tools-make/Instance/application.make
Adam Fedor e9887e7d38 Backport changes from trunk
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/tools/make/branches/stable@25563 72102866-910b-0410-8b05-ffd578937521
2007-11-07 18:56:37 +00:00

360 lines
14 KiB
Makefile

# -*-makefile-*-
# application.make
#
# Instance Makefile rules to build GNUstep-based applications.
#
# Copyright (C) 1997, 2001, 2002 Free Software Foundation, Inc.
#
# Author: Nicola Pero <nicola@brainstorm.co.uk>
# Author: Ovidiu Predescu <ovidiu@net-community.com>
# Based on the original version by Scott Christley.
#
# This file is part of the GNUstep Makefile Package.
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 3
# of the License, or (at your option) any later version.
#
# You should have received a copy of the GNU General Public
# License along with this library; see the file COPYING.
# If not, write to the Free Software Foundation,
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# Include in the common makefile rules
#
ifeq ($(RULES_MAKE_LOADED),)
include $(GNUSTEP_MAKEFILES)/rules.make
endif
#
# The name of the application is in the APP_NAME variable.
# The list of application resource directories is in xxx_RESOURCE_DIRS
# The list of application resource files is in xxx_RESOURCE_FILES
# The list of localized resource files is in xxx_LOCALIZED_RESOURCE_FILES
# The list of supported languages is in xxx_LANGUAGES
# The name of the application icon (if any) is in xxx_APPLICATION_ICON
# The name of the app class is xxx_PRINCIPAL_CLASS (defaults to NSApplication).
# The name of a file containing info.plist entries to be inserted into
# Info-gnustep.plist (if any) is xxxInfo.plist
# where xxx is the application name
#
.PHONY: internal-app-all_ \
internal-app-install_ \
internal-app-uninstall_ \
internal-app-copy_into_dir \
internal-application-build-template
#
# Determine where to install. By default, install into GNUSTEP_APPS.
#
ifneq ($($(GNUSTEP_INSTANCE)_INSTALL_DIR),)
APP_INSTALL_DIR = $($(GNUSTEP_INSTANCE)_INSTALL_DIR)
endif
ifeq ($(APP_INSTALL_DIR),)
APP_INSTALL_DIR = $(GNUSTEP_APPS)
endif
ALL_GUI_LIBS = \
$(ALL_LIB_DIRS) \
$(ADDITIONAL_GUI_LIBS) $(AUXILIARY_GUI_LIBS) $(GUI_LIBS) \
$(BACKEND_LIBS) $(ADDITIONAL_TOOL_LIBS) $(AUXILIARY_TOOL_LIBS) \
$(FND_LIBS) $(ADDITIONAL_OBJC_LIBS) $(AUXILIARY_OBJC_LIBS) $(OBJC_LIBS) \
$(SYSTEM_LIBS) $(TARGET_SYSTEM_LIBS)
APP_DIR_NAME = $(GNUSTEP_INSTANCE:=.$(APP_EXTENSION))
APP_DIR = $(GNUSTEP_BUILD_DIR)/$(APP_DIR_NAME)
#
# Now include the standard resource-bundle routines from Shared/bundle.make
#
ifneq ($(FOUNDATION_LIB), apple)
# GNUstep bundle
GNUSTEP_SHARED_BUNDLE_RESOURCE_PATH = $(APP_DIR)/Resources
APP_INFO_PLIST_FILE = $(APP_DIR)/Resources/Info-gnustep.plist
else
# OSX bundle
GNUSTEP_SHARED_BUNDLE_RESOURCE_PATH = $(APP_DIR)/Contents/Resources
APP_INFO_PLIST_FILE = $(APP_DIR)/Contents/Info.plist
endif
GNUSTEP_SHARED_BUNDLE_INSTALL_NAME = $(APP_DIR_NAME)
GNUSTEP_SHARED_BUNDLE_INSTALL_LOCAL_PATH = .
GNUSTEP_SHARED_BUNDLE_INSTALL_PATH = $(APP_INSTALL_DIR)
include $(GNUSTEP_MAKEFILES)/Instance/Shared/bundle.make
ifneq ($(FOUNDATION_LIB), apple)
APP_FILE_NAME = $(APP_DIR_NAME)/$(GNUSTEP_TARGET_LDIR)/$(GNUSTEP_INSTANCE)$(EXEEXT)
else
APP_FILE_NAME = $(APP_DIR_NAME)/Contents/MacOS/$(GNUSTEP_INSTANCE)$(EXEEXT)
endif
APP_FILE = $(GNUSTEP_BUILD_DIR)/$(APP_FILE_NAME)
#
# Internal targets
#
# If building on Windows, also generate an import library which can be
# used by loadable bundles to resolve symbols in the application. If
# a loadable bundle/palette needs to use symbols in the application,
# it just needs to link against this APP_NAME/APP_NAME.exe.a library.
# We add .exe to the application name to account for Gorm which is
# using the same name for the library (libGorm.dll.a) and for the
# application (Gorm.exe). Using this terminology, just add
# Gorm.app/Gorm.exe.a to the list of objects you link and you get it
# working. TODO: Move this into target.make
ifeq ($(BUILD_DLL), yes)
ALL_LDFLAGS += -Wl,--export-all-symbols -Wl,--out-implib,$(GNUSTEP_BUILD_DIR)/$(APP_DIR_NAME)/$(GNUSTEP_TARGET_LDIR)/$(GNUSTEP_INSTANCE).exe$(LIBEXT)
endif
# If building on MinGW, also mark the application as a 'GUI'
# application. This prevents an ugly terminal window from being
# automatically opened when you start your application directly by
# double-clicking on the .exe icon in the Windows file manager. TODO:
# Move this into target.make, but somehow make sure it is only used
# when linking applications.
ifeq ($(findstring mingw32, $(GNUSTEP_TARGET_OS)), mingw32)
ALL_LDFLAGS += -mwindows
endif
$(APP_FILE): $(OBJ_FILES_TO_LINK)
$(ECHO_LINKING)$(LD) $(ALL_LDFLAGS) $(CC_LDFLAGS) -o $(LDOUT)$@ \
$(OBJ_FILES_TO_LINK) $(ALL_GUI_LIBS)$(END_ECHO)
#
# Compilation targets
#
ifeq ($(FOUNDATION_LIB), apple)
internal-app-all_:: $(GNUSTEP_OBJ_DIR) \
$(APP_DIR)/Contents/MacOS \
$(APP_FILE) \
shared-instance-bundle-all \
$(APP_INFO_PLIST_FILE)
$(APP_DIR)/Contents/MacOS:
$(ECHO_CREATING)$(MKDIRS) $@$(END_ECHO)
else
internal-app-all_:: $(GNUSTEP_OBJ_DIR) \
$(APP_DIR)/$(GNUSTEP_TARGET_LDIR) \
$(APP_FILE) \
internal-application-build-template \
$(APP_DIR)/Resources \
$(APP_INFO_PLIST_FILE) \
$(APP_DIR)/Resources/$(GNUSTEP_INSTANCE).desktop \
shared-instance-bundle-all
$(APP_DIR)/$(GNUSTEP_TARGET_LDIR):
$(ECHO_CREATING)$(MKDIRS) $@$(END_ECHO)
ifeq ($(GNUSTEP_IS_FLATTENED), no)
internal-application-build-template: $(APP_DIR)/$(GNUSTEP_INSTANCE)
$(APP_DIR)/$(GNUSTEP_INSTANCE):
$(ECHO_NOTHING)cp $(GNUSTEP_MAKEFILES)/executable.template \
$(APP_DIR)/$(GNUSTEP_INSTANCE); \
chmod a+x $(APP_DIR)/$(GNUSTEP_INSTANCE)$(END_ECHO)
ifneq ($(CHOWN_TO),)
$(ECHO_CHOWNING)$(CHOWN) $(CHOWN_TO) $(APP_DIR)/$(GNUSTEP_INSTANCE)$(END_ECHO)
endif
else
internal-application-build-template:
endif
endif
PRINCIPAL_CLASS = $(strip $($(GNUSTEP_INSTANCE)_PRINCIPAL_CLASS))
ifeq ($(PRINCIPAL_CLASS),)
PRINCIPAL_CLASS = NSApplication
endif
APPLICATION_ICON = $($(GNUSTEP_INSTANCE)_APPLICATION_ICON)
MAIN_MODEL_FILE = $(strip $(subst .gmodel,,$(subst .gorm,,$(subst .nib,,$($(GNUSTEP_INSTANCE)_MAIN_MODEL_FILE)))))
MAIN_MARKUP_FILE = $(strip $(subst .gsmarkup,,$($(GNUSTEP_INSTANCE)_MAIN_MARKUP_FILE)))
