2050 lines
44 KiB
C
2050 lines
44 KiB
C
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2007 HermitWorks Entertainment Corporation
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This file is part of the Space Trader source code.
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The Space Trader source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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The Space Trader source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with the Space Trader source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "ui_local.h"
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#include "ui_anim.h"
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/*
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These are the curve types.
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CT_FREE indicates an empty curve slot and always evaluates to <0, done>.
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A curve of a given type is created by calling curve_create_<type's-base-name>.
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*/
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typedef enum curveType_t
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{
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CT_NOT_FREE = -1,
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CT_FREE = 0,
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CT_FUNC,
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CT_CONSTANT,
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CT_LERP,
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} curveType_t;
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/*
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A func_t is a function that takes a [0, 1] value
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that represents the function's full "natural" period
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and returns it's "natural" value at that point.
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For example, a func_t implementing sin would return
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sin( t * M_PI * 2 ).
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*/
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typedef float (*func_t)( float t );
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/*
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The props for the sprite and the effect. Note that the first N props must
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both sprites and effects have in common must be in the same order.
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*/
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typedef enum commonProp_t
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{
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CP_POSITION_X,
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CP_POSITION_Y,
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CP_SCALE_X,
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CP_SCALE_Y,
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CP_ROTATION,
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} commonProp_t;
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typedef enum spriteProp_t
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{
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SP_POSITION_X,
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SP_POSITION_Y,
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SP_SCALE_X,
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SP_SCALE_Y,
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SP_ROTATION,
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SP_COLOR_R,
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SP_COLOR_G,
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SP_COLOR_B,
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SP_COLOR_A,
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SP_NUM_PROPS,
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} spriteProp_t;
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typedef enum {
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EP_POSITION_X,
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EP_POSITION_Y,
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EP_SCALE_X,
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EP_SCALE_Y,
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EP_ROTATION,
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EP_NUM_PROPS,
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} effectProp_t;
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#define CURVE_DONE 0x00000001
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#define CURVE_DELETEME 0x00000002
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typedef struct
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{
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curveType_t type;
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/*
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This union holds all of the parameters to run
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the curve. Data members shall be named the same
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as the curveType_t element they correspond to,
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all lowercase and without the CT_ prefix.
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Data should be strucutred such that zero-initialization
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makes sense.
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*/
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union
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{
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struct
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{
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func_t fcb;
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float base_val;
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float amplitude;
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float phase;
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float frequency;
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} func;
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struct
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{
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float val;
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float duration;
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} constant;
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struct
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{
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float start;
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float end;
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float duration;
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qboolean hold;
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} lerp;
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} data;
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/*
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Evaluation time = (toSecs(current_time - timeBase) * timeScale) % timeMod.
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The toSecs conversion is premultiplied into the timeScale
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factor upon curve creation.
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Note that timeMod is only applied if timeMod > 0.
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The timeBase subtraction is done in unsigned integer milliseconds in order
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to avoid cancellation errors on large time values. Everything beyond that
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is done in floats as we should (ideally) be in the 0-1 neighborhood.
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*/
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uint timeBase;
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float timeScale;
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float timeMod;
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float value;
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int flags;
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/*
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This is a counter to give us a way to track lifetimes.
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It gets incremented upon acurve expiring.
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Zero is reserved as invalid - if seqNum is zero, it is
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incremented upon the curve's creation as well.
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*/
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short seqNum;
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} animCurve_t;
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#define SPRITE_DELETEME 0x000000001
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typedef struct sprite_t
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{
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float baseVals[SP_NUM_PROPS]; //a set of implicit non-expiring constant curves that are always in effect
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qhandle_t bindings[SP_NUM_PROPS][8];
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float propVals[SP_NUM_PROPS]; //the final computed values
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float w,h;
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vec4_t uv_coord;
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qhandle_t shader;
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int flags;
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short seqNum;
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} sprite_t;
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typedef struct
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{
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const char * pc;
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int i;
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} stackFrame_t;
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typedef struct effect_t
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{
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effectDef_t * def;
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rectDef_t rect;
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char text[ EFFECT_TEXT_LENGTH ];
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qhandle_t shader;
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qhandle_t props[EP_NUM_PROPS][8];
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float baseVals[EP_NUM_PROPS];
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float propVals[EP_NUM_PROPS];
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int thread;
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qhandle_t curves[EFFECT_TEXT_LENGTH * 4];
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int curveCount;
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qhandle_t sprites[EFFECT_TEXT_LENGTH * 4];
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int spriteCount;
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int flags; // status flags from outside
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int touch; // counter that decrements (stopping at zero) on each draw
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int waitfor; // bitfield of stuff to wait for
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int sleeping;
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itemDef_t * item;
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// a small computer
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stackFrame_t stack[ 8 ];
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int sp;
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short seqNum;
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} effect_t;
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static struct
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{
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sprite_t sprites [ 384 ];
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sprite_t * freelist[ 384 ];
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int count;
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} sprites;
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static struct
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{
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animCurve_t curves [ 512 ];
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animCurve_t * freelist[ 512 ];
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int count;
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} curves;
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static struct
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{
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effect_t effects [ 64 ];
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effect_t * freelist[ 64 ];
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int count;
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} effects;
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/*
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Animation curves
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**************************************************************************/
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static ID_INLINE animCurve_t * curve_get( qhandle_t h ) {
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if ( h )
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{
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int index = (h&0xFFFF)-1;
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int seqNum = (h>>16)&0xFFFF;
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animCurve_t * c = curves.curves + index;
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if ( c->seqNum == seqNum )
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return c;
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}
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return 0;
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}
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static ID_INLINE qhandle_t curve_getId( animCurve_t * c ) {
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return ((c->seqNum&0xFFFF)<<16) | ((c-curves.curves+1)&0xFFFF);
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}
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static ID_INLINE animCurve_t * curve_alloc( void )
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{
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short seqNum;
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animCurve_t *cv;
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if( curves.count >= lengthof( curves.freelist ) )
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return 0;
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cv = curves.freelist[curves.count++];
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seqNum = cv->seqNum;
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Com_Memset( cv, 0, sizeof( *cv ) );
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cv->seqNum = seqNum;
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return cv;
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}
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/*
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The following functions initialize new curves.
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*/
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static ID_INLINE animCurve_t * curve_create_base( uint timeBase, float timeScale, float timeMod, curveType_t type )
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{
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animCurve_t * c = curve_alloc();
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if( !c )
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return 0;
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c->type = type;
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c->timeBase = timeBase;
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c->timeScale = timeScale;
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c->timeMod = timeMod;
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c->flags = 0;
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return c;
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}
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/*
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This is pretty much the cannonical curve create function.
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It calls curve_create_base to set up the common curve parameters,
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checks for an allocation failure, and then sets up the curve-type
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specific parameters. Finally it calls curve_eval to set up the initial
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curve value. One of these should exist for each curve type.
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*/
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qhandle_t curve_create_func( int timeBase, float timeScale, float timeMod,
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func_t func, float freq, float phase, float amp, float base )
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{
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animCurve_t *c;
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if( !func )
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return 0;
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c = curve_create_base( timeBase, timeScale, timeMod, CT_FUNC );
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if( !c )
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return 0;
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c->data.func.fcb = func;
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c->data.func.frequency = freq;
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c->data.func.phase = phase;
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c->data.func.amplitude = amp;
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c->data.func.base_val = base;
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return curve_getId( c );
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}
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qhandle_t curve_create_constant( int timeBase, float val, float duration )
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{
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animCurve_t *c;
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c = curve_create_base( timeBase, 1, 0, CT_CONSTANT );
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if( !c )
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return 0;
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c->data.constant.val = val;
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c->data.constant.duration = duration;
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return curve_getId( c );
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}
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static qhandle_t curve_create_lerp( int timeBase, float start, float end, float duration, qboolean hold )
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{
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animCurve_t *c;
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c = curve_create_base( timeBase, 1.0F, 0.0F, CT_LERP );
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if( !c )
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return 0;
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c->data.lerp.start = start;
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c->data.lerp.end = end;
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c->data.lerp.duration = duration;
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c->data.lerp.hold = hold;
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return curve_getId( c );
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}
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/*
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Curve destruction.
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*/
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void curve_destroy( qhandle_t h )
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{
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animCurve_t * c = curve_get( h );
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if ( c )
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c->flags |= CURVE_DELETEME;
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}
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/*
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Curve evaluation. Fun stuff.
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*/
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float fracf( float f ) { return f - floorf( f ); }
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static void curve_eval( animCurve_t *cv, uint eval_time )
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{
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float t;
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if( !cv )
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return;
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if( eval_time >= cv->timeBase )
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eval_time -= cv->timeBase;
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else
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eval_time = 0;
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t = (float)eval_time * cv->timeScale;
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if( cv->timeMod > 0 )
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t = fmodf( t, cv->timeMod );
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switch( cv->type )
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{
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case CT_FUNC:
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if( t > 1 )
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{
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t = 1;
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cv->flags |= CURVE_DONE;
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}
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else
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cv->flags &= ~CURVE_DONE;
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t = fracf( t * cv->data.func.frequency + cv->data.func.phase );
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cv->value = cv->data.func.fcb( t ) * cv->data.func.amplitude + cv->data.func.base_val;
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break;
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case CT_CONSTANT:
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cv->value = cv->data.constant.val;
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break;
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case CT_LERP:
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t = t / cv->data.lerp.duration;
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if( t > 1.0f )
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{
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t = 1.0f;
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cv->flags |= CURVE_DONE;
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}
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else
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cv->flags &= ~CURVE_DONE;
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cv->value = cv->data.lerp.start * (1.0F - t) + cv->data.lerp.end * t;
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break;
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default:
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cv->flags |= CURVE_DONE;
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cv->value = 0;
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break;
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}
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}
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|
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void curves_update()
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{
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int i;
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for ( i=0; i<curves.count; i++ )
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{
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animCurve_t * c = curves.freelist[ i ];
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if ( c->flags & CURVE_DELETEME )
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{
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curves.freelist[ i-- ] = curves.freelist[ --curves.count ];
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curves.freelist[ curves.count ] = c;
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c->seqNum++;
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}
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}
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}
|
||
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float curve_get_value( qhandle_t h )
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{
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animCurve_t * c = curve_get( h );
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if ( c )
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return c->value;
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return 0.0f;
|
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}
|
||
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|
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qboolean curve_is_done( qhandle_t h )
|
||
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{
|
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animCurve_t * c = curve_get( h );
|
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return (c)?c->flags&CURVE_DONE:1;
|
||
|
}
|
||
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|
||
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/*
|
||
|
Sprites
|
||
|
**************************************************************************/
|
||
|
|
||
|
static ID_INLINE sprite_t * sprite_get( qhandle_t h ) {
|
||
|
if ( h )
|
||
|
{
|
||
|
int index = (h&0xFFFF)-1;
|
||
|
int seqNum = (h>>16)&0xFFFF;
|
||
|
sprite_t * s = sprites.sprites + index;
|
||
|
|
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if ( s->seqNum == seqNum )
|
||
|
return s;
|
||
|
}
|
||
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|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
static ID_INLINE qhandle_t sprite_getId( sprite_t * s ) {
|
||
|
return ((s->seqNum&0xFFFF)<<16) | ((s-sprites.sprites+1)&0xFFFF);
|
||
|
}
|
||
|
|
||
|
static ID_INLINE sprite_t * sprite_alloc( void ) {
|
||
|
if ( sprites.count >= lengthof( sprites.freelist ) )
|
||
|
return 0;
|
||
|
|
||
|
return sprites.freelist[ sprites.count++ ];
|
||
|
}
|
||
|
|
||
|
static void sprite_eval( sprite_t *spr )
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for ( i=0; i<lengthof( spr->propVals ); i++ )
|
||
|
{
|
||
|
int j;
|
||
|
spr->propVals[i] = spr->baseVals[i];
|
||
|
|
||
|
for ( j=0; j<lengthof( spr->bindings[i] ); j++ )
|
||
|
{
|
||
|
animCurve_t *cv = curve_get( spr->bindings[i][j] );
|
||
|
if( !cv )
|
||
|
continue;
|
||
|
|
||
|
switch ( i )
|
||
|
{
|
||
|
case SP_POSITION_X:
|
||
|
case SP_POSITION_Y:
|
||
|
case SP_ROTATION:
|
||
|
spr->propVals[i] += cv->value;
|
||
|
break;
|
||
|
|
||
|
case SP_SCALE_X:
|
||
|
case SP_SCALE_Y:
|
||
|
case SP_COLOR_R:
|
||
|
case SP_COLOR_G:
|
||
|
case SP_COLOR_B:
|
||
|
case SP_COLOR_A:
|
||
|
spr->propVals[i] *= cv->value;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sprite_bake( qhandle_t h, spriteProp_t prop )
|
||
|
{
|
||
|
sprite_t * s = sprite_get( h );
|
||
|
if( !s )
|
||
|
return;
|
||
|
|
||
|
s->baseVals[ prop ] = s->propVals[ prop ];
|
||
|
}
|
||
|
|
||
|
void sprites_update( void )
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for ( i=0; i<sprites.count; i++ )
|
||
|
{
|
||
|
sprite_t * s = sprites.freelist[ i ];
|
||
|
|
||
|
if ( s->flags & SPRITE_DELETEME )
|
||
|
{
|
||
|
sprites.freelist[ i-- ] = sprites.freelist[ --sprites.count ];
|
||
|
sprites.freelist[ sprites.count ] = s;
|
||
|
s->seqNum++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void sprite_set_base_prop( qhandle_t h, spriteProp_t prop, float val )
|
||
|
{
|
||
|
sprite_t *spr = sprite_get( h );
|
||
|
|
||
|
if( !spr )
|
||
|
return;
|
||
|
|
||
|
spr->baseVals[prop] = val;
|
||
|
}
|
||
|
|
||
|
void sprite_set_base_props( qhandle_t h, float vals[SP_NUM_PROPS] )
|
||
|
{
|
||
|
sprite_t *spr = sprite_get( h );
|
||
|
|
||
|
if( !spr )
|
||
|
return;
|
||
|
|
||
|
Com_Memcpy( spr->baseVals, vals, sizeof( spr->baseVals ) );
|
||
|
}
|
||
|
|
||
|
void sprite_attach_curve( qhandle_t h, spriteProp_t prop, qhandle_t curve )
|
||
|
{
|
||
|
uint i;
|
||
|
sprite_t *spr = sprite_get( h );
|
||
|
|
||
|
if( !spr )
|
||
|
return;
|
||
|
|
||
|
for( i=0; i<lengthof( spr->bindings[prop] ); i++ )
|
||
|
{
|
||
|
if( !curve_get( spr->bindings[ prop ][ i ] ) )
|
||
|
{
|
||
|
spr->bindings[prop][i] = curve;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const float* sprite_get_props( qhandle_t h )
|
||
|
{
|
||
|
sprite_t *spr = sprite_get( h );
|
||
|
|
||
|
if( !spr )
|
||
|
return NULL;
|
||
|
|
||
|
return spr->propVals;
|
||
|
}
|
||
|
|
||
|
qhandle_t sprite_create_rect( rectDef_t * r, qhandle_t shader, vec4_t color, vec4_t uv_coord )
|
||
|
{
|
||
|
sprite_t *ret;
|
||
|
|
||
|
ret = sprite_alloc();
|
||
|
|
||
|
if( !ret )
|
||
|
return 0;
|
||
|
|
||
|
ret->flags = 0;
|
||
|
ret->baseVals[ SP_POSITION_X ] = r->x + r->w*0.5f;
|
||
|
ret->baseVals[ SP_POSITION_Y ] = r->y + r->h*0.5f;
|
||
|
ret->baseVals[ SP_SCALE_X ] = 1.0f;
|
||
|
ret->baseVals[ SP_SCALE_Y ] = 1.0f;
|
||
|
ret->baseVals[ SP_COLOR_R ] = color[ 0 ];
|
||
|
ret->baseVals[ SP_COLOR_G ] = color[ 1 ];
|
||
|
ret->baseVals[ SP_COLOR_B ] = color[ 2 ];
|
||
|
ret->baseVals[ SP_COLOR_A ] = color[ 3 ];
|
||
|
|
||
|
ret->w = r->w;
|
||
|
ret->h = r->h;
|
||
|
|
||
|
ret->uv_coord[ 0 ] = uv_coord[ 0 ];
|
||
|
ret->uv_coord[ 1 ] = uv_coord[ 1 ];
|
||
|
ret->uv_coord[ 2 ] = uv_coord[ 2 ];
|
||
|
ret->uv_coord[ 3 ] = uv_coord[ 3 ];
|
||
|
ret->shader = shader;
|
||
|
|
||
|
return sprite_getId( ret );
|
||
|
}
|
||
|
|
||
|
void sprite_destroy( qhandle_t h )
|
||
|
{
|
||
|
//do any sprite-specific data cleanup
|
||
|
sprite_t * s = sprite_get( h );
|
||
|
if ( s )
|
||
|
s->flags |= SPRITE_DELETEME;
|
||
|
}
|
||
|
|
||
|
void sprite_draw( sprite_t * s, vec3_t m[2] )
|
||
|
{
|
||
|
float w = s->w * s->propVals[SP_SCALE_X];
|
||
|
float h = s->h * s->propVals[SP_SCALE_Y];
|
||
|
|
||
|
float Tx = s->propVals[SP_POSITION_X];
|
||
|
float Ty = s->propVals[SP_POSITION_Y];
|
||
|
|
||
|
float R = DEG2RAD( s->propVals[SP_ROTATION] );
|
||
|
float Rc = cosf( R );
|
||
|
float Rs = sinf( R );
|
||
|
|
||
|
float Sx = DC->glconfig.xscale;
|
||
|
float Sy = DC->glconfig.yscale;
|
||
|
float Bx = DC->glconfig.xbias;
|
||
|
float By = 0; //y bias, if we ever get one
|
||
|
|
||
|
float mat[2][3];
|
||
|
|
||
|
/*
|
||
|
Set the matrix equal to S * M * T * R where:
|
||
|
|
||
|
S is a matrix that adjusts for screen resolution.
|
||
|
M is the incoming effect matrix.
|
||
|
T is the sprite's translation matrix.
|
||
|
R is the sprite's rotation matrix.
|
||
|
|
||
|
Note that the sprite comes in pre-scaled.
|
||
|
*/
|
||
|
|
||
|
mat[0][0] = Sx * (Rc * m[0][0] + Rs * m[0][1]);
|
||
|
mat[0][1] = Sx * (Rc * m[0][1] - Rs * m[0][0]);
|
||
|
mat[0][2] = Sx * (Tx * m[0][0] + Ty * m[0][1] + m[0][2]) + Bx;
|
||
|
mat[1][0] = Sy * (Rc * m[1][0] + Rs * m[1][1]);
|
||
|
mat[1][1] = Sy * (Rc * m[1][1] - Rs * m[1][0]);
|
||
|
mat[1][2] = Sy * (Tx * m[1][0] + Ty * m[1][1] + m[1][2]) + By;
|
||
|
|
||
|
DC->setColor( &s->propVals[ SP_COLOR_R ] );
|
||
|
trap_R_DrawSprite( -w * 0.5F, -h * 0.5F, w, h, mat, s->uv_coord, s->shader );
|
||
|
}
|
||
|
|
||
|
|
||
|
static qhandle_t effect_getId( effect_t * e ) {
|
||
|
return ((e->seqNum&0xFFFF)<<16) | ((e-effects.effects+1)&0xFFFF);
|
||
|
}
|
||
|
|
||
|
static effect_t * effect_get( qhandle_t h ) {
|
||
|
if ( h!=0 && h!=-1 )
|
||
|
{
|
||
|
int index = (h&0xFFFF)-1;
|
||
|
int seqNum = (h>>16)&0xFFFF;
|
||
|
effect_t * e = effects.effects + index;
|
||
|
|
||
|
if ( e->seqNum == seqNum )
|
||
|
return e;
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
void UI_Effect_Init()
|
||
|
{
|
||
|
int i;
|
||
|
for ( i=0; i<lengthof( curves.freelist ); i++ )
|
||
|
curves.freelist[ i ] = curves.curves + i;
|
||
|
|
||
|
for ( i=0; i<lengthof( sprites.freelist ); i++ )
|
||
|
sprites.freelist[ i ] = sprites.sprites + i;
|
||
|
|
||
|
for ( i=0; i<lengthof( effects.freelist ); i++ )
|
||
|
effects.freelist[ i ] = effects.effects + i;
|
||
|
}
|
||
|
|
||
|
static effect_t * effect_alloc()
|
||
|
{
|
||
|
if ( effects.count >= lengthof( effects.freelist ) )
|
||
|
return 0;
|
||
|
|
||
|
return effects.freelist[ effects.count++ ];
|
||
|
}
|
||
|
|
||
|
void UI_Effect_SetFlag( qhandle_t h, int flags )
|
||
|
{
|
||
|
effect_t *e = effect_get( h );
|
||
|
if ( e )
|
||
|
e->flags |= flags;
|
||
|
}
|
||
|
|
||
|
void UI_Effect_ClearFlag( qhandle_t h, int flags )
|
||
|
{
|
||
|
effect_t * e = effect_get( h );
|
||
|
if( e )
|
||
|
e->flags &= ~flags;
|
||
|
}
|
||
|
|
||
|
int UI_Effect_GetFlags( qhandle_t h )
|
||
|
{
|
||
|
effect_t *e = effect_get( h );
|
||
|
return e ? e->flags : 0;
|
||
|
}
|
||
|
|
||
|
int UI_Effect_GetTouchCount( qhandle_t h )
|
||
|
{
|
||
|
effect_t *e = effect_get( h );
|
||
|
|
||
|
if( !e )
|
||
|
return 0;
|
||
|
|
||
|
return e->touch;
|
||
|
}
|
||
|
|
||
|
int UI_Effect_SetTouchCount( qhandle_t h, int newTouch )
|
||
|
{
|
||
|
int ret;
|
||
|
effect_t *e = effect_get( h );
|
||
|
|
||
|
if( !e )
|
||
|
return 0;
|
||
|
|
||
|
ret = e->touch;
|
||
|
e->touch = newTouch;
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
effectDef_t * UI_Effect_Find( const char * name )
|
||
|
{
|
||
|
int lower = 0;
|
||
|
int upper = DC->Assets.effectCount;
|
||
|
int i;
|
||
|
|
||
|
if ( DC->Assets.effectCount == 0 )
|
||
|
return 0;
|
||
|
|
||
|
for ( i=(lower+upper)>>1; ( lower<=upper ); )
|
||
|
{
|
||
|
int c = Q_stricmp( DC->Assets.effects[ i ]->name, name );
|
||
|
|
||
|
if ( c == 0 )
|
||
|
break;
|
||
|
else if ( c > 0 )
|
||
|
upper = i-1;
|
||
|
else
|
||
|
lower = i+1;
|
||
|
|
||
|
i = (lower+upper)>>1;
|
||
|
}
|
||
|
|
||
|
if ( lower <= upper )
|
||
|
return DC->Assets.effects[ i ];
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
static void UI_Effect_PrintLine( effect_t * e, const lineInfo_t * line, fontInfo_t * font, float italic,
|
||
|
float x, float y, float fontScale )
|
||
|
{
|
||
|
int i;
|
||
|
float rgba[4];
|
||
|
|
||
|
x += line->ox;
|
||
|
|
||
|
italic = (italic * fontScale) / (float)font->glyphs[ 'A' ].height;
|
||
|
|
||
|
Vec4_Cpy( rgba, line->startColor );
|
||
|
|
||
|
for( i = 0; i < line->count; i++ )
|
||
|
{
|
||
|
if( Q_IsColorString( line->text + i ) )
|
||
|
{
|
||
|
i++;
|
||
|
|
||
|
if( line->text[i] == '-' )
|
||
|
Vec4_Cpy( rgba, line->defaultColor );
|
||
|
else
|
||
|
Vec4_Cpy( rgba, g_color_table[ColorIndex( line->text[i] )] );
|
||
|
|
||
|
continue;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
float step = 0.0f;
|
||
|
|
||
|
if( line->text[i] == ' ' )
|
||
|
step = (font->glyphs[' '].xSkip * fontScale) + line->sa;
|
||
|
else
|
||
|
{
|
||
|
glyphInfo_t * glyph = font->glyphs + line->text[i];
|
||
|
rectDef_t r;
|
||
|
vec4_t uv;
|
||
|
|
||
|
if( e->spriteCount >= lengthof( e->sprites ) )
|
||
|
break;
|
||
|
|
||
|
r.x = x;
|
||
|
r.y = y - (float)glyph->top * fontScale;
|
||
|
r.w = glyph->imageWidth * fontScale;
|
||
|
r.h = glyph->imageHeight * fontScale;
|
||
|
|
||
|
uv[ 0 ] = glyph->s;
|
||
|
uv[ 1 ] = glyph->t;
|
||
|
uv[ 2 ] = glyph->s2;
|
||
|
uv[ 3 ] = glyph->t2;
|
||
|
|
||
|
e->sprites[ e->spriteCount++ ] = sprite_create_rect( &r, glyph->glyph, rgba, uv );
|
||
|
|
||
|
step = glyph->xSkip * fontScale;
|
||
|
}
|
||
|
|
||
|
x += step;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void UI_Effect_Print2( effect_t * e, fontInfo_t * font, const char * text, float x, float y )
|
||
|
{
|
||
|
int i;
|
||
|
float fontScale = e->def->textscale * font->glyphScale;
|
||
|
float oy = 0.0f;
|
||
|
float h;
|
||
|
float lineHeight = font->glyphs[ 'A' ].height * fontScale;
|
||
|
float lineSpace;
|
||
|
float italic;
|
||
|
lineInfo_t lines[ 16 ];
|
||
|
int lineCount;
|
||
|
int lim = e->def->maxChars ? e->def->maxChars : -1;
|
||
|
|
||
|
lineCount = trap_R_FlowText( font, fontScale, e->def->forecolor, e->def->forecolor, text, lim, e->def->textalignx, e->rect.w - x, lines, lengthof(lines) );
|
||
|
lineSpace = lineHeight * 0.4f;
|
||
|
|
||
|
h = lineCount * lineHeight + ((lineCount-1)*lineSpace);
|
||
|
|
||
|
// vertically justify text
|
||
|
switch ( e->def->textaligny )
|
||
|
{
|
||
|
case TEXT_ALIGN_CENTER: oy = (e->rect.h - h)*0.5f; break; // middle
|
||
|
case TEXT_ALIGN_RIGHT: oy = (e->rect.h - h); break; // bottom
|
||
|
case TEXT_ALIGN_JUSTIFY: lineHeight += (e->rect.h - h) / (float)lineCount; break;
|
||
|
}
|
||
|
|
||
|
italic = (e->def->textStyle&ITEM_TEXTSTYLE_ITALIC)?4.0f:0.0f;
|
||
|
|
||
|
for( i = 0; i < lineCount; i++ )
|
||
|
{
|
||
|
float ly = y + oy + (lineHeight * (i+1)) + (lineSpace * i);
|
||
|
UI_Effect_PrintLine( e, lines + i, font, italic, x, ly, fontScale );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void UI_Effect_Print( effect_t * e, const char * text, float x, float y ) {
|
||
|
fontInfo_t f;
|
||
|
trap_R_GetFont( e->def->font, e->def->textscale, &f );
|
||
|
UI_Effect_Print2( e, &f, text, x, y );
|
||
|
}
|
||
|
|
||
|
static void AttachCurveToSprite( effect_t * e, int sprite, spriteProp_t prop, qhandle_t curve )
|
||
|
{
|
||
|
if ( sprite == -1 )
|
||
|
{
|
||
|
int i;
|
||
|
for ( i=0; i<e->spriteCount; i++ )
|
||
|
sprite_attach_curve( e->sprites[ i ], prop, curve );
|
||
|
|
||
|
} else
|
||
|
sprite_attach_curve( e->sprites[ sprite ], prop, curve );
|
||
|
}
|
||
|
|
||
|
static void SetSpriteProp( effect_t * e, int sprite, spriteProp_t prop, float value )
|
||
|
{
|
||
|
if ( sprite == -1 )
|
||
|
{
|
||
|
int i;
|
||
|
for ( i=0; i<e->spriteCount; i++ )
|
||
|
sprite_set_base_prop( e->sprites[ i ], prop, value );
|
||
|
|
||
|
} else
|
||
|
sprite_set_base_prop( e->sprites[ sprite ], prop, value );
|
||
|
}
|
||
|
|
||
|
static void BakeSprite( effect_t * e, int sprite, spriteProp_t prop )
|
||
|
{
|
||
|
if ( sprite == -1 )
|
||
|
{
|
||
|
int i;
|
||
|
for ( i=0; i<e->spriteCount; i++ )
|
||
|
sprite_bake( e->sprites[ i ], prop );
|
||
|
|
||
|
} else
|
||
|
sprite_bake( e->sprites[ sprite ], prop );
|
||
|
}
|
||
|
|
||
|
|
||
|
static void effect_eval( effect_t *e )
|
||
|
{
|
||
|
int i;
|
||
|
for( i = 0; i < EP_NUM_PROPS; i++ )
|
||
|
{
|
||
|
int j;
|
||
|
|
||
|
e->propVals[i] = e->baseVals[i];
|
||
|
|
||
|
for( j = 0; j < lengthof( e->props[i] ); j++ )
|
||
|
{
|
||
|
animCurve_t *cv = curve_get( e->props[i][j] );
|
||
|
if( !cv )
|
||
|
continue;
|
||
|
|
||
|
switch( i )
|
||
|
{
|
||
|
case EP_SCALE_X:
|
||
|
case EP_SCALE_Y:
|
||
|
e->propVals[i] *= curve_get_value( e->props[i][j] );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
e->propVals[i] += curve_get_value( e->props[i][j] );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void effect_attach_curve( effect_t *e, effectProp_t prop, qhandle_t curve )
|
||
|
{
|
||
|
int i;
|
||
|
for( i = 0; i < lengthof( e->props[prop] ); i++ )
|
||
|
{
|
||
|
if( !curve_get( e->props[prop][i] ) )
|
||
|
{
|
||
|
e->props[prop][i] = curve;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
typedef struct duration_t
|
||
|
{
|
||
|
float time;
|
||
|
qboolean hold;
|
||
|
} duration_t;
|
||
|
|
||
|
static duration_t ParseDuration( const char **s )
|
||
|
{
|
||
|
duration_t ret;
|
||
|
const char *tmp;
|
||
|
|
||
|
ret.time = fatof( COM_ParseExt( s, qfalse ) );
|
||
|
|
||
|
tmp = *s;
|
||
|
if( Q_stricmp( COM_ParseExt( &tmp, qfalse ), "hold" ) == 0 )
|
||
|
{
|
||
|
ret.hold = qtrue;
|
||
|
*s = tmp;
|
||
|
}
|
||
|
else
|
||
|
ret.hold = qfalse;
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
static float ParseAngle( const char **s )
|
||
|
{
|
||
|
char *tok = COM_ParseExt( s, qfalse );
|
||
|
|
||
|
if( Q_stricmp( tok, "rand" ) == 0 )
|
||
|
{
|
||
|
return Q_random() * M_PI * 2;
|
||
|
}
|
||
|
|
||
|
return DEG2RAD( fatof( tok ) );
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Isct_RayLineComp
|
||
|
|
||
|
Find the intersection between a ray originating at o,
|
||
|
with a vector v, and a perpendicular line that crosses l.
|
||
|
*/
|
||
|
qboolean Isct_RayLineComp( float o, float d, float l, float *isctT )
|
||
|
{
|
||
|
float t;
|
||
|
|
||
|
if( fabsf( d ) < 0.001F )
|
||
|
{
|
||
|
if( o == l )
|
||
|
{
|
||
|
if( isctT ) *isctT = 0;
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
return qfalse;
|
||
|
}
|
||
|
|
||
|
t = (l - o) / d;
|
||
|
|
||
|
if( isctT ) *isctT = t;
|
||
|
return t >= 0 ? qtrue : qfalse;
|
||
|
}
|
||
|
|
||
|
qboolean Isct_RayLeavingBox( const vec2_t ro, const vec2_t rd, const rectDef_t *rc, float *isctT )
|
||
|
{
|
||
|
float tmin = 0;
|
||
|
|
||
|
//ASSUME: that the ray originates inside the rectangle.
