libs-steptalk/Frameworks/StepTalk/STEngine.m
Stefan Urbanek 413482f71b make STMallocZone freeable
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/steptalk/trunk@19566 72102866-910b-0410-8b05-ffd578937521
2004-06-20 12:18:49 +00:00

174 lines
4.5 KiB
Objective-C

/**
STEngine.m
Scripting engine
Copyright (c) 2002 Free Software Foundation
Written by: Stefan Urbanek <urbanek@host.sk>
Date: 2000
This file is part of the StepTalk project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#import "STEngine.h"
#import "STEnvironment.h"
#import "STExterns.h"
#import "STFunctions.h"
#import "STLanguage.h"
#import "STMethod.h"
#import "STUndefinedObject.h"
#import <Foundation/NSDictionary.h>
#import <Foundation/NSException.h>
#import <Foundation/NSString.h>
#import <Foundation/NSZone.h>
NSZone *STMallocZone = (NSZone *)nil;
void _STInitMallocZone(void)
{
if(!STMallocZone)
{
/* FIXME: do some testing whether there should be YES or NO */
STMallocZone = NSCreateZone(NSPageSize(),NSPageSize(),YES);
}
}
@implementation STEngine
+ (void)initialize
{
_STInitMallocZone();
if(!STNil)
{
STNil = (STUndefinedObject *)NSAllocateObject([STUndefinedObject class],
0, STMallocZone);
}
}
/**
Return a scripting engine for the language used in files of type
<var>fileType</var>
*/
+ (STEngine *) engineForFileType:(NSString *)fileType
{
STLanguage *language = [STLanguage languageForFileType:fileType];
return [language engine];
}
/**
Return a scripting engine for language with specified name.
*/
+ (STEngine *) engineForLanguageWithName:(NSString *)name
{
if(!name)
{
[NSException raise:@"STConversationException"
format:@"Unspecified language for a new engine."];
return nil;
}
return [[STLanguage languageWithName:name] engine];
}
- (void)dealloc
{
RELEASE(defaultEnvironment);
[super dealloc];
}
/** Return the default scripting environment for the engine. */
- (STEnvironment *)defaultEnvironment
{
NSLog(@"WARNING: -[STEngine defaultEnvironment] is deprecated. "
@" Use STConversation object instead.");
return defaultEnvironment;
}
/** Set the default scripting environment for the engine. */
- (void) setDefaultEnvironment:(STEnvironment *)anEnvironment
{
NSLog(@"WARNING: -[STEngine setDefaultEnvironment:] is deprecated. "
@" Use STConversation object instead.");
ASSIGN(defaultEnvironment,anEnvironment);
}
/** Execude source code <var>code</var> in default scripting environment. */
- (id) executeCode:(NSString *)code
{
NSLog(@"WARNING: -[STEngine executeCode:] is deprecated. "
@" Use STConversation object instead.");
return [self executeCode:code
inEnvironment:defaultEnvironment];
}
/** Execude source code <var>code</var> in an environment <var>env</var>.
This is the method, that has to be implemented by those who are writing
a language engine.
<override-subclass />
*/
- (id) executeCode:(NSString *)code
inEnvironment:(STEnvironment *)env
{
[self subclassResponsibility:_cmd];
return nil;
}
- (BOOL)understandsCode:(NSString *)code
{
[self subclassResponsibility:_cmd];
return NO;
}
- (STMethod *)methodFromSource:(NSString *)sourceString
forReceiver:(id)receiver
inEnvironment:(STEnvironment *)env
{
[self subclassResponsibility:_cmd];
return nil;
}
- (id) executeMethod:(id <STMethod>)aMethod
forReceiver:(id)anObject
withArguments:(NSArray *)args
inEnvironment:(STEnvironment *)env;
{
[self subclassResponsibility:_cmd];
return nil;
}
/** Set engine specific option. Refer to particuliar language engine
documentation for more information. */
- (void)setValue:(id)anObject forOption:(NSString *)anOption
{
/* do nothing */
}
/** Returs a value for engine specific option */
- (id)valueForOption:(NSString *)anOption
{
/* do nothing */
return nil;
}
@end