# We must recreate Info.plist if PRINCIPAL_CLASS and/or
# APPLICATION_ICON and/or MAIN_MODEL_FILE and/or MAIN_MARKUP_FILE has
# changed since last time we built Info.plist. We use
# stamp-string.make, which will store the variables in a stamp file
# inside GNUSTEP_STAMP_DIR, and rebuild Info.plist if
# GNUSTEP_STAMP_STRING changes. We will also depend on xxxInfo.plist
# if any.
GNUSTEP_STAMP_STRING = $(PRINCIPAL_CLASS)-$(APPLICATION_ICON)-$(MAIN_MODEL_FILE)-$(MAIN_MARKUP_FILE)
ifneq ($(FOUNDATION_LIB),apple)
GNUSTEP_STAMP_DIR = $(APP_DIR)
# Only for efficiency
$(GNUSTEP_STAMP_DIR): $(APP_DIR)/$(GNUSTEP_TARGET_LDIR)
else
# Everything goes in $(APP_DIR)/Contents on Apple
GNUSTEP_STAMP_DIR = $(APP_DIR)/Contents
endif
include $(GNUSTEP_MAKEFILES)/Instance/Shared/stamp-string.make
# You can have a single xxxInfo.plist for both GNUstep and Apple.
# Often enough, you can just put in it all fields required by both
# GNUstep and Apple; if there is a conflict, you can provide
# axxxInfo.cplist (please note the suffix!) - that file is
# automatically run through the C preprocessor to generate a
# xxxInfo.plist file from it. The preprocessor will define GNUSTEP
# when using gnustep-base, APPLE when using Apple FoundationKit, NEXT
# when using NeXT/OPENStep FoundationKit, and UNKNOWN when using
# something else, so you can use
# #ifdef GNUSTEP
# ... some plist code for GNUstep ...
# #else
# ... some plist code for Apple ...
# #endif
# to have your .cplist use different code for each.
#
# Our problem is that we'd like to always depend on xxxInfo.plist if
# it's there, and not depend on it if it's not there - which we solve
# by expanding $(wildcard $(GNUSTEP_INSTANCE)Info.plist)
GNUSTEP_PLIST_DEPEND = $(wildcard $(GNUSTEP_INSTANCE)Info.plist)
# As a special case, if xxxInfo.cplist is there, in this case as well
# we'd like to depend on xxxInfo.plist.
ifeq ($(GNUSTEP_PLIST_DEPEND),)
# xxxInfo.plist is not there. Check if xxxInfo.cplist is there, and
# if so, convert it to xxxInfo.plist and add it to the dependencies.
GNUSTEP_PLIST_DEPEND = $(patsubst %.cplist,%.plist,$(wildcard $(GNUSTEP_INSTANCE)Info.cplist))
endif
# On Apple we assume that xxxInfo.plist has a '{' (and nothing else)
# on the first line, and the rest of the file is a plain property list
# dictionary. You must make sure your xxxInfo.plist is in this format
# to use it on Apple.
# The problem is, we need to add the automatically generated entries
# to this custom dictionary on Apple - to do that, we generate '{'
# followed by the custom entries, followed by xxxInfo.plist (with the
# first line removed), or by '}'. NB: "sed '1d' filename" prints out
# filename, except the first line.
# On GNUstep we use plmerge which is much slower, but should probably
# be safer, because as soon as xxxInfo.plist is in plist format, it
# should always work (even if the first line is not just a '{' and
# nothing else).
ifeq ($(FOUNDATION_LIB), apple)
$(APP_INFO_PLIST_FILE): $(GNUSTEP_STAMP_DEPEND) $(GNUSTEP_PLIST_DEPEND)
$(ECHO_CREATING)(echo "{"; echo ' NOTE = "Automatically generated, do not edit!";'; \
echo " NSExecutable = \"$(GNUSTEP_INSTANCE)\";"; \
echo " NSMainNibFile = \"$(MAIN_MODEL_FILE)\";"; \
echo " GSMainMarkupFile = \"$(MAIN_MARKUP_FILE)\";"; \
if [ "$(APPLICATION_ICON)" != "" ]; then \
echo " CFBundleIconFile = \"$(APPLICATION_ICON)\";"; \
fi; \
echo " NSPrincipalClass = \"$(PRINCIPAL_CLASS)\";"; \
if [ -r "$(GNUSTEP_INSTANCE)Info.plist" ]; then \
sed '1d' "$(GNUSTEP_INSTANCE)Info.plist"; \
else \
echo "}"; \
fi) > $@$(END_ECHO)
else
$(APP_INFO_PLIST_FILE): $(GNUSTEP_STAMP_DEPEND) $(GNUSTEP_PLIST_DEPEND)
$(ECHO_CREATING)(echo "{"; echo ' NOTE = "Automatically generated, do not edit!";'; \
echo " NSExecutable = \"$(GNUSTEP_INSTANCE)\";"; \