|
||
|
//ASSUME: that rd != < 0, 0 >
|
||
|
|
||
|
if( fabsf( rd[0] ) > 0.001F )
|
||
|
{
|
||
|
if( rd[0] < 0 )
|
||
|
{
|
||
|
//only check the left side
|
||
|
if( !Isct_RayLineComp( ro[0], rd[0], rc->x, &tmin ) )
|
||
|
return qfalse;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//only the right
|
||
|
if( !Isct_RayLineComp( ro[0], rd[0], rc->x + rc->w, &tmin ) )
|
||
|
return qfalse;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( fabsf( rd[1] ) > 0.001F )
|
||
|
{
|
||
|
float t;
|
||
|
|
||
|
if( rd[1] < 0 )
|
||
|
{
|
||
|
//only check the top side
|
||
|
if( !Isct_RayLineComp( ro[1], rd[1], rc->y, &t ) )
|
||
|
return qfalse;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//only the right
|
||
|
if( !Isct_RayLineComp( ro[1], rd[1], rc->y + rc->h, &t ) )
|
||
|
return qfalse;
|
||
|
}
|
||
|
|
||
|
if( t < tmin ) tmin = t;
|
||
|
}
|
||
|
|
||
|
if( isctT ) *isctT = tmin;
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
qboolean Rect_PlaceOutsideOfRect( rectDef_t *rc, const rectDef_t *ro, const vec2_t v, float *isctT )
|
||
|
{
|
||
|
float t;
|
||
|
vec2_t o;
|
||
|
|
||
|
//first find the spot on rc that's opposite the center along -v
|
||
|
o[0] = rc->x + rc->w * 0.5F;
|
||
|
o[1] = rc->y + rc->h * 0.5F;
|
||
|
|
||
|
//use v instead of -v (just negate t after), works since ray origin = center of rect
|
||
|
if( !Isct_RayLeavingBox( o, v, rc, &t ) )
|
||
|
return qfalse;
|
||
|
|
||
|
o[0] += v[0] * -t;
|
||
|
o[1] += v[1] * -t;
|
||
|
|
||
|
//now find out how far along we have to go to get this point outside the outer rect
|
||
|
if( !Isct_RayLeavingBox( o, v, ro, &t ) )
|
||
|
{
|
||
|
//the rect is already outside
|
||
|
if( isctT ) *isctT = 0;
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
if( isctT ) *isctT = t;
|
||
|
|
||
|
//move the rectangle
|
||
|
rc->x += v[0] * t;
|
||
|
rc->y += v[1] * t;
|
||
|
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
static void AttachCurveToSpriteCB( effect_t *e, stackFrame_t *sf, int prop, qhandle_t curve )
|
||
|
{
|
||
|
AttachCurveToSprite( e, sf->i, prop, curve );
|
||
|
}
|
||
|
|
||
|
static void AttachCurveToEffectCB( effect_t *e, stackFrame_t *sf, int prop, qhandle_t curve )
|
||
|
{
|
||
|
REF_PARAM( sf );
|
||
|
|
||
|
effect_attach_curve( e, prop, curve );
|
||
|
}
|
||
|
|
||
|
#define EnsureCurveCount( newCount, stmt ) \
|
||
|
if( e->curveCount + (newCount) >= lengthof( e->curves ) ) \
|
||
|
stmt; \
|
||
|
else \
|
||
|
(void)0
|
||
|
#define EnsureCurveCount_return( newCount ) EnsureCurveCount( newCount, return )
|
||
|
#define EnsureCurveCount_break( newCount ) EnsureCurveCount( newCount, break )
|
||
|
|
||
|
typedef void (*AttachCurves_t)( effect_t *e, stackFrame_t *sf, int prop, qhandle_t curve );
|
||
|
|
||
|
static void AnimEffect_SlideDirected( AttachCurves_t attach, effect_t *e, stackFrame_t *sf, qboolean in )
|
||
|
{
|
||
|
vec2_t v;
|
||
|
rectDef_t ro, ri;
|
||
|
|
||
|
qhandle_t c;
|
||
|
|
||
|
float angle = ParseAngle( &sf->pc );
|
||
|
duration_t dur = ParseDuration( &sf->pc );
|
||
|
|
||
|
EnsureCurveCount_return( 2 );
|
||
|
|
||
|
ro.x = -(DC->glconfig.xbias / DC->glconfig.xscale);
|
||
|
ro.w = 640 + (DC->glconfig.xbias / DC->glconfig.xscale) * 2.0F;
|
||
|
|
||
|
ro.y = 0;
|
||
|
ro.h = 480;
|
||
|
|
||
|
v[0] = cosf( angle );
|
||
|
v[1] = -sinf( angle );
|
||
|
|
||
|
ri = e->rect;
|
||
|
|
||
|
if( !Rect_PlaceOutsideOfRect( &ri, &ro, v, NULL ) )
|
||
|
//degenerate rectangle...
|
||
|
return;
|
||
|
|
||
|
if( in )
|
||
|
{
|
||
|
c = curve_create_lerp( DC->realTime, ri.x - e->rect.x, 0.0F, dur.time, dur.hold );
|
||
|
if( c )
|
||
|
{
|
||
|
e->curves[ e->curveCount++ ] = c;
|
||
|
attach( e, sf, CP_POSITION_X, c );
|
||
|
}
|
||
|
|
||
|
c = curve_create_lerp( DC->realTime, ri.y - e->rect.y, 0.0F, dur.time, dur.hold );
|
||
|
if( c )
|
||
|
{
|
||
|
e->curves[ e->curveCount++ ] = c;
|
||
|
attach( e, sf, CP_POSITION_Y, c );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
c = curve_create_lerp( DC->realTime, 0.0F, ri.x - e->rect.x, dur.time, dur.hold );
|
||
|
if( c )
|
||
|
{
|
||
|
e->curves[ e->curveCount++ ] = c;
|
||
|
attach( e, sf, CP_POSITION_X, c );
|
||
|
}
|
||
|
|
||
|
c = curve_create_lerp( DC->realTime, 0.0F, ri.y - e->rect.y, dur.time, dur.hold );
|
||
|
if( c )
|
||
|
{
|
||
|
e->curves[ e->curveCount++ ] = c;
|
||
|
attach( e, sf, CP_POSITION_Y, c );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void effect_exec( effect_t * e )
|
||
|
{
|
||
|
stackFrame_t * sf;
|
||
|
|
||
|
if( e->def->flags & ED_DIEWITHMENU )
|
||
|
{
|
||
|
if ( e->item && !(((menuDef_t*)e->item->parent)->window.flags & WINDOW_VISIBLE) )
|
||
|
{
|
||
|
e->flags |= EF_DELETEME;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( e->flags & EF_NORECT )
|
||
|
return;
|
||
|
|
||
|
if ( e->sleeping > 0 )
|
||
|
{
|
||
|
e->sleeping -= DC->frameTime;
|
||
|
|
||
|
if ( e->sleeping > 0 )
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( e->waitfor )
|
||
|
{
|
||
|
e->waitfor &= ~e->flags;
|
||
|
if ( e->waitfor )
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
sf = &e->stack[ e->sp - 1 ];
|
||
|
|
||
|
for ( ;; )
|
||
|
{
|
||
|
char * t = COM_ParseExt( &sf->pc, qtrue );
|
||
|
if ( t[ 0 ] == '\0' )
|
||
|
break;
|
||
|
|
||
|
switch( SWITCHSTRING( t ) )
|
||
|
{
|
||
|
// for
|
||
|
case CS('f','o','r',0):
|
||
|
{
|
||
|
const char * pc;
|
||
|
int start = 0;
|
||
|
|
||
|
// eat '<'
|
||
|
pc = COM_ParseExt( &sf->pc, qfalse );
|
||
|
if ( pc[0] != '<' )
|
||
|
{
|
||
|
start = atoi( pc );
|
||
|
COM_ParseExt( &sf->pc, qfalse );
|
||
|
}
|
||
|
|
||
|
pc = sf->pc;
|
||
|
|
||
|
sf++;
|
||
|
sf->i = start;
|
||
|
sf->pc = pc;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
// > - end of loop
|
||
|
case CS('>',0,0,0):
|
||
|
{
|
||
|
sf->i++;
|
||
|
|
||
|
if ( sf->i < e->spriteCount )
|
||
|
sf->pc = sf[ -1 ].pc;
|
||
|
else
|
||
|
{
|
||
|
const char * pc = sf->pc;
|
||
|
sf--;
|
||
|
sf->pc = pc;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
// wait
|
||
|
case CS('w','a','i','t'):
|
||
|
{
|
||
|
char * t = COM_ParseExt( &sf->pc, qfalse );
|
||
|
switch ( SWITCHSTRING( t ) )
|
||
|
{
|
||
|
//curves
|
||
|
case CS('c','u','r','v'):
|
||
|
e->waitfor |= EF_NOANIM;
|
||
|
break;
|
||
|
|
||
|
//nofocus
|
||
|
case CS('n','o','f','o'):
|
||
|
e->waitfor |= EF_NOFOCUS;
|
||
|
break;
|
||
|
|
||
|
//forever
|
||
|
case CS('f','o','r','e'):
|
||
|
e->waitfor |= EF_FOREVER;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
e->sleeping = atoi( t );
|
||
|
}
|
||
|
|
||
|
e->sp = sf - e->stack + 1;
|
||
|
return;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
// die_if_nofocus
|
||
|
case CS('d','i','e','_'):
|
||
|
{
|
||
|
if ( e->flags & EF_NOFOCUS )
|
||
|
e->flags |= EF_DELETEME;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
// offset_from_cursor
|
||
|
case CS('o','f','f','s'):
|
||
|
{
|
||
|
float xb = DC->glconfig.xbias / DC->glconfig.xscale;
|
||
|
|
||
|
e->rect.x = e->def->rect.x + (float)DC->cursorx;
|
||
|
e->rect.y = e->def->rect.y + (float)DC->cursory;
|
||
|
e->rect.w = e->def->rect.w;
|
||
|
e->rect.h = e->def->rect.h;
|
||
|
|
||
|
// don't let rect go off screen
|
||
|
if ( e->rect.x < -xb ) e->rect.x = -xb;
|
||
|
if ( e->rect.y < 0.0f ) e->rect.y = 0.0f;
|
||
|
if ( e->rect.x + e->rect.w > 640.0f + xb ) e->rect.x = 640.0f + xb - e->rect.w;
|
||
|
if ( e->rect.y + e->rect.h > 480.0f ) e->rect.y = 480.0f - e->rect.h;
