mirror of
https://github.com/gnustep/tools-make.git
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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/tools/make/branches/stable@25563 72102866-910b-0410-8b05-ffd578937521
360 lines
14 KiB
Makefile
360 lines
14 KiB
Makefile
# -*-makefile-*-
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# application.make
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#
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# Instance Makefile rules to build GNUstep-based applications.
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#
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# Copyright (C) 1997, 2001, 2002 Free Software Foundation, Inc.
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#
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# Author: Nicola Pero <nicola@brainstorm.co.uk>
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# Author: Ovidiu Predescu <ovidiu@net-community.com>
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# Based on the original version by Scott Christley.
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#
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# This file is part of the GNUstep Makefile Package.
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 3
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# of the License, or (at your option) any later version.
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#
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# You should have received a copy of the GNU General Public
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# License along with this library; see the file COPYING.
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# If not, write to the Free Software Foundation,
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# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# Include in the common makefile rules
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#
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ifeq ($(RULES_MAKE_LOADED),)
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include $(GNUSTEP_MAKEFILES)/rules.make
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endif
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#
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# The name of the application is in the APP_NAME variable.
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# The list of application resource directories is in xxx_RESOURCE_DIRS
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# The list of application resource files is in xxx_RESOURCE_FILES
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# The list of localized resource files is in xxx_LOCALIZED_RESOURCE_FILES
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# The list of supported languages is in xxx_LANGUAGES
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# The name of the application icon (if any) is in xxx_APPLICATION_ICON
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# The name of the app class is xxx_PRINCIPAL_CLASS (defaults to NSApplication).
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# The name of a file containing info.plist entries to be inserted into
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# Info-gnustep.plist (if any) is xxxInfo.plist
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# where xxx is the application name
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#
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.PHONY: internal-app-all_ \
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internal-app-install_ \
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internal-app-uninstall_ \
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internal-app-copy_into_dir \
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internal-application-build-template
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#
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# Determine where to install. By default, install into GNUSTEP_APPS.
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#
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ifneq ($($(GNUSTEP_INSTANCE)_INSTALL_DIR),)
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APP_INSTALL_DIR = $($(GNUSTEP_INSTANCE)_INSTALL_DIR)
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endif
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ifeq ($(APP_INSTALL_DIR),)
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APP_INSTALL_DIR = $(GNUSTEP_APPS)
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endif
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ALL_GUI_LIBS = \
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$(ALL_LIB_DIRS) \
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$(ADDITIONAL_GUI_LIBS) $(AUXILIARY_GUI_LIBS) $(GUI_LIBS) \
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$(BACKEND_LIBS) $(ADDITIONAL_TOOL_LIBS) $(AUXILIARY_TOOL_LIBS) \
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$(FND_LIBS) $(ADDITIONAL_OBJC_LIBS) $(AUXILIARY_OBJC_LIBS) $(OBJC_LIBS) \
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$(SYSTEM_LIBS) $(TARGET_SYSTEM_LIBS)
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APP_DIR_NAME = $(GNUSTEP_INSTANCE:=.$(APP_EXTENSION))
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APP_DIR = $(GNUSTEP_BUILD_DIR)/$(APP_DIR_NAME)
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#
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# Now include the standard resource-bundle routines from Shared/bundle.make
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#
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ifneq ($(FOUNDATION_LIB), apple)
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# GNUstep bundle
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GNUSTEP_SHARED_BUNDLE_RESOURCE_PATH = $(APP_DIR)/Resources
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APP_INFO_PLIST_FILE = $(APP_DIR)/Resources/Info-gnustep.plist
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else
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# OSX bundle
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GNUSTEP_SHARED_BUNDLE_RESOURCE_PATH = $(APP_DIR)/Contents/Resources
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APP_INFO_PLIST_FILE = $(APP_DIR)/Contents/Info.plist
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endif
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GNUSTEP_SHARED_BUNDLE_INSTALL_NAME = $(APP_DIR_NAME)
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GNUSTEP_SHARED_BUNDLE_INSTALL_LOCAL_PATH = .
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GNUSTEP_SHARED_BUNDLE_INSTALL_PATH = $(APP_INSTALL_DIR)
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include $(GNUSTEP_MAKEFILES)/Instance/Shared/bundle.make
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ifneq ($(FOUNDATION_LIB), apple)
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APP_FILE_NAME = $(APP_DIR_NAME)/$(GNUSTEP_TARGET_LDIR)/$(GNUSTEP_INSTANCE)$(EXEEXT)
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else
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APP_FILE_NAME = $(APP_DIR_NAME)/Contents/MacOS/$(GNUSTEP_INSTANCE)$(EXEEXT)
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endif
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APP_FILE = $(GNUSTEP_BUILD_DIR)/$(APP_FILE_NAME)
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#
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# Internal targets
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#
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# If building on Windows, also generate an import library which can be
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# used by loadable bundles to resolve symbols in the application. If
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# a loadable bundle/palette needs to use symbols in the application,
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# it just needs to link against this APP_NAME/APP_NAME.exe.a library.
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# We add .exe to the application name to account for Gorm which is
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# using the same name for the library (libGorm.dll.a) and for the
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# application (Gorm.exe). Using this terminology, just add
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# Gorm.app/Gorm.exe.a to the list of objects you link and you get it
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# working. TODO: Move this into target.make
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ifeq ($(BUILD_DLL), yes)
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ALL_LDFLAGS += -Wl,--export-all-symbols -Wl,--out-implib,$(GNUSTEP_BUILD_DIR)/$(APP_DIR_NAME)/$(GNUSTEP_TARGET_LDIR)/$(GNUSTEP_INSTANCE).exe$(LIBEXT)
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endif
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# If building on MinGW, also mark the application as a 'GUI'
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# application. This prevents an ugly terminal window from being
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# automatically opened when you start your application directly by
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# double-clicking on the .exe icon in the Windows file manager. TODO:
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# Move this into target.make, but somehow make sure it is only used
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# when linking applications.
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ifeq ($(findstring mingw32, $(GNUSTEP_TARGET_OS)), mingw32)
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ALL_LDFLAGS += -mwindows
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endif
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$(APP_FILE): $(OBJ_FILES_TO_LINK)
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$(ECHO_LINKING)$(LD) $(ALL_LDFLAGS) $(CC_LDFLAGS) -o $(LDOUT)$@ \
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$(OBJ_FILES_TO_LINK) $(ALL_GUI_LIBS)$(END_ECHO)
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#
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# Compilation targets
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#
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ifeq ($(FOUNDATION_LIB), apple)
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internal-app-all_:: $(GNUSTEP_OBJ_DIR) \
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$(APP_DIR)/Contents/MacOS \
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$(APP_FILE) \
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shared-instance-bundle-all \
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$(APP_INFO_PLIST_FILE)
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$(APP_DIR)/Contents/MacOS:
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$(ECHO_CREATING)$(MKDIRS) $@$(END_ECHO)
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else
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internal-app-all_:: $(GNUSTEP_OBJ_DIR) \
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$(APP_DIR)/$(GNUSTEP_TARGET_LDIR) \
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$(APP_FILE) \
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internal-application-build-template \
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$(APP_DIR)/Resources \
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$(APP_INFO_PLIST_FILE) \
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$(APP_DIR)/Resources/$(GNUSTEP_INSTANCE).desktop \
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shared-instance-bundle-all
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$(APP_DIR)/$(GNUSTEP_TARGET_LDIR):
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$(ECHO_CREATING)$(MKDIRS) $@$(END_ECHO)
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ifeq ($(GNUSTEP_IS_FLATTENED), no)
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internal-application-build-template: $(APP_DIR)/$(GNUSTEP_INSTANCE)
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$(APP_DIR)/$(GNUSTEP_INSTANCE):
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$(ECHO_NOTHING)cp $(GNUSTEP_MAKEFILES)/executable.template \