echo " NSMainNibFile = \"$(MAIN_MODEL_FILE)\";"; \
echo " GSMainMarkupFile = \"$(MAIN_MARKUP_FILE)\";"; \
if [ "$(APPLICATION_ICON)" != "" ]; then \
echo " NSIcon = \"$(APPLICATION_ICON)\";"; \
fi; \
echo " NSPrincipalClass = \"$(PRINCIPAL_CLASS)\";"; \
echo "}") >$@$(END_ECHO)
-$(ECHO_NOTHING)if [ -r "$(GNUSTEP_INSTANCE)Info.plist" ]; then \
plmerge $@ "$(GNUSTEP_INSTANCE)Info.plist"; \
fi$(END_ECHO)
endif
$(APP_DIR)/Resources/$(GNUSTEP_INSTANCE).desktop: \
$(APP_DIR)/Resources/Info-gnustep.plist
$(ECHO_CREATING)pl2link $^ $(APP_DIR)/Resources/$(GNUSTEP_INSTANCE).desktop$(END_ECHO)
internal-app-copy_into_dir:: shared-instance-bundle-copy_into_dir
#
# install/uninstall targets
#
$(APP_INSTALL_DIR):
$(ECHO_CREATING)$(MKINSTALLDIRS) $@$(END_ECHO)
internal-app-install_:: shared-instance-bundle-install internal-install-app-wrapper
ifeq ($(strip),yes)
$(ECHO_STRIPPING)$(STRIP) $(APP_INSTALL_DIR)/$(APP_FILE_NAME)$(END_ECHO)
endif
internal-app-uninstall_:: shared-instance-bundle-uninstall internal-uninstall-app-wrapper
#
# Normally, to start up an application from the command-line you would
# need to use something like 'openapp Gorm.app'. To make this easier
# for end-users, we create a 'Gorm' executable inside GNUSTEP_TOOLS
# that does just that. Your environment needs to be setup (PATH and
# library path properly setup) to use this executable. But that's OK;
# if your environment is not setup, then GNUSTEP_TOOLS wouldn't be
# in your PATH and so typing 'openapp' or 'Gorm' at the command-line
# would do nothing anyway because they wouldn't be found! ;-)
#
# If your environment is difficult (and you can't fix it), then you
# should stick with 'openapp', and you may need to specify the whole
# PATH to openapp so that it is found. Eg,
# /usr/GNUstep/System/Tools/openapp Gorm.app. That will do a full
# GNUstep environment setup and should work no matter what.
#
# If we have symlinks, we simply create a symlink from
# GNUSTEP_TOOLS/GNUSTEP_TARGET_LDIR to APP_INSTALL_DIR/APP_FILE_NAME.
# This is the fastest way to start up your application; it just jumps
# to the executable file. In fact, it is much faster than openapp.
#
# If we don't have symlinks, we install an app-wrapper consisting of a
# one-liner shell script that will start openapp. This will be
# slower.
#
# These are the rules to create/delete this 'wrapper'.
#
$(GNUSTEP_TOOLS)/$(GNUSTEP_TARGET_LDIR):
$(ECHO_CREATING)$(MKINSTALLDIRS) $@$(END_ECHO)
ifeq ($(HAS_LN_S), yes)
# We generate a relative symlink. This makes it easier to use DESTDIR
# and other packaging relocation tricks.
internal-install-app-wrapper: $(GNUSTEP_TOOLS)/$(GNUSTEP_TARGET_LDIR)
$(ECHO_NOTHING)\
cd $(GNUSTEP_TOOLS)/$(GNUSTEP_TARGET_LDIR); \
$(RM_LN_S) $(GNUSTEP_INSTANCE); \
$(LN_S) `$(REL_PATH_SCRIPT) $(GNUSTEP_TOOLS)/$(GNUSTEP_TARGET_LDIR) $(APP_INSTALL_DIR)/$(APP_FILE_NAME)` \
$(GNUSTEP_INSTANCE)$(END_ECHO)
else
# Not sure that we can use relative paths with 'exec' in a portable
# way. We want the stuff to work with DESTDIR, so in this case we use
# openapp in the app wrapper. Much slower, but should work fine.
internal-install-app-wrapper: $(GNUSTEP_TOOLS)/$(GNUSTEP_TARGET_LDIR)
$(ECHO_NOTHING)cat $(GNUSTEP_MAKEFILES)/app-wrapper.template \
| sed -e "s@GNUSTEP_INSTANCE@$(GNUSTEP_INSTANCE)@" > $(GNUSTEP_TOOLS)/$(GNUSTEP_TARGET_LDIR)/$(GNUSTEP_INSTANCE); \
chmod a+x $(GNUSTEP_TOOLS)/$(GNUSTEP_TARGET_LDIR)/$(GNUSTEP_INSTANCE)$(END_ECHO)
ifneq ($(CHOWN_TO),)
$(ECHO_CHOWNING)$(CHOWN) $(CHOWN_TO) $(GNUSTEP_TOOLS)/$(GNUSTEP_TARGET_LDIR)/$(GNUSTEP_INSTANCE)$(END_ECHO)
endif
endif
internal-uninstall-app-wrapper:
$(ECHO_NOTHING)$(RM) -f $(GNUSTEP_TOOLS)/$(GNUSTEP_TARGET_LDIR)/$(GNUSTEP_INSTANCE)$(END_ECHO)
include $(GNUSTEP_MAKEFILES)/Instance/Shared/strings.make