|
||
|
|
||
|
} break;
|
||
|
|
||
|
// sprite
|
||
|
case CS('s','p','r','i'):
|
||
|
{
|
||
|
vec4_t uv = { 0.0f, 0.0f, 1.0f, 1.0f };
|
||
|
rectDef_t r;
|
||
|
|
||
|
if( e->spriteCount >= lengthof( e->sprites ) )
|
||
|
break;
|
||
|
|
||
|
r.x = 0.0f;
|
||
|
r.y = 0.0f;
|
||
|
r.w = e->rect.w;
|
||
|
r.h = e->rect.h;
|
||
|
e->sprites[ e->spriteCount++ ] = sprite_create_rect( &r, (e->def->shader)?e->def->shader:e->shader, e->def->backcolor, uv );
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case CS('d','r','a','w'):
|
||
|
{
|
||
|
vec4_t uv = { 0.0f, 0.0f, 1.0f, 1.0f };
|
||
|
rectDef_t r;
|
||
|
qhandle_t s = (e->def->shader)?e->def->shader:e->shader;
|
||
|
r.x = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
r.y = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
r.w = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
r.h = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
|
||
|
if( e->spriteCount >= lengthof( e->sprites ) )
|
||
|
break;
|
||
|
|
||
|
|
||
|
if ( s )
|
||
|
e->sprites[ e->spriteCount++ ] = sprite_create_rect( &r, s, e->def->backcolor, uv );
|
||
|
} break;
|
||
|
|
||
|
// print
|
||
|
case CS('p','r','i','n'):
|
||
|
{
|
||
|
float x = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
float y = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
UI_Effect_Print( e, e->text, x,y );
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case CS('s','e','t',0):
|
||
|
{
|
||
|
switch( SWITCHSTRING( COM_ParseExt( &sf->pc, qfalse ) ) )
|
||
|
{
|
||
|
case CS('a',0,0,0):
|
||
|
SetSpriteProp( e, sf->i, SP_COLOR_A, fatof( COM_ParseExt( &sf->pc, qfalse ) ) );
|
||
|
break;
|
||
|
|
||
|
case CS( 'r', 'o', 't', 0 ):
|
||
|
SetSpriteProp( e, sf->i, SP_ROTATION, fatof( COM_ParseExt( &sf->pc, qfalse ) ) );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case CS('b','a','k','e'):
|
||
|
{
|
||
|
switch( SWITCHSTRING( COM_ParseExt( &sf->pc, qfalse ) ) )
|
||
|
{
|
||
|
case CS('s','c','a','l'):
|
||
|
BakeSprite( e, sf->i, SP_SCALE_X );
|
||
|
BakeSprite( e, sf->i, SP_SCALE_Y );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
/*
|
||
|
Animation launchers.
|
||
|
|
||
|
The commands that actuall attach curves and kick off animations go here:
|
||
|
*/
|
||
|
|
||
|
// move
|
||
|
case CS('m','o','v','e'):
|
||
|
{
|
||
|
qhandle_t c;
|
||
|
float x = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
float y = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
|
||
|
EnsureCurveCount_break( 2 );
|
||
|
|
||
|
c = curve_create_constant( DC->realTime, x, 0.0f );
|
||
|
if( c )
|
||
|
{
|
||
|
e->curves[ e->curveCount++ ] = c;
|
||
|
AttachCurveToSprite( e, sf->i, SP_POSITION_X, c );
|
||
|
}
|
||
|
|
||
|
c = curve_create_constant( DC->realTime, y, 0.0f );
|
||
|
if( c )
|
||
|
{
|
||
|
e->curves[ e->curveCount++ ] = c;
|
||
|
AttachCurveToSprite( e, sf->i, SP_POSITION_Y, c );
|
||
|
}
|
||
|
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
// fade
|
||
|
case CS('f','a','d','e'):
|
||
|
{
|
||
|
switch( SWITCHSTRING( COM_ParseExt( &sf->pc, qfalse ) ) )
|
||
|
{
|
||
|
// out
|
||
|
case CS('o','u','t',0):
|
||
|
{
|
||
|
duration_t dur = ParseDuration( &sf->pc );
|
||
|
qhandle_t c;
|
||
|
|
||
|
EnsureCurveCount_break( 1 );
|
||
|
|
||
|
c = curve_create_lerp( DC->realTime, 1.0f, 0.0f, dur.time, dur.hold );
|
||
|
if( c )
|
||
|
{
|
||
|
e->curves[ e->curveCount++ ] = c;
|
||
|
AttachCurveToSprite( e, sf->i, SP_COLOR_A, c );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
// in
|
||
|
case CS('i','n',0,0):
|
||
|
{
|
||
|
duration_t dur = ParseDuration( &sf->pc );
|
||
|
qhandle_t c;
|
||
|
|
||
|
EnsureCurveCount_break( 1 );
|
||
|
|
||
|
c = curve_create_lerp( DC->realTime, 0.0f, 1.0f, dur.time, dur.hold );
|
||
|
if( c )
|
||
|
{
|
||
|
e->curves[ e->curveCount++ ] = c;
|
||
|
AttachCurveToSprite( e, sf->i, SP_COLOR_A, c );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
// slide
|
||
|
case CS('s','l','i','d'):
|
||
|
{
|
||
|
switch( SWITCHSTRING( COM_ParseExt( &sf->pc, qfalse ) ) )
|
||
|
{
|
||
|
// in_from_right
|
||
|
case CS('i','n','_','f'):
|
||
|
{
|
||
|
float x = 640.0f + (DC->glconfig.xbias / DC->glconfig.xscale)*2.0f;
|
||
|
duration_t dur = ParseDuration( &sf->pc );
|
||
|
qhandle_t c;
|
||
|
|
||
|
EnsureCurveCount_break( 1 );
|
||
|
|
||
|
c = curve_create_lerp( DC->realTime, x - e->rect.x, 0.0f, dur.time, dur.hold );
|
||
|
if( c )
|
||
|
{
|
||
|
e->curves[ e->curveCount++ ] = c;
|
||
|
AttachCurveToSprite( e, sf->i, SP_POSITION_X, c );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
// up
|
||
|
case CS('u','p',0,0):
|
||
|
{
|
||
|
float distance = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
duration_t dur = ParseDuration( &sf->pc );
|
||
|
qhandle_t c;
|
||
|
|
||
|
EnsureCurveCount_break( 1 );
|
||
|
|
||
|
c = curve_create_lerp( DC->realTime, 0.0f, -distance, dur.time, dur.hold );
|
||
|
if( c )
|
||
|
{
|
||
|
e->curves[ e->curveCount++ ] = c;
|
||
|
AttachCurveToSprite( e, sf->i, SP_POSITION_Y, c );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
//efx_slide down
|
||
|
case CS('d','o','w','n'):
|
||
|
{
|
||
|
float distance = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
duration_t dur = ParseDuration( &sf->pc );
|
||
|
qhandle_t c;
|
||
|
|
||
|
EnsureCurveCount_break( 1 );
|
||
|
|
||
|
c = curve_create_lerp( DC->realTime, 0.0f, distance, dur.time, dur.hold );
|
||
|
if( c )
|
||
|
{
|
||
|
e->curves[ e->curveCount++ ] = c;
|
||
|
AttachCurveToSprite( e, sf->i, SP_POSITION_Y, c );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case CS( 'f', 'r', 'o', 'm' ):
|
||
|
AnimEffect_SlideDirected( AttachCurveToSpriteCB, e, sf, qtrue );
|
||
|
break;
|
||
|
|
||
|
case CS( 't', 'o', 0, 0 ):
|
||
|
AnimEffect_SlideDirected( AttachCurveToSpriteCB, e, sf, qfalse );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
// scale
|
||
|
case CS('s','c','a','l'):
|
||
|
{
|
||
|
int cmd = SWITCHSTRING( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
float start = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
float end = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
duration_t dur = ParseDuration( &sf->pc );
|
||
|
qhandle_t c;
|
||
|
|
||
|
EnsureCurveCount_break( 1 );
|
||
|
|
||
|
c = curve_create_lerp( DC->realTime, start, end, dur.time, dur.hold );
|
||
|
if( !c )
|
||
|
break;
|
||
|
|
||
|
e->curves[ e->curveCount++ ] = c;
|
||
|
|
||
|
switch( cmd )
|
||
|
{
|
||
|
case CS('x',0,0,0):
|
||
|
AttachCurveToSprite( e, sf->i, SP_SCALE_X, c );
|
||
|
break;
|
||
|
|
||
|
case CS('y',0,0,0):
|
||
|
AttachCurveToSprite( e, sf->i, SP_SCALE_Y, c );
|
||
|
break;
|
||
|
|
||
|
case CS('x','y',0,0):
|
||
|
AttachCurveToSprite( e, sf->i, SP_SCALE_X, c );
|
||
|
AttachCurveToSprite( e, sf->i, SP_SCALE_Y, c );
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case CS( 'r', 'o', 't', 'a' ):
|
||
|
{
|
||
|
float start = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
float end = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
duration_t dur = ParseDuration( &sf->pc );
|
||
|
qhandle_t c;
|
||
|
|
||
|
EnsureCurveCount_break( 1 );
|
||
|
|
||
|
c = curve_create_lerp( DC->realTime, start, end, dur.time, dur.hold );
|
||
|
if( c )
|
||
|
{
|
||
|
e->curves[ e->curveCount++ ] = c;
|
||
|
AttachCurveToSprite( e, sf->i, SP_ROTATION, c );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
/*
|
||
|
Effect animation launchers.
|
||
|
|
||
|
Same as above only with the efx_ prefix. These apply to the entire effect.
|
||
|
*/
|
||
|
case CS( 'e', 'f', 'x', '_' ):
|
||
|
switch( SWITCHSTRING( t + 4 ) )
|
||
|
{
|
||
|
//efx_move
|
||
|
case CS('m','o','v','e'):
|
||
|
{
|
||
|
qhandle_t c;
|
||
|
float x = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
float y = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
|
||
|
EnsureCurveCount_break( 2 );
|
||
|
|
||
|
c = curve_create_constant( DC->realTime, x, 0.0f );
|
||
|
if( c )
|
||
|
{
|
||
|
e->curves[e->curveCount++] = c;
|
||
|
effect_attach_curve( e, EP_POSITION_X, c );
|
||
|
}
|
||
|
|
||
|
c = curve_create_constant( DC->realTime, y, 0.0f );
|
||
|
if( c )
|
||
|
{
|
||
|
e->curves[e->curveCount++] = c;
|
||
|
effect_attach_curve( e, EP_POSITION_Y, c );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
//efx_slide
|
||
|
case CS('s','l','i','d'):
|
||
|
{
|
||
|
switch( SWITCHSTRING( COM_ParseExt( &sf->pc, qfalse ) ) )
|
||
|
{
|
||
|
//efx_slide in_from_right
|
||
|
case CS('i','n','_','f'):
|
||
|
{
|
||
|
float x = 640.0f + (DC->glconfig.xbias / DC->glconfig.xscale) * 2.0F;
|
||
|
duration_t dur = ParseDuration( &sf->pc );
|
||
|
qhandle_t c;
|
||
|
|
||
|
EnsureCurveCount_break( 1 );
|
||
|
|
||
|
c = curve_create_lerp( DC->realTime, x - e->rect.x, 0.0F, dur.time, dur.hold );
|
||
|
if( c )
|
||
|
{
|
||
|
e->curves[ e->curveCount++ ] = c;
|
||
|
effect_attach_curve( e, EP_POSITION_X, c );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
//efx_slide up
|
||
|
case CS('u','p',0,0):
|
||
|
{
|
||
|
float distance = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
duration_t dur = ParseDuration( &sf->pc );
|
||
|
qhandle_t c;
|
||
|
|
||
|
EnsureCurveCount_break( 1 );
|
||
|
|
||
|
c = curve_create_lerp( DC->realTime, 0.0f, -distance, dur.time, dur.hold );
|
||
|
if( c )
|
||
|
{
|
||
|
e->curves[ e->curveCount++ ] = c;
|
||
|
effect_attach_curve( e, EP_POSITION_Y, c );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
//efx_slide down
|
||
|
case CS('d','o','w','n'):
|
||
|
{
|
||
|
float distance = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
duration_t dur = ParseDuration( &sf->pc );
|
||
|
qhandle_t c;
|
||
|
|
||
|
EnsureCurveCount_break( 1 );
|
||
|
|
||
|
c = curve_create_lerp( DC->realTime, 0.0f, distance, dur.time, dur.hold );
|
||
|
if( c )
|
||
|
{
|
||
|
e->curves[ e->curveCount++ ] = c;
|
||
|
effect_attach_curve( e, EP_POSITION_Y, c );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case CS( 'f', 'r', 'o', 'm' ):
|
||
|
AnimEffect_SlideDirected( AttachCurveToEffectCB, e, sf, qtrue );
|
||
|
break;
|
||
|
|
||
|
case CS( 't', 'o', 0, 0 ):
|
||
|
AnimEffect_SlideDirected( AttachCurveToEffectCB, e, sf, qfalse );
|
||
|
break;
|
||
|
}
|
||
|
} break;
|
||
|
|
||
|
//efx_scale
|
||
|
case CS('s','c','a','l'):
|
||
|
{
|
||
|
int cmd = SWITCHSTRING( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
float start = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
float end = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
duration_t dur = ParseDuration( &sf->pc );
|
||
|
qhandle_t c;
|
||
|
|
||
|
EnsureCurveCount_break( 1 );
|
||
|
|
||
|
c = curve_create_lerp( DC->realTime, start, end, dur.time, dur.hold );
|
||
|
if( !c )
|
||
|
break;
|
||
|
|
||
|
e->curves[ e->curveCount++ ] = c;
|
||
|
|
||
|
switch( cmd )
|
||
|
{
|
||
|
case CS('x',0,0,0):
|
||
|
effect_attach_curve( e, EP_SCALE_X, c );
|
||
|
break;
|
||
|
|
||
|
case CS('y',0,0,0):
|
||
|
effect_attach_curve( e, EP_SCALE_Y, c );
|
||
|
break;
|
||
|
|
||
|
case CS('x','y',0,0):
|
||
|
effect_attach_curve( e, EP_SCALE_X, c );
|
||
|
effect_attach_curve( e, EP_SCALE_Y, c );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
case CS( 'r', 'o', 't', 'a' ):
|
||
|
{
|
||
|
float start = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
float end = fatof( COM_ParseExt( &sf->pc, qfalse ) );
|
||
|
duration_t dur = ParseDuration( &sf->pc );
|
||
|
qhandle_t c;
|
||
|
|
||
|
EnsureCurveCount_break( 1 );
|
||
|
|
||
|
c = curve_create_lerp( DC->realTime, start, end, dur.time, dur.hold );
|
||
|
if( c )
|
||
|
{
|
||
|
e->curves[ e->curveCount++ ] = c;
|
||
|
effect_attach_curve( e, EP_ROTATION, c );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
sf--;
|
||
|
e->sp = sf - e->stack + 1;
|
||
|
}
|
||
|
|
||
|
static void effect_setrect( effect_t * e, rectDef_t *r )
|
||
|
{
|
||
|
e->rect = *r;
|
||
|
}
|
||
|
|
||
|
static void effect_buildmatrix( effect_t * e, vec3_t m[2] )
|
||
|
{
|
||
|
float Sx, Sy, R, Tx, Ty;
|
||
|
float Rs, Rc;
|
||
|
float Cx, Cy;
|
||
|
|
||
|
/*
|
||
|
Scale, rotate, translate.