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$(APP_DIR)/$(GNUSTEP_INSTANCE); \
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chmod a+x $(APP_DIR)/$(GNUSTEP_INSTANCE)$(END_ECHO)
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ifneq ($(CHOWN_TO),)
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$(ECHO_CHOWNING)$(CHOWN) $(CHOWN_TO) $(APP_DIR)/$(GNUSTEP_INSTANCE)$(END_ECHO)
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endif
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else
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internal-application-build-template:
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endif
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endif
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PRINCIPAL_CLASS = $(strip $($(GNUSTEP_INSTANCE)_PRINCIPAL_CLASS))
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ifeq ($(PRINCIPAL_CLASS),)
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PRINCIPAL_CLASS = NSApplication
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endif
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APPLICATION_ICON = $($(GNUSTEP_INSTANCE)_APPLICATION_ICON)
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MAIN_MODEL_FILE = $(strip $(subst .gmodel,,$(subst .gorm,,$(subst .nib,,$($(GNUSTEP_INSTANCE)_MAIN_MODEL_FILE)))))
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MAIN_MARKUP_FILE = $(strip $(subst .gsmarkup,,$($(GNUSTEP_INSTANCE)_MAIN_MARKUP_FILE)))
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# We must recreate Info.plist if PRINCIPAL_CLASS and/or
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# APPLICATION_ICON and/or MAIN_MODEL_FILE and/or MAIN_MARKUP_FILE has
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# changed since last time we built Info.plist. We use
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# stamp-string.make, which will store the variables in a stamp file
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# inside GNUSTEP_STAMP_DIR, and rebuild Info.plist if
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# GNUSTEP_STAMP_STRING changes. We will also depend on xxxInfo.plist
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# if any.
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GNUSTEP_STAMP_STRING = $(PRINCIPAL_CLASS)-$(APPLICATION_ICON)-$(MAIN_MODEL_FILE)-$(MAIN_MARKUP_FILE)
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ifneq ($(FOUNDATION_LIB),apple)
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GNUSTEP_STAMP_DIR = $(APP_DIR)
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# Only for efficiency
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$(GNUSTEP_STAMP_DIR): $(APP_DIR)/$(GNUSTEP_TARGET_LDIR)
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else
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# Everything goes in $(APP_DIR)/Contents on Apple
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GNUSTEP_STAMP_DIR = $(APP_DIR)/Contents
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endif
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include $(GNUSTEP_MAKEFILES)/Instance/Shared/stamp-string.make
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# You can have a single xxxInfo.plist for both GNUstep and Apple.
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# Often enough, you can just put in it all fields required by both
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# GNUstep and Apple; if there is a conflict, you can provide
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# axxxInfo.cplist (please note the suffix!) - that file is
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# automatically run through the C preprocessor to generate a
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# xxxInfo.plist file from it. The preprocessor will define GNUSTEP
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# when using gnustep-base, APPLE when using Apple FoundationKit, NEXT
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# when using NeXT/OPENStep FoundationKit, and UNKNOWN when using
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# something else, so you can use
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# #ifdef GNUSTEP
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# ... some plist code for GNUstep ...
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# #else
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# ... some plist code for Apple ...
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# #endif
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# to have your .cplist use different code for each.
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#
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# Our problem is that we'd like to always depend on xxxInfo.plist if
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# it's there, and not depend on it if it's not there - which we solve
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# by expanding $(wildcard $(GNUSTEP_INSTANCE)Info.plist)
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GNUSTEP_PLIST_DEPEND = $(wildcard $(GNUSTEP_INSTANCE)Info.plist)
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# As a special case, if xxxInfo.cplist is there, in this case as well
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# we'd like to depend on xxxInfo.plist.
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ifeq ($(GNUSTEP_PLIST_DEPEND),)
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# xxxInfo.plist is not there. Check if xxxInfo.cplist is there, and
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# if so, convert it to xxxInfo.plist and add it to the dependencies.
