServerRefresh()
{
qtime_t q;
int delay;
trap_RealTime(&q);
trap_Cvar_Set( va("ui_lastServerRefresh_%i", ui_netSource.integer), va("%s-%i, %i at %i:%i", MonthAbbrev[q.tm_mon],q.tm_mday, 1900+q.tm_year,q.tm_hour,q.tm_min));
//
if( ui_netSource.integer == AS_LOCAL ) {
// clear number of displayed servers
sql( "DELETE FROM servers WHERE lastupdate < ?1;", "ie", uiInfo.uiDC.realTime-2000 );
trap_Cmd_ExecuteText( EXEC_NOW, "localservers\n" );
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000;
delay = 2500;
} else {
// clear number of displayed servers
//sql( "DELETE FROM servers WHERE lastupdate < ?1;", "ie", uiInfo.uiDC.realTime-10000 );
uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 5000;
if( ui_netSource.integer == AS_GLOBAL ) {
trap_Cmd_ExecuteText( EXEC_NOW, "getservers" );
}
delay = 10000;
}
uiInfo.serverStatus.refreshActive = qtrue;
uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + delay;
}
void UI_Effects_UpdateToolTip( itemDef_t * item )
{
item;
#if 0
effectDef_t * e;
// kill old tooltip
if ( uiInfo.tooltip )
UI_Effect_SetFlag( uiInfo.tooltip, EF_NOFOCUS );
if ( ui_tooltipmode.integer == 0 )
return;
e = (ui_tooltipmode.integer==2)?uiInfo.tooltipDef2:uiInfo.tooltipDef1;
if ( item && item->tooltip && e )
{
char t[ EFFECT_TEXT_LENGTH ];
rectDef_t r;
r.x = e->rect.x + (float)uiInfo.uiDC.cursorx;
r.y = e->rect.x + (float)uiInfo.uiDC.cursory;
r.w = e->rect.w;
r.h = e->rect.h;
trap_SQL_Run( t, sizeof(t), item->tooltip, 0,0,0 );
uiInfo.tooltip = UI_Effect_SpawnText( 0, e, t, 0 );
UI_Effect_SetRect( uiInfo.tooltip, &r, item );
}
#endif
}