|
||
|
|
||
|
Build a matrix that:
|
||
|
- scales by e->props[EP_SCALE_X/Y] from the center of e->rect
|
||
|
- rotates by e->props[EP_ROTATION] degress around the center of e->rect
|
||
|
- translates by e->props[EP_POSITION_X/Y]
|
||
|
*/
|
||
|
|
||
|
Sx = e->propVals[EP_SCALE_X];
|
||
|
Sy = e->propVals[EP_SCALE_Y];
|
||
|
|
||
|
R = DEG2RAD( e->propVals[EP_ROTATION] );
|
||
|
Rs = sinf( R );
|
||
|
Rc = cosf( R );
|
||
|
|
||
|
Tx = e->propVals[EP_POSITION_X] + e->rect.x;
|
||
|
Ty = e->propVals[EP_POSITION_Y] + e->rect.y;
|
||
|
|
||
|
Cx = -e->rect.w * 0.5F;
|
||
|
Cy = -e->rect.h * 0.5F;
|
||
|
|
||
|
/*
|
||
|
This nasty beast is the matrix M = T * Tc-1 * R * S * Tc where:
|
||
|
|
||
|
T is the required translation
|
||
|
Tc is a translation that centers e->rect on the origin
|
||
|
R is the required rotation
|
||
|
S is the required scale
|
||
|
*/
|
||
|
|
||
|
m[0][0] = Rc * Sx; m[0][1] = -Rs * Sy; m[0][2] = Rc * Sx * Cx - Rs * Sy * Cy + Tx - Cx;
|
||
|
m[1][0] = Rs * Sx; m[1][1] = Rc * Sy; m[1][2] = Rs * Sx * Cx + Rc * Cy * Sy + Ty - Cy;
|
||
|
}
|
||
|
|
||
|
void UI_Effect_SetJustRect( qhandle_t h, rectDef_t * r )
|
||
|
{
|
||
|
effect_t * e = effect_get( h );
|
||
|
if ( e )
|
||
|
{
|
||
|
effect_setrect( e, r );
|
||
|
e->flags &= ~EF_NORECT;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void UI_Effect_SetRect( qhandle_t h, rectDef_t * r, itemDef_t * item )
|
||
|
{
|
||
|
effect_t * e = effect_get( h );
|
||
|
if ( e )
|
||
|
{
|
||
|
effect_setrect( e, r );
|
||
|
e->item = item;
|
||
|
e->flags &= ~EF_NORECT;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void UI_Effect_SetItem( qhandle_t h, itemDef_t * item )
|
||
|
{
|
||
|
effect_t * e = effect_get( h );
|
||
|
if ( e )
|
||
|
e->item = item;
|
||
|
}
|
||
|
|
||
|
static effect_t* effect_create( effectDef_t *effect )
|
||
|
{
|
||
|
effect_t * e = effect_alloc();
|
||
|
short seqNum;
|
||
|
|
||
|
if( !e )
|
||
|
return NULL;
|
||
|
|
||
|
seqNum = e->seqNum;
|
||
|
|
||
|
Com_Memset( e, 0, sizeof(*e) );
|
||
|
|
||
|
e->seqNum = seqNum;
|
||
|
e->def = effect;
|
||
|
|
||
|
e->baseVals[EP_SCALE_X] = 1;
|
||
|
e->baseVals[EP_SCALE_Y] = 1;
|
||
|
|
||
|
return e;
|
||
|
}
|
||
|
|
||
|
qhandle_t UI_Effect_SpawnText( rectDef_t * r, effectDef_t * effect, const char * text, qhandle_t shader )
|
||
|
{
|
||
|
if ( effect )
|
||
|
{
|
||
|
effect_t * e = effect_create( effect );
|
||
|
|
||
|
if( !e )
|
||
|
return 0;
|
||
|
|
||
|
if ( r )
|
||
|
effect_setrect( e, r );
|
||
|
else
|
||
|
e->flags |= EF_NORECT;
|
||
|
|
||
|
if ( text )
|
||
|
Q_strncpyz( e->text, text, sizeof(e->text) );
|
||
|
|
||
|
e->shader = shader;
|
||
|
|
||
|
e->stack[ 0 ].pc = (char*)e->def->action;
|
||
|
e->stack[ 0 ].i = -1;
|
||
|
e->sp = 1;
|
||
|
|
||
|
effect_exec( e );
|
||
|
|
||
|
return effect_getId( e );
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
qboolean UI_Effect_IsAlive( qhandle_t h )
|
||
|
{
|
||
|
return effect_get(h) != 0;
|
||
|
}
|
||
|
|
||
|
effectDef_t* UI_Effect_GetEffect( qhandle_t h )
|
||
|
{
|
||
|
effect_t *e = effect_get( h );
|
||
|
|
||
|
if( !e )
|
||
|
return NULL;
|
||
|
|
||
|
return e->def;
|
||
|
}
|
||
|
|
||
|
void UI_Effects_Update()
|
||
|
{
|
||
|
curves_update();
|
||
|
sprites_update();
|
||
|
}
|
||
|
|
||
|
|
||
|
extern int trap_Key_GetCatcher( void );
|
||
|
|
||
|
void UI_Effects_Draw( menuDef_t * menu )
|
||
|
{
|
||
|
int i,j;
|
||
|
int ui_active = trap_Key_GetCatcher() & KEYCATCH_UI;
|
||
|
for ( i=0; i<effects.count; i++ )
|
||
|
{
|
||
|
vec3_t m[ 2 ];
|
||
|
effect_t * e = effects.freelist[ i ];
|
||
|
|
||
|
if( e->def->flags & ED_DIEWITHMENU )
|
||
|
{
|
||
|
if( e->item && !(((menuDef_t*)e->item->parent)->window.flags & WINDOW_VISIBLE) )
|
||
|
e->flags |= EF_DELETEME;
|
||
|
}
|
||
|
|
||
|
// delete effect
|
||
|
if( e->sp == 0 || e->flags & EF_DELETEME )
|
||
|
{
|
||
|
for ( j=0; j<e->curveCount; j++ )
|
||
|
curve_destroy( e->curves[ j ] );
|
||
|
|
||
|
for ( j=0; j<e->spriteCount; j++ )
|
||
|
sprite_destroy( e->sprites[ j ] );
|
||
|
|
||
|
effects.freelist[ i-- ] = effects.freelist[ --effects.count ];
|
||
|
effects.freelist[ effects.count ] = e;
|
||
|
e->seqNum++;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if ( (e->def->flags & ED_NODRAW_INUI) && ui_active )
|
||
|
continue;
|
||
|
|
||
|
if( menu )
|
||
|
{
|
||
|
//only want items attached to menu, excluding ALWAYSONTOP
|
||
|
if( !e->item || e->item->parent != menu || e->def->flags & ED_ALWAYSONTOP )
|
||
|
continue; // do not draw if not attached to the current menu, or always on top
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//want unattached items except where always on top
|
||
|
if( e->item ) {
|
||
|
if ( !(e->def->flags & ED_ALWAYSONTOP) )
|
||
|
continue; // do not draw if attached to a menu and not on top
|
||
|
|
||
|
if ( !(((menuDef_t*)e->item->parent)->window.flags & WINDOW_VISIBLE) )
|
||
|
continue; // do not draw if associated menu is not drawing
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( e->sp > 0 )
|
||
|
effect_exec( e );
|
||
|
|
||
|
if( e->sp == 0 || e->flags & EF_DELETEME )
|
||
|
//effect just died, skip (will get eaten on next frame)
|
||
|
continue;
|
||
|
|
||
|
e->flags |= EF_NOANIM; // flag as nothing animating
|
||
|
for ( j=0; j<e->curveCount; j++ )
|
||
|
{
|
||
|
animCurve_t * c = curve_get( e->curves[ j ] );
|
||
|
|
||
|
if ( !c )
|
||
|
continue;
|
||
|
|
||
|
if ( !c->flags&CURVE_DONE )
|
||
|
{
|
||
|
if ( c->type != CT_CONSTANT )
|
||
|
e->flags &= ~EF_NOANIM; // something is animating
|
||
|
|
||
|
curve_eval( c, DC->realTime );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// don't delete curves set to hold
|
||
|
if ( c->type == CT_LERP && c->data.lerp.hold )
|
||
|
continue;
|
||
|
|
||
|
c->flags |= CURVE_DELETEME;
|
||
|
e->curves[ j-- ] = e->curves[ --e->curveCount ];
|
||
|
}
|
||
|
|
||
|
effect_eval( e );
|
||
|
effect_buildmatrix( e, m );
|
||
|
|
||
|
for ( j=0; j<e->spriteCount; j++ )
|
||
|
{
|
||
|
if ( !(e->flags & EF_NORECT) ) {
|
||
|
sprite_t * s = sprite_get( e->sprites[ j ] );
|
||
|
if ( s ) {
|
||
|
sprite_eval( s );
|
||
|
sprite_draw( s, m );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
switch( e->flags & EF_ONEFRAME_BITS )
|
||
|
{
|
||
|
case EF_ONEFRAME_RECT:
|
||
|
e->flags |= EF_NORECT;
|
||
|
break;
|
||
|
case EF_ONEFRAME_NOFOCUS:
|
||
|
e->flags |= EF_NOFOCUS;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if( e->touch )
|
||
|
e->touch--;
|
||
|
}
|
||
|
}
|