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GNUSTEP_PLIST_DEPEND = $(patsubst %.cplist,%.plist,$(wildcard $(GNUSTEP_INSTANCE)Info.cplist))
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endif
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# On Apple we assume that xxxInfo.plist has a '{' (and nothing else)
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# on the first line, and the rest of the file is a plain property list
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# dictionary. You must make sure your xxxInfo.plist is in this format
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# to use it on Apple.
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# The problem is, we need to add the automatically generated entries
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# to this custom dictionary on Apple - to do that, we generate '{'
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# followed by the custom entries, followed by xxxInfo.plist (with the
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# first line removed), or by '}'. NB: "sed '1d' filename" prints out
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# filename, except the first line.
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# On GNUstep we use plmerge which is much slower, but should probably
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# be safer, because as soon as xxxInfo.plist is in plist format, it
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# should always work (even if the first line is not just a '{' and
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# nothing else).
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ifeq ($(FOUNDATION_LIB), apple)
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$(APP_INFO_PLIST_FILE): $(GNUSTEP_STAMP_DEPEND) $(GNUSTEP_PLIST_DEPEND)
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$(ECHO_CREATING)(echo "{"; echo ' NOTE = "Automatically generated, do not edit!";'; \
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echo " NSExecutable = \"$(GNUSTEP_INSTANCE)\";"; \
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echo " NSMainNibFile = \"$(MAIN_MODEL_FILE)\";"; \
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echo " GSMainMarkupFile = \"$(MAIN_MARKUP_FILE)\";"; \
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if [ "$(APPLICATION_ICON)" != "" ]; then \
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echo " CFBundleIconFile = \"$(APPLICATION_ICON)\";"; \
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fi; \
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echo " NSPrincipalClass = \"$(PRINCIPAL_CLASS)\";"; \
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if [ -r "$(GNUSTEP_INSTANCE)Info.plist" ]; then \
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sed '1d' "$(GNUSTEP_INSTANCE)Info.plist"; \
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else \
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echo "}"; \
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fi) > $@$(END_ECHO)
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else
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$(APP_INFO_PLIST_FILE): $(GNUSTEP_STAMP_DEPEND) $(GNUSTEP_PLIST_DEPEND)
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$(ECHO_CREATING)(echo "{"; echo ' NOTE = "Automatically generated, do not edit!";'; \
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echo " NSExecutable = \"$(GNUSTEP_INSTANCE)\";"; \
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echo " NSMainNibFile = \"$(MAIN_MODEL_FILE)\";"; \
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echo " GSMainMarkupFile = \"$(MAIN_MARKUP_FILE)\";"; \
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if [ "$(APPLICATION_ICON)" != "" ]; then \
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echo " NSIcon = \"$(APPLICATION_ICON)\";"; \
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fi; \
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echo " NSPrincipalClass = \"$(PRINCIPAL_CLASS)\";"; \
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echo "}") >$@$(END_ECHO)
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-$(ECHO_NOTHING)if [ -r "$(GNUSTEP_INSTANCE)Info.plist" ]; then \
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plmerge $@ "$(GNUSTEP_INSTANCE)Info.plist"; \
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fi$(END_ECHO)
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endif
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$(APP_DIR)/Resources/$(GNUSTEP_INSTANCE).desktop: \
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$(APP_DIR)/Resources/Info-gnustep.plist
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$(ECHO_CREATING)pl2link $^ $(APP_DIR)/Resources/$(GNUSTEP_INSTANCE).desktop$(END_ECHO)
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internal-app-copy_into_dir:: shared-instance-bundle-copy_into_dir
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#
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# install/uninstall targets
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#
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$(APP_INSTALL_DIR):
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$(ECHO_CREATING)$(MKINSTALLDIRS) $@$(END_ECHO)
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internal-app-install_:: shared-instance-bundle-install internal-install-app-wrapper
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ifeq ($(strip),yes)
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$(ECHO_STRIPPING)$(STRIP) $(APP_INSTALL_DIR)/$(APP_FILE_NAME)$(END_ECHO)
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endif
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internal-app-uninstall_:: shared-instance-bundle-uninstall internal-uninstall-app-wrapper
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#
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# Normally, to start up an application from the command-line you would
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# need to use something like 'openapp Gorm.app'. To make this easier
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# for end-users, we create a 'Gorm' executable inside GNUSTEP_TOOLS
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# that does just that. Your environment needs to be setup (PATH and
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# library path properly setup) to use this executable. But that's OK;
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# if your environment is not setup, then GNUSTEP_TOOLS wouldn't be
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# in your PATH and so typing 'openapp' or 'Gorm' at the command-line
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# would do nothing anyway because they wouldn't be found! ;-)
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#
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# If your environment is difficult (and you can't fix it), then you
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# should stick with 'openapp', and you may need to specify the whole
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# PATH to openapp so that it is found. Eg,
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# /usr/GNUstep/System/Tools/openapp Gorm.app. That will do a full
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# GNUstep environment setup and should work no matter what.
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#
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# If we have symlinks, we simply create a symlink from
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# GNUSTEP_TOOLS/GNUSTEP_TARGET_LDIR to APP_INSTALL_DIR/APP_FILE_NAME.
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# This is the fastest way to start up your application; it just jumps
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# to the executable file. In fact, it is much faster than openapp.
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#
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# If we don't have symlinks, we install an app-wrapper consisting of a
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# one-liner shell script that will start openapp. This will be
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# slower.
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#
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# These are the rules to create/delete this 'wrapper'.
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#
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$(GNUSTEP_TOOLS)/$(GNUSTEP_TARGET_LDIR):
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$(ECHO_CREATING)$(MKINSTALLDIRS) $@$(END_ECHO)
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ifeq ($(HAS_LN_S), yes)
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# We generate a relative symlink. This makes it easier to use DESTDIR
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# and other packaging relocation tricks.
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internal-install-app-wrapper: $(GNUSTEP_TOOLS)/$(GNUSTEP_TARGET_LDIR)
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$(ECHO_NOTHING)\
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cd $(GNUSTEP_TOOLS)/$(GNUSTEP_TARGET_LDIR); \
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$(RM_LN_S) $(GNUSTEP_INSTANCE); \
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$(LN_S) `$(REL_PATH_SCRIPT) $(GNUSTEP_TOOLS)/$(GNUSTEP_TARGET_LDIR) $(APP_INSTALL_DIR)/$(APP_FILE_NAME)` \
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$(GNUSTEP_INSTANCE)$(END_ECHO)
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else
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# Not sure that we can use relative paths with 'exec' in a portable
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# way. We want the stuff to work with DESTDIR, so in this case we use
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# openapp in the app wrapper. Much slower, but should work fine.
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internal-install-app-wrapper: $(GNUSTEP_TOOLS)/$(GNUSTEP_TARGET_LDIR)
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$(ECHO_NOTHING)cat $(GNUSTEP_MAKEFILES)/app-wrapper.template \
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| sed -e "s@GNUSTEP_INSTANCE@$(GNUSTEP_INSTANCE)@" > $(GNUSTEP_TOOLS)/$(GNUSTEP_TARGET_LDIR)/$(GNUSTEP_INSTANCE); \
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chmod a+x $(GNUSTEP_TOOLS)/$(GNUSTEP_TARGET_LDIR)/$(GNUSTEP_INSTANCE)$(END_ECHO)
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ifneq ($(CHOWN_TO),)
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$(ECHO_CHOWNING)$(CHOWN) $(CHOWN_TO) $(GNUSTEP_TOOLS)/$(GNUSTEP_TARGET_LDIR)/$(GNUSTEP_INSTANCE)$(END_ECHO)
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endif
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endif
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internal-uninstall-app-wrapper:
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$(ECHO_NOTHING)$(RM) -f $(GNUSTEP_TOOLS)/$(GNUSTEP_TARGET_LDIR)/$(GNUSTEP_INSTANCE)$(END_ECHO)
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include $(GNUSTEP_MAKEFILES)/Instance/Shared/strings.make
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