libs-steptalk/Documentation/Old/DESIGN
Adam Fedor c2c2d22254 Initial revision
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/steptalk/trunk@13642 72102866-910b-0410-8b05-ffd578937521
2002-05-13 22:13:06 +00:00

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There was an idea to create general - language independent scripting
framework for GNUstep. Here is a sketch of such framework.
Idea is to have applications, that can execute scripts or just one-line
statements in any available scripting language.
Scripting Environment
---------------------
An application will prepare scripting environment by making some of apps
objects available by some name.
ex.:
STEnvironment *env;
[env addObject:mail withName:@"mail"];
[env addObject:[mail subject] withName:@"subject"];
[env addObject:[mail receiver] withName:@"receiver"];
Environment is something like language context, where script is being
executed. There are objects registered by name, so you can use them from your
script. Your application can have several environments. For example, one for
each document, mail...
ex. (Example is going to be a mail filter. Let mail filter by a association
between mailbox and a expression. Whe expression is true, mail goes to that
mailbox.):
receiver == 'gnustep-dicuss@gnu.org'
or something like this:
addressBook emailAddressesForGroupWithName:'firends'
contains:receiver
Also, scripting environment contains method name alias/restriction. For
example, I've used method aliases to map Smalltalk bynary selectors to
gnustep methods, like when sending selector '@' to NSArray, it is translated
to 'objectAtIndex:'. With method restriction, you can deny some methods to a
class. This can be used to prevent creating script viruses. Your application
just denies methods of some classes not available for scripting. For example,
you can deny method for deleting files, allocating some kinds of objects...
This can be enabled or disabled, when it is disabled, I call it full
scripting - you can send any message to any kind of object. Application can
have environment description(s) in a file (example attached) or it can
allow/deny by 'hand' using STEnvironments:
- denySelector:forObjectsOfType:
- allowSelector:forObjectsOfType:
- denyAllSelectorsForObjectOfType:
- allowAllSelectorsForObjectOfType:
Scripting Engine
----------------
Scripting engine is used for executing scripts.
ex.:
STEgnine *engine /* say we already have this */;
...
engine = [STEngine engineForLanguage:@"Smalltalk"];
[engine executeCode:filter
inEnvironment:[activeMail scriptingEnvironment]];
...
Engine and Languages
--------------------
The idea was, as also Lyndon mentioned before, to have "bundled languages".
Engine will load appropriate bundle for language, that is actualy needed.
Application does not have to know anything about scripting languages. It is
the matter of user. But, user has to be able to specify the language used for
scripting in application. Or...there sould be a language autodetection.
The interface between Engine and backend (bundled language)
- executeCode:inEnvironment:
- understandsCode: /* can be used for language auto-detection when language is
nil or @"" or @"auto"... */
Scripting framework does not care, if the language is compiled, or directly
interpreted.
Language backend will just execute a script and send messages to objects. It
can use environment to get the real selector:
STEnvironment *environment; /* we have this ... */
id target; /* ... and also this */
NSString *selector;
...
selector = [environment translateSelector:selector forReceiver:target];
invocation = [NSInvocation invocationWithTarget:target
selectorName:selector];
... /* set arguments */ ...
[invocation invoke];
For larger example see source STBytecodeInterpreter.m in Smalltalk language
module, method:
- (void)sendSelectorAtIndex:(unsigned)selIndex
withArgCount:(unsigned)argCount
In StepTalk there already some additions, that can be used:
NSInvocation
- (void)setArgumentAsObject:(id)anObject atIndex:(int)anIndex
- (id)getArgumentAsObjectAtIndex:(int)anIndex
- (id)returnValueAsObject
These two methods are converting between GNUstep objects (NSNumber,
NSString,...) and simple C types (int, char *, ...)
Languages and Language Bundles
------------------------------
Language bundles can be stored in
*_GNUSTEP_ROOT/Library/Scripting/Languages
It will be good, if there will be some kind of description of that language,
language aliases (objc, objective-c, objectivec,...)
Defaults
--------
Suggested defaults:
STFullScripting (bool) - enable full scripting by default for all apps
STDefaultsScriptingLanguage - default scripting language
Remote scripting
-----------------
The idea is to script application/server remotely. You connect to scripted
object, where an new scripting environment is created. Script is executed in
that environment. Application may customize the environment depending on the
caller or may limit number of scripting connections, etc...
The method should be
- remoteScriptingEngine
or there should be some authentification of caller.
Summary
-------
Application developers:
STEnvironment interface
- addObject:anObject withName:(NSString *)name
- denySelector:forObjectsOfType:
- allowSelector:forObjectsOfType:
- denyAllSelectorsForObjectOfType:
- allowAllSelectorsForObjectOfType:
OR
environment description file(s)
STEngine interface
+ engineForLanguageWithName:(NSString *)name
- executeCode:(NSString *)code
inEnvironment:(STScriptingEnvironment *) env
Language backend developers:
STEnvironment interface
- translateSelector:forReceiver:
They have to implement theese methods:
- executeCode:inEnvironment:
- understandsCode: